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Lordin Granderson


Personal Information
Name: Lordin Granderson Player: Jason Niehaus
Race: Human Gender: Male Height: 6'7"
Class: Mage Level: 8 Weight: 124 lbs
XP: Not Given Next Level: 135,000
Kit: None Alignment: Chaotic Good
Eyes: Blue Hair: White Deity: Unknown
Age: 23
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 10 Polymorph: 10
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 12 Spell: 9
Combat
Hit Points: 49
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 15
Armor
Natural armor class 10
Robe of the Good Archmagi -5
DEX Defensive adj. -4
Unknown adj. -2
FINAL: -1
Weapon Proficiencies

Dagger
Sling

Non-Weapon Proficiencies
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +2 16 13 1 2 1d4+2 1d3+2 P S 2 4 6
Sling (Sling Bullet +3)   15 1 6 1d4+4 1d6+4 B S 10 20 40
Inventory
  • Items Readied
    • Dagger +2 ("Wazins Surprise")
      • (This ancient dagger, when the propper words are spoken magically grows into a small sword usable by wizards)
    • Sling +3
      • (Burofoots gift. This sling was the prize of the Burofoot halfling family. It was given to Lordin as payment for saving their borrows from a tribe of invading Kobolds)
  • Items Worn
    • Robe of the Good Archmagi
    • Ring of Fire Protection
    • Ring of Wizardry
    • Boots of Avoidance (+4 avoiding missiles)
  • Items Carried
    • Wand of Summoning
    • Wand of Fireball
    • Wand of Ice
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 3 2
Character Description and History

Lordin's family once lived by one of the ancient elven kingdoms (he could never figure out wich one, elves kept terrible records of their dealings with humans and most of the humans at the time didn't know how to write) somewere along the lines, one of his ancestors married and elf (this was hundreds of years ago)and elven characteristics pop up occasionaly in their blood lines. Such is the case with Lordin, he is, according to his calculations, at least 1/25th elf, probably the agile part.

At a young age, bored with life on the farm, he ran away to the fabled city of Silverymoon to study and learn the art of magic. While pursuing his amature studies Lordin joined a local gang to pay his bills, were he learned, and mastered dagger dueling. Within two years he had learned all he could from the libraries open to the public (so he says, in reality there was an incident with a fireball spell and some manuscripts that resulted in him being banned from all places housing tomes within the domain of Silverymoon)

After 'chosing' to leave Silverymoon, Lordin traveled to Baldur's Gate in the hopes he would be allowed access to the vaults of Candlekeep (this quest would prove useless as librarians from Silverymoon and Candlekeep talk often!) It was this city that he met the care-free, armored whirlwind known as Thorin. The two became fast friends and have traveled the world over. This is especially helpful for Lordin since his ban has spread to almost every library in the Realms and lets him access the magic and tomes of ancient ruins.

Lordin is currently working on mastering the art of enchanting weapons, his first effort, while impressive, works only sporadically. His workshop is well out of the small villiage he and Thorin are currently protecting as it has a tendency to erupt in flames or emmit toxic gases. Nevertheless, his experiments carry on undaunted. As you can see, a ring of fire protection is necessary while traveling with Lordin. (this is a fact that Thorin learned early on when Lordin hurled a fire ball into a group of monsters Thorin was engaged with, killing the monsters and greatly annoying the dwarf.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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