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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 27 May 2004 : 15:33:13
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So we have so far: PDK - Urdunnir Monk Reefy - Gold Dwarf Paladin Thunder Twin with Kaladorm Kaladorm - Gold Dwarf Bard/? Thunder Twin with Reefy Wood Elf - Arctic Dwarf Barbarian/Ranger Thunder Twin with MuadDib MuadDib - Arctic Dwarf Barbarian/? Thunder Twin with Wood Elf Dunbarth - Shild Dwarf? ? magic #7 ??? |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 27 May 2004 : 22:43:36
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I'm finishing up moving this weekend, but I will try to check in. I'll check e-mail, though. Work on those characters!
We're still looking for a seventh player. Hey, we could even use seven more, all dwarves, and a halfling. Go fight a dragon...
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"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Reefy
Senior Scribe
United Kingdom
892 Posts |
Posted - 27 May 2004 : 23:20:08
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If we don't get a seventh it's probably not the end of the world, we'll just have to see. I'm hoping Dunbarth goes for a cleric because that's the main thing we're lacking. |
Life is either daring adventure or nothing. |
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Dunbarth
Acolyte
USA
20 Posts |
Posted - 28 May 2004 : 12:14:59
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*sigh* In every campaign I have characters in, I play some sort of cleric. LOL. I don't mind at all. Just don't expect much from me at first. I'll be speaking with Hammer via email to see what we can work out. We'll post the results here once we have something locked down. |
-Did I say something to offend you? Let me rephrase it and offend you some more. Dunbarth Flashingblade Dwarf Warrior of Ill Repute |
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Dunbarth
Acolyte
USA
20 Posts |
Posted - 28 May 2004 : 13:28:07
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BTW, would someone mind sending me some information of the various Dwarven subraces in 3.5? Names, stat adjustments, basic descriptions etc would be helpful. YOu can send it to fatboypope@yahoo.com Thanks for the help ahead of time. I'm going to have to invest in a 3.5 players handbook so I can have sme info at my finger tips. :) |
-Did I say something to offend you? Let me rephrase it and offend you some more. Dunbarth Flashingblade Dwarf Warrior of Ill Repute |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 28 May 2004 : 14:25:50
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Well I've been considering it for a while, but I've decided - I would like to be Mr. #7!
I want to point out a) I havn't played D&D for about 9 months, so I'm gonna be a little rusty b)I havn't been a PC in D&D for over a year, so I'm gonna be even rustier at that c) I've never been in a PbEM before, so, though I can guess, I don;t know how it really works.
But I am willing to give it a shot, if everyone else will let me!
I'm planning to be a duergar, and either a wizard or a psychic warrior. Or I might multiclass him between them (though I need to wait for the Expanded Psionics Handbook to arrive before I can go psychic warrior). I'll probably go with Conjurer, to balance the party out, because I like summoning and because a backround-story is beginning to form. |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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Reefy
Senior Scribe
United Kingdom
892 Posts |
Posted - 28 May 2004 : 18:49:16
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quote: Originally posted by Dunbarth
*sigh* In every campaign I have characters in, I play some sort of cleric. LOL. I don't mind at all. Just don't expect much from me at first. I'll be speaking with Hammer via email to see what we can work out. We'll post the results here once we have something locked down.
Heh. I appreciate how you feel, I always seem to play clerics myself. Not that I dislike clerics, they're a great class and arguably the most powerful under 3E, particularly because they're not just there for healing. I have had some great times playing clerics and there are an awful lot of options under the new rules. However, considering my current character in the campaign I'm in is a cleric/ranger, I figured I'd do something a bit different (obviously why I went for a paladin, the complete opposite of a cleric ). Having said that, don't feel pressured into anything, play want you want to play.
Good to have you aboard Sarelle.
I hope the fact I finished my exams today doesn't come across too obviously with this post... |
Life is either daring adventure or nothing. |
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Kaladorm
Master of Realmslore
United Kingdom
1176 Posts |
Posted - 28 May 2004 : 22:15:48
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Clerics aren't the only way to heal, remember the immortal words 'Doodad!' Of course Dunbarth you WILL have to have a green beard :)
P.S. sorry character isn't done yet, had a day 'celebrating' end of exams. Will get on it tomorrow, honest.
P.P.S. Gnome Bards? Halfling Bards are the way forwards.....with whips (ask Reefy to expand) |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 28 May 2004 : 23:52:50
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quote: Originally posted by Sarelle
I'm planning to be a duergar, and either a wizard or a psychic warrior. Or I might multiclass him between them (though I need to wait for the Expanded Psionics Handbook to arrive before I can go psychic warrior). I'll probably go with Conjurer, to balance the party out, because I like summoning and because a backround-story is beginning to form.
Duergar Psychic Warrior would be extremely cool! :) I just got the Expanded Psionic Handbook yesterday, and the Duergar starts with an extra 3 power points, so going psionic (or at least multiclassing one level in a psionic class) is a great advantage for the Duergar. Plus, Races of Faerun list the Psychic Warrior and Fighter as the Favored Classes of the Duergar, so you don't get XP penalties from taking levels in Psychic Warrior.
Additionally, Duergar now have a Level Adjustment of +1 (revised from +2)... so now you can start playing with a Duergar Psychic Warrior 2 @ ECL 3 (before the revision, you would have had to start as a Duergar Psychic Warrior 1 @ ECL 3, as the LA was +2...) This is an extremely good development for the Duergar.
Which brings me to the following: all Races of Faerun dwarf races were balanced against one another... Now that the Duergar has gone from LA +2 to LA +1, it seems in order that the Arctic Dwarves should also go down to LA +1, and that the Urdunnir should go down to LA +3. What do you think hammer? is it only me or is Arctic Dwarves at +2 and Urdunnir at +4 seem a bit too high? (now that the Duergar is +1) |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 29 May 2004 : 10:38:58
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quote: Originally posted by Reefy
Good to have you aboard Sarelle.
I hope the fact I finished my exams today doesn't come across too obviously with this post...
Hehe. Well done Reefy! I'm still doing mine
quote: Originally posted by Purple Dragon Knight
Duergar Psychic Warrior would be extremely cool! :) I just got the Expanded Psionic Handbook yesterday, and the Duergar starts with an extra 3 power points, so going psionic (or at least multiclassing one level in a psionic class) is a great advantage for the Duergar. Plus, Races of Faerun list the Psychic Warrior and Fighter as the Favored Classes of the Duergar, so you don't get XP penalties from taking levels in Psychic Warrior.
Additionally, Duergar now have a Level Adjustment of +1 (revised from +2)... so now you can start playing with a Duergar Psychic Warrior 2 @ ECL 3 (before the revision, you would have had to start as a Duergar Psychic Warrior 1 @ ECL 3, as the LA was +2...) This is an extremely good development for the Duergar.
Which brings me to the following: all Races of Faerun dwarf races were balanced against one another... Now that the Duergar has gone from LA +2 to LA +1, it seems in order that the Arctic Dwarves should also go down to LA +1, and that the Urdunnir should go down to LA +3. What do you think hammer? is it only me or is Arctic Dwarves at +2 and Urdunnir at +4 seem a bit too high? (now that the Duergar is +1)
Erm... I've pretty much decided I want to be a Conjurer - the backround just keeps forming in my head. However, I might well multiclass as Psychic Warrior. We'll see.
And IMHO, the other level adjustments should stay the same. The duergar LA changed because they modified duergar for 3.5 and gave them light blindness and some other disadvantages. Races of Faerūn was written with 3.5 in mind - they didn't change the duergar because they are a core monster (to be changed in the Monster Manual). Anyway, arctic dwarves' resistance to all cold is a big advantage, and though I think +3 wouldn't be too bad on a Urdunnir - they do have some good powers. |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 29 May 2004 : 12:40:16
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quote: Originally posted by Sarelle
Erm... I've pretty much decided I want to be a Conjurer - the backround just keeps forming in my head. However, I might well multiclass as Psychic Warrior. We'll see.
Forget my Psychic Warrior suggestion then: if you'll be a Conjurer, multiclassing into Psion (Shaper) would be much more effective, if you multiclass at all, and I would recommend that in this case. Shapers practice the "Metacreativity" discipline, which gives them access to the 1st-level power called Astral Construct. This power is similar to summon monster, except that the creature is fabricated entirely from your mind using ectoplasm drawn from the Astral plane into the Material Plane (or any other plane you are in). Astral Constructs are not hedged out by Magic Circle vs. Evil, a big advantage!!
quote: Originally posted by Sarelle
And IMHO, the other level adjustments should stay the same. The duergar LA changed because they modified duergar for 3.5 and gave them light blindness and some other disadvantages. Races of Faerūn was written with 3.5 in mind - they didn't change the duergar because they are a core monster (to be changed in the Monster Manual). Anyway, arctic dwarves' resistance to all cold is a big advantage, and though I think +3 wouldn't be too bad on a Urdunnir - they do have some good powers.
I must respectfully disagree here. Other dwarf subraces do not benefit from a 3.5 update, so leaving them as is could be as bad as giving them a boost. Only playtesting and DM judgement could really determine the effect of a lower LA here. As for the Duergar getting "weaker", again, I disagree: Duergar had light sensitivity in 3.0, as well as the +2 Con / -4 Cha. They were immune to magic/alchemical poisons, now, in 3.5, they are immune to ALL poisons. Now, in 3.5, they are Naturally Psionic, gaining 3 bonus power pts at 1st level. The only thing you could say they lose is the weapon familiarity other dwarves get with the Waraxe & Ugrosh... and that's something dwarves gained in 3.5...
In short, I find the Duergar much more potent than their 3.0 version, especially if one take into account how powerful their immunity to poison really is (and let's not forget their immunity to paralysis and phantasms... no hold person or ghoul paralysis can stop them, neither can Phantasmal Killer or Nightmare...) Losing familiarity with Waraxe is nothing when you can simply enlarge yourself for an extra 2 pts of STR and gain a reach of 10 feet (or +4 STR and Huge Size, reach 15 feet if you use more power points with the Expanded Psionics Handbook version!!) Weapon familiarity is irrelevant anyhow when you play one of the psionic class, a wizard, a sorcerer, or any non-fighter class for that matter... Can you start pondering the possibilities of a Huge-sized Conjurer making melee touch deliveries of shocking grasps, bestow curse, chill touch, contagion, ghoul touch, plane shift, poison, shadow walk, touch of fatigue or touch of idiocy at a 15-foot distance? not only you get bonuses to your melee touch attack due to high STR, but you get +2 from the obvious flanking position you'll gain thanks to your conjured pets!
No. I am still convinced that the other dwarf races with high Level Adjustments should be lowered by one at least, from a pure game balance perspective anyhow. The best thing would be to get a 3.5 web enhancement detailing how those races have changed in 3.5; the next best thing - if we keep the high Level Adjustments - would be for the DM to provide an in-game solution for those PCs to survive...
When the Shield and Gold dwarves will be at 5th-level and your Duergar at 4th-level, the Arctic Dwarves (race optimized for melee-combat, mind you) will be 3rd-level (that's two HD less than the 5th-level Gold Dwarf paladin...), and the Urdunnir Monk will still be a 1st-level Monk with 11hp... Arctic Dwarves at 4th-level (same as Duergar) and the Urdunnir at 2nd-level would make much more sense, just at a quick glance.
My two coppers anyway... |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 29 May 2004 : 16:00:01
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Ah - you make a good point about the duergar change to 3.5. I hadn't done my research!
However, whilst I'd accept the urdunnir lowered to +3, I stand by arctic dwarves at +2. Immunity to all cold - even magical cold (according to Rich Baker) - is a great defense. Coupled with the other advantages of abilities and everything else, I think +2 is suitable. |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 29 May 2004 : 20:21:29
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quote: Originally posted by Sarelle
Ah - you make a good point about the duergar change to 3.5. I hadn't done my research!
However, whilst I'd accept the urdunnir lowered to +3, I stand by arctic dwarves at +2. Immunity to all cold - even magical cold (according to Rich Baker) - is a great defense. Coupled with the other advantages of abilities and everything else, I think +2 is suitable.
Yes, immunity to cold is big, especially since they do not gain the "Cold" subtype... (most creatures that have cold immunity have the cold subtype, which means fire deals double damage to them...) They gain awesome stat boosts also (CON and STR; excellent for Fighters, Barbarians and melee-type Rangers -- the negative DEX and CHA makes them poor bards, rogues, clerics, paladins and sorcerers though...) I could see them at +2 still... even though they are small and their weapons deal less damage, the +4 STR means you can buy an 18 STR score for a mere 6 pts (as opposed to 16 pts!!) That is indeed awesome!
However, Urdunnirs... [sigh] It may look selfish of me to keep thinking that +4 is too much, but they are essentially the same as normal dwarves, except for 3 spell-like abilities that can be taken at will. I could envision a +3 LA (+1 for each of the 3 "at will" powers), but +4? that I am uncomfortable with. Don't get me wrong: I'll gladly play my Urdunnir following the official +4 LA if the DM wants to follow the rules by the letter, but I am still wondering what was the designer's logic behind the +4. To be fair, the permanent Stone Walk ability could even be worth +2 on its own, so I can understand why they went +4 (i.e. dwarves can intuit depth with their Stonecunning ability, so an Urdunnir can walk/run out of any dungeon by going straight into the walls and running to the surface -- they have to hold their breath, but I'm sure there's a magic item that could be used as an breathing mask, or that could be created fairly easily if it doesn't exist yet)
I think I'll ask the designers to give me their opinion. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 29 May 2004 : 21:52:06
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Hammer: are you ok with us starting at ECL 3? and if so, do we select mundane and magical items totalling 2,700gp, as per the DMG character wealth table? And as for the Arctic Dwarves and Urdunnir in the group, are we going for Level Adjustment +2 and +4 respectively, or +1 and +3? (stat block and background will follow immediately after your ruling on these) |
Edited by - Purple Dragon Knight on 29 May 2004 21:53:18 |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 29 May 2004 : 22:33:22
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quote: Originally posted by Dunbarth
*sigh* In every campaign I have characters in, I play some sort of cleric. LOL. I don't mind at all. Just don't expect much from me at first. I'll be speaking with Hammer via email to see what we can work out. We'll post the results here once we have something locked down.
My Urdunnir Monk will be a female... so I was thinking that your cleric could be a Shield Dwarf female Cleric of Berronar Truesilver (with the Healing and Family domain - family grants an 10-foot aura around you that gives everyone within it a +2 dodge bonus to AC, and it lasts 1 round/level) Other choices for that goddess are the Dwarf domain (free Great Fortitude feat), Good, Law and Protection... |
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Reefy
Senior Scribe
United Kingdom
892 Posts |
Posted - 30 May 2004 : 01:10:58
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I've been thinking about what you've said PDK. I think Arctic Dwarves should definitely stay at +2. Urdunnir I could happily reduce to +3, +4 is an awful lot when you just think about the BAB, hp etc that a level 5 character could have. Sure, the abilities are good but I doubt a ECL 5 urdunnir monk could stand up to a ECL 5 standard dwarf monk.Admittedly the differences are less at higher levels but +4 is still pretty large. In short, I think +3 would be fairer, especially given the reduction for the duergar. |
Life is either daring adventure or nothing. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 30 May 2004 : 01:23:08
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I've asked the question to WotC's Senior Designer, Rich Baker (who led the FR design team for the last few years). When I get his answer I'll post it back here. Mainly, I asked about the RoF races that have not received "official" 3.5 treatment yet (I know RoF was "supposed" to support 3.5, but RoF turned out to be instead a funky 3.25 version, only meeting 3.5 halfway there in many occasions...) |
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MuadDib
Senior Scribe
South Africa
442 Posts |
Posted - 30 May 2004 : 09:39:39
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Ok, well to confirm yes, I will be a Barbarian/Rogue, my only request being that whomever plays with keeps me updated on what good levels to increase since I've never played a rogue before, in games or otherwise.
Other than that, I will be out of contact until Friday, business trip, for which I apologise profusely, but i will review everything and be ready to go when I return.
Might need some help with character creation though, although i will work with my 'twin' on that to make it easier on hammer.
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MuadDib - Candlekeep Inn Barhand |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 30 May 2004 : 17:07:55
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I finished my move early and it looks like I have quite a few questions lingering. Welcome to the game Sarelle! I like the Conjurer idea. We'll see about the Psionic side. I usually don't swing that way.
Is everyone starting at 3rd level? If you are daring and want to start at 1st or 2nd that's fine by me. Make it challenging. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 30 May 2004 : 17:17:46
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PDK, I want to keep the Arctic Dwarves at LA+2, but I'm comfortable with LA+3 on your Urdunnir. I can hear the wheels turning now. I'm in touch with Dunbarth via e-mail. He's going to play a cleric of either Dumathoin, Clangeddin, and, one I won't discourage, Moradin. Yes on the 2700gp's for ECL 3 characters. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 30 May 2004 : 19:16:07
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quote: Originally posted by hammer of Moradin
PDK, I want to keep the Arctic Dwarves at LA+2, but I'm comfortable with LA+3 on your Urdunnir. I can hear the wheels turning now. I'm in touch with Dunbarth via e-mail. He's going to play a cleric of either Dumathoin, Clangeddin, and, one I won't discourage, Moradin. Yes on the 2700gp's for ECL 3 characters.
Thanks hammer! Very cool choices for Dunbarth... I'm hoping for Dumathoin as this would give an easy reason for my Urdunnir to join the party! (i.e. bodyguard of the Dumathoin priest... because Dumathoin is the god who created the Urdunnir, and revered unilaterally by them! )
Thanks for the reply on the money and LA issues! |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 31 May 2004 : 12:00:04
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Thank you, hammer! Yes, I too am unsure about a Psionic character, never having played one before. I'll be posting the early draft of my character's background some time this week. |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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Dunbarth
Acolyte
USA
20 Posts |
Posted - 01 Jun 2004 : 15:01:45
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My Apologies all, but I must respectfully withdraw from this game. I'm just not familiar enough with 3.5 rules to make this character and play it yet. Reading the above conversations has confused me even more. Perhaps, once I get the 3.5 DMG and PHB, I'll be more informed and able to offer something more than endless questions on how to do this ro that. I wish you all luck on this journey. |
-Did I say something to offend you? Let me rephrase it and offend you some more. Dunbarth Flashingblade Dwarf Warrior of Ill Repute |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 01 Jun 2004 : 17:19:59
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I'm sorry to hear that, Dunbarth. But we can't be expecting you to play catch up all the time, I suppose - it just wouldn't be fair on you. Is there no chance you might be converting to 3.5, by buying the books, in time for the campaign? |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 01 Jun 2004 : 20:00:21
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Keep up with us. If you want to "lurk" I can keep you in the loop. Then, later, if you still want to join I'll keep a spot open for you. Like I said earlier, I want to run seven, but once the game gets going I could support up to 10! Anyone interested in being our seventh? |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 01 Jun 2004 : 23:41:28
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Here's Rich Baker's answer on the Arctic Dwarf and Urdunnir. Hammer: if you think the walking through walls ability will be a headache for you, I'll go for a Shield Dwarf Female Cleric of Berronar Truesilver with the Healing and Family domain... I'm not too sure if you can do a dungeon-crawl through a PBeM (I've never been in a PBeM before, so I'm not too sure how it works...), but if you plan to have an underground/dungeon campaign, then it seems that Urdunnir PCs are really unbalancing (then again, I'm wise enough to know never to split a party, but the "walking through walls as if they were air" could end up in some serious scouting advantage for the party... and if you allow me to strike from the walls like an incorporeal creature, then you add the "cover AC bonuses" insult to injury) ---------------------------------------------------------------
Re: Races of Faerūn -- how to convert the dwarf subraces in 3.5?
My opinion: Better leave the arctic dwarves where they are. +4 Strength is worth LA +1 all by itself, and then you get Small and cold immunity.
Urdunnirs have a high LA because they're "dungeon-busters." Walking through walls is just not a capability you really want PCs to have easy access to. I guess I could live with urdunnirs at +3 (level adjustment is a beating, really), but it's a race that will cause you great trouble at the gaming table.
__________________ Rich Baker Senior Designer Roleplaying R&D Wizards of the Coast, Inc.
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 02 Jun 2004 : 15:31:44
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You can play a cleric PDK. Another alternative would be to play the Urdunnir without the Stonewalk ability at a reduced level adjustment - possibly as low as +1, most likely +2. I'll have to look at the abilities again to determine which. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 02 Jun 2004 : 17:41:34
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quote: Originally posted by hammer of Moradin
You can play a cleric PDK. Another alternative would be to play the Urdunnir without the Stonewalk ability at a reduced level adjustment - possibly as low as +1, most likely +2. I'll have to look at the abilities again to determine which.
Nope: back to the drawing board in this case. Like I said, I'd rather play the cleric than play a watered-down Urdunnir. The Urdunnir are a truly marvelous race, only spoken in dwarven legends until, well, the release of RoF. I'm still ready to play at LA +4 if you still want me to play one, but if you're concerned about the "dungeon-buster" thing refered to by Rich Baker, then I understand... it's just that I have just finished a 3-year campaign where I played a cleric of Moradin... Hmm... I'm hesitating between a female cleric of Berronar or a male cleric of Moradin going for the Hammer of Moradin PrC... |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 02 Jun 2004 : 18:45:18
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I don't know how much time the party will spend below ground, but they are Dwarves so it could be quite a bit. Go for the cleric, and you know which one I would prefer. Take leadership at sixth level and maybe we'll give you a Urdunnir companion at higher level, that way the Urdunnir will not be too powerful for the campaign. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 03 Jun 2004 : 03:28:34
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quote: Originally posted by hammer of Moradin
I don't know how much time the party will spend below ground, but they are Dwarves so it could be quite a bit. Go for the cleric, and you know which one I would prefer. Take leadership at sixth level and maybe we'll give you a Urdunnir companion at higher level, that way the Urdunnir will not be too powerful for the campaign.
Huzzah for the new cleric onboard!! About Leadership, don't know though... I believe the Arctic Dwarves might already be going with that feat in order to maximize their Swarmfighting. I don't want too many characters on the battlefield as it will slow down play and dilute my healing too much.
Also, those with paladin, ranger and bard levels should each buy a 750gp Wand of Cure Light Wounds (50 charges -- 1d8+1 pts of healing per charge), and heal themselves and their companions between fights. My cleric will have one such wand herself. This will allow her to use her spell slots for better things like Remove Disease, Neutralize Poisoin, Remove Blindness, Silence, Hold Person, Sanctuary, etc.
I'm going for a female cleric of Berronar -- that's for sure. People sticking 10ft from me get +2 dodge to AC due to my Family domain! |
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