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Hall of Heroes


Shiasta Del'orn


Personal Information
Name: Shiasta Del'orn Player: Sarah Niehaus  
Race: Elf Gender: Female Height: 5'8"
Class: Ranger Level: 8 Weight: 135 lbs
XP: Not Given Next Level: 300,000
Kit: None Alignment: Lawful Good
Eyes: Green Hair: Orange Deity: None
Age: 198      
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 58
Base THAC0: 13
Melee THAC0: 13
Missile THAC0: 10
Armor
Natural armor class 10
Full armor, Chainmail +3 -5
Magic Armor adj. -3
DEX Defensive adj. -4
Unknown adj. -1
FINAL: -3
Weapon Proficiencies

Hand\Throwing Axe
Long bow

Non-Weapon Proficiencies
Mountaineering 15
Singing 16
Tracking 23
Native Languages
  All elven dialects, Common, Dwarven
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Hand Axe +2
11
8
3/2
4
1d6+2
1d4+2
S
S
2
4
6
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Shiasta has exceptional eyesight, even for an elf.

Inventory
  • Items Readied
    • Hand Axe +2
      • (Woodsmen Friend, originaly designed to aid frontier woodsmen in clearing their settlements, it was found that it was even more effective in cleaving Goblin skulls, and has since never been used for chopping wood)
    • Composite Long Bow +3
      • (family heirloom, Del'orn's True Aim.)
  • Items Worn
    • Quiver
      • Arrows (x60)
    • Chainmail Armor +3
      • ("Silent Clinks," an exceptionaly well crafted suit of chainmail, imbued with a permanite silent spell to allow rangers to move silently)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
1
Character History

Shiasta is the second daughter of a very minor elven house. Traditionaly the second children of the her house are given ancient equipment and told to make their fortune in the world. Many heros have arose from this tradition, and Shiasta's greatest wish is to add herself to them.

Shiasta was new to adventuring when she met Lordin and his Raging Fool's. She was imediately taken by this odd group, especialy Lordin, who's rabbid curiosity in inconprahensible, and strangly compeling to her long lived race. She is the most level headed of the group (not a hard title to win) and has often stood and watched in amazement and amusement at the actions of her companions (like when Hanuman stole Jaspers prize ring and the gnome spent a good hour chasing him through the Ducal Palace of Baldur's Gate, while Thorin got ripping drunk with the kitchen help and Lordin set a wealthy merchants beard on fire and Yurt threw a butler who tried to take his headress through a plate window).

She is slim, even for an elf, but incredibly agile. Her temperment is even, and her emotions held under tight control (it was not propper for a young lady to giggle in her house hold), almost the oppostite of the rest of the Fools. For now she is happy with her friends, and is well on her way to becoming a ranger worthy of song in the great halls.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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