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Wooly Rupert
Master of Mischief

    
USA
36906 Posts |
Posted - 03 Sep 2007 : 04:00:38
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quote: Originally posted by Victor_ograygor
I would think that you were LG Wooly Rupert, if not you wouldn’t have cared fore the code of conduct here 
I respect and abide by the rules, for the most part. However, I am always ready to flaunt or break rules I don't agree with, so long as no one gets hurt in doing so.
Here, I have to abide by the rules -- it's a requirement for wearing the mod hat. You can't be expected to enforce rules if you don't abide by them yourself. Believe you me, there are certain rules that I should love to toe the line with -- but being a mod means I have to keep quiet, lest other folks follow my negative example. |
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Jamallo Kreen
Master of Realmslore
   
USA
1537 Posts |
Posted - 06 Sep 2007 : 21:22:10
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We've overlooked one of the longest-lasting partnerships in the Realms: three *E*V*I*L* guys who teamed up hundreds of years ago and stayed loyal to each other even unto death (and then some!). Their names were Bane, Bhaal, and Myrkul.
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I have a mouth, but I am in a library and must not scream.
Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.
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Wooly Rupert
Master of Mischief

    
USA
36906 Posts |
Posted - 06 Sep 2007 : 21:43:42
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quote: Originally posted by Jamallo Kreen
We've overlooked one of the longest-lasting partnerships in the Realms: three *E*V*I*L* guys who teamed up hundreds of years ago and stayed loyal to each other even unto death (and then some!). Their names were Bane, Bhaal, and Myrkul.
Yeah, but Bhaal was originally a good guy. He was just the victim of some serious peer pressure! 
(Yes, I just made that up!) |
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Victor_ograygor
Master of Realmslore
   
Denmark
1076 Posts |
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Wooly Rupert
Master of Mischief

    
USA
36906 Posts |
Posted - 07 Sep 2007 : 15:02:50
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quote: Originally posted by Victor_ograygor
Where did Bane Bhaal and Myrkul walk when they were mortals?
On the wrong side of the road. 
Seriously, I believe the mortal lives of the evil trio are supposed to be covered, at least in part, in the upcoming Grand History of the Realms. |
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Victor_ograygor
Master of Realmslore
   
Denmark
1076 Posts |
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Warrax
Learned Scribe
 
Canada
128 Posts |
Posted - 08 Sep 2007 : 17:02:42
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quote: Originally posted by Skeptic
quote: Originally posted by Warrax
... real world analogies ...
Don't mix real world and D&D when discussing alignments. For definition of Good and Evil, look the PHB/SRD.
I disagree; I think that the alignment system as presented by DND is idiotic in the extreme. You cannot categorize 'alignment' so distinctly because people have too much depth to them to arrange them into tidy categories. Having such plain and shallow 'alignments' takes much away from the depth of a character.
What would you call a man taking clearly evil actions in order to save his wife from some horrible fate? What alignment would he be, if here were the antagonist of a campaign?
You can still present a very clear "good versus evil" campaign but that doesn't mean the motivations and reasoning behind the "evil" group have to be cut-and-dried "evil" or that every evil being has to be a backstabbing soul-sucker devoid of the ability to function in a group. That's simply not the case.
That's why real-world analogies function effectively here and I've been happily ignoring the DND alignment system as dead-weight and a waste of space on the page for the last 15 years.
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Wooly Rupert
Master of Mischief

    
USA
36906 Posts |
Posted - 08 Sep 2007 : 18:32:36
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quote: Originally posted by Warrax
I disagree; I think that the alignment system as presented by DND is idiotic in the extreme. You cannot categorize 'alignment' so distinctly because people have too much depth to them to arrange them into tidy categories. Having such plain and shallow 'alignments' takes much away from the depth of a character.
Considering that it's more than once been said that alignment is more a set of guidelines, and not a straitjacket, I can't see how it can possibly be construed as taking away character depth.
quote: Originally posted by Warrax
You can still present a very clear "good versus evil" campaign but that doesn't mean the motivations and reasoning behind the "evil" group have to be cut-and-dried "evil" or that every evil being has to be a backstabbing soul-sucker devoid of the ability to function in a group. That's simply not the case.
And nowhere does it say that all evil is cut and dried, or that evil means backstabbing and psychopathic. That is simply a failing of people to understand the alignment system -- not a failure of the system itself. Considering that we've had countless examples of evil people in the game that do not fit into the mold you present, it proves that the mold is not something built into the game. The alignment examples in the books are sufficient for most people to get a general feel for the alignment, which is all that is truly required. The fact that people simply don't get it is because they either don't read this section, or they come in with their own preconceived notions and fail to consider any alternatives.
Again, the only problem with the alignment system is that some people simply refuse to read and understand it. |
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Iliphar1
Learned Scribe
 
Austria
133 Posts |
Posted - 15 Sep 2007 : 16:46:10
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When I put evil characters into my campaigns, I usually have them committing evil acts, but - as they see it - have to do it this way and are willing to do it. But they are always able to tell themselves, that they are doing evil things for a greater good (e.g. advancing their society, wiping out enemies, ...)
I really don't think, that human beeings can be thoroughly evil. Even Adolf Hitler loved his dog "Blondie" very much, and most people would probably agree, that he was one of the greatest villains on human history. Another good example about evil people beeing capable of love are the Guards from Nazi Germany Concentration Camps. In my country, we often wonder, how such people could commit such heinous acts, and then go home and suddenly be a loving husband and father.
Evil people - to my opinion - are always able to justify their deeds to themselves and thus wouln't consider themselves to be evil. They are just doing their duties or what has to be done. |
'You see dead bones? ... I see an army!' Ezechiel 37 |
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Wooly Rupert
Master of Mischief

    
USA
36906 Posts |
Posted - 15 Sep 2007 : 18:26:33
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Again, we need to shy away from real world examples, as some of them can prove very, very touchy subjects. |
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Ugly is the new black
Seeker

Australia
81 Posts |
Posted - 16 Sep 2007 : 12:48:40
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quote: Originally posted by KnightErrantJR
If you are just "I don't give a damn" about the rest of the world and out for yourselves, chances are you really are just neutral, and wanting sound edgier by being "evil."
I agree entirely. All too often, players (and DMs) mistakenly assign selfish, "I don't give a damn" characters evil alignments, when in all actuality, those characters should be neutral. The Book of Vile Darkness agrees on this point as well: '“Evil” is a word that is probably overused. In the context of the game the word should be reserved for the dark force of destruction and death that tempts souls to wrongdoing and perverts wholesomeness and purity at every turn. Evil is vile, corrupt, and irredeemably dark. It is not naughty or ill-tempered or misunderstood. It is black-hearted, selfish, cruel, bloodthirsty, and malevolent."
Them's the facts.
love, nathan. |
As he knelt on the ground with his brothers around and the taste of his blood on his tongue, His brothers knelt by him and prayed him a prayer, and he smiled and he laughed and he sung, "Brothers, oh brothers, my days here are done, the Dornishman's taken my life, But what does it matter? For all men must die, and I've tasted the Dornishman's wife!" |
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Iliphar1
Learned Scribe
 
Austria
133 Posts |
Posted - 16 Sep 2007 : 13:47:27
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that's really a great definition of evil! |
'You see dead bones? ... I see an army!' Ezechiel 37 |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 17 Sep 2007 : 01:46:23
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Except that selfishness really is a neutral thing--almost everyone (if not every single person) is selfish to a certain extent, and there is a such thing as enlightened self-interest: doing or obtaining something for oneself without hurting someone else in the process. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Ugly is the new black
Seeker

Australia
81 Posts |
Posted - 17 Sep 2007 : 02:07:19
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quote: Originally posted by Rinonalyrna Fathomlin
Except that selfishness really is a neutral thing--almost everyone (if not every single person) is selfish to a certain extent, and there is a such thing as enlightened self-interest: doing or obtaining something for oneself without hurting someone else in the process.
I think you need to read my post again. I didn't say that selfishness is evil, I said that evil is selfish.
There's a distinct fundamental difference.
love, nathan. |
As he knelt on the ground with his brothers around and the taste of his blood on his tongue, His brothers knelt by him and prayed him a prayer, and he smiled and he laughed and he sung, "Brothers, oh brothers, my days here are done, the Dornishman's taken my life, But what does it matter? For all men must die, and I've tasted the Dornishman's wife!" |
Edited by - Ugly is the new black on 17 Sep 2007 02:08:08 |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 17 Sep 2007 : 02:12:53
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quote: Originally posted by Ugly is the new black
quote: Originally posted by Rinonalyrna Fathomlin
Except that selfishness really is a neutral thing--almost everyone (if not every single person) is selfish to a certain extent, and there is a such thing as enlightened self-interest: doing or obtaining something for oneself without hurting someone else in the process.
I think you need to read my post again. I didn't say that selfishness is evil, I said that evil is selfish.
There's a distinct fundamental difference.
love, nathan.
Relax. If I'm arguing with anyone, it's the book you quoted from. Anyway, "black-hearted" "bloodthristy", "cruel", and "malevolent" do conjure up the word "evil" for me. "Selfish" is thrown in there, but doesn't quite fit in. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 17 Sep 2007 02:14:10 |
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Ugly is the new black
Seeker

Australia
81 Posts |
Posted - 17 Sep 2007 : 02:28:51
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quote: Originally posted by Rinonalyrna Fathomlin
Anyway, "black-hearted" "bloodthristy", "cruel", and "malevolent" do conjure up the word "evil" for me. "Selfish" is thrown in there, but doesn't quite fit in.
If I had been listing off a series of evil qualities before, then I would agree with you 100%. After all, selfishness is absolutely neutral, and even pure-hearted paladins can be cruel (especially to the wicked). But I wasn't listing off evil qualities, I was describing the nature of evil. Again, there's a distinct fundamental difference there.
Also, it's important to note that I'm not angry or upset with you, and I'm not itching for an argument, either. I'm simply illustrating my point because I recognize that it's somewhat indistinct.
love, nathan. |
As he knelt on the ground with his brothers around and the taste of his blood on his tongue, His brothers knelt by him and prayed him a prayer, and he smiled and he laughed and he sung, "Brothers, oh brothers, my days here are done, the Dornishman's taken my life, But what does it matter? For all men must die, and I've tasted the Dornishman's wife!" |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 17 Sep 2007 : 02:36:57
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quote: Originally posted by Ugly is the new black
Also, it's important to note that I'm not angry or upset with you, and I'm not itching for an argument, either. I'm simply illustrating my point because I recognize that it's somewhat indistinct.
love, nathan.
Understood. No hard feelings from me, either. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Icelander
Master of Realmslore
   
1864 Posts |
Posted - 10 Oct 2009 : 18:27:15
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This is an interesting subject.
I don't use the alignment system myself, as it's much too simplistic, but I definitely recognise good and evil in some conflicts in my campaign.
I don't think that everyone who is identified as 'evil' has to be incapable of friendship and even of love. But I do think that it is the responsibility of the writer or player of the character in question of making it plausible for someone to value certain relationships over all others in his existence.
A group of 'evil adventurers' who are conveniently nice to each other and horrid to the rest of the world would probably not ring true to me unless their backstory and interaction provided the audience with believable reasons for this state of affairs. Have them remniscience about their time growing up together. Really allow the audience to feel the bonds forged by facing hardships together. From time to time, illustrate the strength of the bond by making the strain on it clear to the audience. Make the conflict between paranoia and friendship visible sometimes. Have people contemplate betrayal at times when anybody would have second thoughts. Make it real.
quote: Originally posted by Wenin
Look to gang members, I doubt there is one among their number that could be considered Good aligned, but they certainly have a bond among themselves. It is a Them vs Us mentality.
To a degree, this is true. Gangs provide a clear look at people whom society considers evil, but nevertheless have friendships and loyalty to a group.
But fiction has exaggerated their loyalty to a great degree. Regardless of what TV would have us believe, most criminals are motived by self-interest, not an archaic code of behaviour like omertá. When they are facing the possibility of the death penalty or even just a long stretch in prison, they will contemplate informing on others. Even if they do not, that loyalty will usually be motivated, at least in part, by the fact that their families are in the care of their fellow criminals during their prison terms*.
And few successful criminals shy away from killing someone just because he is/was their friend. Real world undercover investigations often reveal that old friends or family members are vulnerable to prosecution and target them in the hopes of turning them against the main target of the investigation. If the main target becomes aware of this, few veteran investigators would bet that the existing friendship or family tie would be enough to protect the person that is now seen as dangerous.
Most people are not ruthless enough to kill friends and family just because they might be a threat. Most people could not be successful gangsters.
Being an evil adventurers is similar in many ways to being a gangster. You're out for wealth and power and you use violence in pursuit of your goals. As such, such a character needs a very good justification for it to be plausible for him to risk his life, freedom or position when he could remove the risk by dropping an associate that had become a liability.
*A threat so subtle that it rarely even has to be made. |
Za uspiekh nashevo beznadiozhnovo diela!
Forgotten Realms fans, please sign a petition to re-release the FR Interactive Atlas
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goatunit
Acolyte
USA
31 Posts |
Posted - 17 Oct 2009 : 13:53:07
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http://www.youtube.com/watch?v=jtlB3dk8FE4 - Check out the 1:23 mark.
Villains that want to watch the world burn are all well and good in a fantasy setting, but a more intriguing and insidious evil is that which is rooted in a perverse faith in one's own goodness. It's been said many times before, but belief in absolute good and evil (and certainty that one's own cause is aligned with absolute goodness) is the root of conflict and the cause of evil. |
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Zm
Acolyte
United Kingdom
5 Posts |
Posted - 24 Oct 2009 : 19:41:00
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I think the term "evil" as something along these lines: If you don't share the same common moral principles as the community, you are tagged as evil in most cases. |
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Antareana
Seeker

Germany
59 Posts |
Posted - 26 Oct 2009 : 00:00:27
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Oh, evil characters can love and care. I've had two examples on my own:
First one was a cleric of Asmodeus whom I sadly played for only a few sessions. She held her family very close, especially her brother. She loved her mother (herself a pretty ruthless woman, being a businesswoman in Luskan) who taught her to be the confident, strong girl she was. Still she didn't bother to test the concentration of poison on innocent townspeople, faking accidental fires and doing pretty much anything for her masters.
The second one was/is an ex - cultist of the cult of the damned (Warcraft Setting, the cult of the undead scourge) who got into the cult as a youth who felt very helpless and was offered power beyond imagination. After becoming a shadowpriest and some sort of favourite toy for the headmaster's assistant, taking revenge on anything she hated in her former life and coming to the point of not feeling anything anymore she met with a new warlock of the cult and got close to him after some time. They both fled soon after they realized they were in love and depended on each other, barely escaped with their lives and are stil hunted by the cult. Both would sacrifice everything to preserve their safety and absolutely do not care for anything else than their own well-being.
so evil groups can be easily both: either backstabbing each other when the situation occurs or working together closely (especially when coming from the same agenda). |
It is all just a past and future secret
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IngoDjan
Learned Scribe
 
Brazil
146 Posts |
Posted - 26 Oct 2009 : 00:23:06
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First thing you should know is that the DM is always right. :D |
Ingo Djan DUNGEON MASTER AO OF THE DIAMONDS!"I see the future repeat the past. It all is a museum of great news. The Time do not stop." |
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Alystra Illianniis
Great Reader
    
USA
3750 Posts |
Posted - 16 Nov 2009 : 22:38:40
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I've played in evil campaigns, where the PC's were simply teamed up to gain as much wealth and cause as much mayhem as humanly possible. My drow/moon assassin/wizard was mentored by one of my hubby's PC's who was of similar race and class, and Morganna is now a loyal worshipper of Tiamat. During her adventures, she has helped to concquor several towns, killed anyone outside the party she feels like, and basically been as evil as she wanted to be. In party, though, she was at least civil to her companions- at least those she felt were worthy of respect. Which is anyone who has proven to be as dangerous and cold-blooded as she is... |
The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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woodwwad
Learned Scribe
 
USA
267 Posts |
Posted - 25 Dec 2009 : 06:37:29
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One important note on evil is not everyone is as evil as say something ultimately evil such as a Demon which is on a scale of 1-10 a 10 on the evil scale. But if you were say a 7 on the evil scale, you'd still be evil (if a 5 were true neutral) but you wouldn't be totally terrible. You'd do bad things, especially to people you didn't like or had a reason to deal badly with, think of the antihero archtype, you'd do really bad things to bad people. Or you could just do terrible things in general and have terrible thoughts but have a great deal of love for those you love which would mean if you cared for your party memebers you could easily be loyal to them and still evil. You can also be neutral or good and still a bastard. I'm playing a Neutral Evil character in a game now and while he does pretty bad things, the people he needs or cares for, both represented by the party he wouldn't steal from, attack, kill, or otherwise seek to hurt. Hope this makes some sense. Also, think one evil character in an otherwise neutral & good party is better than an all evil group. |
Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum |
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SirUrza
Master of Realmslore
   
USA
1283 Posts |
Posted - 25 Dec 2009 : 15:31:21
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Lawful evil certainly allows for friends. It's the Lawful part that does it. Code, love, some twisted sense of honor or loyalty.
Lawful doesn't have to mean you're following written laws of man. |
"Evil prevails when good men fail to act." The original and unapologetic Arilyn, Aribeth, Seoni Fanboy. |
Edited by - SirUrza on 25 Dec 2009 15:32:20 |
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woodwwad
Learned Scribe
 
USA
267 Posts |
Posted - 26 Dec 2009 : 00:32:05
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I would also add, I think CE is a terrible alignment for pcs. You're just asking for trouble with that one. NE and LE both can be decent in a game. |
Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum |
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Alystra Illianniis
Great Reader
    
USA
3750 Posts |
Posted - 29 Dec 2009 : 22:18:21
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I don't know, I love playing Morganna, and she's as CE as they come- she could even give Lolth a run for it in that department! Haven't played her in years, since she's uber-high level now, but when I did, it was great to just have her walk into a town and unleash her on the populace. First there was ooh and ahh, tand then all the running and screaming.... (Okay, a little quote from Jurassic Park 2, but the idea is the same.) She's been known to burn down whole towns or dominate them into submission with threats, murder, and what-not. She has taken over one town completely, and they quake in fear and rush to do her bidding when she visits. I say she's chaotic rather than lawful becuase she often does things on a whim, just because she knows no one can stop her. Like throwing fireballs into crowded taverns as she's leaving them.... |
The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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Laerrigan
Learned Scribe
 
USA
195 Posts |
Posted - 14 Feb 2010 : 03:10:08
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quote: Originally posted by woodwwad
One important note on evil is not everyone is as evil as say something ultimately evil such as a Demon which is on a scale of 1-10 a 10 on the evil scale. But if you were say a 7 on the evil scale, you'd still be evil (if a 5 were true neutral) but you wouldn't be totally terrible.
Very good point. I personally like the idea of the alignment system, but only as general guidelines as Wooly has said. A character's alignment simply denotes his overall tendency---his average, if you will. Avoiding RW examples for the sake of argument (or avoidance thereof, lol), simply consider someone who mostly falls into the PHB description of a particular alignment but has personal quirks and realistic inconsistencies (as characters should, in order to be more than a number-scribbled piece of paper with a sword). The overall truly noble paladin with a disturbing and utterly dehumanizing vendetta against one particular group "with reason"; the assassin who is neutral rather than evil because he doesn't wish death on anyone and shies away from (directly personal) cruelty but kills people in order to make money or serve a cause he deems worthy, and he's actively compassionate toward starving orphans because he was one; the evil dominator whose heart is touched by one individual after not even realizing a heart was there for all these years, and yet his overall goals and views of the world haven't changed, only his new "sacrifice anything or anyone, including me" feeling for that individual.
And then there's the issue of an obsession with one person or a small group of people to whom an evil character is very close. Absolute love, joy, and sacrifice (in truth, not in abuse) for the sake of that person or people, with an active desire to negatively affect others outside of that relationship (for whatever reasons that desire may exist, such as "They're beneath us and exist for our use," "They brought it on themselves," "I had bad experiences with their kind as a child," "I want what they have," "They oppose my deity," "Their pain and fear is freaking hilarious," etc., all while completely exempting the loved one[s] from that attitude). The pain of someone in that group hurts the evil character in question, but the pain of someone outside might be seen as a desirable thing.
quote: Originally posted by Alystra Illianniis
I don't know, I love playing Morganna, and she's as CE as they come....
I think what woowwad meant was that it's hard to hold a party together with one or more (typically-played) CEs in it, and it can be hard to prevent the CEs from being apprehended or simply fought and overpowered by NPCs at some point (if you're a DM who bothers with pulling punches to keep a PC alive). Lower-level PCs would simply be caught/killed by higher-level militia, hunted down by higher-level adventurers hired for the purpose, or mobbed by townies---all of which can be fun to take on with the right gaming group, but definitely harder to run realistically. And, of course, most people (I would think?) probably aren't too crazy about the idea of playing alongside a dog-kicking PC who's going to ensure that they can't go back to a town, have ongoing semi-trusting relationships with NPCs, or wake up alive . I have a NE power character I'd have a blast with playing in a campaign of any alignment (true sociopath, he can blend in anywhere except for his occasionally-manifesting..."quirk"), but seriously, if he had to work alongside a dog-kicking blaster who hampered his subtle operations, there would have to be a MAJOR reason for that one to not be found one morning looking like a victim of Hannibal Lecter's artistic side. Unless everyone in the game group just loves playing like that, which in my understanding is kinda rare, I do think the game would be very short-lived and quite possibly would instigate bad feelings.
Though I may be totally wrong about woowwad's meaning, lol---this is all my own slant on the matter. |
"Your 'reality,' sir, is lies and balderdash, and I'm delighted to say that I have no grasp of it whatsoever." (Baron Munchausen) "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was not made for this world." (C.S. Lewis, "Surprised by Joy") |
Edited by - Laerrigan on 14 Feb 2010 03:21:15 |
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Kentinal
Great Reader
    
4694 Posts |
Posted - 14 Feb 2010 : 03:34:30
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quote: Originally posted by Alystra Illianniis
I say she's chaotic rather than lawful becuase she often does things on a whim, just because she knows no one can stop her. Like throwing fireballs into crowded taverns as she's leaving them....
I think I can cure her *VEG* |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Alystra Illianniis
Great Reader
    
USA
3750 Posts |
Posted - 28 Feb 2010 : 04:34:26
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Cure? Well, she IS a little mentally unstable.... But like I said, I haven't actively played her for some time, as she is my one pet "munchkin" PC. As far as running campaigns with PC's of that type, when I played her in my hubby's campaign originally, it was mostly because the entire group wanted to play evil characters and just run amok. No one was worried about backstabbing each other, since their dirty deeds were focused elsewhere. It was a lot of fun, though probably not a campaign for most people to play. And she's only a dog-kicking blaster SOME of the time. The rest of the time, she poses as a civilized Lady and does all her nastiness in secret- her assassin side coming into play. She usually only uses flashy spells and what-have-you when she's in a really foul mood. |
The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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