Author |
Topic  |
Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 04 Oct 2014 : 17:46:13
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both pure of heart. Both skilled with the blade.
Equally skilled? Drizzt= legolas=entreri?
What characters would you think would be compatible with other settings.
Like Thor and wulfgar.
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“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Ayrik
Great Reader
    
Canada
7989 Posts |
Posted - 04 Oct 2014 : 20:15:44
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Legolas would immediately identify the accursed drow as one of Saurons dark corruptions and dispatch it with alacrity. His archery would likely prevail easily against Drizzts twin blades.
However, emo superhero Legolas from the recent movies would likely strike a heroic pose while considering the nature of his adversary. Drizzt himself is a rather iconic, strikingly superhero kinda character - consequently, they would each recognize in the other an opportunity to become introduced to female characters of great worth. |
[/Ayrik] |
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Seethyr
Master of Realmslore
   
USA
1253 Posts |
Posted - 04 Oct 2014 : 20:24:40
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This brings up a few more obvious ones from LotR.
Elminster hanging with Gandalf, Bruenor with Gimli,
I also see Aaragorn chillin' with Drizzt more than Legolas. |
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Ayrik
Great Reader
    
Canada
7989 Posts |
Posted - 04 Oct 2014 : 20:33:23
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Forget that nonsense! Next, ye might suggest Khelben sharing a pint with those obnoxiously soft inbred hobbits. Or throwing Gollum and his Precious into a pit full of kender for laughs.
Saramon allying his cause with Szass Tam, however, that has some potential! Imagine Saramon The Red building orcish legions in Faerun, Szass Tam being enslaved to Sauron and forging his Nine Dread Rings, mwoohahahaa. |
[/Ayrik] |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 04 Oct 2014 : 23:34:14
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Really? Drizzt would surely best Legolas. He has magical anklets and. Plus ward off any arrow. Don't forget he could use heart seeker. But drizzt is friend to the elves |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 04 Oct 2014 : 23:40:27
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Really? Drizzt would surely best Legolas. He has magical anklets and. Plus ward off any arrow. Don't forget he could use heart seeker. But drizzt is friend to the elves |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Thauranil
Master of Realmslore
   
India
1591 Posts |
Posted - 05 Oct 2014 : 13:08:05
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Legolas is no slouch with the blade either and besides you have to remember that drizzt is young by the standards of elvenkind but Legolas has literally thousands of years of experience. |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 05 Oct 2014 : 14:07:53
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In a fight, Drizzt would annihilate book-Legolas, but movie Legolas might be able to beat him.
As for friends, Drizzt would be willing, but Legolas would not know what to make of Drizzt (because Tolkien had 'bad' elves, but not Drow/dark elves). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 05 Oct 2014 : 17:49:04
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Am i wrong in thinking drizzt is undefeatable? |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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BARDOBARBAROS
Senior Scribe
  
Greece
581 Posts |
Posted - 05 Oct 2014 : 17:56:57
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Yes they could be friends...why not? |
BARDOBARBAROS DOES NOT KILL. HE DECAPITATES!!!
"The city changes, but the fools within it remain always the same" (Edwin Odesseiron- Baldur's gate 2) |
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Kyrel
Learned Scribe
 
151 Posts |
Posted - 05 Oct 2014 : 20:03:42
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This is one of those questions that really don't make any real "sense" trying to speculate about. Depending on the situation, there isn't any real reasons why Drizzt and Legolas couldn't become friends, if they somehow were to meet under the right conditions. As for who would win, if they were to go head-to-head in a fight, that's really an impossible question to answer, because we don't really have any way to compare them against a similar "yardstick". So if it came down to it, it would really come down to the decision of the writer of the scene. Going completely blank and on utter gut feeling, I'd personally say that Legolas is a better archer than Drizzt (though Taulmaril probably give more power to each of Drizzt's shots), but Drizzt is likely the better melee combatant. |
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Dalor Darden
Great Reader
    
USA
4216 Posts |
Posted - 05 Oct 2014 : 22:32:08
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quote: Originally posted by Berkthgar
Am i wrong in thinking drizzt is undefeatable?
Yes, very wrong. There are any number of individuals in the Forgotten Realms alone that could best him in single combat. |
The Old Grey Box and AD&D for me! |
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Seethyr
Master of Realmslore
   
USA
1253 Posts |
Posted - 05 Oct 2014 : 23:31:31
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Just thinking about one comparison. Errtu seems pretty darn similar to the Balrog. Drizzt, with some help from his friends of course, has beaten down the fiend a number of times. Legolas on the other hand, didn't stand a chance against the Balrog and turned tail.
Just sayin... |
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Wooly Rupert
Master of Mischief

    
USA
36912 Posts |
Posted - 05 Oct 2014 : 23:34:41
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quote: Originally posted by Dalor Darden
quote: Originally posted by Berkthgar
Am i wrong in thinking drizzt is undefeatable?
Yes, very wrong. There are any number of individuals in the Forgotten Realms alone that could best him in single combat.
Indeed. And even the most skilled combatant can be defeated if the scenario is stacked against them. |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 05 Oct 2014 : 23:36:40
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how does drizzt continue to survive, simply cause salvatore wants him alive?
Honestly, i dont think there is one creature that could defeat drizzt. he is favored by meiliki and the polar opposite lloth. |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Irennan
Great Reader
    
Italy
3813 Posts |
Posted - 05 Oct 2014 : 23:50:11
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quote: Originally posted by Berkthgar
how does drizzt continue to survive, simply cause salvatore wants him alive?
Quite honestly, I think so. When it comes to such characters, it all happens because writers/editors/whoever want it to happen in order to tell their story. There are no actual rules or concrete criteria, since it is all made up stuff.
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Mathematics is the art of giving the same name to different things. |
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BEAST
Master of Realmslore
   
USA
1714 Posts |
Posted - 06 Oct 2014 : 01:19:21
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quote: Originally posted by Ayrik
However, emo superhero Legolas from the recent movies would likely strike a heroic pose while considering the nature of his adversary. Drizzt himself is a rather iconic, strikingly superhero kinda character - consequently, they would each recognize in the other an opportunity to become introduced to female characters of great worth.
Poster scene!
Cut, print 20000 copies, and just wait for the $ to come rolling in!
I sense a Deviant Art project in the works...
Here's an alternative take on that meeting: quote: "Dude, where's my bow?"
"Dude, where IS your bow?!"
"No, seriously, have you seen it? Where did my bow go, dude?"
"Dude, is THAT your bow, over there?"
"No, dude! That isn't funny! WHERE'S MY FRIGGIN' BOW, DUDE?!!"
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"'You don't know my history,' he said dryly." --Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)
<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works"> |
Edited by - BEAST on 06 Oct 2014 02:04:22 |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 06 Oct 2014 : 01:45:25
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By the way is the new book out , rise of the king , the one after night of the hunter. My library still doesn't have it lol.
Know of an audiobook? |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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BEAST
Master of Realmslore
   
USA
1714 Posts |
Posted - 06 Oct 2014 : 02:09:59
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quote: Originally posted by Irennan
quote: Originally posted by Berkthgar
how does drizzt continue to survive, simply cause salvatore wants him alive?
Quite honestly, I think so. When it comes to such characters, it all happens because writers/editors/whoever want it to happen in order to tell their story. There are no actual rules or concrete criteria, since it is all made up stuff.
Because a lot of readers still want to pay to read about him, and Bob both likes to write about him and to make money, and WOTC/Hasbro like to keep making money too.
You don't slaughter your cash cow. You milk it--for all it's worth. |
"'You don't know my history,' he said dryly." --Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)
<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works"> |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 06 Oct 2014 : 02:12:17
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Jack sparrow and dudermont.
There I said it. |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Irennan
Great Reader
    
Italy
3813 Posts |
Posted - 06 Oct 2014 : 02:21:05
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quote: Originally posted by BEAST
quote: Originally posted by Irennan
quote: Originally posted by Berkthgar
how does drizzt continue to survive, simply cause salvatore wants him alive?
Quite honestly, I think so. When it comes to such characters, it all happens because writers/editors/whoever want it to happen in order to tell their story. There are no actual rules or concrete criteria, since it is all made up stuff.
Because a lot of readers still want to pay to read about him, and Bob both likes to write about him and to make money, and WOTC/Hasbro like to keep making money too.
You don't slaughter your cash cow. You milk it--for all it's worth.
Yeah, that's what I meant. |
Mathematics is the art of giving the same name to different things. |
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Dalor Darden
Great Reader
    
USA
4216 Posts |
Posted - 06 Oct 2014 : 02:24:35
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I think Drizzt is an awesome character; and he has bested the baddies many times.
Having said that, a short list of individuals that I think would put the smack down on him...given by none other than Ed Greenwood:
quote:
Well, now. “Swordsmen” you say, so I’m going to narrow my reply down to: male living (not dead or undead) humans. I’m going to further qualify my reply by saying that among the most skilled masters of bladework, “best” becomes a matter of opinion regarding style, and the average observer can’t identify (let alone properly interpret) most subtle differences because they’re either dead too quickly, or too dazzled by things that happen too swiftly for them to see properly and too deftly for them to measure or grasp the implications of (matters of shifting a foe just a little off balance, or forcing a movement in stance or location, that will lead to a killing stroke three or four maneuvers later). Moreover, “best” is a steadily shifting title, even when one sets aside divine and magical meddling, because (as with real-world tennis) youthful speed and acrobatic suppleness, plus freedom from injuries and the slowing and crippling effects of aging (on, say, the human knee), must always be balanced against the experience gained in duel after duel after battle: young swordsmen are always rising to the fore, but only step into the ranks of the “best” when those more expert through real-life practice grow too slow to defeat the most skilled younglings (or the younglings overcome their inexperience). I’m also going to restrict myself purely to matters of bladework, in a one-on-one fight in surroundings that favour neither combatant. In other words, I’m minimizing “street smarts” or dirty fighting or the adventurers’ experience in exploiting traction, lighting, obstacles, distractions, and all of that: factors that seasoned adventurers (like Durnan of Waterdeep) can use to defeat foes who might be a shade faster or a whit better in pure bladework. This will work against Artemis Entreri, for example, but also against a host of other adventurers whom I won’t even mention in this reply, but who might otherwise show up in my answer. (Personally, I’d rather not do any “best of” rankings, because I think they’re subjective, snapshots of moments in time that are dated even as they’re made, and a bit pointless. Even in pure-skill tournaments, upsets occur, and if a DM wants to create an unknown who’s better than the individuals mentioned here, go right ahead.) However, I probably possess the best overview of the entire tapestry of the Realms of anyone (though not all that far ahead of, say, Messrs. Boyd and Krashos, closely followed by Schend, Hunter, and Grubb), and can speak from that strength - - not being limited, for instance, by published Realmslore. So you’re really going to have to trust me here, when I say that the best bladesman in the Realms right now (1375 DR) is: Harmel Artru, a darkly handsome, agile, glib-tongued and lady-charming merchant seacaptain (and sometime pirate), who sails The Winsome Lady independent caravel out of Saerloon (and a secret base somewhere in the Pirate Isles). Only a whisker-width behind Artru is Loaros Hammarandar, a broad-shouldered, grim giant of a man who can hurl his prodigious strength and bulk around like an acrobat, and is an ever-wary-of-treachery mercenary warmaster currently under hire by Narubel, who commands “the Swift Sword” cavalry force used to quell bandits and unrest in that city and its surrounding farms (and dedicates himself to quietly eliminating all threats to the current rulership, prosperity, and status quo in Narubel). Close behind Artru and Hammarandar are Skoalam Marlgrask and then Sraece Telthorn. Skoalam Marlgrask is a professional duelist who travels Chessenta as the champion of whomever sponsors him in duels, making huge sums (because everyone locally knows he’s “the best” in duels, and so tries to outbid opponents seeking to hire his services) that are usually paid in gems and used by Marlgrask to immediately buy property, notably an ever-expanding string of inns and taverns. Marlgrask is polite, saturnine, nondescript of looks but quietly luxurious of dress, and seems able to sense danger (crossbow snipers, for instance) before it can reach out for him. He’s known to be resistant to many natural poisons (having learned this the hard way), but now takes great care regarding what he eats and drinks (hence his purchase of many inns and taverns). Sraece Telthorn is a smallish, agile, almost feminine man who can dance, tumble, balance, and spring with a skill and precision matched only by the greatest acrobats (once leaping off a parapet to land perfectly balanced on a sloping, protruding flagstaff far below, for instance, and often springing over the slashing swords of opponents). He teaches “swordplay” (fencing) in Yhaunn and Waterdeep, and is believed to travel between the two by means of secret portals of unknown origin and location. Telthorn lives simply, is unambitious (avoiding power and important patrons, and giving much of his coins away), and is beloved by many pleasure-lasses of Waterdeep, who regard him as a kind friend or honorary brother as well as a frequent client. I’d put the infamous Artemis Entreri after Telthorn, though I could be persuaded to rank two other male human bladesmen between them: Ulmaer Rivrymm of Sheirtalar (a smiling, wax-mustached man of good nature but lightning-swift reflexes and keen sight, who is personal bodyguard to the Overking of Lapaliiya, and can juggle scimitars to entertain), and Aka ‘the Questmaster’ (the mysterious sponsor and trainer of adventurers) who dwells, these days, in the wilderlands of the Sword Coast North. If I widen my reply to include human females, two must be inserted: Ember Tsartaera between Hammarandar and Marlgrask, and Lyaunthra Aldegal between Marlgrask and Telthorn. Ember Tsartaera is the tall, cool of manner and sparing of words Knight of Arms (weaponsmaster, or trainer of bodyguards and soldiers) to Lord Albin, ruler of Furthinghome in Aglarond, where she dwells. Ember dresses plainly, lives in spartan surroundings, and is always under iron self-control, keeping to herself and crafting masterwork swords when she’s not practising using them or training others to do so; she never raises her voice (though she can be coldly, cuttingly firm), is always alert and anticipating trouble, and has an acrobatic fighting style; she’s famous in Furthinghome for catching hurled daggers and arrows in flight. Lyaunthra Aldegal has recently settled in Waterdeep, though she still retains homes in her three previous bases: Silverymoon, Neverwinter, and Secomber. “The Lioness” is a superb maker of bladed weapons and tools (who learned her skills from her now-dead parents), who can resharpen and balance almost any fragment of a mistreated item. She owns and travels between small weapon shops in Waterdeep, Silverymoon, Neverwinter, and Secomber, and specializes in finding just the right weapon for a client, and in weapons-training and -practising with select clients. Known to have ironguard protection afforded by a wearable item (a choker or anklet, most believe), she’s also known to be able to withstand great pain, once (in the days before her ironguard protection) slaying a killer who’d put his blade through her hilt-deep, and then (despite being hit by both acid and fire magics) staggering through four rooms to get healing potions, managing to drink them and pluck forth his blade without passing out. Aldegal is a fire-haired, rugged-looking woman who takes numerous lovers, arrives and departs quietly and unexpectedly, and is seldom to be found where one expects to find her. Quite a roster. If I now widen my reply further, to include elves, half-elves, dwarves, halflings, and gnomes (note that I’m still excluding shapechanging races and multi-armed intelligent “monsters”), I’d put Maethrammar Aerasume between Artru and Hammarandar, and Drizzt Do’Urden JUST behind Marlgrask. However, ask me this a year from now (Realms time), and - - even if there haven’t been fatalities - - these rankings may have shifted around quite a bit. As I said, among individuals of this skill, determinations are whisker-thin.
So saith Ed. Whew. Warned you, didn’t I? What Ed and all of we original players share when reading or listening to debates about “bests” and most this or that of the Realms is that there’s so much as-yet-unpublished Realmslore about this everchanging world that Ed crafted and continues to detail and expand, right alongside other writers (so the argument that “well, we can’t go by Ed’s original, we can only discuss the published Realms, that’s diverged so much from his original” goes right out the window). I happen to agree with Ed that rating “best” bladesmen is a bit pointless because it’s so subjective, changes so fast, and has such little practical roleplaying value - - but I fully understand Feanor’s curiosity in wanting to know. It’s a longing to know and understand the Realms more fully that we all share. And I hope we will always continue to do so! love to all, THO
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The Old Grey Box and AD&D for me! |
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Seethyr
Master of Realmslore
   
USA
1253 Posts |
Posted - 06 Oct 2014 : 06:19:36
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quote: Originally posted by Dalor Darden
I think Drizzt is an awesome character; and he has bested the baddies many times.
Having said that, a short list of individuals that I think would put the smack down on him...given by none other than Ed Greenwood:
quote:
...
So you’re really going to have to trust me here, when I say that the best bladesman in the Realms right now (1375 DR) is: Harmel Artru, a darkly handsome, agile, glib-tongued and lady-charming merchant seacaptain (and sometime pirate), who sails The Winsome Lady independent caravel out of Saerloon (and a secret base somewhere in the Pirate Isles). Only a whisker-width behind Artru is Loaros Hammarandar, a broad-shouldered, grim giant of a man who can hurl his prodigious strength and bulk around like an acrobat, and is an ever-wary-of-treachery mercenary warmaster currently under hire by Narubel, who commands “the Swift Sword” cavalry force used to quell bandits and unrest in that city and its surrounding farms (and dedicates himself to quietly eliminating all threats to the current rulership, prosperity, and status quo in Narubel). Close behind Artru and Hammarandar are Skoalam Marlgrask and then Sraece Telthorn. Skoalam Marlgrask is a professional duelist who travels Chessenta as the champion of whomever sponsors him in duels, making huge sums (because everyone locally knows he’s “the best” in duels, and so tries to outbid opponents seeking to hire his services) that are usually paid in gems and used by Marlgrask to immediately buy property, notably an ever-expanding string of inns and taverns. Marlgrask is polite, saturnine, nondescript of looks but quietly luxurious of dress, and seems able to sense danger (crossbow snipers, for instance) before it can reach out for him. He’s known to be resistant to many natural poisons (having learned this the hard way), but now takes great care regarding what he eats and drinks (hence his purchase of many inns and taverns). Sraece Telthorn is a smallish, agile, almost feminine man who can dance, tumble, balance, and spring with a skill and precision matched only by the greatest acrobats (once leaping off a parapet to land perfectly balanced on a sloping, protruding flagstaff far below, for instance, and often springing over the slashing swords of opponents). He teaches “swordplay” (fencing) in Yhaunn and Waterdeep, and is believed to travel between the two by means of secret portals of unknown origin and location. Telthorn lives simply, is unambitious (avoiding power and important patrons, and giving much of his coins away), and is beloved by many pleasure-lasses of Waterdeep, who regard him as a kind friend or honorary brother as well as a frequent client. I’d put the infamous Artemis Entreri after Telthorn, though I could be persuaded to rank two other male human bladesmen between them: Ulmaer Rivrymm of Sheirtalar (a smiling, wax-mustached man of good nature but lightning-swift reflexes and keen sight, who is personal bodyguard to the Overking of Lapaliiya, and can juggle scimitars to entertain), and Aka ‘the Questmaster’ (the mysterious sponsor and trainer of adventurers) who dwells, these days, in the wilderlands of the Sword Coast North. If I widen my reply to include human females, two must be inserted: Ember Tsartaera between Hammarandar and Marlgrask, and Lyaunthra Aldegal between Marlgrask and Telthorn. Ember Tsartaera is the tall, cool of manner and sparing of words Knight of Arms (weaponsmaster, or trainer of bodyguards and soldiers) to Lord Albin, ruler of Furthinghome in Aglarond, where she dwells. Ember dresses plainly, lives in spartan surroundings, and is always under iron self-control, keeping to herself and crafting masterwork swords when she’s not practising using them or training others to do so; she never raises her voice (though she can be coldly, cuttingly firm), is always alert and anticipating trouble, and has an acrobatic fighting style; she’s famous in Furthinghome for catching hurled daggers and arrows in flight. Lyaunthra Aldegal has recently settled in Waterdeep, though she still retains homes in her three previous bases: Silverymoon, Neverwinter, and Secomber. “The Lioness” is a superb maker of bladed weapons and tools (who learned her skills from her now-dead parents), who can resharpen and balance almost any fragment of a mistreated item. She owns and travels between small weapon shops in Waterdeep, Silverymoon, Neverwinter, and Secomber, and specializes in finding just the right weapon for a client, and in weapons-training and -practising with select clients. Known to have ironguard protection afforded by a wearable item (a choker or anklet, most believe), she’s also known to be able to withstand great pain, once (in the days before her ironguard protection) slaying a killer who’d put his blade through her hilt-deep, and then (despite being hit by both acid and fire magics) staggering through four rooms to get healing potions, managing to drink them and pluck forth his blade without passing out. Aldegal is a fire-haired, rugged-looking woman who takes numerous lovers, arrives and departs quietly and unexpectedly, and is seldom to be found where one expects to find her. Quite a roster.
...
However, ask me this a year from now (Realms time), and - - even if there haven’t been fatalities - - these rankings may have shifted around quite a bit. As I said, among individuals of this skill, determinations are whisker-thin.
...
love to all, THO
What a bummer so many of these folks are dead now. I would love to see some lore with those names pop up. Drizzt, Artemis and Aerasume now have a hundred more years of experience under their belt. I wonder if they have improved enough to truly make them the best now. |
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Thauranil
Master of Realmslore
   
India
1591 Posts |
Posted - 06 Oct 2014 : 13:17:31
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quote: Originally posted by Berkthgar
Jack sparrow and dudermont.
There I said it.
Jack sparrow would probably come come with some ridiculous plan and manage to beat him. |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 06 Oct 2014 : 16:49:43
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When it comes to bravado and swagger jack sparrow over jarlaxle any day |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Ayrik
Great Reader
    
Canada
7989 Posts |
Posted - 06 Oct 2014 : 23:29:11
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Well, we actually do have a yardstick for comparison. Measured in terms of narration.
Drizzt needs about three pages of text to dispatch five belligerent orcs. And thats often using scummy (but smart) elven ambush tactics which slay or cripple a few outright.
Book-Legolas only requires a few paragraphs to dispatch five orcs. Most of that actually being prose and dialogue of a classy elfy superhero sort.
Movie-Legolas seems to be equipped with a magically invisible skateboard, and has developed great proficiency in surfing and skating (along with a variety of twisty skatebowl tricks and stunts) through combat terrain at an astonishing pace. He can slay dozens of orcs (and cover a mile or two of ground) in mere seconds - you lose count until Legolas skates off to kill something else and vacates a scene of mass carnage. And bear in mind that these arent just orcs - some (if not most) of them are the elite super-orcs D&D would call orogs.
If set in the Realms, Legolas would likely be some sort of ancient pure elf subtype with more racial abilities and Elminster-like class experience levels (been around for Three Ages, several millenia at least, and one of the first few generations of elves ever created). Drizzt is just a little drow ranger (level 12, 15-16, maybe 20, depending on lore edition) with an arsenal of neato magic trinkets and one or two rule-breaking special dirty tricks.
If set in Middle Earth, Drizzt (along with all dark elves) would be agents of Sauron. End of story.
Either way, either Legolas, Drizzt wouldnt stand a chance. |
[/Ayrik] |
Edited by - Ayrik on 06 Oct 2014 23:39:46 |
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Seethyr
Master of Realmslore
   
USA
1253 Posts |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 07 Oct 2014 : 03:48:02
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Ehh obould is God blessed. And he has space in his heart for compassion.
As of is just a hater. He has no friends and all he does is kill.
Obould is skilled. Drizzt couldn't kill him. |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 07 Oct 2014 : 05:12:02
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obould is a decent guy. |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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Fellfire
Master of Realmslore
   
1965 Posts |
Posted - 07 Oct 2014 : 05:20:10
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We had appletinis and some lovely chardonay last night. |
Misanthorpe
Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.
"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises
Green Dragonscale Dice Bag by Crystalsidyll - check it out
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Edited by - Fellfire on 07 Oct 2014 05:49:18 |
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Berkthgar
Learned Scribe
 
USA
163 Posts |
Posted - 07 Oct 2014 : 06:11:34
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Discussing the treaty of the gorge right? |
“Change is not always growth, but growth is often rooted in change. Drizzt Do'Urden” |
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