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Tarlyn
Learned Scribe

USA
315 Posts

Posted - 27 Feb 2012 :  03:11:59  Show Profile Send Tarlyn a Private Message  Reply with Quote
I don't really get why multiple deities of magic is an improvement. If Mystra is a problem, 4e "fixed" that. If the 4e "fix" drove someone away from realms having multiple deities of magic probably isn't going to bring them back.

Mystra's unique position in the realms is one of the defining features of the setting. She is a very different goddess of magic from Boccob and the Krynn system. The 9 deities of magic could fulfill the niche, but it does not really have a realms feel to it.

Tarlyn Embersun
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Jakk
Great Reader

Canada
2165 Posts

Posted - 27 Feb 2012 :  03:33:16  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Tarlyn

I don't really get why multiple deities of magic is an improvement. If Mystra is a problem, 4e "fixed" that. If the 4e "fix" drove someone away from realms having multiple deities of magic probably isn't going to bring them back.

Mystra's unique position in the realms is one of the defining features of the setting. She is a very different goddess of magic from Boccob and the Krynn system. The 9 deities of magic could fulfill the niche, but it does not really have a realms feel to it.


We had multiple deities of magic before 4e; the Spellplague killed off Mystra, Azuth, Savras (Divination), and Velsharoon (Necromancy); Leira (Illusion) was already dead and absorbed by Cyric (in theory according to canon). So we were already halfway to having a deity for every school.

Edit: I would bring back the dead gods, and then give Transmutation to Azuth (it's the largest in terms of number of spells (I think) and the broadest in terms of effect types), Enchantment to Sune, Abjuration to Selune, Conjuration to Deneir or Gond, and Evocation to Shar... not entirely happy with this distribution, but I want both Selune and Shar to have a school, and Shadow is not a major school as defined in 1e/2e/3.x... open to alternative arrangements here.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 27 Feb 2012 03:44:18
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Thauranil
Master of Realmslore

India
1591 Posts

Posted - 27 Feb 2012 :  13:25:19  Show Profile Send Thauranil a Private Message  Reply with Quote
quote:
Originally posted by Tarlyn

I don't really get why multiple deities of magic is an improvement. If Mystra is a problem, 4e "fixed" that. If the 4e "fix" drove someone away from realms having multiple deities of magic probably isn't going to bring them back.

Mystra's unique position in the realms is one of the defining features of the setting. She is a very different goddess of magic from Boccob and the Krynn system. The 9 deities of magic could fulfill the niche, but it does not really have a realms feel to it.



Yeah I agree with that. It would make things a bit complicated though i dont have any problem with the slain gods of magic being resurrected.
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Dennis
Great Reader

9933 Posts

Posted - 28 Feb 2012 :  00:48:10  Show Profile Send Dennis a Private Message  Reply with Quote
quote:
Originally posted by Tarlyn

The 9 deities of magic could fulfill the niche, but it does not really have a realms feel to it.


Not necessarily. Specially if the gods to take over each school of magic have been around since 2e or 3e.

Every beginning has an end.
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Dennis
Great Reader

9933 Posts

Posted - 28 Feb 2012 :  00:49:45  Show Profile Send Dennis a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Transmutation is a very specific and particular school of magic. I can't see just any willy-nilly upstart deity being responsible for it.


Fair enough. I was actually running out of candidates, so I chose the easiest alternative. Which, as you implied (and I agree), does not sound appropriate.

Every beginning has an end.
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 28 Feb 2012 :  01:39:31  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Dennis

quote:
Originally posted by The Sage

Transmutation is a very specific and particular school of magic. I can't see just any willy-nilly upstart deity being responsible for it.


Fair enough. I was actually running out of candidates, so I chose the easiest alternative. Which, as you implied (and I agree), does not sound appropriate.

Actually, thinking on the nature of transmutation magicks and the transformation of "Art" [emphasis mine, though it reflects a subtle tweak I made to the follow deity's portfolio]... maybe Finder would be a possible option.

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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

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Edited by - The Sage on 28 Feb 2012 01:41:12
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Dennis
Great Reader

9933 Posts

Posted - 28 Feb 2012 :  01:41:26  Show Profile Send Dennis a Private Message  Reply with Quote
quote:
Originally posted by The Sage

quote:
Originally posted by Dennis

quote:
Originally posted by The Sage

Transmutation is a very specific and particular school of magic. I can't see just any willy-nilly upstart deity being responsible for it.


Fair enough. I was actually running out of candidates, so I chose the easiest alternative. Which, as you implied (and I agree), does not sound appropriate.

Actually, thinking on transmutation and the transformation of "Art"... maybe Finder would be a possible option.


How about a deity who has undergone several transformations (except Mystra)? Maybe one of the lesser deities?

Or would Lloth be right for the job? Ambitious as she is, though, I'm not sure she'd settle for only that.

Every beginning has an end.

Edited by - Dennis on 28 Feb 2012 01:42:02
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Jakk
Great Reader

Canada
2165 Posts

Posted - 03 Mar 2012 :  20:45:23  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Dennis

How about a deity who has undergone several transformations (except Mystra)? Maybe one of the lesser deities?

Or would Lloth be right for the job? Ambitious as she is, though, I'm not sure she'd settle for only that.


Actually, Transmutation is a significant school... probably the largest (pre-4e, anyway), so I'd think Lolth would be a good choice. Another candidate would be Bane... but in both cases we're talking about an evil deity, and I really think we need morally neutral deities of arcane magic, regardless of their number. Arcane magic is inherently neither good nor evil; it's the purpose to which it is put that determines its morality, and that's up to the individual casters, not the gods.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Dennis
Great Reader

9933 Posts

Posted - 03 Mar 2012 :  21:04:52  Show Profile Send Dennis a Private Message  Reply with Quote

Good point. Deities of magic should be neutral, either chaotic or lawful. Mystra is neutral, but what most mortals witness of her doings are leaning towards good.

Every beginning has an end.
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Jakk
Great Reader

Canada
2165 Posts

Posted - 03 Mar 2012 :  21:35:45  Show Profile Send Jakk a Private Message  Reply with Quote
Divination (magical and otherwise): Savras
Necromancy and undead (esp. spellcasting undead): Velsharoon
Illusion and other magical deception: Leira
Transmutation: Azuth (it's the school with the broadest range of effects, and (apart from evocation and necromancy) the one most typically associated with wizards in the minds of the common folk)... OR (if we leave Azuth dead or (preferably) keep him as the god of wizards and other arcane spellcasters) Syluné (the latter choice can be easily written into the storyline of the Cormyr-Shadowdale-Anauroch adventure trilogy, or at least the groundwork for it).
Evocation: I have only two real candidates here: My first choice is to arrange for Khelben to ascend from Arvandor to demipower status for this promotion. The Simbul is another possible candidate, but she's still alive, and seems likely to remain so, and I'd rather not deify living iconic Realms NPCs, simply because there are so few of them now.
Abjuration: I'd like to see this one go to Alustriel, depending on her canonical status at the end of the 4e era. Protection and defence were her priorities, if not her specialization, as a wizard and as a leader and ruler.
Enchantment: We could give this one to Sune, but I like Laeral for this one, again depending on her canonical status (it "gets rid of" another Chosen, but keeps her a part of the setting, just as with Alustriel and Syluné). She's an appropriate choice because she's intimately familiar with such effects after being under the spell of the crown of horns for so long.
Conjuration: I think we could probably go with Finder Wyvernspur for this one... although Eldrus Wands would be a good choice as well, but I'm not sure if it makes any difference that he's been dead since 516 DR.
Those are the primary eight schools; if you really want exarchs/demipowers for other "schools", there are certainly a few candidates available.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Jakk
Great Reader

Canada
2165 Posts

Posted - 03 Mar 2012 :  21:40:15  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Dennis


Good point. Deities of magic should be neutral, either chaotic or lawful. Mystra is neutral, but what most mortals witness of her doings are leaning towards good.


There is an exception, as you'll probably notice from my post following yours, Dennis: Necromancy. By and large, necromancy is pretty much as evil as arcane magic intrinsically gets... hence Velsharoon and those who have been tossed around as successors... Szass Tam, Myrkul, Bhaal, etc... actually, Myrkul as the Realms deity of necromancy and the undead would be very cool... and if assassins are coming back in 5e, we'll have room for Bhaal to return as well... I love everything about these ideas.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 03 Mar 2012 21:40:58
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Dennis
Great Reader

9933 Posts

Posted - 03 Mar 2012 :  22:45:18  Show Profile Send Dennis a Private Message  Reply with Quote
quote:
Originally posted by Jakk

quote:
Originally posted by Dennis


Good point. Deities of magic should be neutral, either chaotic or lawful. Mystra is neutral, but what most mortals witness of her doings are leaning towards good.


There is an exception, as you'll probably notice from my post following yours, Dennis: Necromancy. By and large, necromancy is pretty much as evil as arcane magic intrinsically gets... hence Velsharoon and those who have been tossed around as successors... Szass Tam, Myrkul, Bhaal, etc... actually, Myrkul as the Realms deity of necromancy and the undead would be very cool... and if assassins are coming back in 5e, we'll have room for Bhaal to return as well... I love everything about these ideas.


Necromancy does not necessarily have to be evil, nor does its deity. There are good liches (archliches and baelnorns), and good ghosts (Mirror). Undeath is only the means, not the end. An undead being can be good or evil, depending on many things---the foremost of which is the life he led before he followed the path to undeath. Their past usually defines their present.

Every beginning has an end.
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Jakk
Great Reader

Canada
2165 Posts

Posted - 03 Mar 2012 :  23:35:23  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Dennis

quote:
Originally posted by Jakk

quote:
Originally posted by Dennis


Good point. Deities of magic should be neutral, either chaotic or lawful. Mystra is neutral, but what most mortals witness of her doings are leaning towards good.


There is an exception, as you'll probably notice from my post following yours, Dennis: Necromancy. By and large, necromancy is pretty much as evil as arcane magic intrinsically gets... hence Velsharoon and those who have been tossed around as successors... Szass Tam, Myrkul, Bhaal, etc... actually, Myrkul as the Realms deity of necromancy and the undead would be very cool... and if assassins are coming back in 5e, we'll have room for Bhaal to return as well... I love everything about these ideas.


Necromancy does not necessarily have to be evil, nor does its deity. There are good liches (archliches and baelnorns), and good ghosts (Mirror). Undeath is only the means, not the end. An undead being can be good or evil, depending on many things---the foremost of which is the life he led before he followed the path to undeath. Their past usually defines their present.


Good examples, Dennis, but I'll venture to say that they're the exception, not the rule. Still, you present a solid enough argument that necromancy isn't intrinsically evil - one exception would have done, really; I try to apply the scientific method even where science is not involved, and it works rather well in this case.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Bakra
Senior Scribe

628 Posts

Posted - 04 Mar 2012 :  15:47:44  Show Profile Send Bakra a Private Message  Reply with Quote
quote:
Originally posted by Jakk

Divination (magical and otherwise): Savras
Necromancy and undead (esp. spellcasting undead): Velsharoon
Illusion and other magical deception: Leira
Transmutation: Azuth (it's the school with the broadest range of effects, and (apart from evocation and necromancy) the one most typically associated with wizards in the minds of the common folk)... OR (if we leave Azuth dead or (preferably) keep him as the god of wizards and other arcane spellcasters) Syluné (the latter choice can be easily written into the storyline of the Cormyr-Shadowdale-Anauroch adventure trilogy, or at least the groundwork for it).
Evocation: I have only two real candidates here: My first choice is to arrange for Khelben to ascend from Arvandor to demipower status for this promotion. The Simbul is another possible candidate, but she's still alive, and seems likely to remain so, and I'd rather not deify living iconic Realms NPCs, simply because there are so few of them now.
Abjuration: I'd like to see this one go to Alustriel, depending on her canonical status at the end of the 4e era. Protection and defence were her priorities, if not her specialization, as a wizard and as a leader and ruler.
Enchantment: We could give this one to Sune, but I like Laeral for this one, again depending on her canonical status (it "gets rid of" another Chosen, but keeps her a part of the setting, just as with Alustriel and Syluné). She's an appropriate choice because she's intimately familiar with such effects after being under the spell of the crown of horns for so long.
Conjuration: I think we could probably go with Finder Wyvernspur for this one... although Eldrus Wands would be a good choice as well, but I'm not sure if it makes any difference that he's been dead since 516 DR.
Those are the primary eight schools; if you really want exarchs/demipowers for other "schools", there are certainly a few candidates available.




Wasn't there a set of Elven Deities that covered all of the sub-schools of magic?

I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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Dennis
Great Reader

9933 Posts

Posted - 04 Mar 2012 :  17:38:20  Show Profile Send Dennis a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Wasn't there a set of Elven Deities that covered all of the sub-schools of magic?


Interesting. Never heard of that before.

Given my feelings towards FR elves, needless to say, my knowledge of them and their deities are very limited. So fellow scribes, can anyone answer this question?

Every beginning has an end.
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Wooly Rupert
Master of Mischief
Moderator

USA
36906 Posts

Posted - 04 Mar 2012 :  17:45:41  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Wasn't there a set of Elven Deities that covered all of the sub-schools of magic?



Not in FR canon.

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Candlekeep - The Library of Forgotten Realms Lore
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 05 Mar 2012 :  06:03:39  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Wasn't there a set of Elven Deities that covered all of the sub-schools of magic?

Outside of core articles in DRAGON which don't have specific application in Realms canon, no.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Bakra
Senior Scribe

628 Posts

Posted - 05 Mar 2012 :  16:02:48  Show Profile Send Bakra a Private Message  Reply with Quote
quote:
Originally posted by The Sage

quote:
Originally posted by Bakra

Wasn't there a set of Elven Deities that covered all of the sub-schools of magic?

Outside of core articles in DRAGON which don't have specific application in Realms canon, no.



My logic and memory may be flawed. The Realms were the core setting for 2nd Edition or this could be my Ego saying it was the core setting. Anyhow our gaming group considered the Dragon articles from that period to be Realms related. Unless they specifically stated otherwise. e.g. "On the World of Athas".

And the article I was thinking of was Gods of Magic, "Magic of the Seldarine" by Chris Perry Dragon 251. (Courtesy of the Dragon Dex website underneath Forgotten Realms Index)


I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 05 Mar 2012 :  16:13:18  Show Profile Send Markustay a Private Message  Reply with Quote
Multiple deities for the same things works in nearly every other setting (including our RW mythology), but not so much in FR.

Part of the problem with FR's cosmology is the rules in which the gods must work under - they are not logical for a fantasy setting (one god per portfolio), and the rule is constantly broken anyway (with the world divided into ZoCs for different pantheons).

This is why I am for a reduction in gods through merging, but I ONLY feel this way about FR - no other world. Other worlds don't have this silly problem.

Think about the anomaly - the RPG setting with THE most official deities is the setting that limits how many gods can have a portfolio. Its counter-intuitive.

If they/we want them to stop the downsizing, then they need to get rid of this awful bit of post-ToT lore and reset the setting back to the structure it followed in the OGB.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Mar 2012 16:22:25
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Bakra
Senior Scribe

628 Posts

Posted - 05 Mar 2012 :  16:15:55  Show Profile Send Bakra a Private Message  Reply with Quote
Is it too late to add a "Good Grief, Charlie Brown Razz."

http://forum.candlekeep.com/topic.asp?TOPIC_ID=12080




I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 05 Mar 2012 :  16:29:41  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by Bakra

quote:
Originally posted by The Sage

quote:
Originally posted by Bakra

Wasn't there a set of Elven Deities that covered all of the sub-schools of magic?

Outside of core articles in DRAGON which don't have specific application in Realms canon, no.



My logic and memory may be flawed. The Realms were the core setting for 2nd Edition or this could be my Ego saying it was the core setting. Anyhow our gaming group considered the Dragon articles from that period to be Realms related. Unless they specifically stated otherwise. e.g. "On the World of Athas".
Pg. 192 of the K-T box -

"The FORGOTTEN REALMS setting is the AD&D® campaign world, so that player characters who are not strictly AD&D® game format (such as a dwarvish cleric/thief/illusionist/paladin with a 24 natural strength) cannot enter the Realms without modification to fit the AD&D® game rules."

The use of the word "the" rather then "a" is very telling - it appears you are correct and FR was indeed THE 2e AD&D (core) setting. Most of the core books written during that era (CBoN is a great example) reference Realms material.

I think that 'modern' designers try to divorce FR as much as possible from everything written in the past in Dragon, because that is a weird can-O-worms right there (seriously - who owns the rights to all that crap? Both companies?)

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Mar 2012 16:33:25
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Lord Karsus
Great Reader

USA
3746 Posts

Posted - 05 Mar 2012 :  19:39:29  Show Profile Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by Bakra

My logic and memory may be flawed. The Realms were the core setting for 2nd Edition or this could be my Ego saying it was the core setting. Anyhow our gaming group considered the Dragon articles from that period to be Realms related. Unless they specifically stated otherwise. e.g. "On the World of Athas".

-Greyhawk.

quote:
Originally posted by Markustay

The use of the word "the" rather then "a" is very telling - it appears you are correct and FR was indeed THE 2e AD&D (core) setting. Most of the core books written during that era (CBoN is a great example) reference Realms material.


-An even greater amount reference Greyhawk- especially DRAGON Magazine articles.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerûn
Vol I- The Elves of Faerûn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium

Edited by - Lord Karsus on 05 Mar 2012 19:41:01
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Wooly Rupert
Master of Mischief
Moderator

USA
36906 Posts

Posted - 05 Mar 2012 :  20:12:05  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

quote:
Originally posted by Bakra

quote:
Originally posted by The Sage

quote:
Originally posted by Bakra

Wasn't there a set of Elven Deities that covered all of the sub-schools of magic?

Outside of core articles in DRAGON which don't have specific application in Realms canon, no.



My logic and memory may be flawed. The Realms were the core setting for 2nd Edition or this could be my Ego saying it was the core setting. Anyhow our gaming group considered the Dragon articles from that period to be Realms related. Unless they specifically stated otherwise. e.g. "On the World of Athas".
Pg. 192 of the K-T box -

"The FORGOTTEN REALMS setting is the AD&D® campaign world, so that player characters who are not strictly AD&D® game format (such as a dwarvish cleric/thief/illusionist/paladin with a 24 natural strength) cannot enter the Realms without modification to fit the AD&D® game rules."

The use of the word "the" rather then "a" is very telling - it appears you are correct and FR was indeed THE 2e AD&D (core) setting. Most of the core books written during that era (CBoN is a great example) reference Realms material.




I think that was a typo. I had a metric buttload of 2E material, and I don't recall anything saying that there was any specific core setting.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Bakra
Senior Scribe

628 Posts

Posted - 05 Mar 2012 :  21:49:45  Show Profile Send Bakra a Private Message  Reply with Quote

Typo or not it was something we accepted as fact in our little gaming group until 3e.


I didn't mean to side track this topic. So, I think deities of magic shouldn't be Human-centric. Some human deities could and should be on the suggested list. But other racial deities have been around a lot longer and should be on the list too... I for one wouldn't mind seeing Lurue as the goddess of Wild(Chaotic) Magic. And maybe one or two of the elven gods from the Dragon article on there too.


I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 06 Mar 2012 :  00:51:33  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Anyhow our gaming group considered the Dragon articles from that period to be Realms related. Unless they specifically stated otherwise. e.g. "On the World of Athas".
I should've been a little clearer, before.

So long as they're not clearly identified as belonging to a particular setting or world published by TSR, then you're free to incorporate them however you wish.

But as the article itself stands, it's core D&D. And these deities have no real acknowledgement in the existing Realmslore of the time.

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Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage

Edited by - The Sage on 06 Mar 2012 00:55:08
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 06 Mar 2012 :  00:52:08  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Bakra

Is it too late to add a "Good Grief, Charlie Brown Razz."

http://forum.candlekeep.com/topic.asp?TOPIC_ID=12080
Yeah, I should've provided a link to that scroll earlier.

Anyway, that clears up what I've been rambling about here.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 06 Mar 2012 :  02:13:16  Show Profile Send Markustay a Private Message  Reply with Quote
I don't think the concept of a 'core setting' came about until 3e (where they made Greyhawk core... and then completely ignored it).

We had Mystara (D&D) and Greyahwk (AD&D) in 1e, and in 2e we had those and Krynn/DL and FR, as well a few others... but I don't rally recall this whole 'core' argument becoming what it was until 3e. It went from something rather minor, to this big hulabaloo in 3e... it was kinda weird. I mean, the concept of 'core material' was always there, but it was never any kind of issue, in regards to the individual settings.

I have to wonder if the shear preponderance of mechanics for 3e forced this to become an issue.

Strangely, I notice the FR material far more in 2e stuff then GH material. It could just be because thats when FR was being 'forced' upon me, and I resented it (kinda like how I over-notice the term spellplague in every novel - its like nails across a blackboard to me). So in other words, its probably just my own perception of things. For awhile, I was jealous FR was getting so much damn attention.

WE had Drow first, dammit! (and Shades!)
People often forget so much came from Mystara and Greyhawk - they should get more respect (Mystara had Avariel and Aranea first).

Heh... funny thought... maybe Realmspace's first 'deity of magic' was named Mystara. That could be the world that was 'meant to be', before it got sundered (since all worlds are but echoes of each other).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 06 Mar 2012 02:18:39
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Dennis
Great Reader

9933 Posts

Posted - 06 Mar 2012 :  02:57:29  Show Profile Send Dennis a Private Message  Reply with Quote

There's a reason why I never mentioned elves in my OP and why I never included any elven deities in my suggestions...

Every beginning has an end.
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Marc
Senior Scribe

662 Posts

Posted - 06 Mar 2012 :  06:06:00  Show Profile Send Marc a Private Message  Reply with Quote
There's too few people who worship magic to have so many magic gods, that way the number of nature and agriculture gods could be 4054. Their DvR would not go higher than 1.

.
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Bakra
Senior Scribe

628 Posts

Posted - 06 Mar 2012 :  15:34:16  Show Profile Send Bakra a Private Message  Reply with Quote
I read the forward by Jeff Grubb in the FR Adventures last night. The concept of FR being the core world for 2nd edition gets reinforced in his spiel. But as someone pointed out to me, Dragon Magazine was an optional resource for players and Dungeonmasters during the 1990’s. So even though there was Mythrien Sarath, the god of abjuration and Mythals, he was an optional deity. The real question is if these deities were something totally made up by the author to fit into FR setting (seems that way to me) or if he was given a list from Ed then instructed to flesh them out by the Dragon magazine editor. Who wants to ask Ed?

I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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