Author |
Topic |
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 12 Jan 2023 : 15:28:47
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I don't consciously "boycott" WotC.
I just don't buy anything they sell. Because they don't sell anything I find interesting or entertaining enough to be worth the cover price. They used to, years ago, decades ago - but now they don't.
I'm a little saddened that people need motivation towards "boycotting" companies, brands, and products. Because, to me, it seems obvious that people should be intelligent, aware, and observant of what they're buying. If you bought a bad product, something which failed to serve its purpose - especially if you did this more than once, often enough to determine that the vendor or brand or product has consistently ripped you off or disappointed you - then why would you keep buying more of the same? People might be vendor-locked into some product lines which serve them poorly, but (contrary to opinions at Wizbro) D&D has no such monopoly on the tabletop gaming market. Don't waste your time and money on games which you already expect will suck when you can spend on countless other games next to it. |
[/Ayrik] |
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TheIriaeban
Master of Realmslore
USA
1289 Posts |
Posted - 12 Jan 2023 : 16:01:53
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The part about owning everything is really turning me off for putting stuff up even on DMsGuild. They may own the setting but the stuff I come up with on my own is mine. If people want to use it around their table, go for it. Some company wants to make money off what I wrote, I expect to be recognized for my work and compensated for the effort/my contribution. |
"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."
My FR writeups - http://www.mediafire.com/folder/um3liz6tqsf5n/Documents
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 12 Jan 2023 : 16:33:41
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quote: Originally posted by Ayrik
I don't consciously "boycott" WotC.
I just don't buy anything they sell. Because they don't sell anything I find interesting or entertaining enough to be worth the cover price. They used to, years ago, decades ago - but now they don't.
I'm a little saddened that people need motivation towards "boycotting" companies, brands, and products. Because, to me, it seems obvious that people should be intelligent, aware, and observant of what they're buying. If you bought a bad product, something which failed to serve its purpose - especially if you did this more than once, often enough to determine that the vendor or brand or product has consistently ripped you off or disappointed you - then why would you keep buying more of the same? People might be vendor-locked into some product lines which serve them poorly, but (contrary to opinions at Wizbro) D&D has no such monopoly on the tabletop gaming market. Don't waste your time and money on games which you already expect will suck when you can spend on countless other games next to it.
Once upon a time, I didn't buy gaming stuff unless it was D&D... Later, I started getting other stuff, but D&D always got most of my gaming money.
But with their mistreatment of the Realms and the fact that they're simply not creating* anything, anymore, Kobold Press has been getting most of my gaming money.
*Yes, they continue to produce content -- but they're not actually creating anything, they're repackaging other people's work and/or cherry-picking from it. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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TheIriaeban
Master of Realmslore
USA
1289 Posts |
Posted - 12 Jan 2023 : 18:19:57
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You know, the thought just occurred to me that the reason they are going with "we own it all" is that they never took the time to actually catalog what is out there and since they don't require research of previous lore for new products, they don't necessarily know even what they have put out. So, if they decide to do movies or TV series and what they have in a show is close to or the same as what someone else has already written, they can just say that we already own it and you can't sue us for using that. It is also why they put in that they don't have to even recognize the person that wrote it in the first place. |
"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."
My FR writeups - http://www.mediafire.com/folder/um3liz6tqsf5n/Documents
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 12 Jan 2023 : 19:07:59
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quote: Originally posted by TheIriaeban
You know, the thought just occurred to me that the reason they are going with "we own it all" is that they never took the time to actually catalog what is out there and since they don't require research of previous lore for new products, they don't necessarily know even what they have put out. So, if they decide to do movies or TV series and what they have in a show is close to or the same as what someone else has already written, they can just say that we already own it and you can't sue us for using that. It is also why they put in that they don't have to even recognize the person that wrote it in the first place.
I doubt it has anything to do with that. It's purely an attempt to make sure all gaming dollars flow to them. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Kentinal
Great Reader
4688 Posts |
Posted - 12 Jan 2023 : 19:43:03
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quote: Originally posted by Gary Dallison
There are posts going around, supposedly from a WoTC employee.
This sounds more like non employee, might be a former one or someone that wanted to be one. Few people will risk their jobs. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Eilserus
Master of Realmslore
USA
1446 Posts |
Posted - 12 Jan 2023 : 20:05:27
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What really blows my mind about all of this is that they could offer an Xbox gamepass like subscription for 14.99/month, include their VTT and all the core books (maybe adventures too?) and they'd have effectively monetized the rest of the player base. |
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Ashe Ravenheart
Great Reader
USA
3243 Posts |
Posted - 12 Jan 2023 : 20:31:56
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quote: Originally posted by Gary Dallison
There are posts going around, supposedly from a WoTC employee.
He has pointed out that the management are taking notice of the drop in Beyond subscriptions. So the best way to make yourself heard by WoTC is to cancel your subscription and delete any free accounts.
He also points out that the first thing the rank and file employees knew about the new OGL was early this year.
He also points out that management at WoTC never refer to their customers in a positive manner, and the general feeling is that customers are an obstacle to WoTC getting their money (i suspect their is used to refer to WoTC).
It could be a lie, but to be honest, this is my experience of most companies.
Everyone get cancelling subscriptions and not watching new movies as well as not buying books and minis, etc.
- You can't delete a free account.
- I don't doubt they don't refer to most gamers in a positive manner when the most vocal gamers are always calling them evil.
- I'm still going to see the movie.
|
I actually DO know everything. I just have a very poor index of my knowledge.
Ashe's Character Sheet
Alphabetized Index of Realms NPCs |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 12 Jan 2023 : 22:02:54
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quote: Originally posted by Ashe Ravenheart
- I don't doubt they don't refer to most gamers in a positive manner when the most vocal gamers are always calling them evil.
THIS. Oh ye dancing gods, this.
There's a reason I push back when people call WotC evil or otherwise claim that WotC is acting with malicious intent.
I'll be the first to say a particular decision made by WotC was a bad one, or call them out on poor quality material, or (as I've done perhaps the most frequently) criticize their web team. But I also try to always keep in mind that WotC is a business, and businesses exist to make money -- especially those businesses owned by international corporations that have been around for a century.
I'll not defend the specifics of what they're doing with this new OGL -- if nothing else, they've forgotten how the original OGL helped the gaming industry take off, as a whole, which was of great benefit to WotC. This new itineration of the GSL offers benefits to WotC and gives nothing to anyone who agrees to it, aside from the possibility of going out of business because WotC decided to lay claim to the third-party content.
Trying to increase their revenue is understandable, and I'll not fault any company for that. But this is greed and willful blindness to what the original OGL was meant to do and actually did. It's not evil, but that doesn't make it any better. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 12 Jan 2023 : 23:23:00
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quote: Originally posted by Gary Dallison
I think by many definition, including their own game alignment system, greed is in fact evil.
Not that i'm even slightly religious, but you only have to look at the state of the world today to see how evil greed can become.
Just because greed can be evil, doesn't mean that all instances of it are evil, nor does it make a company evil. People can be evil, but corporations are legal entities that do not experience human emotions. Corporations cannot be evil.
One would expect this to be an obvious thing, but given the repeated assertions of WotC being evil or having malicious intent, it seems that some are perhaps deliberately overlooking that. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 12 Jan 2023 : 23:59:10
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And now Paizo, the one TTRPG company that has managed to outsell D&D (if only for a short time), is joining the move away from the OGL.
Paizo Announces System-Neutral Open RPG License
quote: For the last several weeks, as rumors of Wizards of the Coast’s new version of the Open Game License began circulating among publishers and on social media, gamers across the world have been asking what Paizo plans to do in light of concerns regarding Wizards of the Coast’s rumored plan to de-authorize the existing OGL 1.0(a). We have been awaiting further information, hoping that Wizards would realize that, for more than 20 years, the OGL has been a mutually beneficial license which should not–and cannot–be revoked. While we continue to await an answer from Wizards, we strongly feel that Paizo can no longer delay making our own feelings about the importance of Open Gaming a part of the public discussion.
We believe that any interpretation that the OGL 1.0 or 1.0(a) were intended to be revocable or able to be deauthorized is incorrect, and with good reason.
We were there.
Paizo owner Lisa Stevens and Paizo president Jim Butler were leaders on the Dungeons & Dragons team at Wizards at the time. Brian Lewis, co-founder of Azora Law, the intellectual property law firm that Paizo uses, was the attorney at Wizards who came up with the legal framework for the OGL itself. Paizo has also worked very closely on OGL-related issues with Ryan Dancey, the visionary who conceived the OGL in the first place.
Paizo does not believe that the OGL 1.0a can be “deauthorized,” ever. While we are prepared to argue that point in a court of law if need be, we don’t want to have to do that, and we know that many of our fellow publishers are not in a position to do so.
We have no interest whatsoever in Wizards’ new OGL. Instead, we have a plan that we believe will irrevocably and unquestionably keep alive the spirit of the Open Game License.
As Paizo has evolved, the parts of the OGL that we ourselves value have changed. When we needed to quickly bring out Pathfinder First Edition to continue publishing our popular monthly adventures back in 2008, using Wizards’ language was important and expeditious. But in our non-RPG products, including our Pathfinder Tales novels, the Pathfinder Adventure Card Game, and others, we shifted our focus away from D&D tropes to lean harder into ideas from our own writers. By the time we went to work on Pathfinder Second Edition, Wizards of the Coast’s Open Game Content was significantly less important to us, and so our designers and developers wrote the new edition without using Wizards’ copyrighted expressions of any game mechanics. While we still published it under the OGL, the reason was no longer to allow Paizo to use Wizards’ expressions, but to allow other companies to use our expressions.
We believe, as we always have, that open gaming makes games better, improves profitability for all involved, and enriches the community of gamers who participate in this amazing hobby. And so we invite gamers from around the world to join us as we begin the next great chapter of open gaming with the release of a new open, perpetual, and irrevocable Open RPG Creative License (ORC).
The new Open RPG Creative License will be built system agnostic for independent game publishers under the legal guidance of Azora Law, an intellectual property law firm that represents Paizo and several other game publishers. Paizo will pay for this legal work. We invite game publishers worldwide to join us in support of this system-agnostic license that allows all games to provide their own unique open rules reference documents that open up their individual game systems to the world. To join the effort and provide feedback on the drafts of this license, please sign up by using this form.
In addition to Paizo, Kobold Press, Chaosium, Green Ronin, Legendary Games, Rogue Genius Games, and a growing list of publishers have already agreed to participate in the Open RPG Creative License, and in the coming days we hope and expect to add substantially to this group.
The ORC will not be owned by Paizo, nor will it be owned by any company who makes money publishing RPGs. Azora Law’s ownership of the process and stewardship should provide a safe harbor against any company being bought, sold, or changing management in the future and attempting to rescind rights or nullify sections of the license. Ultimately, we plan to find a nonprofit with a history of open source values to own this license (such as the Linux Foundation).
Of course, Paizo plans to continue publishing Pathfinder and Starfinder, even as we move away from the Open Gaming License. Since months’ worth of products are still at the printer, you’ll see the familiar OGL 1.0(a) in the back of our products for a while yet. While the Open RPG Creative License is being finalized, we’ll be printing Pathfinder and Starfinder products without any license, and we’ll add the finished license to those products when the new license is complete.
We hope that you will continue to support Paizo and other game publishers in this difficult time for the entire hobby. You can do your part by supporting the many companies that have provided content under the OGL. Support Pathfinder and Starfinder by visiting your local game store, subscribing to Pathfinder and Starfinder, or taking advantage of discount code OpenGaming during checkout for 25% off your purchase of the Core Rulebook, Core Rulebook Pocket Edition, or Pathfinder Beginner Box. Support Kobold Press, Green Ronin, Legendary Games, Roll for Combat, Rogue Genius Games, and other publishers working to preserve a prosperous future for Open Gaming that is both perpetual AND irrevocable.
We’ll be there at your side. You can count on us not to go back on our word.
Forever.
–Paizo Inc
|
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Ashe Ravenheart
Great Reader
USA
3243 Posts |
Posted - 13 Jan 2023 : 00:44:21
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And due to the excited people reading the article (and possibly taking advantage of the 25% the Core RPG), the link will not work right now as they are getting WAY too much traffic from the announcement. |
I actually DO know everything. I just have a very poor index of my knowledge.
Ashe's Character Sheet
Alphabetized Index of Realms NPCs |
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TheIriaeban
Master of Realmslore
USA
1289 Posts |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 13 Jan 2023 : 01:55:16
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quote: Originally posted by Ashe Ravenheart
And due to the excited people reading the article (and possibly taking advantage of the 25% the Core RPG), the link will not work right now as they are getting WAY too much traffic from the announcement.
Yeah, it took me several tries, in multiple browsers, to pull up the article. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 13 Jan 2023 : 04:28:17
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As a side note, I just realized that one of my past criticisms of WotC was actually a side effect of the OGL, and was thus not entirely justified.
One of the things I was reading about this whole mess described how game mechanics can't be copywritten, but the lore-based elements of something in a game CAN be copywritten.
For example, saying that the Interposing Hand spell creates a large magic hand that acts as an obstruction is not something that can be copywritten. Saying that the spell was created by Bigby of Oerth can be copywritten.
So when they went through and stripped caster names from spells, in 3E, it made the spells available for users of the OGL.
I complained at the time that it was removing some of the flavor from magic, but it seems there was actually a good reason for it. I didn't like the removal of the names then and I still don't, but there was a good reason for them to do it, and I can't disagree with that reason. I didn't have all the information, and shouldn't have complained about that one thing.
(I know of nothing that invalidates my complaint about the way they forced all magical items into neat little categories, stripping away a lot of what made them interesting, so I will quietly maintain that complaint. ) |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Irennan
Great Reader
Italy
3806 Posts |
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Irennan
Great Reader
Italy
3806 Posts |
Posted - 13 Jan 2023 : 10:38:26
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quote: Originally posted by Wooly Rupert
And now Paizo, the one TTRPG company that has managed to outsell D&D (if only for a short time), is joining the move away from the OGL.
Paizo Announces System-Neutral Open RPG License
quote: For the last several weeks, as rumors of Wizards of the Coast’s new version of the Open Game License began circulating among publishers and on social media, gamers across the world have been asking what Paizo plans to do in light of concerns regarding Wizards of the Coast’s rumored plan to de-authorize the existing OGL 1.0(a). We have been awaiting further information, hoping that Wizards would realize that, for more than 20 years, the OGL has been a mutually beneficial license which should not–and cannot–be revoked. While we continue to await an answer from Wizards, we strongly feel that Paizo can no longer delay making our own feelings about the importance of Open Gaming a part of the public discussion.
We believe that any interpretation that the OGL 1.0 or 1.0(a) were intended to be revocable or able to be deauthorized is incorrect, and with good reason.
We were there.
Paizo owner Lisa Stevens and Paizo president Jim Butler were leaders on the Dungeons & Dragons team at Wizards at the time. Brian Lewis, co-founder of Azora Law, the intellectual property law firm that Paizo uses, was the attorney at Wizards who came up with the legal framework for the OGL itself. Paizo has also worked very closely on OGL-related issues with Ryan Dancey, the visionary who conceived the OGL in the first place.
Paizo does not believe that the OGL 1.0a can be “deauthorized,” ever. While we are prepared to argue that point in a court of law if need be, we don’t want to have to do that, and we know that many of our fellow publishers are not in a position to do so.
We have no interest whatsoever in Wizards’ new OGL. Instead, we have a plan that we believe will irrevocably and unquestionably keep alive the spirit of the Open Game License.
As Paizo has evolved, the parts of the OGL that we ourselves value have changed. When we needed to quickly bring out Pathfinder First Edition to continue publishing our popular monthly adventures back in 2008, using Wizards’ language was important and expeditious. But in our non-RPG products, including our Pathfinder Tales novels, the Pathfinder Adventure Card Game, and others, we shifted our focus away from D&D tropes to lean harder into ideas from our own writers. By the time we went to work on Pathfinder Second Edition, Wizards of the Coast’s Open Game Content was significantly less important to us, and so our designers and developers wrote the new edition without using Wizards’ copyrighted expressions of any game mechanics. While we still published it under the OGL, the reason was no longer to allow Paizo to use Wizards’ expressions, but to allow other companies to use our expressions.
We believe, as we always have, that open gaming makes games better, improves profitability for all involved, and enriches the community of gamers who participate in this amazing hobby. And so we invite gamers from around the world to join us as we begin the next great chapter of open gaming with the release of a new open, perpetual, and irrevocable Open RPG Creative License (ORC).
The new Open RPG Creative License will be built system agnostic for independent game publishers under the legal guidance of Azora Law, an intellectual property law firm that represents Paizo and several other game publishers. Paizo will pay for this legal work. We invite game publishers worldwide to join us in support of this system-agnostic license that allows all games to provide their own unique open rules reference documents that open up their individual game systems to the world. To join the effort and provide feedback on the drafts of this license, please sign up by using this form.
In addition to Paizo, Kobold Press, Chaosium, Green Ronin, Legendary Games, Rogue Genius Games, and a growing list of publishers have already agreed to participate in the Open RPG Creative License, and in the coming days we hope and expect to add substantially to this group.
The ORC will not be owned by Paizo, nor will it be owned by any company who makes money publishing RPGs. Azora Law’s ownership of the process and stewardship should provide a safe harbor against any company being bought, sold, or changing management in the future and attempting to rescind rights or nullify sections of the license. Ultimately, we plan to find a nonprofit with a history of open source values to own this license (such as the Linux Foundation).
Of course, Paizo plans to continue publishing Pathfinder and Starfinder, even as we move away from the Open Gaming License. Since months’ worth of products are still at the printer, you’ll see the familiar OGL 1.0(a) in the back of our products for a while yet. While the Open RPG Creative License is being finalized, we’ll be printing Pathfinder and Starfinder products without any license, and we’ll add the finished license to those products when the new license is complete.
We hope that you will continue to support Paizo and other game publishers in this difficult time for the entire hobby. You can do your part by supporting the many companies that have provided content under the OGL. Support Pathfinder and Starfinder by visiting your local game store, subscribing to Pathfinder and Starfinder, or taking advantage of discount code OpenGaming during checkout for 25% off your purchase of the Core Rulebook, Core Rulebook Pocket Edition, or Pathfinder Beginner Box. Support Kobold Press, Green Ronin, Legendary Games, Roll for Combat, Rogue Genius Games, and other publishers working to preserve a prosperous future for Open Gaming that is both perpetual AND irrevocable.
We’ll be there at your side. You can count on us not to go back on our word.
Forever.
–Paizo Inc
The best thing about this is that multiple publishers are banding together under one shared project. They're trying to avoid fragmenting the player base further, which is the only choice to increase chances of succesfully standing up to WotC. |
Mathematics is the art of giving the same name to different things. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 13 Jan 2023 : 11:37:21
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quote: Originally posted by Gary Dallison
I hope that perhaps we can get DnD away from WoTC and Hasbro and maybe see a Forgotten Realms renaissance in the future.
We know. You keep saying this, over and over and over. And Hasbro is not going to let go of its biggest moneymaker. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 13 Jan 2023 : 13:16:28
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Paizo is creating its own open gaming license?
It's only a matter of time before somebody else does yet another open gaming license. Then another. Modified and appended and iterated with each new release. A proliferation of licenses.
This is exactly what happened with software licenses in past decades. The end result was actually better software intercompatibility, better software support across platforms, better software available for end-users. The dinosaurs in the industry still cling onto their proprietary systems (WinOS, iOS, etc) but even though they make the systems most people use, they no longer make the software and apps anyone actually uses.
Let's see where this goes. Although Wizbro certainly has access to a lot more resources than Paizo if they want to stamp this evolution out with legal attritions. |
[/Ayrik] |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 13 Jan 2023 : 13:31:09
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quote: Originally posted by Ayrik
Paizo is creating its own open gaming license?
It's only a matter of time before somebody else does yet another open gaming license. Then another. Modified and appended and iterated with each new release. A proliferation of licenses.
This is exactly what happened with software licenses in past decades. The end result was actually better software intercompatibility, better software support across platforms, better software available for end-users. The dinosaurs in the industry still cling onto their proprietary systems (WinOS, iOS, etc) but even though they make the systems most people use, they no longer make the software and apps anyone actually uses.
Let's see where this goes. Although Wizbro certainly has access to a lot more resources than Paizo if they want to stamp this evolution out with legal attritions.
It's not just Paizo. From the thing I quoted: "In addition to Paizo, Kobold Press, Chaosium, Green Ronin, Legendary Games, Rogue Genius Games, and a growing list of publishers have already agreed to participate in the Open RPG Creative License, and in the coming days we hope and expect to add substantially to this group."
And I don't see how WotC could possibly try legal maneuvers to stop this. It's going to be a competing system, and non-D&D competing game systems have existed for almost as long as D&D has. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 13 Jan 2023 : 16:07:37
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So there is, apparently, another leak -- this time, a response to the backlash. If it's true, then it certainly hasn't improved things and in fact makes WotC leadership (NOT THE COMPANY, its leadership!) look worse. It also speaks of active attempts (again, by the LEADERSHIP and not the entire company!) to deceive the people they want to take advantage of.
And this was another internal leak. So for the love of Lurue, focus your ire on the leadership that's pushing this, and not the entire company.
https://youtu.be/HjbBuZafv4c |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Irennan
Great Reader
Italy
3806 Posts |
Posted - 13 Jan 2023 : 16:22:34
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Holy shit, a slug is less slimy than they are. |
Mathematics is the art of giving the same name to different things. |
Edited by - Irennan on 13 Jan 2023 16:24:26 |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 13 Jan 2023 : 17:21:52
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quote: Originally posted by Wooly Rupert
And I don't see how WotC could possibly try legal maneuvers to stop this. It's going to be a competing system, and non-D&D competing game systems have existed for almost as long as D&D has.
Legal conflicts on this scale don't have to be resolved by formal legal judgements. They just have to stay in court long enough to bleed the weaker opponent dry. Wizbro seems like it would be antagonistic and tenacious, willing to hurt itself if its destroys those it believes are trespassers on its property. |
[/Ayrik] |
Edited by - Ayrik on 13 Jan 2023 17:25:47 |
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Asharak
Learned Scribe
France
270 Posts |
Posted - 13 Jan 2023 : 17:28:54
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The colossus with feet of clay takes the said feet in the carpet... and a hell of a backlash.
Actually D&d One stands for D&D Alone.
Anyway, very nice reactions from the gaming community and third party publishers.
We are entering the Age of ORC.
Long live ORC! |
"Soyez réalistes : demandez l'impossible"
Sorry for my English... it's not my native tongue. |
Edited by - Asharak on 30 Jan 2023 12:38:42 |
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Irennan
Great Reader
Italy
3806 Posts |
Posted - 13 Jan 2023 : 18:13:20
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https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl
Tons of lies, patronizing/gaslighting, and as the icing on the cake we have this:
quote: Second, you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we.
This stuff is FAR more entertaining that any storyline they've managed to come up with. |
Mathematics is the art of giving the same name to different things. |
Edited by - Irennan on 13 Jan 2023 18:17:49 |
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