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Azar
Master of Realmslore

1309 Posts

Posted - 29 Sep 2021 :  06:52:17  Show Profile Send Azar a Private Message  Reply with Quote  Delete Topic
Hello.

Whether you DM or play in the Realms, what is the absolute minimum that you require of a Forgotten Realms campaign in order to deem it faithful to the Forgotten Realms setting? For some, a DM need only state "We're playing in The Forgotten Realms." and that's good enough. For others, immersion is only possible if the campaign features languages unique to the Realms, famous NPCs, noteworthy artifacts, specific locations (e.g., fans that only play in Faerun), et cetera. Occasionally, a certain edition of D&D or in-setting era is a must; others declare that peculiar events will be omitted (e.g., refusing to acknowledge/integrate The Time of Troubles).

Conversely...what could possibly crop up during play that would make you think "This isn't The Forgotten Realms."?

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.

Gary Dallison
Great Reader

United Kingdom
6361 Posts

Posted - 29 Sep 2021 :  07:46:24  Show Profile Send Gary Dallison a Private Message  Reply with Quote
You are gonna get a million of these so insight as well be first.

Spellplague or 1370+ DR, it isnt mayonnaise

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George Krashos
Master of Realmslore

Australia
6666 Posts

Posted - 29 Sep 2021 :  08:46:19  Show Profile Send George Krashos a Private Message  Reply with Quote
A constant stream of information, internal consistency and coherence. The FR campaign setting is the most detailed in the world. Your gaming experience should reflect that.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Gelcur
Senior Scribe

523 Posts

Posted - 29 Sep 2021 :  18:44:59  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message  Reply with Quote
For me it is no one thing that makes it the Realms, the setting is the sum of all the pieces. Religion, Magic, Locations, People, Items, History, Plants/Creatures, Languages, Organizations, and how all these things interact with one another. The Realms is a picture painted with a large palette of colors and subtle brush strokes. Take a color away and you have made the painting a lesser version of itself. Zoom in on a small piece of that image and maybe you don't need some of those colors to tell that story in the grand picture.

What you can add to not make it Realms... well I would like to think the Realms being what it is you can find anything you want. Zooming in enough if you find a tiny something or other hidden in the corner of the painting, whether it interests you or not, but it does not detract from the whole when you view it from a distance or when you look at any other part of the picture. If someone comes along with a razor blade and tears a huge gash in the painting or spills a can of tomato sauce all over well... now you've turned this work of art into garbage and have made it hard to work around it.

Subtlety.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.

Edited by - Gelcur on 29 Sep 2021 18:46:18
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Azar
Master of Realmslore

1309 Posts

Posted - 30 Sep 2021 :  00:03:22  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by Gary Dallison

Spellplague or 1370+ DR, it isnt mayonnaise



Is that an idiom akin to "isn't kosher" ?

quote:
Originally posted by George Krashos

A constant stream of information, internal consistency and coherence. The FR campaign setting is the most detailed in the world. Your gaming experience should reflect that.

-- George Krashos



To the best of your recollection, was there ever an unexpected element that pulled you out of the experience?

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
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Kelcimer
Learned Scribe

USA
136 Posts

Posted - 30 Sep 2021 :  02:11:03  Show Profile Send Kelcimer a Private Message  Reply with Quote
Hello Azar!

quote:
Originally posted by Azar
Occasionally, a certain edition of D&D or in-setting era is a must;



I can't imagine a certain edition of D&D being a "must". I have used 2e, 3e, 3.5, and Pathfinder 1e for my game. If someone were to use 1e, 4e, 5e, Pathfinder 2e, or still yet some other system, what of it?

quote:
Originally posted by Azar
Conversely...what could possibly crop up during play that would make you think "This isn't The Forgotten Realms."?



Another poster had talked about bringing mass produced guns to Forgotten Realms. FR is fantasy. It is not industrial or steam punk. So if the DM makes the setting not fantasy then why don't they just make their own world, you know?

Same thing with the Gods. Even though I don't use the gods very much, they are important to the background of Faerun. If a DM were to replace the gods wholesale or something, then I would again wonder why don't they just make their own world.

quote:
Originally posted by Azar
others declare that peculiar events will be omitted (e.g., refusing to acknowledge/integrate The Time of Troubles).



It is impossible to make reference to every big calamity that occurs in the Realms in game. Naturally, A LOT of the Realms is going to be not referenced in any particular game. Most of that can easily fall under the heading of "not going to go out of my way to acknowledge it, but neither am I going to do anything to contradict it". The Realms is a buffet. Not everybody gets the same thing at a buffet. That's the point.

Otherwise, I would say it is a sliding scale. I have played in "lesser" versions of Forgotten Realms. Were they Forgotten Realms? Yes. Were they good? No, but that is because the DM's were beginning DMs.

As long as the bad guys and the world make sense to the DM enough that they can articulate a coherent version of the world to me the player for the purposes of what my character would know, then I'm cool.

I kinda consider 4e FR to basically be somebody's home brew version of FR that they somehow convinced WotC to publish AS IF it were FR. Technically it's Forgotten Realms? I guess? Perhaps the word for it is apocrypha? I wouldn't want to play in it. 4e FR is FR, but it's certainly a lesser version of it.
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bloodtide_the_red
Learned Scribe

USA
302 Posts

Posted - 30 Sep 2021 :  02:38:42  Show Profile  Visit bloodtide_the_red's Homepage Send bloodtide_the_red a Private Message  Reply with Quote
I generally dislike when people use the "popular" Realms stuff, even more so in the generic way. Does the game have an Evil Wizard...oh,it MUST be a RED WIZARD as they ARE the ONLY evil wizards in the whole setting. The same way if there is a big city it MUST be Waterdeep or Baldur's Gate as they are the ONLY two cities. You don't need to name drop Realms everything all the time. A band of adventurers in Ten Towns in 1350 DR would not really even care much that the whole Realms existed south of the Spine of the World.

I do expect a Realms game to be Lore Heavy, but not just rereading published lore (that I likely know), but creating new lore in the spirit of the Realms.

And when someone makes "The dragon empire of Zo, with Waterdeep as the capital...except this "waterdeep" is underwater in a done on the ocean floor. The setting might be fine, by why even say or use the Realms if you will change 100% of everything?

I've run games set worldwide and across time....from say the Dragon Empires to the Time of Troubles. From The North, Kara-Tur, Mazitica, the Underdark, Selune(the moon), Evermeet, Elmwood, Thar, and more.

I don't bother with all the Realms future crap. Staring with 3E, I have always set my games in "the past", roughly pre 1375 DR. The game setting is Pirates of the Sea of Fallen Stars...set in 1351 DR. Or elven rangers vs werewolves in the Moonwood in 525 DR.
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Cyrano
Acolyte

United Kingdom
25 Posts

Posted - 30 Sep 2021 :  10:51:35  Show Profile Send Cyrano a Private Message  Reply with Quote
I think of it like a pile of sand. Bear with me.

There's loads of stuff that makes up The Forgotten Realms. Elminster. The Sword Coast. Thay. Harpers. Halruuan Sky Ships. Waterdeep. There's more than one head can practically keep track of, so the odd divergence or inconsistency will happen. Thay might not look exactly the canonical Thay if the DM has to come up with a detail on the hoof, or it would help the plot go in an interesting, rewarding direction.

No single one of those changes or inconsistencies makes it 'not the Forgotten Realms'. It just makes it *this* campaign, as opposed to another one. Similarly, if you take a single grain of sand off the pile, it's still recognisably the same pile of sand. But at some point that's basically impossible to point to, that can only be noticed in retrospect, if you keep taking single grains you don't have a pile of sand anymore. If you change enough details, mess with enough stuff because you don't have the details to hand or are following your story beats over the world it's set in, then you don't have that setting any more.

It might be good. You might have your own place with the Forgotten Realms as its grandfather. You might have a mess. You might find it all falls apart and you have nothing for future adventures.

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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 30 Sep 2021 :  12:19:26  Show Profile Send sleyvas a Private Message  Reply with Quote
Let me be clear, I'm stating some of this so that some WotC person doesn't come here and go "we can do whatever we want"

It's not the realms when its based in the heartlands and every other NPC race walking around is extremely non-human (by that, I mean I mean some reptilian talking to a cat person while sipping tea with a tree person). You will notice, I said in the heartlands. I would be perfectly acceptable to find such on another continent, if they want to explore that concept (and its why I want Katashaka to have a lot of this). It would also fit in in say Tymanther where its filled with dragonborn, tieflings, etc... It also wouldn't be unheard of in Thay prior to it becoming an undead nightmare, where goblins, orcs, gnolls, centaurs, minotaurs, etc... were common sights.

It's not the realms when every big/bad that's come in to change the realms at a high level is someone out of Greyhawk, Athas, Krynn, etc... In other words, why use Vecna when you have Larloch?

It's not the realms when you don't pay attention to its history. Taking a "fact" and deliberately showing how it could have been "misunderstood" is one way to change things and still stay close to canon. Just coming in and changing things isn't.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Kelcimer
Learned Scribe

USA
136 Posts

Posted - 30 Sep 2021 :  18:07:42  Show Profile Send Kelcimer a Private Message  Reply with Quote
Cyrano and Sleyvas,

Those are good ways of putting it.
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Azar
Master of Realmslore

1309 Posts

Posted - 30 Sep 2021 :  23:53:20  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by Kelcimer

I can't imagine a certain edition of D&D being a "must". I have used 2e, 3e, 3.5, and Pathfinder 1e for my game. If someone were to use 1e, 4e, 5e, Pathfinder 2e, or still yet some other system, what of it?


One argument stems from the fact that the Realms is a high-magic setting where spellcasters are exceptionally powerful. It is the belief of some folks that 5e - with the way it nerfed/shut down multiple ongoing spells* - isn't truly reflective of the setting's power level.

* For example: a wizard that benefits from fly, invisibility, haste, stoneskin, et cetera, all running in tandem.

quote:
Originally posted by Kelcimer

Another poster had talked about bringing mass produced guns to Forgotten Realms. FR is fantasy. It is not industrial or steam punk. So if the DM makes the setting not fantasy then why don't they just make their own world, you know?

Same thing with the Gods. Even though I don't use the gods very much, they are important to the background of Faerun. If a DM were to replace the gods wholesale or something, then I would again wonder why don't they just make their own world.


Both assertions ring true. If I want "fantasy with guns", I'll go with another setting and an "atheist"/"agnostic" Realms would be far too different.

quote:
Originally posted by Kelcimer

It is impossible to make reference to every big calamity that occurs in the Realms in game. Naturally, A LOT of the Realms is going to be not referenced in any particular game. Most of that can easily fall under the heading of "not going to go out of my way to acknowledge it, but neither am I going to do anything to contradict it". The Realms is a buffet. Not everybody gets the same thing at a buffet. That's the point.


The major calamities that are frequently points of contention in the fan base are: The Time of Troubles, the Spellplague and the Second Sundering. Not too many people have a bone to pick with, say, the fall of Netheril.

--- --- ---

quote:
Originally posted by sleyvas

Let me be clear, I'm stating some of this so that some WotC person doesn't come here and go "we can do whatever we want"

It's not the realms when its based in the heartlands and every other NPC race walking around is extremely non-human (by that, I mean I mean some reptilian talking to a cat person while sipping tea with a tree person). You will notice, I said in the heartlands. I would be perfectly acceptable to find such on another continent, if they want to explore that concept (and its why I want Katashaka to have a lot of this). It would also fit in in say Tymanther where its filled with dragonborn, tieflings, etc... It also wouldn't be unheard of in Thay prior to it becoming an undead nightmare, where goblins, orcs, gnolls, centaurs, minotaurs, etc... were common sights.


Heartlands or otherwise, I can't say I'm keen on tieflings, dragonborn, tabaxi, tortles and the like being widespread across the Realms to the point where they become blasé.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
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Kelcimer
Learned Scribe

USA
136 Posts

Posted - 01 Oct 2021 :  00:45:37  Show Profile Send Kelcimer a Private Message  Reply with Quote
Hello Azar!

quote:
Originally posted by Azar
The major calamities that are frequently points of contention in the fan base are: The Time of Troubles, the Spellplague and the Second Sundering. Not too many people have a bone to pick with, say, the fall of Netheril.



I was thinking about the Time of Troubles, yes, that is a big one. I was also thinking big things like the Rage of Dragons, the Tuigan Horde, and the like, that everyone in the areas of Faerun that I use would have been aware of. I seem to remember in "The Threat from the Sea" trilogy a lot of stuff was attacking coastal cities (including Ravens Bluff). I am sure there are other events that I'm forgetting or just don't know about.

The Rage of Dragons was, I thought, a decent way to bring a climatic end to Sammaster. There wasn't a way for me to bring it into my game, because I didn't want my players to deal with it and neither did I want it happening in the background. So I just ignored it.
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 01 Oct 2021 :  01:33:39  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Kelcimer


The Rage of Dragons was, I thought, a decent way to bring a climatic end to Sammaster. There wasn't a way for me to bring it into my game, because I didn't want my players to deal with it and neither did I want it happening in the background. So I just ignored it.



They seriously dropped the ball with the Rage of Dragons.

There was a Dracorage in 1018 DR and another in 1356 DR, and both of those got a lot of attention in Realmslore, even though we never saw them onscreen.

Then we have this big massive Dracorage in 1373. In the Rage of Dragons books, there are all sorts of mentions of dragons raging all over the place and causing a lot of destruction... A whole trilogy, with a lot of talk of what was going on in the wider Realms -- but practically no mentions at all, outside of those books, beyond noting that Sammy was killed once and for all. Dragons were raging and causing huge amounts of death and destruction, and outside the trilogy covering it, it's barely a footnote.

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Zeromaru X
Great Reader

Colombia
2476 Posts

Posted - 01 Oct 2021 :  01:59:22  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I consider I'm playing in the Realms as long as my game maintains certain consistency with the Realmslore. Having said that, I also have no problem with modifying stuff once the campaign starts. So, I won't have a problem with "the dragon empire of Zo, with Waterdeep as the capital... except this "waterdeep" is underwater", if this is something that happens as the consequence of the campaign. How Waterdeep ended underwater? Why the dragons created an empire in the Sword Coast? What happened to the other cities of the Lord's Alliance? Is an interesting thought exercise.

Same with the firearms. If this is something that was created because of the events of the campaign, then for me is ok.

I don't have problems with the calamities, big and small, of the Realms, but this is because I play in a time period where most of these calamities are history, and the rest are possibilities that may or may not happen in my Realms.

quote:
Originally posted by Azar

One argument stems from the fact that the Realms is a high-magic setting


I have never considered the Realms as a high magic setting. Magic is not something that has an everyday use in the Realms. Heck, people is still superstitious about magic despite a recorded history of 30k+ years of magic use. To me, a high magic setting is something like World of Warcraft, where even those people that doesn't use magic aren't afraid of it either. Even when magic in that setting is tied to demons...

quote:
Originally posted by Azar

Heartlands or otherwise, I can't say I'm keen on tieflings, dragonborn, tabaxi, tortles and the like being widespread across the Realms to the point where they become blasé.



Well, fantasy nowadays has evolved from its Tolkienian roots, and D&D has to follow this evolution or risk less sells... so, the Realms has to evolve as well. The furry culture is stronk now, and this means the Realms will be populated by beast folk sooner rater than later.

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 01 Oct 2021 02:12:23
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Lord Karsus
Great Reader

USA
3741 Posts

Posted - 01 Oct 2021 :  03:10:33  Show Profile Send Lord Karsus a Private Message  Reply with Quote
-People, history, and location for me. Where ever the game might go, it goes, but I want to start out on the same page, drawing from the same lore.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
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Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
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Diffan
Great Reader

USA
4441 Posts

Posted - 01 Oct 2021 :  06:09:58  Show Profile Send Diffan a Private Message  Reply with Quote
I'd have to say the Locations, NPCs, people and the organizations that comprise them, and history of the world is what does it for me. Really, the Realms can be used with nearly any fantasy based RPG game (D&D, Castles and Crusades, DCC, 13th Age, GURPS, etc.) and so long as it has its roots in these lore-based elements then its 'The Realms'.
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lordsknight185
Learned Scribe

USA
102 Posts

Posted - 01 Oct 2021 :  15:24:36  Show Profile Send lordsknight185 a Private Message  Reply with Quote
quote:
Originally posted by bloodtide_the_red

I generally dislike when people use the "popular" Realms stuff, even more so in the generic way. Does the game have an Evil Wizard...oh,it MUST be a RED WIZARD as they ARE the ONLY evil wizards in the whole setting. The same way if there is a big city it MUST be Waterdeep or Baldur's Gate as they are the ONLY two cities. You don't need to name drop Realms everything all the time. A band of adventurers in Ten Towns in 1350 DR would not really even care much that the whole Realms existed south of the Spine of the World.

I do expect a Realms game to be Lore Heavy, but not just rereading published lore (that I likely know), but creating new lore in the spirit of the Realms.



I feel like this is the curse of someone who has been as Realms obsessed as us for the past 20 years (or 30+ for alot of the people here!). Sometimes it feels like it would take a game run by Ed Greenwood himself to experience something fresh and exciting.

I know that when I am a player I will never feel like I am playing in the "real" Realms because most newer players just don't understand or care about anything that hasn't been slapped into a 5e product, and I have come to terms with that.

Now on the other hand it makes running the Realms much more authentic with so many new players that don't even know the difference, so when I do run something, even though we are playing 5e, I am planning straight out of the 2e FRCS box set. And even if I use "popular" things like waterdeep or the red wizards which may feel so overused and passe to us, it is intriguing, detailed, and exciting and just new to them and that makes me happy.
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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 01 Oct 2021 :  16:15:30  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X


quote:
Originally posted by Azar

Heartlands or otherwise, I can't say I'm keen on tieflings, dragonborn, tabaxi, tortles and the like being widespread across the Realms to the point where they become blasé.



Well, fantasy nowadays has evolved from its Tolkienian roots, and D&D has to follow this evolution or risk less sells... so, the Realms has to evolve as well. The furry culture is stronk now, and this means the Realms will be populated by beast folk sooner rater than later.




I cannot stress how much I agree with you here on this Zeromarux. the big worry I have is on WHERE, because it changes the cultures. This is why I put in some time and effort in my ideas for Anchorome's Adusgi (Adusgee in some spellings) Forest.

https://www.dmsguild.com/product/349805/Races-of-the-Adusgi-Forest-and-Surrounding-Environs?term=adus

While the forest isn't canon (it was Seethyr's invention, and he didn't have much in it except some Allaghi and Umpleby and werewolves), I saw it as a great place to explore that.

That being said, "furry" races shouldn't only be relegated to rugged terrain either. However, I also don't think they should have to "adapt" themselves to human ideas of cities. In fact, a lot of them may look in horror at cities, where the terrain becomes overhunted, stink overwhelms their senses, etc...

In the end, I think it would make for a good idea to have SOME areas that explore the congregation of such cultures (Tymanther, the Shaar, the Chondalwood, the northern lands of Rashemen, the hordelands, the Utter East, etc....) but they should be relatively far from the heartlands and much of Kara-Tur which are human (and elf/dwarf/halfling) dominated.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Gelcur
Senior Scribe

523 Posts

Posted - 01 Oct 2021 :  18:25:25  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message  Reply with Quote
I continue to use the 3E population demographic break downs when I need to randomly fill a room or even when I'm at a loss as to what race to make an NPC. I loved that those were published. There are some regions that have Orcs or Lizardfolk or even Yuan-ti populations large enough to have their own percentages. But for the most part every region has a 1% other catch all where all these non-traditional even some of the rare traditional races fit. Even Waterdeep with its metropolitan nature and its high abundance of non-human races still breaks down since there is an even higher density of humans, dwarves, elves, gnomes, and halflings living there.

To the points made above there are regions where things are very different than the Heartlands. If you look in the Underdark book from 3E, you get some interesting places like Gatchorof 98% githyanki and 2% Red Dragon or Ch'Chitl its free population is 98% illithid and 2% illithilich and its thrall population of 95% quaggoth, 1% drow, 1% duergar, 1% human, 1% shield dwarf, 1% svirfneblin. It goes on, there are plenty of hidden places with populations large enough of goblins, kobolds, azers, trolls, beholders, grimlocks, minotaurs, and ogres all to be enough to get their own percentage. Found one where outsider was 5% rather than being lumped into the other category. Undrek’Thoz has a 1% tiefling population.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.

Edited by - Gelcur on 01 Oct 2021 18:26:51
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Zeromaru X
Great Reader

Colombia
2476 Posts

Posted - 01 Oct 2021 :  20:24:23  Show Profile Send Zeromaru X a Private Message  Reply with Quote
This makes wonder how precise are those numbers. I mean, is there an spell that helps wizards or clerics to make an accurate accounting of all people living in their kingdom? Because demographic census wasn't that accurate in "medieval times". Even with modern technology is not 100% accurate.

I've always use those numbers as approximates.

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 01 Oct 2021 20:26:17
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Diffan
Great Reader

USA
4441 Posts

Posted - 01 Oct 2021 :  22:04:35  Show Profile Send Diffan a Private Message  Reply with Quote
Aside from these simply being Options presented in the Player's Handbook (and after the normal Tolkien options), outside of specific regions there seems little evidence to support the notion that races like the Dragonborn, Drow, Tieflings, Gnomes, etc. present any sort of significant population to speak of - even in places such as Waterdeep or Neverwinter. Sure, there are these creatures in Video Games but that's not indicative of the Realms in any Official capacity NOR does it mean that it does/should look like that in most home campaigns.
===
So yeah, D&D promotes non-human/anthromorphic options but it's been that way for...well over a decade. Were-creatures, Shifters, Dragonborn, Hengeyokai, Goat-men/Yak-men, etc.
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sleyvas
Skilled Spell Strategist

USA
11829 Posts

Posted - 01 Oct 2021 :  22:44:41  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Gelcur

I continue to use the 3E population demographic break downs when I need to randomly fill a room or even when I'm at a loss as to what race to make an NPC. I loved that those were published. There are some regions that have Orcs or Lizardfolk or even Yuan-ti populations large enough to have their own percentages. But for the most part every region has a 1% other catch all where all these non-traditional even some of the rare traditional races fit. Even Waterdeep with its metropolitan nature and its high abundance of non-human races still breaks down since there is an even higher density of humans, dwarves, elves, gnomes, and halflings living there.

To the points made above there are regions where things are very different than the Heartlands. If you look in the Underdark book from 3E, you get some interesting places like Gatchorof 98% githyanki and 2% Red Dragon or Ch'Chitl its free population is 98% illithid and 2% illithilich and its thrall population of 95% quaggoth, 1% drow, 1% duergar, 1% human, 1% shield dwarf, 1% svirfneblin. It goes on, there are plenty of hidden places with populations large enough of goblins, kobolds, azers, trolls, beholders, grimlocks, minotaurs, and ogres all to be enough to get their own percentage. Found one where outsider was 5% rather than being lumped into the other category. Undrek’Thoz has a 1% tiefling population.



In places like Waterdeep, I picture it to be like some bars and such in our world where they become known as gathering points for a group from elsewhere or with certain lifestyle views. So, like in New York there's bars that cater to Canadians, etc... We know that in Waterdeep there's at least one bar that caters to elves. I'd bet Waterdeep has a few bars where it might be common to find a mix of cultures (even moreso in Skullport though). However, these places would probably be known for this feature, so people going there would likely know what to expect. If a party is going to a place like this, it would be something that the DM should stress "this might be a culture shock" OR if members of the party are from these groups "it feels like coming home".

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Wooly Rupert
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quote:
Originally posted by Diffan

Aside from these simply being Options presented in the Player's Handbook (and after the normal Tolkien options), outside of specific regions there seems little evidence to support the notion that races like the Dragonborn, Drow, Tieflings, Gnomes, etc. present any sort of significant population to speak of - even in places such as Waterdeep or Neverwinter. Sure, there are these creatures in Video Games but that's not indicative of the Realms in any Official capacity NOR does it mean that it does/should look like that in most home campaigns.
===
So yeah, D&D promotes non-human/anthromorphic options but it's been that way for...well over a decade. Were-creatures, Shifters, Dragonborn, Hengeyokai, Goat-men/Yak-men, etc.



Hengeyokai go back to 1st edition. Dragonborn (the original flavor) were intro'ed in 3E, but 2E had half-dragons (as a race, not a template; only the metallics could have half-dragon children). The "current" Dragonborn were from 4E. Shifters were also 3E. And 2E had an entire book dedicated to (mostly) humanoid but not near-human types, as player options.

While I'd not use the word "furry", it is undeniable that there have been a lot of non-Tolkien races in D&D for a while.

I personally don't mind those other options, in small numbers, but if the Tolkien races are the minority in the party, then there is likely an issue. The Rage of Dragons books, for example, had a half-golem, a song dragon, an avariel, an arctic dwarf, and a halfling, all in one group. I enjoyed the books, but that felt like a traveling zoo. I strongly suspect the author was told "include a bunch of exotic stuff from our recent books!"

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Wooly Rupert
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Posted - 01 Oct 2021 :  22:55:33  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by Gelcur

I continue to use the 3E population demographic break downs when I need to randomly fill a room or even when I'm at a loss as to what race to make an NPC. I loved that those were published. There are some regions that have Orcs or Lizardfolk or even Yuan-ti populations large enough to have their own percentages. But for the most part every region has a 1% other catch all where all these non-traditional even some of the rare traditional races fit. Even Waterdeep with its metropolitan nature and its high abundance of non-human races still breaks down since there is an even higher density of humans, dwarves, elves, gnomes, and halflings living there.

To the points made above there are regions where things are very different than the Heartlands. If you look in the Underdark book from 3E, you get some interesting places like Gatchorof 98% githyanki and 2% Red Dragon or Ch'Chitl its free population is 98% illithid and 2% illithilich and its thrall population of 95% quaggoth, 1% drow, 1% duergar, 1% human, 1% shield dwarf, 1% svirfneblin. It goes on, there are plenty of hidden places with populations large enough of goblins, kobolds, azers, trolls, beholders, grimlocks, minotaurs, and ogres all to be enough to get their own percentage. Found one where outsider was 5% rather than being lumped into the other category. Undrek’Thoz has a 1% tiefling population.



In places like Waterdeep, I picture it to be like some bars and such in our world where they become known as gathering points for a group from elsewhere or with certain lifestyle views. So, like in New York there's bars that cater to Canadians, etc... We know that in Waterdeep there's at least one bar that caters to elves. I'd bet Waterdeep has a few bars where it might be common to find a mix of cultures (even moreso in Skullport though). However, these places would probably be known for this feature, so people going there would likely know what to expect. If a party is going to a place like this, it would be something that the DM should stress "this might be a culture shock" OR if members of the party are from these groups "it feels like coming home".



Read up on the Misty Beard, in Volo's Guide to Waterdeep. There's also the Crawling Spider, for those that find comfort in an Underdark-like setting. And IIRC, the Bowels of the Earth has a primarily dwarven clientele.

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Edited by - Wooly Rupert on 01 Oct 2021 22:56:24
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Gelcur
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Oh the Misty Beard, a quest I ran made a stop there. The party's dwarven tank spent the night expecting a fight because a minotaur kept eyeing him from across the room. Things were about the escalate when the minotaur finally came over and asked the dwarf to dance. She had decided early on that he would make for strong breeding stock for warrior children, but she wasn't sure if he was hairy enough or horny enough for her liking. Good times.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.
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Azar
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Posted - 02 Oct 2021 :  00:22:54  Show Profile Send Azar a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

I have never considered the Realms as a high magic setting. Magic is not something that has an everyday use in the Realms. Heck, people is still superstitious about magic despite a recorded history of 30k+ years of magic use. To me, a high magic setting is something like World of Warcraft, where even those people that doesn't use magic aren't afraid of it either. Even when magic in that setting is tied to demons...


"High magic" as in "Magic at its upper limits is immensely powerful" as opposed to "common magic" or perhaps "integrated magic" a la Eberron. Wizards can shear off the tops of mountains but they can't have four to five low to mid level spells concurrently in effect?

quote:
Originally posted by Zeromaru X

Well, fantasy nowadays has evolved from its Tolkienian roots, and D&D has to follow this evolution or risk less sells... so, the Realms has to evolve as well. The furry culture is stronk now, and this means the Realms will be populated by beast folk sooner rater than later.


Huh? "Furry"? Fur? As far as I know, only the tabaxi (a feline humanoid) sports fur.

Let's talk immersion. There's already a problem - to varying degrees, depending on the group - with with the classic demihumans coming off as "humans in funny suits". When something as comparatively exotic as a tortle (think of a being more bestial than a Ninja Turtle) is subjected to this same treatment (through simple everyday exposure), it becomes boring in a far worse way precisely because of their stark difference. Certain game worlds are a much better fit for this demographic shift than The Forgotten Realms.

Let's talk verisimilitude. How on Earth (ah, Toril?) does it make sense for the average person to flee in terror or at least assume a combative posture when orcs, goblins, bugbears, hobgoblins, et cetera, show up...and yet be totally fine with creatures that either resemble bipedal dragons or hell spawn? At least in Planescape it made sense to see a tiefling every so often: there were far worse monsters lurking in Sigil and it was made clear that an individual tiefling could possibly be of Neutral Alignment. If a drow like Drizzt has to be persistent in his efforts to find acceptance, something that looks like the offspring of a demon or devil should have to struggle just as hard if not harder.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
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HighOne
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Posted - 02 Oct 2021 :  00:26:20  Show Profile Send HighOne a Private Message  Reply with Quote
Honestly, it's not even the surface details that make it the Forgotten Realms for me. It's the sense that the DM actually likes the setting and is doing his/her best to bring it to life. Whether they get all the details right isn't as important as whether they're genuinely having fun with the lore (exploring it, that is, not purposely re-writing it).

Edited by - HighOne on 02 Oct 2021 00:27:12
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Zeromaru X
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Posted - 02 Oct 2021 :  02:54:28  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Azar


Huh? "Furry"? Fur? As far as I know, only the tabaxi (a feline humanoid) sports fur.

Let's talk immersion. There's already a problem - to varying degrees, depending on the group - with with the classic demihumans coming off as "humans in funny suits". When something as comparatively exotic as a tortle (think of a being more bestial than a Ninja Turtle) is subjected to this same treatment (through simple everyday exposure), it becomes boring in a far worse way precisely because of their stark difference. Certain game worlds are a much better fit for this demographic shift than The Forgotten Realms.

Let's talk verisimilitude. How on Earth (ah, Toril?) does it make sense for the average person to flee in terror or at least assume a combative posture when orcs, goblins, bugbears, hobgoblins, et cetera, show up...and yet be totally fine with creatures that either resemble bipedal dragons or hell spawn? At least in Planescape it made sense to see a tiefling every so often: there were far worse monsters lurking in Sigil and it was made clear that an individual tiefling could possibly be of Neutral Alignment. If a drow like Drizzt has to be persistent in his efforts to find acceptance, something that looks like the offspring of a demon or devil should have to struggle just as hard if not harder.



The furry fandom encompasses more than just furred therianthropes. There are sub-divisions such as the scalies (dragonborn fall there). And you need to know no more, The point is, anthropomorphic animal characters sell, even more than the standard Tolkien-folks, which mean they became a must for D&D, and so in the Realms as long as it is the "flagship setting".

As for the tieflings, they are pretty popular among the LGBTI+ people, so they became a must in D&D, as well. I don't know if aasimar are as popular as their darker siblings.

As for the immersion thing, that's entirely subjective. My sense of immersion is different from yours, and ours is different from that of any other person. So, that's something left up to the DM. I do agree that other settings are better suited for a less Tolkienian population, but the Realms is The D&D setting, so it has to evolve with the times.


As for verisimilitude, there's a lack of verisimilitude when people fear humanoids of other species having had like 30k+ years of recorded history of interactions with said humanoids. These humans aren't like us, who are the only intelligent species here. In such a world like in the Realms, people should not fear humanoids who pose no threat for them. So, yeah, for me is logical that people doesn't panic around a dragonborn, as they are open in their peaceful intentions, while panicking around an orc, as they have had a lot of wars against them over the history. History is the keyword here: if the Realms had less recorded history, things would be different for me.

As for tieflings, you should read the Brimstone Angels novels. That is the Realmslore I use for tieflings.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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Azar
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Posted - 02 Oct 2021 :  03:40:21  Show Profile Send Azar a Private Message  Reply with Quote
Zeromaru X, the things you mentioned are why I'm not comfortable with The Forgotten Realms being treated as WOTC's testing ground for trendy concepts; there's often little (if any) explanation as to why this dense and storied setting all of a sudden just has these particular elements that supposedly were there all along.

quote:
Originally posted by Zeromaru X

As for verisimilitude, there's a lack of verisimilitude when people fear humanoids of other species having had like 30k+ years of recorded history of interactions with said humanoids.


Like those various goblinoids, you mean? I know your stance on Alignment, but put that aside for the moment. All of those humanoids are some flavor of Evil...typically Lawful or Chaotic. Exceptions to these rules are extremely rare. Also, we're talking about a setting where near-instantaneous communication doesn't exist and reliable record keeping tends to either be spotty or fiercely guarded. There's also magic in the mix. It is completely believable that Evil species will continue to be regarded as evil and Good species will continue to be regarded as good.

That is why dropping in two races based on highly feared monsters and expecting them to be treated like any other ordinary human is so jarring.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
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Lord Karsus
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Posted - 02 Oct 2021 :  04:32:51  Show Profile Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by HighOne

Honestly, it's not even the surface details that make it the Forgotten Realms for me. It's the sense that the DM actually likes the setting and is doing his/her best to bring it to life. Whether they get all the details right isn't as important as whether they're genuinely having fun with the lore (exploring it, that is, not purposely re-writing it).


-This is true.

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Elves of Faerūn
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Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
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Zeromaru X
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Posted - 02 Oct 2021 :  06:19:38  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Azar

Zeromaru X, the things you mentioned are why I'm not comfortable with The Forgotten Realms being treated as WOTC's testing ground for trendy concepts; there's often little (if any) explanation as to why this dense and storied setting all of a sudden just has these particular elements that supposedly were there all along.


I guess that's the point of treating them as if they were there all along: they don't need explanation if they were there all along. "You just weren't paying attention. what, do you need explanations? These are your Realms, do your own explanations" (yeah, I hate that kind of standard answers for problems they created).

quote:
3Also, we're talking about a setting where near-instantaneous communication doesn't exist and reliable record keeping tends to either be spotty or fiercely guarded.



Yeah. With 30000 years of recorded history, no matter how well guarded you have some info, there is certain info that must have to be spread no matter what, or the setting will have no verisimilitude. One of such kinds of info is that of interaction with other peoples. Specially in a setting where merchants are as important as they are in the Realms. Again, the problem is the timespan of the recorded history.

Also, alignment is another thing that takes away verisimilitude of D&D in general. Even in Planescape they say alignment is what people interprets it is (alignments are not objective, definite things in D&D, as someone more knowledgeable in Planescape than myself explained to me). So really, people judging others by labels such as "evil" based on alignment only paints the Realms in a negative way, seeing that the Evil alignment is just what people determine is evil.

Instead of seeking change, you prefer a void, merciless abyss of a world...

Edited by - Zeromaru X on 02 Oct 2021 06:21:09
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