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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 24 May 2004 :  19:11:46  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
quote:
Originally posted by Purple Dragon Knight

quote:
Originally posted by Reefy

Go on then, you've got me convinced, an all dwarf party would be fun. I've abandoned my original character idea (or rather put her to one side) and am going to go with a gold dwarf paladin. I've never played any kind of dwarf or a paladin before, I just figured I'd do something new and exciting.
I'm hoping we do get some kind of party balance but with a cleric and a rogue or similar we'd be pretty balanced.
I'll start to draw up things and flesh out background when I don't have Anglo-Saxon England pressing down on me.

Sweet! paladin is *THE* ultimate class for a Gold Dwarf... that +2 Cha modifier gives you better turning, better lay on hands, better saves, etc. As long as you have 14 Wis in order to be able to access 4th-level paladin spells, and 14 Str in order to swing that pointy/blunt stick properly, the rest is just gravy!



Awesome, and there was me thinking it just sounded like a nice idea. I don't have my FRCS or PGtF handy but what are the abilities and racial features for gold dwarves (different to shield dwarves, that is)?
Where exactly are we going to be starting, The North is a big place? I would suggest the Silver Marches somewhere due to the fact there are three shield dwarf fortresses there. There is also a small arctic dwarf community somewhere near the foothill of the Spine of the World. An urdunnir can be sorted out fairly easily, as could any duergar. For my gold dwarf, I was planning on being originally part of an envoy sent from the Great Rift to one of the fortresses (probably Adbar) to try and arrange some diplomatic ties and possibly create a portal. Not quite sure how a wild dwarf would get there though.
Hammer, your rules look pretty good to me. The only thing is picking between level 1 and 3. I've never tried starting a party at different levels before and was wondering if there would be a balance problem in that. That said, it would make sense for my character to be above level 1 for his background, he was lucky enough to have been selected for the diplomacy mission as one of the honour guard and as it's a long way from the Great Rift to the North, chances are he'd not be a complete rookie.

Life is either daring adventure or nothing.
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 24 May 2004 :  19:22:52  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
While I will throw in plenty of hacking and slashing, I'm wanting to see a good story develop from this. I want some good background stories. Having a rookie or two would make things interesting within the party. I think a fourth level or higher character would be pushing the balance, however at lower levels I don't mind a few characters carrying the brunt of a battle since they have the experience (levels and HP's) while the others learn the ropes.

I think we are all familiar enough with the Silver Marches to start there. I might even throw Mithimmar "the hammer of Moradin" in there.

Throw your character ideas out there. It sounds like a few of you have been in touch with each other. Unless you have a set idea for your character, the others may be able to add some good ideas in.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 24 May 2004 :  19:28:07  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
If anyone has an idea on prestige classes let me know. Especially if a campaign plot or event is needed. I'm open to almost any PrC.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 24 May 2004 :  20:02:55  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
quote:
Originally posted by Reefy

Awesome, and there was me thinking it just sounded like a nice idea. I don't have my FRCS or PGtF handy but what are the abilities and racial features for gold dwarves (different to shield dwarves, that is)?
Gold Dwarves have +2 CON / -2 DEX (instead of the usual +2 CON / -2 CHA, so Gold Dwarves make REALLY good paladins or clerics...)

Gold Dwarves also get +1 to hit vs aberrations instead of +1 to hit vs. orcs and goblinoids (i.e. they are perfect Underdark warriors)

The Great Rift dwarven region (from the PGtoF) gives you Common and Dwarven as automatic languages. Bonus languages are: Giant, Gnome, Goblin, Shaaran, Terran, Untheric. Favored deities: Moradin, dwarven pantheon. Regional Feats: Bullheaded, Metallurgy, Silver Palm, Sky Rider, Thunder Twin. Bonus Equipment: (A) Scroll of Bull's Strenght and 5 thunderstones; (B) MW Heavy Mace OR MW Dwarven Waraxe.
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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 24 May 2004 :  20:24:20  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
quote:
Originally posted by Purple Dragon Knight

quote:
Originally posted by Reefy

Awesome, and there was me thinking it just sounded like a nice idea. I don't have my FRCS or PGtF handy but what are the abilities and racial features for gold dwarves (different to shield dwarves, that is)?
Gold Dwarves have +2 CON / -2 DEX (instead of the usual +2 CON / -2 CHA, so Gold Dwarves make REALLY good paladins or clerics...)

Gold Dwarves also get +1 to hit vs aberrations instead of +1 to hit vs. orcs and goblinoids (i.e. they are perfect Underdark warriors)

The Great Rift dwarven region (from the PGtoF) gives you Common and Dwarven as automatic languages. Bonus languages are: Giant, Gnome, Goblin, Shaaran, Terran, Untheric. Favored deities: Moradin, dwarven pantheon. Regional Feats: Bullheaded, Metallurgy, Silver Palm, Sky Rider, Thunder Twin. Bonus Equipment: (A) Scroll of Bull's Strenght and 5 thunderstones; (B) MW Heavy Mace OR MW Dwarven Waraxe.



Sorry to be a pain, but what do the regional feats Bullheaded, Metallurgy and Silver Palm do? And you said in your earlier post they got +2 to CHA, then CON in that one, I'm assuming it's +2 CHA.

What are the possibilities of having a free regional feat, as in an extra feat at first level that has to be a regional one? It's something I use in my campaign because I think it adds flavour without being overbalancing. Having said that, the PGtF has made the regional feats slightly more powerful in order to make them more attractive. I'd like to know your thoughts on the matter.

Life is either daring adventure or nothing.
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 24 May 2004 :  22:09:24  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
Do add in the regional feat.
Also, the skill bonus feats, like Athletic, Alertness, etc., I use as feats separate from the other "combat" feats. Every character gets one at first level. I'm still looking at the effects of gaining these based on level as with the regular system. An additional skill feat at every 5 or 10 levels maybe.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 24 May 2004 :  22:34:07  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
quote:
Originally posted by Reefy

Sorry to be a pain, but what do the regional feats Bullheaded, Metallurgy and Silver Palm do? And you said in your earlier post they got +2 to CHA, then CON in that one, I'm assuming it's +2 CHA.
No, it's +2Con/-2Dex... Sorry for the confusion. I was trying to say "2 extra points of Charisma above Shield Dwarves."

Bullheaded [Regional]: +2 on all Will saves and you cannot become shaken.
Metallurgy [General, Gold Dwarf only]: +3 on all Craft armorsmithing, blacksmithing or weaponsmithing checks. --> this was 3.0, so it would need to be enhanced to bring it at par to other regional feats.
Silver Palm [Regional]: +2 on Appraise, Bluff and Sense Motive checks.
Sky Rider [General, Gold Dwarf only]: +2 on Handle Animal and Ride (Hippogriff) checks. --> this was 3.0, so it would need to be enhanced to bring it at par to other regional feats.
Thunder Twin [Regional]: Wis DC 12 to know the direction of your twin, and +2 on Diplomacy and Intimidate checks. --> this one has been reviewed to 3.5, but it is now weaker than the FRCS version, which gave +2 to ALL Charisma-based checks... so I'd recommend to keep the old version in that regard, or give bonuses to hit/damage when fighting alongside your twin (or Alertness, Dodge or Toughness as a bonus feat when your brother is within 60 feet of you - you choose which feat as a move equivalent action by clasping your twin's arm or clapping his shoulder).

quote:
Originally posted by Reefy

What are the possibilities of having a free regional feat, as in an extra feat at first level that has to be a regional one? It's something I use in my campaign because I think it adds flavour without being overbalancing. Having said that, the PGtF has made the regional feats slightly more powerful in order to make them more attractive. I'd like to know your thoughts on the matter.

I personally don't like the idea of a bonus feat... I think the game is balanced as it is (well, not quite yet but it's getting better). And like you said: regional feats are already more powerful.
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 24 May 2004 :  22:36:03  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
quote:
Originally posted by hammer of Moradin

Do add in the regional feat.
Hmm... ok. I guess a bonus feat is not so unbalancing if you play an all-dwarf party...
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 24 May 2004 :  23:14:20  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
It's not unbalanced if your opponents make up for it. Oh, imagine the possibilities. Hmm, hmm, hm.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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Wood Elf Ranger
Senior Scribe

USA
627 Posts

Posted - 25 May 2004 :  03:53:11  Show Profile  Visit Wood Elf Ranger's Homepage Send Wood Elf Ranger a Private Message  Reply with Quote
I was thinking about a Fighter/Ranger for my Arctic Dwarf... but I wouldn't mind playing a Barbarian thunder twin if there was someone else wanting to do that as well? Or perhaps even a Druid if we need one in the party. I still favor my Fighter/Ranger idea but I'm willing to compromise

Sigh I wish I had my sourcebooks with me. Creating characters is of course my favorite part

~Lee N.

"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 25 May 2004 :  06:03:20  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
quote:
Originally posted by Wood Elf Ranger

I was thinking about a Fighter/Ranger for my Arctic Dwarf... but I wouldn't mind playing a Barbarian thunder twin if there was someone else wanting to do that as well? Or perhaps even a Druid if we need one in the party. I still favor my Fighter/Ranger idea but I'm willing to compromise

Sigh I wish I had my sourcebooks with me. Creating characters is of course my favorite part

Ftr/Rgr sounds like a way better idea actually, especially when you take into account that the Arctic Dwarf's favored class is Ranger... (i.e. Rgr levels don't count for multiclassing XP penalties)

I just re-read the Arctic Dwarf description... I had totally forgot that they get +4 STR and +2 CON... they're tough little bastards!

Edit: Arctic Dwarves also favor the Harpoon (see Harpoon, arctic; p.155 at the end of RoF). Well worth the Exotic Proficiency if you ask me: 1d8 (crit x2), range increment 20ft, 1.5 STR bonus because it is a Two-Handed weapon (Arctic Dwarves are small-sized), and it deals the same initial damage when the enemy pulls it out!!

Edited by - Purple Dragon Knight on 25 May 2004 06:13:49
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 25 May 2004 :  16:05:19  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
Woody, how about a Barbarian/Ranger for your Arctic Dwarf. Although a couple of levels in Fighter will give you more feats. He could be a Thunder Twin if someone else wants to play another Arctic Dwarf.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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Wood Elf Ranger
Senior Scribe

USA
627 Posts

Posted - 26 May 2004 :  01:59:38  Show Profile  Visit Wood Elf Ranger's Homepage Send Wood Elf Ranger a Private Message  Reply with Quote
Hmm Bbn|Rgr would be very cool good idea Hammer! Even if no one wanted to be a thunder twin with me that would still be really cool especially if your going to give us some extra feats anyways like you had been talking about?

~Lee N.

"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU
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MuadDib
Senior Scribe

South Africa
442 Posts

Posted - 26 May 2004 :  07:01:17  Show Profile  Visit MuadDib's Homepage Send MuadDib a Private Message  Reply with Quote
The class of my dwarf is still open if anyone wants a thunder twin partner or doesn't want to leave the party without the ranger or paladin.

I'm really happy to play anything, just as long as I can play

MuadDib - Candlekeep Inn Barhand
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 26 May 2004 :  07:51:28  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
UPDATE:

PDK -- Urdunnir Dwarf Monk 1 (ECL 3 -- +4 vs. poison and Stone Walk, but without Stone Shape and Shape Metal)

Dunbarth -- Shield Dwarf level 3 (classes unknown -- I suggest wizard or cleric for party survivability... )

Wood Elf Ranger -- Artic Dwarf Ranger 1 (for the [6+Int]*4 skill points! ; Thunder Twin with MuadDib) (ECL 3 -- Arctic Dwarves have a +2 Level Adjustment)

Reefy -- Gold Dwarf Paladin 3 (ECL 3)

MuadDib -- Artic Dwarf level 1 (class unknown; Thunder Twin with Wood Elf Ranger) (ECL 3 -- Arctic Dwarves have a +2 Level Adjustment)

Does this paint a good picture of everyone so far?

Edited by - Purple Dragon Knight on 26 May 2004 08:16:03
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MuadDib
Senior Scribe

South Africa
442 Posts

Posted - 26 May 2004 :  08:19:38  Show Profile  Visit MuadDib's Homepage Send MuadDib a Private Message  Reply with Quote
Ok, coolies. just a small correction, there by my name, i think you meant thunder twin with Wood Elf Ranger, not with myself.

As for class, I thought earlier or a beserker or fighter class, but first i want to know if those are preferable to take advantage of the Thunder Twin abilities. Should they be ok, then I would like to do that. Otherwise, im willing to take whatever works with the Thunder Twin skills.

MuadDib - Candlekeep Inn Barhand
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 26 May 2004 :  08:59:29  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
quote:
Originally posted by MuadDib

Ok, coolies. just a small correction, there by my name, i think you meant thunder twin with Wood Elf Ranger, not with myself.

Yes... sorry! I have edited the mistake.
quote:
Originally posted by MuadDib

As for class, I thought earlier or a beserker or fighter class, but first i want to know if those are preferable to take advantage of the Thunder Twin abilities. Should they be ok, then I would like to do that. Otherwise, im willing to take whatever works with the Thunder Twin skills.
Thunder Twin gives you +2 to Diplomacy and Intimidate, or +2 to all Charisma skills and checks, depending on how hammer will rule on that. Either way, rogue would be a good choice for Diplomacy and Intimidate, bard a good choice for Diplomacy, and barbarian would be a good choice for Intimidate. Wood Elf Ranger is making a Ranger/Barbarian, so his barbarian levels will give him access to Intimidate. If hammer makes this feat give an all-encompassing +2 to Cha checks and skills (like the FRCS version), then Wood Elf Ranger's ranger levels will also benefit from this feat (Handle Animal and Wild Empathy). If you want my recommendation, I'd go for:

MuadDib: Arctic Dwarf Rogue 1 (Thunder Twin + Swarmfighting feats)
Wood Elf Ranger: Arctic Dwarf Ranger 1 (Thunder Twin + Swarmfighting feats)

Swarmfighting allows both of you to fight in the same square, and will give you both +2 to hit vs an enemy provided you both threaten that enemy (and if, MuadDib, you take rogue levels, that means you get +4 every time you flank/sneak attack: +2 for flanking, +2 from Swarmfighting). When you both reach level 6, take Leadership and get another Arctic dwarf cohort with Swarmfighting for a total of +4 to hit each!

Also, the real power of the Thunder Twin feat is to always know the direction of your twin with a DC 12 Wisdom check... this is a tremendous advantage, as you always know that someone else always know where to get you if you ever get separated. Also, the DM might also want to expand this to a full-fledged unlimited distance Empathic Link, depending on situations and/or his mood!
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 26 May 2004 :  09:52:35  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
We still need two more players to reach hammer's optimal 7 number... how could we go about "advertising" this PBeM on the rest of the Candlekeep boards? the welcome section perhaps?

Wow... two more players could mean a Wild Dwarf and a Duergar... the family would be complete!
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MuadDib
Senior Scribe

South Africa
442 Posts

Posted - 26 May 2004 :  11:09:13  Show Profile  Visit MuadDib's Homepage Send MuadDib a Private Message  Reply with Quote
Ok, that sounds awesome.

I will play the suggested rogue then. I've never played one, so this will be a double learning experience.

MuadDib - Candlekeep Inn Barhand
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 26 May 2004 :  12:16:11  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
Very nice! with a rogue, we now stand a chance if hammer throws us situations where "skills" are required. Remember that an Arctic Dwarf rogue would be a VERY melee-oriented rogue, however (with the +4 Str, -2 Dex, +2 Con and -2 Cha -- let me know if you need the rest of the Arctic Dwarf racial traits and abilities).

If you don't mind being a fighting rogue who does not mind slightly lesser Dex and Cha skills, this is actually perfect for you (your enormous Str makes you an excellent climber / jumper / swimmer, all class skills for the rogue). When you level-up, taking one level of fighter, barbarian or ranger would also give you access to all martial weapons, which would coincidentally improve your melee effectiveness and also give you access to those sweet dwarven waraxes and dwarven urgroshes...

Hmm... small dwarven waraxe, 1d8dmg, x3 crit... most excellent for a small weapon!
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 26 May 2004 :  13:51:39  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
Can you guys tell I can't sleep tonight? sigh...

Oh well, I'll stop spamming this board for a few days after tonight, but before that, here are the feats I intend to give my Urdunnir Monk. Hammer, lemme know what you think. My home region will be Oldonnar.

Free regional feat: Strong Soul (PGtoF; +1 Fort and Will, +3 vs. death effects)
Free skills feat: Stoneshaper (RoF; +2 Craft Stonemasonry, +2 Stonecunning) OR Athletic (if hammer does not allow adding the Stonecunning bonus to the Craft Stonemasonery check)
Level One feat: Stonewalker Fist
Bonus 1st-level Monk feats: Improved Grapple and Improved Unarmed Strike

Here are my stats/modifiers, followed by the associated point-buy costs:
STR 16/+3 (10)
DEX 15/+2 (8)
CON 16/+3 (6) [+2 racial bonus]
INT 10/+0 (2)
WIS 14/+2 (6)
CHA 6/-2 (0) [-2 racial penalty]
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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 26 May 2004 :  16:22:37  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
I've managed to secure us one more player for the group. One of my regular players expressed an interest when I told him about it and will hopefully be dropping in some time soon to say so himself. He and I are going to be thunder twins as well, with him playing probably a bard, or maybe a sorcerer.

With that, the only thing that I think we're really lacking in the party is a cleric for healing and some serious spellcasting power. Not to mention being generally good all round, because let's be honest, cleric is the class in 3/3.5E.

And artic dwarves with swarm fighting - awesome.

Life is either daring adventure or nothing.
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 26 May 2004 :  18:33:04  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
That's it, I'm taking PDK's computer away!
Slow down man, slow down.
The stonecunning bonus is fine. I'll try to incorporate that into a few adventures.
Good stats. Nice ranges. Ugly mug, though.
I like the +2 Charisma bonus since it mostly cancels out the negative CHA modifyer on most Dwarves.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 26 May 2004 :  20:07:57  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
How about an Arctic Dwarf Rogue/Barbarian MuadDib?
A Dwarven Urgrosh in Wood Elf's Ranger/Barbarian hands would be optimal for a the ranger's two-weapon option. Once he starts raging, ouch!
Are you going for a Paladin Reefy? If you do, and your "twin" joins us, he could play a sorcerer. Two Gold Dwarves who don't have CHA penalties playing classes who benefit from high Charismas.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 26 May 2004 :  20:22:55  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
quote:
Originally posted by hammer of Moradin


Are you going for a Paladin Reefy? If you do, and your "twin" joins us, he could play a sorcerer. Two Gold Dwarves who don't have CHA penalties playing classes who benefit from high Charismas.



Indeed. We were discussing the fact that the charisma penalty actually affected quite a few classes in various ways. As he's thinking of playing a bard or maybe a sorcerer, gold dwarf seemed like the obvious choice because the charisma penalty really hits those classes. The option of being a thunder twin was just too much to pass up after that.
And yes, PDK has already pointed out the merits of a gold dwarf paladin.

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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 26 May 2004 :  20:27:26  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
A couple of questions, firstly what is the decision on the Thunder Twin feat?

Thunder Twin [Regional]: Wis DC 12 to know the direction of your twin, and +2 on Diplomacy and Intimidate checks. --> this one has been reviewed to 3.5, but it is now weaker than the FRCS version, which gave +2 to ALL Charisma-based checks... so I'd recommend to keep the old version in that regard, or give bonuses to hit/damage when fighting alongside your twin (or Alertness, Dodge or Toughness as a bonus feat when your brother is within 60 feet of you - you choose which feat as a move equivalent action by clasping your twin's arm or clapping his shoulder).
Personally I think either changing it back to all Charisma based checks or Alertness is the way to go.

Secondly, where exactly will the campaign start, have you decided yet, hammer?

Life is either daring adventure or nothing.
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 26 May 2004 :  21:12:30  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
We're going with the Charisma bonus for Thunder Twins. With the blessing of Moradin, I like the fact that Dwarves look up to them. It revitalizes the Dwarven spirit to have a population growth, and to have twins is a real blessing.
I think the party will start in Sundabar. Rowdy enough with a good population of Dwarves.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Wood Elf Ranger
Senior Scribe

USA
627 Posts

Posted - 27 May 2004 :  00:54:05  Show Profile  Visit Wood Elf Ranger's Homepage Send Wood Elf Ranger a Private Message  Reply with Quote
Everything sounds great so far. Thanks for your advice and help PDK!
Oh man me and MuadDib as Thunder Twins! Watch out!
I can't wait! I think I'm going to ask my parents to send my sourcebooks by UPS so they get here faster
One question about Arctic Dwarves, do they still have the thick accent that most other Dwarves have? Even more so or less?
I also really like the Dwarven Urgrosh idea for a weapon With a Harpoon of course for ranged fighting or as a backup weapon

~Lee N.

"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU
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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 27 May 2004 :  12:38:24  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message  Reply with Quote
Hi everyone, I'm Reefy's friend, been playing D&D 3rd ed with him over a year now (maybe 2 not sure). I'd love to join the game :)
As he's already told you I'll be his thunder twin, my character still needs creating (will get on to it after my last exam tomorrow morning).
Probably will be a bard, (second choice bard/rogue for disarming those magic traps, third choice sorceror).
Less combat orientated (more skill based etc to fill the slot in the party). Character background I will sort with Reefy but I have a few ideas, some things go without saying (like being the same age as Reefy, or maybe not, how do dwarves feel about twins born with a 2 year long labour, j/k :))
I'll let you know when it's all been done, I'll get in touch with Reefy for some clarification on anything I need. We live close by either at home or at uni so it's not a problem keeping in touch.
Look forward to starting :)
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 27 May 2004 :  15:04:06  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
I would think Arctic Dwarves have thick accents, but more gutteral and simple.
Hello Kaladorm. Keep up with the link here, and get together with Reefy about your characters. My e-mail is on this link, or click on my name if you have anything to ask. Dwarf bard, eh. Show those Gnomes how its done.

"Hurling himself upon his enemies, he terrified them with slaughter!"

Scribe for the Candlekeep Compendium

Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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