Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 Illusionists: Unappreciated?
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page
Author Previous Topic Topic Next Topic
Page: of 3

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 27 Jan 2013 :  07:19:55  Show Profile Send The Masked Mage a Private Message  Reply with Quote
I think a lot of you are looking at illusionist all wrong, mostly because illusion is the most difficult kind of spellcasting to be good at, as a player, that is. At low levels, an illusionist vastly more versatile than ANY other specialists, unless you are playing a hack/slash/rest & heal campaign - which are not worth the time to comment on, IMO. Then for a while, their spells don't grow in power as quickly as their counterparts, but still have the same bang for their buck... growing gradually less easy to disbelieve. A high level illusionist becomes a force to be reckoned with.

Also, Illusionists were NOT just another specialist class wizard which ended up unbalanced. They were a special class of wizard, which later became a type of specialist.

Remember, also, that at no time should an illusionist say, "Oh, by the way everyone, I'm an Illusioninst." Telling players that they are up against an illusionist is like telling them that their friend is really a doppleganger - its an instant game changer. But even should they know its an illusionist, that doesn't mean their characters succeed in disbelieving a given illusion spell.

There are a few articles about this in the old dragon magazines. "Is it really real?" in Dragon 66. And "To believe or not to believe" in 129. I remember another in later 3rd E dragon but I don't know which...
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 27 Jan 2013 :  08:15:00  Show Profile Send The Masked Mage a Private Message  Reply with Quote
It occurred to me that a good deal of the people on here might be newer to the game than old 1st ed. rules so I thought I'd put the interesting particulars of their description of 'em up on here.

To be an illusionist, a character must have a minimum intelligence of 15 and a minimum dexterity of 16 (a high manual dexterity is required in casting of the spells used by this class).

An important difference between illusionists and magic-users is that the former do not gain any experience bonus for having high scores in their required abilities of intelligence and dexterity.

The power of illusionists due to their spells is offset, however, by the limitations placed upon the magic items they can use. The magical items usable by illusionist class characters are enumerated below:
- all potions not restricted to fighters only
- illusionist scrolls and magic-user scrolls which contain spells usable by illusionists
- all rings
- rod of cancellation, staff of striking, and wands of enemy detection, fear, illusion, magic detection, metal 8 mineral detection, secret door 8 trap detection, wonder
- miscellaneous magic items usable by every class of characters, crystal balls (but not with any added powers), a11 robes (excluding robe of the arch-magi), and books and similar written works readable by magic-users
- artifacts which are not proscribed items with respect to illusionists (such as armor, swords, axes, etc.)
- magic daggers

Illusionist magic was a different animal. The best comparison I can think of is southern magic. Other magic-users could not read their spells or scroll, and vice versa.

However, once they could cast 7th level illusionist spells at 14th level, they became able to cast 1st-level magic-user spells.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36803 Posts

Posted - 27 Jan 2013 :  14:31:37  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by The Masked Mage

I think a lot of you are looking at illusionist all wrong, mostly because illusion is the most difficult kind of spellcasting to be good at, as a player, that is.


How to play an illusionist has nothing to do with how I look at them. I'd rather do actual damage than hope someone is convinced that they are damaged. Illusionists are great for non-damaging uses, but when it comes time to blast a horde of orcs, I want real fireballs and lightning bolts, not pretend ones.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Darkmeer
Senior Scribe

USA
505 Posts

Posted - 28 Jan 2013 :  05:28:42  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
With Pathfinder and 3.5, I found I enjoyed illusionists. I played an elven illusionist in one game, and a gnome Beguiler in another.

When confronted with a room where we needed the enemy NOT to flee, and this was very low level (level 2, if I recall correctly), with a 15x20 room, 2 exits. We're in one, and the guards are in the other. We get the drop on them, but we can't drop them. Mr. Illusionist, who prepared Silent Image, casts "wall of Stone" to "seal" the other passage. The mooks see this and prepare for a defensive kill or be killed scenario, which my party was good with. The group positions themselves, then a timely color spray means the encounter ended with minimal damage to us (cuts & scrapes), whereas they were gone and the dungeon's alarm was not raised. Would it be shortly, yes, but by then we had an idea what to expect. Was this most of my spell allotment for the day? Yes, but at the low levels I focus on becoming good with A ranged weapon as a wizard, so even when without spells, my characters can generally help the rest of the party in battle. I also spend time crafting scrolls for future use when able, so I generally have 2-3 additional spells if I need them during the adventure/dungeon/section of the adventure.

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 28 Jan 2013 :  13:39:34  Show Profile Send The Masked Mage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert
How to play an illusionist has nothing to do with how I look at them. I'd rather do actual damage than hope someone is convinced that they are damaged. Illusionists are great for non-damaging uses, but when it comes time to blast a horde of orcs, I want real fireballs and lightning bolts, not pretend ones.


Let's take Wooly's example of an orc horde and see who'd likely be more useful, a 5th level illusionist or a 5th level invoker. :)

Against said orc horde, our invoker friend could muster 2 fireballs (Range: 60 Yards; Area: 20' radius; 5d6 damage - save 1/2), 3 flaming spheres (Range: 10 yards+50 rolling yards; Area: 3' radius; 2d4 damage - save negates) and 5 magic missiles (Range: 100 yards; Area: 3 targets; 1d4+1 damage each - no save).

Clearly this caster can do some serious damage.

Meanwhile his illusionist buddy standing next to him could call up 5 phantasmal forces (Range: 110 yards; Area: 45' square; damage as fireball above - save negates), 3 improved phantasmal forces (Range: 110 yards; Area: 450' square; damage as fireball above - save negates), and 2 spectral forces (Range: 65 yards; Area: 90' cube; damage as fireball above - save negates).

Imagine THIS caster waits for his buddy above to cast his first fireball into the horde. Then begins casting spell after spell - all with instantaneous effects - into other areas of the horde. The orcs watch as their cohorts get burned then get hit by a "fireball." Some will save, disbelieving it, but not most, and those that do have no time to warn their buddies before they drop dead from damage - real spell damage - done by an illusion. This happens 9 more times, all over the horde.

This, of course assumes you have a hard ass for a DM who only lets you cast illusions of spells you could cast if you were an equal level mage. This is NOT a rule, however, and a cool DM would let you cast illusions of more powerful spells instead, with the accompanying +2 bonus to enemies saving throws.

It also assumes that your player is not very creative :D, but I thought it made a strong point, nevertheless.
Go to Top of Page

Darkmeer
Senior Scribe

USA
505 Posts

Posted - 28 Jan 2013 :  14:20:14  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
Honestly, I think that Illusionists, in combat, shine as "controller" type casters. This means they aren't going to be the ones doing the most damage, but they'll certainly hinder the enemies. What's better is that, if the illusionist has an evoker/invoker (evocation school specialist) friend, then the scenario The Masked Mage brings up makes illusion quite valid.

I like them for their control and distraction aspects, but they do need some "help" when in combat situations.

/d

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 28 Jan 2013 :  16:20:57  Show Profile Send The Masked Mage a Private Message  Reply with Quote
Also, it should be pointed out, that the spells the invoker has memorized (assuming you use normal memorization rules and not some spell point system) have only 1 purpose. They blast at enemies. They are useless in any other circumstance. The spells up in the illusionist's mind could be used to deal with any number of circumstance, and are really only limited by player imagination.

All that said, I never use specialists anymore - since nowadays mage is allowed to use spells from every school (including illusion spells), I think the benefits of specialists are outweighed by the ability to use every school. My mages tend to be heavy on illusion & abjuration.
Go to Top of Page

Darkmeer
Senior Scribe

USA
505 Posts

Posted - 28 Jan 2013 :  16:41:00  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
quote:
Originally posted by The Masked Mage

Also, it should be pointed out, that the spells the invoker has memorized (assuming you use normal memorization rules and not some spell point system) have only 1 purpose. They blast at enemies. They are useless in any other circumstance. The spells up in the illusionist's mind could be used to deal with any number of circumstance, and are really only limited by player imagination.

All that said, I never use specialists anymore - since nowadays mage is allowed to use spells from every school (including illusion spells), I think the benefits of specialists are outweighed by the ability to use every school. My mages tend to be heavy on illusion & abjuration.



I agree with this in 3.5, while in Pathfinder there's a bit of a tradeoff, rather than "you can't do that!" mentality. Pathfinder made it where the specialist has to spend 2 slots to cast a restricted spell. That's it? Okay, I'll play an illusionist with Evocation restricted. When I have to blow something up, I can, but it's not what I want to focus on.

I'm not so sure about 4e, having not tried playing since very early in the edition. I'll have to check my 5e playtest documents, but I don't recall seeing an illusionist in the last one I looked at, as I couldn't arrange a group of 5e playtesters.

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 28 Jan 2013 :  16:48:48  Show Profile Send Ayrik a Private Message  Reply with Quote
An important difference in your example, TMM, is that (using 2E/3E rules) the invoker's enemies would be zorched, while the illusionist's enemies would only think they got zorched and eventually regain their faculties. Leaving behind a formation of angry targets will cause problems; slitting their throats before they can wake up is hardly heroic.

[/Ayrik]
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 28 Jan 2013 :  17:01:13  Show Profile Send The Masked Mage a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

An important difference in your example, TMM, is that (using 2E/3E rules) the invoker's enemies would be zorched, while the illusionist's enemies would only think they got zorched and eventually regain their faculties. Leaving behind a formation of angry targets will cause problems; slitting their throats before they can wake up is hardly heroic.



This is not true in 2nd Ed (I know almost nothing about specific 3rd Ed. rules). Re-read the spell descriptions & illusion rules in the players handbook. Spell simulations that are not disbelieved deal actual damage (this is why the illusions are still limited to the number of dice for spell effects based on level; the level 5 illusionist casts a level 5 illusionary fireball, not a level 10) and can also cause system shock rolls (for instant fatal illusions like a falling ceiling or pit filled with spikes).

Though really, I think its mute, since its much better to place an illusory floor over a spike filled pit than make an illusion of a spike filled pit :D

Edited by - The Masked Mage on 28 Jan 2013 17:10:48
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 28 Jan 2013 :  17:19:36  Show Profile Send Ayrik a Private Message  Reply with Quote
Are you referring to this section?
quote:
AD&D 2E PHB

Illusions are spells of trickery and deceit, not damage and destruction. Thus, illusions cannot be used to cause real damage. When a creature is caught in the blast of an illusionary fireball or struck by the claws of an illusionary troll, he thinks he takes damage. The DM should record the illusionary damage (but tell the player his character has taken real damage). If the character takes enough damage to ”die,” he collapses in a faint. A system shock roll should be made for the character. (His mind, believing the damage to be real, may cause his body to. cease functioning!) If the character survives, he regains consciousness after 1d3 turns with his illusionary damage healed. In most cases, the character quickly realizes that it was all an illusion.

So the fireball must be "realistic" enough to be believed, then apparently inflicts usual fireball damage (including Save for 1/2, etc), then at most forces a System Shock roll to actually kill the target. (System Shock has 65% success/survival with Con 9, 90%+ at Con 15+, in game terms this means at least 13 out of every 20 orcs will survive and go looking for the illusionist some 1d3 turns later.)

This is not as effective as a real fireball. Although, admittedly, the invoker will have little choice but to blast everything in sight while the illusionist can hide behind invisibility and fake walls and fake monsters and false imagery.

People who try to use illusionists as artillery blast mages do the class a disservice. Illusionists will not be more powerful than other wizards if all they do is imitate other wizards; their power comes from more creative and subtle applications.

[/Ayrik]

Edited by - Ayrik on 28 Jan 2013 17:24:42
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 28 Jan 2013 :  17:43:21  Show Profile Send The Masked Mage a Private Message  Reply with Quote
Yep - except they do not get 2 saving throws - a failed save vs. the illusion does not then allow for a second save vs the fireball. It either hits their brain full on or misses entirely.

As I said before, this is not the use of an illusionist I'd recommend, not at all interesting or creative - but it is still effective.

Edited by - The Masked Mage on 28 Jan 2013 17:55:56
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 28 Jan 2013 :  17:57:31  Show Profile Send The Masked Mage a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

People who try to use illusionists as artillery blast mages do the class a disservice. Illusionists will not be more powerful than other wizards if all they do is imitate other wizards; their power comes from more creative and subtle applications.



Could not agree with this position more, Ayrik.
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 28 Jan 2013 :  18:03:31  Show Profile Send Ayrik a Private Message  Reply with Quote
That's up for interpretation, and has already been debated and contradicted ad nauseum in other rulebooks.

As a player I would be immediately suspicious (and a little miffed) when hit by a fireball which doesn't allow a save. As a DM, I wouldn't create an illusionary troll which never misses an attack, or a wobbly illusionary rope bridge which (unlike a real wobbly rope bridge) requires no Dex checks to cross - in short, I wouldn't alter game mechanics or take away dice rolls which simulate "realism" just because the character believes the illusionary thing is genuine. To each his own.

[/Ayrik]
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 28 Jan 2013 :  18:11:41  Show Profile Send Ayrik a Private Message  Reply with Quote
To me the test of illusions and game mechanics is determining what happens when two illusions (or illusionists) fight each other (standard rules, not any special fancy magic-duelling rules). I don't play 4E, but I think the 4E mechanic for illusions is definitely better.

[/Ayrik]
Go to Top of Page

Darkmeer
Senior Scribe

USA
505 Posts

Posted - 28 Jan 2013 :  19:09:36  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

An important difference in your example, TMM, is that (using 2E/3E rules) the invoker's enemies would be zorched, while the illusionist's enemies would only think they got zorched and eventually regain their faculties. Leaving behind a formation of angry targets will cause problems; slitting their throats before they can wake up is hardly heroic.



Honestly, and this shows my alignment a little too much, but a well placed color spray equals that exact scenario. Works great on the goblins getting ready to torch the village you are supposed to be defending.

(that and I had an evil chuckle)

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 28 Jan 2013 :  19:36:15  Show Profile Send The Masked Mage a Private Message  Reply with Quote
I don't think color spray can kill some of them though.

Regardless - I was just trying to make an example of how an illusionist can even be useful in a big battle like that - not advocating that strategy :P

Edited by - The Masked Mage on 28 Jan 2013 19:37:30
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 28 Jan 2013 :  20:53:24  Show Profile Send Ayrik a Private Message  Reply with Quote
Well, the illusionist does cause less collateral damage. Innocent bystanders caught by color spray will only be dazed and angered. Innocent bystanders (and anything flammable they carry, plus half the buildings in the village) will be destroyed by a fireball, before even considering the damage caused by things ablaze.

[/Ayrik]
Go to Top of Page

Darkmeer
Senior Scribe

USA
505 Posts

Posted - 28 Jan 2013 :  21:11:57  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
Exactly, and apologies along with a few silvers, along with the realization that you just stopped the target Bad Guy going to hurt them, an illusionist won't likely be chased from the town he just saved with torches and pitchforks.

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
Go to Top of Page

Dennis
Great Reader

9933 Posts

Posted - 17 Mar 2013 :  07:19:19  Show Profile Send Dennis a Private Message  Reply with Quote

Oh, how could I forget Mystogan (from Fairy Tail). His Skyscraper spell is a very powerful illusion that only a handful of S-Class wizards could break. He's not a pure illusionist, though.

Just recently it's revealed that Alexie, Laxus's father and guild leader of Raven Tail, also possesses some strong illusion magic.

----------------------------------------------------------

In the Realms, necromancy and illusion don't go together, right? But (spoiler)Lod made that moot. A powerful necromancer himself, he was able to inflict a fey lord—one whose strength was comparable to that of a demigod—with a very potent illusion (or as the author put it, the idea) of poison that killed its victim, slowly but quite surely.

Every beginning has an end.

Edited by - Dennis on 17 Mar 2013 07:20:47
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 17 Mar 2013 :  09:36:13  Show Profile Send The Masked Mage a Private Message  Reply with Quote
In the realms, the only spellcasters I know of that can mix necromancy and illusion are generalists (mages/sorcerers) and one of the types of elven dualist (who can cast nothing but illusion/phantasm & Necromancy).
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 17 Mar 2013 :  09:38:19  Show Profile Send The Masked Mage a Private Message  Reply with Quote
Other major illusions are those that defend Evermeet (the fake reefs and concealed reefs/the fake storms and disguised weather/ the fake beasts & disguised beasts) and similarly the homeland of the Irda in Dragonlance.
Go to Top of Page

TBeholder
Great Reader

2427 Posts

Posted - 18 Mar 2013 :  06:43:06  Show Profile Send TBeholder a Private Message  Reply with Quote
Illusion can be efficient and versatile power. But needs good and fast thinking.

For a good (if a little NSFW) example... in Magic Chicks espers don't respect magic-users much because tactically they have advantage of using their powers instantly, which works even better when everyone is trained in at least basics of physical fighting. Then we have Chastity vs. Jacqui match. A flying fencer presumably good enough to get lazy by now instead of trying harder vs... purely illusion/phantasm specialist who never trained in anything else. Go on, look - within four pages it's completely over.

Back to our gnomes, there was an article "Illusions of Grandeur" in Dragon. To the effect of "I never call myself an illusionist. An illusionist is someone squishy who can do little real damage. So the good advice is: as far as anyone concerned, you're just a wizard. Get used to carrying in your pockets some bat guano an suchlike..."

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
Go to Top of Page

Dennis
Great Reader

9933 Posts

Posted - 09 Mar 2014 :  09:19:13  Show Profile Send Dennis a Private Message  Reply with Quote

Umara, from Richard’s The Reaver, proved to be a very capable illusionist. She was able to cloak an entire caravel. With her illusions, she also fooled Shadowmoon, the most powerful Chosen of Silvanus in Turmish, and Evendur Highcastle, the Bitch Queen's rotten (literally) Chosen that plagued the Sea of Fallen Stars.

Every beginning has an end.
Go to Top of Page
Page: of 3 Previous Topic Topic Next Topic  
Previous Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000