Author |
Topic  |
sleyvas
Skilled Spell Strategist
    
USA
12005 Posts |
Posted - 08 Nov 2007 : 19:58:19
|
quote: Originally posted by Snotlord
quote: Originally posted by Zorro
... it's still the Bane, not just a random god that coincidentally has the same name, so one has to wonder where the "war" in his portfolio came from.
Perhaps the designers considered the needs of the Core rules and Bane/Zhentarim's history of starting wars? I seem to recall that Wyatt's article said this, only with more words. If there ever was a LE god of war Bane seem a fine choice to me.
Personally I'm more worried about making Corellon a god of dwarves.
Or maybe that Bane will be the god favored by tyrannical warlords? |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
Kheris
Seeker

USA
50 Posts |
Posted - 08 Nov 2007 : 20:07:31
|
quote: Originally posted by Steven Schend
quote: Originally posted by Aravine
I still don't have any clue why they think we NEED a new set.
New rules edition--new campaign reset with those rules, much like noon follows the dawn. 

Is that a Lathander/Aumaunator hint?
Oh please no... I love my happy Morninglord of peace, love and rock n' roll! 
(Actually, I'd be fine, so long as he's still the good and loving sun god ) |
 |
|
Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 08 Nov 2007 : 23:40:01
|
quote: Originally posted by sleyvas
quote: Originally posted by Snotlord
quote: Originally posted by Zorro
... it's still the Bane, not just a random god that coincidentally has the same name, so one has to wonder where the "war" in his portfolio came from.
Perhaps the designers considered the needs of the Core rules and Bane/Zhentarim's history of starting wars? I seem to recall that Wyatt's article said this, only with more words. If there ever was a LE god of war Bane seem a fine choice to me.
Personally I'm more worried about making Corellon a god of dwarves.
Or maybe that Bane will be the god favored by tyrannical warlords?
I remember "back in the Grey Box Days" that Bane was worshiped by evil fighters.
I've never been a fan of the concept that each god corners the market on a word and has all power over anything to do with that word. I would like to see more Pantheistic struggle akin to the Ares/Athena rift and etc. that our own historical pantheons were based on. |
The Old Grey Box and AD&D for me! |
 |
|
Crennen FaerieBane
Master of Realmslore
   
USA
1378 Posts |
Posted - 09 Nov 2007 : 14:05:02
|
Just a question... but if you already are so worried about 4e... why don't you just plan on sticking to 2/3.x and then only after seeing what happens, decide on 4e. It's like a new car, you hear about all these things, but until it is tangible and test-drivable, it's pure theorycraft. I plan to give it a fair chance, just like every other edition since 1st (when I started playing). If I don't like it, like RF stated, I vote with my wallet. :)
I hope it will be awesome; specifically with the advances in the Intarwebz and it's ability to spread information faster (and cheaper) than pure book releases.
C-Fb |
Still rockin' the Fey'ri style. |
 |
|
Steven Schend
Forgotten Realms Designer & Author
   
USA
1727 Posts |
Posted - 09 Nov 2007 : 14:55:00
|
quote: Originally posted by Kheris
quote: Originally posted by Steven Schend
quote: Originally posted by Aravine
I still don't have any clue why they think we NEED a new set.
New rules edition--new campaign reset with those rules, much like noon follows the dawn. 

Is that a Lathander/Aumaunator hint?
Nope. No hints (as I'm hardly the guy with any answers, not being on the inside for nearly 7 years) at all.
I just thought the metaphor was better than saying "...like the tail follows the dog" or somesuch. 
SES |
For current projects and general natter, see www.steveneschend.com
|
 |
|
Aravine
Senior Scribe
  
USA
608 Posts |
Posted - 09 Nov 2007 : 17:26:38
|
Nice try, Kheris. |
The brave don't live forever,the cautious don't live at all |
 |
|
Kheris
Seeker

USA
50 Posts |
Posted - 09 Nov 2007 : 21:50:56
|
quote:
Nope. No hints (as I'm hardly the guy with any answers, not being on the inside for nearly 7 years) at all.
Sorry, I read into thing a tad too much at times, and I just latched on to that one needlessly  |
 |
|
Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 14 Nov 2007 : 17:28:32
|
Rich's response from Monday, Nov. 12th: "Well, first and foremost magic items post-Spellplague will function exactly like magic items function in core D&D. So whatever magic item approach the core game adopts, Realms will mirror.
Now, on to my own personal speculation... divide magic items into two groups: use-activated, and spell trigger/completion. Use-activated items are generally things like swords, armor, boots, cloaks, rings, and so on. Such items created before the Spellplague probably function normally after the Spellplague. You used the Weave when you made them--you used the Weave to permanently "plug them in" to the world's natural geomagical field, the raw magical energy that pervades the universe. The Spellplague doesn't yank that plug out.
Spell tigger and spell completion items (wands, scrolls, things you generally need some levels in wizard to use) might be a different matter. I think those make use of the Weave each time you use them, and post-Spellplague I think they don't work anymore. Post-Spellplague wands work differently from pre-Spellplague wands (partially because I expect that the core game is changing wands into "wizards' weapons," hence the "+5 wand" teaser some of you have seen around).
There may be "workarounds" clever wizards can figure out, so if you have a pre-Spellplague wizard who's sunk a lot of his time and treasure into a nifty wand, maybe he can "re-plug it in" somehow. But now I really am just speculating." |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
|
Edited by - Hawkins on 14 Nov 2007 17:31:03 |
 |
|
Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 14 Nov 2007 : 17:30:22
|
Rich's response from Tuesday, Nov. 13th: "Well, I for one don't believe there is a real barrier. However, there is a *perception* out there in the core D&D audience that FR is too burdened by uber-NPCs and requires too much world expertise. I think that perception is largely mistaken, but what I think of that perception doesn't really matter -- if some core D&D players aren't buying into Realms because they believe bad things about the setting, then it's a real barrier. It's important to our business strategy to keep that barrier, real or imagined, as low as possible, because the Realms flourish when more people set their D&D games there.
Now, as for your question: It's a good one. Glaciers accumulate at X inches per year, and just because we scrape it down to bare rock this year doesn't mean it won't be 10x inches deep again in 10 years. So, here are a couple of things that I think will help this time around:
- I believe we're slowing down the "RSEs" in novels for a while. We've had a lot of worldshaking events in a short time over the last couple of years, it's time to tell some stories with smaller scope. - We have new online tools on the way that might help to keep the setting more updated and accessible. - Speaking very generally, we've been avoiding game source material that focuses on advancing world storyline or NPC stories for a while now. (Big adventures are an exception, of course.) That wasn't always true; much of the late 2e product really was oriented toward telling ongoing stories in the game sourcebooks, for example.
I don't doubt that new RSE's will eventually appear in novels again, but I'm hopeful that a more sedate pace will help to keep those barriers as low as possible as long as possible." |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
|
 |
|
Chosen of Moradin
Master of Realmslore
   
Brazil
1120 Posts |
Posted - 14 Nov 2007 : 17:37:59
|
I really like Rich! And this last sentence is an amazing thing to hear.  |
Dwarf, DM, husband, and proud of this! :P
twitter: @yuripeixoto Facebook: yuri.peixoto |
 |
|
Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 14 Nov 2007 : 18:23:48
|
Indeed, fewer RSEs at a slower pace would be a welcome change.
I was the one who asked that question btw. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
 |
|
Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 14 Nov 2007 : 18:57:21
|
quote: Originally posted by Rinonalyrna Fathomlin
I was the one who asked that question btw.
Sorry RF. Was about to go back and add an edit giving you credit for the question but noticed you had already claimed it (and rightly so! ). |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
|
 |
|
Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 14 Nov 2007 : 20:28:04
|
Thanks. That question was really bugging me--I'm happy I got a quick answer. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
 |
|
Reefy
Senior Scribe
  
United Kingdom
892 Posts |
Posted - 16 Nov 2007 : 00:23:09
|
That's actually quite a reassuring answer. I have my doubts about 4E but I'm willing to wait and see, and I fully expect I'll pick up the FRCS out of sheer curiosity if nothing else. |
Life is either daring adventure or nothing. |
 |
|
Kuje
Great Reader
    
USA
7915 Posts |
Posted - 25 Nov 2007 : 00:43:43
|
Been busy but here's some of Rich's newest WOTC posts from yesterday.
"The map's going to be 120 miles to the inch, like the 3e poster map. It covers a similar area of the world. Faerun's about 3600 miles east-west at that scale, which is plenty big given the fact that most people walk, sail, or ride from place to place. There are some very large swaths of "darkness" already on the map, so we don't need to change the scale to make things farther apart."
and this was from today.
"I'm not sure I understand the question, Cassius. No deity replaces Mystra as goddess of magic after the events hinted at in the last page of the Grand History. The Weave dissolves, leaving magic ungoverned and unchecked. The Chosen are in the same boat as everyone else; they're going to have to learn to adjust to wielding magic without the interface provided by Mystra.
Do we recognize that we're changing the Realms? Well, I'd sure hope so. There are many things we want to remain the same, but the idea is that even old-school Realms players will find new and interesting aspects of the setting post-Spellplague."
|
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
Edited by - Kuje on 25 Nov 2007 00:45:43 |
 |
|
Kentinal
Great Reader
    
4693 Posts |
Posted - 25 Nov 2007 : 05:51:18
|
"There are many things we want to remain the same, but the idea is that even old-school Realms players will find new and interesting aspects of the setting post-Spellplague."
I just can not figure out what will not be changed with the change of magic, which is so much of the Realms. *shrugs* |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
 |
|
Jorkens
Great Reader
    
Norway
2950 Posts |
Posted - 25 Nov 2007 : 06:22:07
|
quote: Originally posted by Kuje
Been busy but here's some of Rich's newest WOTC posts from yesterday.
"The map's going to be 120 miles to the inch, like the 3e poster map. It covers a similar area of the world. Faerun's about 3600 miles east-west at that scale, which is plenty big given the fact that most people walk, sail, or ride from place to place. There are some very large swaths of "darkness" already on the map, so we don't need to change the scale to make things farther apart."
and this was from today.
"I'm not sure I understand the question, Cassius. No deity replaces Mystra as goddess of magic after the events hinted at in the last page of the Grand History. The Weave dissolves, leaving magic ungoverned and unchecked. The Chosen are in the same boat as everyone else; they're going to have to learn to adjust to wielding magic without the interface provided by Mystra.
Do we recognize that we're changing the Realms? Well, I'd sure hope so. There are many things we want to remain the same, but the idea is that even old-school Realms players will find new and interesting aspects of the setting post-Spellplague."
Increase the distance, how about just leaving the scale as it was instead of cutting the "boring and unnecessary" parts in the first place?
Change the magic, kill some gods, change the lands. And after the giant success of the fifth age ideas for Dragonlance they do more or less the same again?
I'm gonna need another cup of coffee after this.
|
 |
|
Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 25 Nov 2007 : 22:23:36
|
quote:
"Do we recognize that we're changing the Realms? Well, I'd sure hope so. There are many things we want to remain the same, but the idea is that even old-school Realms players will find new and interesting aspects of the setting post-Spellplague."
I'd like to just state that just because I find a few aspects of a setting attractive doesn't mean I'll be a fan of that setting (the way I am a fan of the current Realms setting). |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 25 Nov 2007 22:23:58 |
 |
|
BlackMoria
Acolyte
Canada
36 Posts |
Posted - 26 Nov 2007 : 16:37:56
|
quote: "I'm not sure I understand the question, Cassius. No deity replaces Mystra as goddess of magic after the events hinted at in the last page of the Grand History. The Weave dissolves, leaving magic ungoverned and unchecked. The Chosen are in the same boat as everyone else; they're going to have to learn to adjust to wielding magic without the interface provided by Mystra.
This is interesting. Mystra's restrictions on magic was the justification for spell damage caps that appeared in 2E, so that magic missile no longer did 1d4+1 damage / 2 levels with no level cap, for example.
If magic is going to be ungoverned and unchecked, is 10th level magic going to be possible again? Are level caps on spells gone?
To be sure, the 4E magic system will be level capped but with no goverance of magic, it should be possible to research 10th level spells and enhance current spells beyond their level caps. |
Edited by - BlackMoria on 26 Nov 2007 16:38:56 |
 |
|
Skeptic
Master of Realmslore
   
Canada
1273 Posts |
Posted - 26 Nov 2007 : 16:54:19
|
quote: Originally posted by BlackMoria This is interesting. Mystra's restrictions on magic was the justification for spell damage caps that appeared in 2E, so that magic missile no longer did 1d4+1 damage / 2 levels with no level cap, for example.
If magic is going to be ungoverned and unchecked, is 10th level magic going to be possible again? Are level caps on spells gone?
To be sure, the 4E magic system will be level capped but with no goverance of magic, it should be possible to research 10th level spells and enhance current spells beyond their level caps.
Your reasoning is based on the world's logical consistency, sorry to you but that's not relevant to the fact that 10th level spells will exists or not in D&D 4E. |
 |
|
Aravine
Senior Scribe
  
USA
608 Posts |
Posted - 26 Nov 2007 : 17:15:20
|
It seems to me it will, because I've heard elseware that the level cap will be 30, not 20. based on that there are two options for spell casters: it takes more time toget to level nine, or there will be additional spell levels, maybe beyond 10? |
The brave don't live forever,the cautious don't live at all |
 |
|
Aravine
Senior Scribe
  
USA
608 Posts |
Posted - 26 Nov 2007 : 17:17:56
|
and in the FRCS wasn't spellfire just the raw energy of magic, or was that the weave? |
The brave don't live forever,the cautious don't live at all |
 |
|
Aravine
Senior Scribe
  
USA
608 Posts |
Posted - 28 Nov 2007 : 17:18:39
|
okay, in FRCS it says that time in faerun progresses 2 months for every 5 in real time. we're about to to move 100 years ahead. let me pull up the calculator...2x6=12 5*6=30 30*100=3000. Wow, I didn't realize we haven't had a new FRCS for..(let's see 3000/12) 250 years! Did they ever say how they are going to account for this? |
The brave don't live forever,the cautious don't live at all |
 |
|
KnightErrantJR
Great Reader
    
USA
5402 Posts |
Posted - 28 Nov 2007 : 17:22:10
|
The recent RSE novels already shot that standard all to the Nine Hells, so I don't think they assume this is the case any longer. |
 |
|
Kuje
Great Reader
    
USA
7915 Posts |
Posted - 28 Nov 2007 : 17:24:11
|
quote: Originally posted by KnightErrantJR
The recent RSE novels already shot that standard all to the Nine Hells, so I don't think they assume this is the case any longer.
Indeed, and in the past, after the FRCS came out, many things happened at hasbro and wotc that caused that passage of text, at times, to fall behind or advance. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
 |
|
Kuje
Great Reader
    
USA
7915 Posts |
Posted - 29 Nov 2007 : 02:13:38
|
As usual, Rich's posts from today.
"It's not for me to tell you what Ed thinks. (And, unless someone has secret telepathic powers, it's not really for them to speculate about what Ed thinks either.) I'll let him speak for himself.
With that out of the way... I do want to correct one misunderstanding: Ed was not brought in after Grand History released. Ed was brought in more than two years ago, a little before GenCon 05. At GenCon we met with Ed and several other out-of-house authors and designers and spent all day closeted together to throw around ideas. Several of the book series you folks are reading right now are telling some of those stories.
Now, we here at WotC (meaning myself, Phil Athans, and Bruce Cordell) did work up a "first draft" about the upcoming FR revision and put some stakes in the ground before we got Ed involved. We needed to figure out what our objectives were, and the big mechanisms of the revision. But, believe it or not, after that conference two years ago and a 2nd draft of our revision guide to incorporate the comments and feedback offered, we've been more or less following the course laid out ever since. Serious work on the new FR book didn't really re-commence until early this last summer. Basically, the authors needed longer lead times to plan their novel series, so we had to settle some basic questions pretty early on."
and
"Well, it's not strictly a *Realms* question--more of a core D&D question. But I'll provide my two cents.
Yes, the question was considered, but ultimately it boils down to this: We want one class in the job of "holy warrior", not nine.
Currently the text in the Player's Handbook says something to this effect: Paladins are almost always lawful or good. Chaotic or evil paladins do exist in the world, but they're almost never heroes; go see the DM if you want to play one.
Torm is probably going to be a demigod. We think he works best as a champion or hero in the service of other LG powers. He might be a lesser god, which means he's got clerics and worshipers and temples, but doesn't rate his own plane. (We've only got greater, lesser, and demigod; no real reason to distinguish intermediate, really.)"
and
"Well said.
One of the things I like most about the Realms is the "imaginary vistas" I see when I close my eyes and try to picture the places I'm reading about. I've tried to capture that feel in the fiction I've written for FR. Doing it in game product is a little harder, but I managed to catch a glimmer or two in products like Silver Marches, Underdark (Lorosfyr, the Glimmersea), and Unapproachable East (the description of the Great Dale's topography I'm especially proud of). I don't imagine that we're going to have *less* of that in 4e, and I frankly hope we'll have a litle more.
Here's the first paragraph of the prologue of my novel Swordmage, which I hope captures just a hint of that elusive feel:
It was late autumn in Myth Drannor, a bright cold morning with the first snows of the year dusting the open spaces between the trees. The fall colors were fading fast, but the trees of Cormanthor still mantled the city in a glorious cape of red, gold, and orange. Mist still lingered in the shadows of the forest, but the sun was brilliant on the golden treetops overhead, and the sky was perfect and clear. Geran Hulmaster fought with all his strength and lore against the mage Rhovann, dueling with blade and spell against spell and wand. Steel glittered and rang in the morning air as Geran parried bolts of crackling white force or deflected shining veils of madness in which Rhovann tried to ensnare him, while the wizard wove shields of spinning gold light to foil Gerans own attacks."
and
"The deity-status thing is a handy shortcut for nailing down a god's place in the world. Here's how I see it working:
Greater God: You've got a worldwide church, clerics, and worshippers. You're powerful enough to generate an astral dominion (outer plane) of your own, and it generally takes on the characteristics you want; you are ruler over a celestial court. Not all greater gods choose to make their own planes--sometimes a couple of greater gods share a plane. Tyr is a good example.
Lesser God: You've got a church, clerics, and worshippers. You don't have your own plane, so you affiliate yourself with a greater god and have a substantial realm, palace, tiki bar, or whatever within that greater god's plane that you call your own. You're part of that greater god's celestial court, although you may be a loyal ally, a treacherous wild card, or a recluse who avoids contact with the "landlord." Someone like Beshaba is a good example. She's not important/strong enough to have a domain of her own, but she has clerics and temples and such.
Demigod: You don't have clerics or worshippers, but you're immortal and you are known to the mortals of the world as a mythological figure. You serve lesser gods or greater gods as a champion, herald, lady-in-waiting, or whatever. Clangeddin is a good example--he's really the most legendary dwarf hero, and serves as Moradin's two-fisted fightin' champion when Moradin wants someone's keister kicked. The Red Knight hangs with Tempus. And so on.
We think there are about 15-20 greater gods, a like number of lesser gods, and the rest of the figures in the pantheon are probably demigods. Siamorphe looks a lot better as someone else's lady in waiting than as a deity in her own right--or so we think, anyway." |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
 |
|
Chosen of Moradin
Master of Realmslore
   
Brazil
1120 Posts |
Posted - 29 Nov 2007 : 09:50:46
|
The idea, in itself, is interesting. Really.
The point here is that it goes against all the lore that we already known about the gods-that-now-are-semigods. Torm have a great faith in Tantras, and now he donīt want followers?
Again, itīs a good idea (I agree about Siamorphe), but will need of a lot of thinking to work. |
Dwarf, DM, husband, and proud of this! :P
twitter: @yuripeixoto Facebook: yuri.peixoto |
 |
|
Blueblade
Senior Scribe
  
USA
804 Posts |
Posted - 29 Nov 2007 : 15:46:17
|
Kuje, a question: WHERE is Rich posting these? I can find his "dead" pre-Gleemax blog, his Gleemax blog (no trace of that recent a posting there), and some comments in the Forums but nothing recent in the Ask Designers thread . . . and of course we all know just how lousy the Search functions continue to be on the WotC site. Can you supply a link? I want to see some of the questions put to Rich as well as his answers, if you see what I mean. Thanks! BB
Edit: Yes, I have an Insider account and have searched fruitlessly therein, although half the time it works when I log in, and the other half of the time it tells me it can't find my account and I should check "the migration" page. When I do, it of course tells me my account is fine . . . and then of course says it can't find it again when I try to log in. I have bookmarked "a page after" one of my successful log-ins to try to leapfrog this whole problem, but again, that sometimes works, and I suspect sure won't work when the site becomes a "pay for" thing. |
Edited by - Blueblade on 29 Nov 2007 15:49:09 |
 |
|
BlackMoria
Acolyte
Canada
36 Posts |
Posted - 29 Nov 2007 : 15:52:44
|
The changes of 4E are really having a sordid effect on FR canon.
Stupid me to believe that my clerics of Torm were getting their powers from Torm directly. I must of not been in class that day they announced that Torm didn't have any worshippers so I guess that big shiny temple in Tantras that I thought was the biggest church of Torm is something else.
But, hey. I backed the right demigod because Torm the Demigod handed Bane the Greater God his ass in the big Title Belt fight in Tantras.
Unless of course, the revisionist history people state that big punchup didn't occur at all.
<Sigh>  |
 |
|
KnightErrantJR
Great Reader
    
USA
5402 Posts |
Posted - 29 Nov 2007 : 15:54:34
|
I know this isn't strictly Realmsian, but the whole intermediate god thing in 2nd edition really came from the idea that Greater gods should be the heads of pantheons or primeval beings, intermediate gods should be really powerful, well known, and well worshiped, but not quite at the "top" of the heap, lesser gods had an important, but not always primary, role in the pantheon, and demigods were the mortals made gods, regional powers, or helpers.
Under this set up, how does the Norse pantheon work? Thor is Odin's heir apparent. If he is a greater god, he isn't next in line to rule Asgard, he is in charge of his own domain, if he is a greater god. But if he isn't a greater god, he is a lesser god, which means that he is important, but not always important, and should be "regionally" worshiped. But yet, he is one of the most important figures in Norse mythology!
I get that mortals don't always know the truth about the gods, but I think as DMs there should be a logical set up to the whole thing.
Although, for what its worth, when I first read how intermediate gods worked in the old Legends and Lore for 2nd edition I kind of felt like too many gods got the rank of Greater God, but that's another issue entirely. |
 |
|
Topic  |
|
|
|