Author |
Topic |
Laerrigan
Learned Scribe
USA
195 Posts |
Posted - 11 Apr 2010 : 04:51:20
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I had to put true neutral because it's what I tend most toward in a setting like FR---consider the options and do what seems most prudent, interesting, pleasant, or effective for the purpose at hand, with the understanding that no alignment/outlook is inherently "better" than any other, they merely have different goals and values. Rather Machiavellian. However, I do enjoy playing my LN and helping fight the tired notion that lawful = predictable, stuffy, and/or stagnant. I also enjoy another character of mine who's LG but sensible, and very down to earth.
I don't do evil well on an ongoing basis. In real life, I'm just too geared toward simply observing or even desiring upbuilding and healing, lol. I can't maintain a destructive outlook on anything resembling a continuing basis for RP. I even have trouble with villain motivations as a DM: "Why in the world would he want to do that? All right, fine, he's just a sociopath and thinks it's funny...or maybe he hates elves because of how one treated him as a kid...Sigh." |
"Your 'reality,' sir, is lies and balderdash, and I'm delighted to say that I have no grasp of it whatsoever." (Baron Munchausen) "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was not made for this world." (C.S. Lewis, "Surprised by Joy") |
Edited by - Laerrigan on 11 Apr 2010 04:58:44 |
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Alystra Illianniis
Great Reader
USA
3750 Posts |
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Sill Alias
Senior Scribe
Kazakhstan
588 Posts |
Posted - 12 Apr 2010 : 07:04:21
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I have at least 23 characters, but I seem to be leaning toward the goodness. Being evil is interesting only if you have strategy or cruel twist. Mindless destruction is not so fun, almost predictable, but if mass death and destruction is caused by great planning it is fun. But after reading book of the vile darkness, I understood I like good alignment much better, I can never be THAT evil. Book of exalted deeds was too my liking, but I don't see how law comes with goodness, I mean, law by itself means restrictions. So it is chaotic good and lawful evil. Lawful evil is somehow more flexible then lawful good. |
You can hear many tales from many mouths. The most difficult is to know which of them are not lies. - Sill Alias
"May your harp be unstrung, your dreams die and all your songs be unsung." - curse of the harper, The Code of the Harpers 2 ed.
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Alystra Illianniis
Great Reader
USA
3750 Posts |
Posted - 12 Apr 2010 : 08:05:17
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I have to disagree just a little about mindless destruction not being fun. Don't get me wrong, I LOVE playing my CG characters (most of mine have been) but every now and then, I like to let out my inner bee-otch and play something TOTALLY evil. As twisted, perverse, vicious, and mindlessly destructive as I want to be- and to heck with any paladin or priest who gets in my way!!! (But still look SOOO good doing it!!) |
The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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Laerrigan
Learned Scribe
USA
195 Posts |
Posted - 12 Apr 2010 : 23:01:39
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Restrictions aren't always bad . And technically, NG, TN, and NE would be the ethically unrestricted ones, as chaos has its own "restrictions" in having a bone to pick with The Man. Chaos isn't the absence of restriction, it's the positive rebellion against anything seen as restriction, in my understanding.
All right, I have enjoyed writing an evil character or two, I just can't RP them very long. I thoroughly enjoyed writing about a NE power character I made, who moves about extremely low-profile and pragmatic, smiling and working well with others, all while privately wanting to do horrific things to the oblivious people around him (but he can't because it would interfere with his goals). And it's lots of fun writing the sheer release on those rare occasions when he can legitimately let loose with all that power and the hatred that fuels it. And writing the ways in which he's foiled and indignant over it, lol. But when it comes to RPing a character in an ongoing game, I just don't get any enjoyment out of such a harm-loving outlook on life and people, and I can't get into it for real-time improvisation. I much prefer a morally-neutral PC who can be nasty when it's warranted (or desired) and not be weighed down by guilt over the "wrongness" of it, but who overall doesn't wish ill on humanity.
Yeah, Book of Vile Darkness spelled out the extreme definition of D&D "evil," and it just holds no interest for me in terms of RPing, either. Though for some of it I didn't agree with the definitions of specific points, even keeping the argument entirely within the paradigm of D&D, with no real-world references or assumptions....Oh well, the power of the DM overrules Ao . |
"Your 'reality,' sir, is lies and balderdash, and I'm delighted to say that I have no grasp of it whatsoever." (Baron Munchausen) "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was not made for this world." (C.S. Lewis, "Surprised by Joy") |
Edited by - Laerrigan on 12 Apr 2010 23:03:20 |
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Alystra Illianniis
Great Reader
USA
3750 Posts |
Posted - 13 Apr 2010 : 03:32:49
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I get where you're coming from, Laerrigan. Most of my PC's are less "chaotic", more "good" Sort of like Robin Hood, fighting for the people themselves, whether they fall for or against the side of law. But they still fall disctinctly on the chaotic end of things. Morg, is my only evil PC, and for good reason. For the most part, I just can't see myself being "evil". Mind, I don't play her all the time, but she has grown over the years from a simple "doing evil nasty deeds for their own sake" kind of character, to one who is very much motivated by her own self-loathing and desire to see others suffer as much as or more than she herself has, simply because she feels her past was neither fair nor deserved. She strives to be what she views as better than what she was born to, but does so by trying to bring others down in any way possible while elevating herself- in true (half) drow fashion. She hates those she sees as weak or stupid- which, admittedly, is pretty much everyone- and only respects obvious power and intelligence. Thus, she is driven to torment and degrade others, even resorting to torture as a means of taking pleasure in the pain of "weak" individuals, all because he desperately wishes to be seen as worthy by her father. It's not so much that she is chaotic or evil for its own sake, but she simply can't help being that way. It's how she was made. Obviously, she's got some serious mental issues....
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The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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Laerrigan
Learned Scribe
USA
195 Posts |
Posted - 13 Apr 2010 : 04:31:29
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Awesome! I can do evil psychology like that in writing, but I totally suck at it in real-time RP, lol. Kudos. |
"Your 'reality,' sir, is lies and balderdash, and I'm delighted to say that I have no grasp of it whatsoever." (Baron Munchausen) "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was not made for this world." (C.S. Lewis, "Surprised by Joy") |
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Alystra Illianniis
Great Reader
USA
3750 Posts |
Posted - 13 Apr 2010 : 05:27:23
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With chocolate chips? *Looks hopeful.* Lol, I try to create each of my PC's as if they were a character in a story- since they usually either end up or start out that way, anyway. I've written several stories about various characters I've played. Just part of the world-building I do, and because I enjoy writing, especially fantasy. Every PC I play has at least some backstory and often a full storyline that fits into my campaign world in one way or another. Lothir is the latest of those, and his sister Morganna was one of the earliest. My half-dragon twins have their own tale, as well (both the others are in it also). One of my faves so far is a half-elf bladesinger who gets involved in a noble family's scandal involving a stolen gold dragon egg and a powerful and "forbdden" magic ritual. Along the way, she falls in love with the Lord's second son, a Paladin of Sorden. |
The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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Sill Alias
Senior Scribe
Kazakhstan
588 Posts |
Posted - 13 Apr 2010 : 07:05:57
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I think one of the most interesting types of evil characters are the characters who are evil only due to some trauma, after which they look at the world from different angle. It is not like they are evil, it is just they don't see any use in goodness or it may be even self delusion for them, for good and evil are relative meanings. It is interesting to raise them. Will they become the scourge of the world or they will find their own truth? Time will show. |
You can hear many tales from many mouths. The most difficult is to know which of them are not lies. - Sill Alias
"May your harp be unstrung, your dreams die and all your songs be unsung." - curse of the harper, The Code of the Harpers 2 ed.
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Alystra Illianniis
Great Reader
USA
3750 Posts |
Posted - 13 Apr 2010 : 07:40:33
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That's one of the reasons I like playing her, actually- she is evil, not because she sees herself that way, but because she just doesn't care about or trust anyone but herself, and sees "goodnss" and things like love or compassion as weakness. Probably a result of her mother being the only good influence in her life- and her mother was a powerless slave. She saw it as a reason to hate anyone who was not strong enough to stand on their own- especially her mother, who tried to instill kindness, but was rebuffed as a weak fool who could not even strike back against her master. (Who was, incidently, also Morg's father- weird family dynamic, there.) She feels disgust with anyone who can't or won't use whatever means are available to take what power they can, and she herself uses personal power as a means of keeping her mother's fate from happening to her- except that she takes her own freedom to extremes and does whatever she can get away with.
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The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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Sill Alias
Senior Scribe
Kazakhstan
588 Posts |
Posted - 13 Apr 2010 : 09:14:44
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I hope such people will find their happiness. |
You can hear many tales from many mouths. The most difficult is to know which of them are not lies. - Sill Alias
"May your harp be unstrung, your dreams die and all your songs be unsung." - curse of the harper, The Code of the Harpers 2 ed.
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Alystra Illianniis
Great Reader
USA
3750 Posts |
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Tren of Twilight Tower
Seeker
51 Posts |
Posted - 19 Apr 2010 : 01:22:33
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>CG<
If I am going to create a character, then I want that character to be somebody who will not only follow his brain, but his desires too - whether they be lawful or not. Also, as somebody already mentioned, I have enough of streaming toward order and law in "real life" - have no desire to act that way when playing for fun and relaxation in fantasy world.
Tren |
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Artemas Entreri
Great Reader
USA
3131 Posts |
Posted - 09 Jan 2013 : 13:57:52
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Most of my characters tended to be of an evil nature. |
Some people have a way with words, and other people...oh, uh, not have way. -Steve Martin
Amazon "KindleUnlimited" Free Trial: http://amzn.to/2AJ4yD2
Try Audible and Get 2 Free Audio Books! https://amzn.to/2IgBede |
Edited by - Artemas Entreri on 09 Jan 2013 13:58:11 |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 09 Jan 2013 : 14:13:03
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I ignore the alignment system. I don't create 'good' or 'evil' - I create people. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 09 Jan 2013 : 14:32:21
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quote: Entreri3478
Most of my characters tended to be of an evil nature.
Evil necromancers who resurrected dead things in the night?
I think my alignment is ISTJ with evil tendencies. |
[/Ayrik] |
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Dennis
Great Reader
9933 Posts |
Posted - 09 Jan 2013 : 14:38:04
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Being good is boring. |
Every beginning has an end. |
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Artemas Entreri
Great Reader
USA
3131 Posts |
Posted - 09 Jan 2013 : 15:12:11
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quote: Originally posted by Dennis
Being good is boring.
Amen. I think some players forget that just because your character is evil does not mean that they spend all of their time twirling their fingers in the darkness while perched on a throne and laughing diabolically about some plan they have masterminded. Many of my "evil" character were really just over-selfish. |
Some people have a way with words, and other people...oh, uh, not have way. -Steve Martin
Amazon "KindleUnlimited" Free Trial: http://amzn.to/2AJ4yD2
Try Audible and Get 2 Free Audio Books! https://amzn.to/2IgBede |
Edited by - Artemas Entreri on 09 Jan 2013 15:12:30 |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 09 Jan 2013 : 15:28:13
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My evil characters do like to twirl their fingers in the darkness (or on their evil Fu Manchu mustaches) while perched on a throne and laughing diabolically about some plan they have masterminded. |
[/Ayrik] |
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Kilvan
Senior Scribe
Canada
894 Posts |
Posted - 09 Jan 2013 : 15:29:30
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I think being good allows for interesting dilemnas between efficiency and ethics. Since most characters will have a different definition of good, often biased by the chaotic-lawful axis (but even within the same alignment), some tricky situations creates amazing RP that wouldn't be possible with evil characters.
The first situation that comes to mind is torture, gaining access to information required to save many at the cost of performing a terrible act. A good-only group will have an interesting discussion about it, not so much with the evil group. They might argue about who will hold the tools, but that's about it. At best, an evil character just won't care. Killing a dangerous enemy who is unarmed or has surrendered* is another, and again is not a big problem for evil characters.
If done well, an evil but grey-ish character can be very interesting in a good group, but I think only experienced players can pull that off.
* Taking into account that jails in fantasy settings are made to be broken out of, regardless of what the paladin/knight say. |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 09 Jan 2013 : 15:45:07
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LOL - this reminds me of all the Paladin discussions over on the Paizo boards (just about every other thread).
My own 2cents on that subject. Being evil is easy, being good is HARD. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Kyrel
Learned Scribe
151 Posts |
Posted - 09 Jan 2013 : 15:47:12
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As the rules define that you have to pick an alignment, I tend to pick one that I find suits the character I wish to play. I'm quite reluctant to pick any "Good" alignment though, and similarly am I unlikely to pick "Chaotic Evil", given the way the rules describe this alignment (which is crap IMO, as playing true to that description makes the character completely incompatible with playing as a group of any sort...).
This being said, however, I find that the alignment system is a complete and utter piece of horribly stinking offal and escrement. It is a gross simplification and attempt at quantification of something that is by it's nature unquantifiable, and it is an attempt to impose a black and white morale upon the gameworld. At best it might be used as a crutch or guideline for players who find themselves struggling to figure out how to portray a particular character. If I could, I would want the inventor of this piece of garbage beaten repetedly for introducing it into an otherwise wonderful game. |
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Chosen of Asmodeus
Master of Realmslore
1221 Posts |
Posted - 09 Jan 2013 : 18:14:50
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I voted Lawful Neutral as ultimately I think my favorite characters are those who's morality is too complex to be taken as good or evil, but still live by and hold themselves to a code.
That being said, my characters span the spectrum. |
"Then I saw there was a way to Hell even from the gates of Heaven" - John Bunyan, Pilgrim's Progress
Fatum Iustum Stultorum. Righteous is the destiny of fools.
The Roleplayer's Gazebo; http://theroleplayersgazebo.yuku.com/directory#.Ub4hvvlJOAY |
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Lord Bane
Senior Scribe
Germany
479 Posts |
Posted - 10 Jan 2013 : 09:41:04
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Lawful Evil, face it, we know how to properly make you look bad and win |
The driving force in the multiverse is evil, for it forces good to act. |
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Alruane
Senior Scribe
USA
434 Posts |
Posted - 17 Nov 2013 : 22:02:02
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It depends on my character in which alignment I am. |
" I wonder if you are destined to be forgotten. Will your life fade in the shadow of greater beings?" ~Joneleth Irenicus
"Wisdom? My dear boy, wisdom is knowing that you do not know everything. Wisdom is realizing, a wise man ALWAYS has questions. Not answers."
~Alruane |
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The Arcanamach
Master of Realmslore
1847 Posts |
Posted - 17 Nov 2013 : 23:34:16
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I voted NG because it's a flexible alignment to play. But I enjoy all of them except for CE and NE. |
I have a dream that one day, all game worlds will exist as one. |
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Drustan Dwnhaedan
Learned Scribe
USA
324 Posts |
Posted - 18 Nov 2013 : 07:06:49
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I voted CG, because that's the alignment almost all the characters I've ever played have been, although I've also played a few NG and CN characters. (These three alignments also roughly reflect my own personality.) I've never been able to play a lawful character properly (my DM once told me that I'm just too chaotic to pull this off successfully.)
As for evil alignments... well, I haven't had that much experience playing them (my DM doesn't allow let anyone play evil characters in his campaigns). Well, at least not in D&D, anyway. A few of my characters in other RPGs have been some of the nastiest S.O.B.'s in existence. (One even went so far as starting a war that spanned half a dozen galaxies, and committed several hundred acts of genocide, just to get the man who killed his fiancee. Oh, and also because he felt that no one else in the universe understood what it was like to lose someone they loved, and that it was his duty to 'teach' them.) |
Edited by - Drustan Dwnhaedan on 18 Nov 2013 07:08:00 |
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Alruane
Senior Scribe
USA
434 Posts |
Posted - 18 Nov 2013 : 07:11:26
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quote: Originally posted by Drustan Dwnhaedan
I voted CG, because that's the alignment almost all the characters I've ever played have been, although I've also played a few NG and CN characters. (These three alignments also roughly reflect my own personality.) I've never been able to play a lawful character properly (my DM once told me that I'm just too chaotic to pull this off successfully.)
As for evil alignments... well, I haven't had that much experience playing them (my DM doesn't allow let anyone play evil characters in his campaigns). Well, at least not in D&D, anyway. A few of my characters in other RPGs have been some of the nastiest S.O.B.'s in existence. (One even went so far as starting a war that spanned half a dozen galaxies, and committed several hundred acts of genocide, just to get the man who killed his fiancee. Oh, and also because he felt that no one else in the universe understood what it was like to lose someone they loved, and that it was his duty to 'teach' them.)
Whoa...O_O That guy seems like a remorseless character, I dig the idea of it though. It seems interesting, his thought process behind killing so many for one lost love. Very interesting indeed. |
" I wonder if you are destined to be forgotten. Will your life fade in the shadow of greater beings?" ~Joneleth Irenicus
"Wisdom? My dear boy, wisdom is knowing that you do not know everything. Wisdom is realizing, a wise man ALWAYS has questions. Not answers."
~Alruane |
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Drustan Dwnhaedan
Learned Scribe
USA
324 Posts |
Posted - 18 Nov 2013 : 08:23:34
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Actually, in the last 9/10 of the campaign, he did come to feel remorse for what he had done, but felt that there was no way he could turn back from the path he had set out on. The main reason for this change of heart was because the sentient, symbiotic super-weapon that he was bonded with decided to restore his sanity. The reason it hadn't done this earlier was because it had never been used by an insane host before, and was busy 'studying' his unstable psyche, primarily to try and determine if it could use the character in his unbalanced state to fulfill its ultimate goal (to seek out the original super-weapon it was based off of, and aid the original in stopping an eldritch abomination that destroyed the previous multiverse from destroying the current multiverse). It eventually concluded that it would be impossible, and 'rewrote the host's flawed programming'. At the end of the war, the character took the name 'Longinus', and banished himself to The Void (an unchanging non-reality that keeps the different universes connected, yet separate).
The irony of it all is that the weapon was also (unintentionally) responsible for it's host's insanity; the character's fiancee was 'predestined' to die, and her death was meant to bring 'a great change' necessary for awakening the full potential of the weapon and it's 'siblings'. (The super-weapons were, for all intents and purposes, gods, and could foresee the future, up to a point.) While the weapon could have resurrected her (it was certainly within it's capabilities), it refused to do so (the weapons could chose to restrict what powers there hosts had access to), and basically (and quite bluntly) told the character that his fiancee's death was 'necessary'. (While this might make the weapon seem evil, you have to remember that it was only a machine, albeit a god-like one, acting on what it was programmed to think was 'necessary' to accomplish it's mission.) |
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Alruane
Senior Scribe
USA
434 Posts |
Posted - 18 Nov 2013 : 08:43:23
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quote: Originally posted by Drustan Dwnhaedan
Actually, in the last 9/10 of the campaign, he did come to feel remorse for what he had done, but felt that there was no way he could turn back from the path he had set out on. The main reason for this change of heart was because the sentient, symbiotic super-weapon that he was bonded with decided to restore his sanity. The reason it hadn't done this earlier was because it had never been used by an insane host before, and was busy 'studying' his unstable psyche, primarily to try and determine if it could use the character in his unbalanced state to fulfill its ultimate goal (to seek out the original super-weapon it was based off of, and aid the original in stopping an eldritch abomination that destroyed the previous multiverse from destroying the current multiverse). It eventually concluded that it would be impossible, and 'rewrote the host's flawed programming'. At the end of the war, the character took the name 'Longinus', and banished himself to The Void (an unchanging non-reality that keeps the different universes connected, yet separate).
The irony of it all is that the weapon was also (unintentionally) responsible for it's host's insanity; the character's fiancee was 'predestined' to die, and her death was meant to bring 'a great change' necessary for awakening the full potential of the weapon and it's 'siblings'. (The super-weapons were, for all intents and purposes, gods, and could foresee the future, up to a point.) While the weapon could have resurrected her (it was certainly within it's capabilities), it refused to do so (the weapons could chose to restrict what powers there hosts had access to), and basically (and quite bluntly) told the character that his fiancee's death was 'necessary'. (While this might make the weapon seem evil, you have to remember that it was only a machine, albeit a god-like one, acting on what it was programmed to think was 'necessary' to accomplish it's mission.)
Oh wow! That is quite detailed and very extensive! I like the premise behind it all, it explains everything about why he was that way. Not to mention there is logic behind it all, I like it. |
" I wonder if you are destined to be forgotten. Will your life fade in the shadow of greater beings?" ~Joneleth Irenicus
"Wisdom? My dear boy, wisdom is knowing that you do not know everything. Wisdom is realizing, a wise man ALWAYS has questions. Not answers."
~Alruane |
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