Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 RPG News & Releases
 4e FR
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 46

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 14 Feb 2008 :  15:59:34  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Wow. So much hatred for what has been an icon of Forgotten Realms, and what has bankrolled a good portion of the projects others have done. QQ more. If Drizzt will bring in new fans and keep a game you all enjoy around, why so much hate? Don't hate something because it's good. And I am not saying you have to think its good.. I am talking about the amount of sales - means its good (i.e. I don't like the movie Titanic, but I don't have much argument to say it's not good concerning the money it's made).

Seriously, this narrow-mindedness is what has allowed things like MMOs to destroy the pen and paper industry. If all you have is this icon left, what else are the supposed to use as a starting point with new fans?

Still rockin' the Fey'ri style.
Go to Top of Page

Aravine
Senior Scribe

USA
608 Posts

Posted - 14 Feb 2008 :  16:18:15  Show Profile  Visit Aravine's Homepage Send Aravine a Private Message  Reply with Quote
I dislike Drizzt because I am annoyed when I read about people that say " drizzt is awesome." sure he's cool, but fanboys have a way of taking that coolness, blowing it way out of proportion, and making that coolness less cool

The brave don't live forever,the cautious don't live at all
Go to Top of Page

Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 14 Feb 2008 :  17:07:53  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
quote:
Originally posted by CrennenFaerieBane

Wow. So much hatred for what has been an icon of Forgotten Realms, and what has bankrolled a good portion of the projects others have done. QQ more. If Drizzt will bring in new fans and keep a game you all enjoy around, why so much hate? Don't hate something because it's good. And I am not saying you have to think its good.. I am talking about the amount of sales - means its good (i.e. I don't like the movie Titanic, but I don't have much argument to say it's not good concerning the money it's made).

Seriously, this narrow-mindedness is what has allowed things like MMOs to destroy the pen and paper industry. If all you have is this icon left, what else are the supposed to use as a starting point with new fans?



I was being sarcastic. I like Drizzt, I don't like that the whole issue with 4e Realms was of taking down the big leagues and Drizzt is still around. If people would get drawn to the Realms and D&D because of Drizzt that would be great, but how many Drizzt-fans aren't really aware of what the Realms were? Or still are in case of those old-hands that refuse the massive nuclear-winter-style change.

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 14 Feb 2008 :  17:09:28  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
quote:
Originally posted by Aravine

I dislike Drizzt because I am annoyed when I read about people that say " drizzt is awesome." sure he's cool, but fanboys have a way of taking that coolness, blowing it way out of proportion, and making that coolness less cool

Direct the anger at those purporting such silliness, not at the focus of their silliness. It is ridiculous to hate anything just because it has stupid fans. Just about everything popular has a certain percentage of followers who are stupid.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
Go to Top of Page

l33td0ggy
Acolyte

25 Posts

Posted - 14 Feb 2008 :  17:17:40  Show Profile  Visit l33td0ggy's Homepage Send l33td0ggy a Private Message  Reply with Quote
quote:
Originally posted by CrennenFaerieBane

Wow. So much hatred for what has been an icon of Forgotten Realms, and what has bankrolled a good portion of the projects others have done. QQ more. If Drizzt will bring in new fans and keep a game you all enjoy around, why so much hate? Don't hate something because it's good. And I am not saying you have to think its good.. I am talking about the amount of sales - means its good (i.e. I don't like the movie Titanic, but I don't have much argument to say it's not good concerning the money it's made).

Seriously, this narrow-mindedness is what has allowed things like MMOs to destroy the pen and paper industry. If all you have is this icon left, what else are the supposed to use as a starting point with new fans?



i don't hate drizzt. i just hate that eveyrthing in the Realms revolvs around him.

i have no sig.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36876 Posts

Posted - 14 Feb 2008 :  17:19:14  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I know I saw a topic somewhere around here...

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 14 Feb 2008 :  17:43:38  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
All I am saying is don't hate on Drizzt or Salvatore. He writes a book about a character he likes. A lot of people have taken to the Drizzt novels and he has become the icon of the Realms. As for the fanboys... Hawkins said it best, there will always be over-the-top fans who can make you hate certain things.

WotC continues to use Drizzt because they hope he is recognizable and will draw people to their products. They put him on the cover (so far) because he is the most recognizable. If he (Drizzt) gets the job done, he continues to get the spotlight. If not, well, expect for the shift to go to another marketable product. It just happens that way... would Pepsi still use Britney Spears to get you to buy their soda? :P

Still rockin' the Fey'ri style.
Go to Top of Page

Alisttair
Great Reader

Canada
3054 Posts

Posted - 14 Feb 2008 :  18:04:06  Show Profile  Visit Alisttair's Homepage Send Alisttair a Private Message  Reply with Quote
If they stat Drizzt, I'm fine with it as long as they don't "adjust" the power of his gear in accordance to his level (liek they did in 3E by weakening Twinkle and Icingdeath because the GP value for an NPC of that level wouldn't have anything more powerfull than he had)....such stupidity boggles the mind

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
http://www.dmsguild.com/m/product/172023
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36876 Posts

Posted - 14 Feb 2008 :  19:01:41  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Okay, I guess I need a more overt warning: Let's get back on topic. I don't want to have to start removing posts.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Razz
Senior Scribe

USA
749 Posts

Posted - 14 Feb 2008 :  19:53:22  Show Profile Send Razz a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by crazedventurers

quote:
Originally posted by coach

""""designers have said that to transfer straight over with an existing character would be difficult if not impossible""""
so Driz'zt won't have stats for 4e?!


Excellent news, thats how it should be, no stats at all for NPC's, why stifle creativity and make every NPC homogenous in every game?

I hate stats and stat blocks, I would much rather know Jaethra Coppercoin is a CG HF W3 (chaotic good, human female Wizard 3) who is small, with long brown hair and blue eyes, that is known to have a strange affliction of singing nonsense rhymes when drunk - than the half page write up you get with 3.x of skills and feats. I can make up spells known/carried and any skills/special abilites/stats etc thats easy. However, coming up with a name, dreams and schemes, firends and enemies, past history, current projects is more difficult.

So the less stat blocks the better (one can dream ok? I know that 4E will be as crunch heavy as 3E *sigh*)

Cheers

Damian
ps would make do with just Jaethra Coppercoin is a CG HF W3 thank you very much



That was something I liked about 1E and 2E... But 3E had to detail everything to the nth degree, to insure that everything under the sun could be fought. I fear 4E will continue that sad trend.



I dunno, I'm all for story and RP but at the same time I do need detailed mechanics, too. I don't like "making mechanics up as I go along", so to speak. It angers my players, for one, (or almost any player) since it's not set in stone. If it's not set in stone, it leaves it woefully open to wide debate.

I don't need them for combat, there are non-combat scenarios I would need the stats to an NPC. How did they accomplish creating a magic sword? Did they have Craft Magic Arms&Armor or did they have help by having a friend with the feat help them? What makes Drizzt such a mobile combatant? His feats sure do tell me. It's a lot easier than pouring through books and filling in th blanks myself.

Another example, magical NPC so-and-so casted a spell and you want them to cast it again, for whatever reason. But you don't have the statistics for it, nor do you have the time or skill to create the spell yourself. I was quite mad at the end of the "Rage of Dragons" trilogy when that white dracolich casted a spell that seemed like a moving wall of disintegration. I sure wish I had the stats to that spell, it'd be fun for either my NPCs or my players to possess.

It also angers my players if I create "unofficial" material. If WotC does it themselves, there is absolutely almost no room for debate. Opening a D&D book and pointing to the text has quieted down many an argument in my games almost instantly. In such cases, my game continues without rational and irrational debate on either side over a made-on-the-spot mechanic.

I do agree, however, that all the details don't have to be there. Tell me their ability scores and skills, I can probably do the feats and equipment and spells. I would like to know if, say, Mirt the Moneylender is a better diplomat than Elminster. How do I know? Simple, just compare the Diplomacy modifiers. It's stuff like that I believe is necessary, depending on who you are, and does offer a lot of help.

I'm quite sure there's a happy medium between the two with just some hard work. Something, of course, WotC is loathe to do unfortunately.

Edited by - Razz on 14 Feb 2008 19:57:23
Go to Top of Page

Razz
Senior Scribe

USA
749 Posts

Posted - 14 Feb 2008 :  20:06:39  Show Profile Send Razz a Private Message  Reply with Quote
quote:
Originally posted by Markustay

quote:
Originally posted by Ardashir

Which is pretty funny to hear, considering that the Realms didn't NEED fixing until after the WotC crew got their hands on it and started the trend of 'RSE Event of the Year'.

First they 'broke' it, and now their idea of fixing it is smashing it to bits with a sledgehammer.

I'm trying to keep an open mind about 4e FR, until I purchase the FRCG - after that, all bets are off.

Wouldn't it be funny/sad if the FRCG was the greatest-selling FR book of all time, and then everything that comes out for 4e FR after it is a dismal failure?

Because you know, EVERYONE will buy the FRCG, even if just out of morbid curiousity, which will totally skew WotC into believing its a huge success. then they pour everything they got into it, and it tanks...

Ironic, huh?

Either way, success or failure, I don't see much good coming from this. If it IS a success, that will just make them change FR MORE drastically when 5e comes out.



I honestly wouldn't recommend buying it just for that purpose. I don't agree with the idea of buying something to see it and if you don't like it, you'll have wasted space on your shelves, wasted money, and highly skewed marketing statistics for WotC's boards.

They got your money already, they won't care. I say go to Borders/Barnes&Nobles with a coffee shop, grab the book and sit down and relax. Or wait until people read it and review it and read at least 100 hundred reviews. Anything but giving them more money. Putting money in their hands makes them think it's perfectly alright for them to continue their model the way they're doing. If everyone goes and buys the 4E core books and 4E FR, WotC is going to believe it was a huge success.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36876 Posts

Posted - 14 Feb 2008 :  21:25:03  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Razz

I dunno, I'm all for story and RP but at the same time I do need detailed mechanics, too. I don't like "making mechanics up as I go along", so to speak. It angers my players, for one, (or almost any player) since it's not set in stone. If it's not set in stone, it leaves it woefully open to wide debate.

I don't need them for combat, there are non-combat scenarios I would need the stats to an NPC. How did they accomplish creating a magic sword? Did they have Craft Magic Arms&Armor or did they have help by having a friend with the feat help them? What makes Drizzt such a mobile combatant? His feats sure do tell me. It's a lot easier than pouring through books and filling in th blanks myself.

Another example, magical NPC so-and-so casted a spell and you want them to cast it again, for whatever reason. But you don't have the statistics for it, nor do you have the time or skill to create the spell yourself. I was quite mad at the end of the "Rage of Dragons" trilogy when that white dracolich casted a spell that seemed like a moving wall of disintegration. I sure wish I had the stats to that spell, it'd be fun for either my NPCs or my players to possess.

It also angers my players if I create "unofficial" material. If WotC does it themselves, there is absolutely almost no room for debate. Opening a D&D book and pointing to the text has quieted down many an argument in my games almost instantly. In such cases, my game continues without rational and irrational debate on either side over a made-on-the-spot mechanic.

I do agree, however, that all the details don't have to be there. Tell me their ability scores and skills, I can probably do the feats and equipment and spells. I would like to know if, say, Mirt the Moneylender is a better diplomat than Elminster. How do I know? Simple, just compare the Diplomacy modifiers. It's stuff like that I believe is necessary, depending on who you are, and does offer a lot of help.

I'm quite sure there's a happy medium between the two with just some hard work. Something, of course, WotC is loathe to do unfortunately.



Yeah, but the flip side is that if you leave stats for the DMs, then the DM can do as they need to with the NPC. It gives the DM the flexibility to customize NPCs as they need.

I'd not rely on WotC provided statblocks, anyway, after some of the errors I've read about in them. The most notable one was on the WotC website, in the Alustriel's Latest Consort series. The text said the guy was an accomplished dancer -- and the statblock didn't back that up.

My counter to arguing about things not being set in stone: if there is no published lore contradicting something, and it makes sense in-game, then how can it be wrong?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 14 Feb 2008 :  21:33:20  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Okay, I guess I need a more overt warning: Let's get back on topic. I don't want to have to start removing posts.



Just a question - if Drizzt is being slammed as having too much exposure on 4e FR, and we are discussing 4e FR, why would this be off topic?

Not meant to be snarky, but I don't see why this is an invalid discussion piece.

Still rockin' the Fey'ri style.
Go to Top of Page

coach
Senior Scribe

USA
479 Posts

Posted - 14 Feb 2008 :  22:00:07  Show Profile Send coach a Private Message  Reply with Quote
what i meant by the driz'zt original comment was a sarcastic means of showing the hypocrisy of WotC:

WotC talking head #1 speaking to the masses: "we don't want all these high powered, realms affecting, Chosen NPCs blah blah blah in Faerun"

WotC #1 to WotC #2: ("umm psst, does that mean driz'zt too") [/fearful whisper]

WotC #2 to WotC #1: "heavens no man, we will just move it ahead 100 years so he will still be alive" [/whisper]

WotC #2 to the masses: (Yes that's right, we want a fresh start!)

Bloodstone Lands Sage
Go to Top of Page

coach
Senior Scribe

USA
479 Posts

Posted - 14 Feb 2008 :  22:01:59  Show Profile Send coach a Private Message  Reply with Quote
heh, that even answers my original "Why 100 years" question

annihilate 99% of NPCs yet keep Driz'zt, that's why


Bloodstone Lands Sage
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 14 Feb 2008 :  22:57:40  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
I honestly wouldn't consider him a "powerful" NPC. He hasn't prevented RSEs nor made them happen. He is a lone warrior fighting for his friends and his personal causes, most of which he was on the losing side. If all it takes is killing a couple demons to become a "Powerful" NPC.. well, standards have changed.

Maybe the masses just got sick of the other NPCs? I know I did. And I know a good portion of others who did as well.

Still rockin' the Fey'ri style.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36876 Posts

Posted - 14 Feb 2008 :  23:46:07  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by CrennenFaerieBane

quote:
Originally posted by Wooly Rupert

Okay, I guess I need a more overt warning: Let's get back on topic. I don't want to have to start removing posts.



Just a question - if Drizzt is being slammed as having too much exposure on 4e FR, and we are discussing 4e FR, why would this be off topic?

Not meant to be snarky, but I don't see why this is an invalid discussion piece.



Because the topic is 4E FR overall, not why people do or do not like this one particular character -- and that's what the discussion has devolved to.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 15 Feb 2008 :  14:26:35  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Fair enough. :) Thanks for the answer.

Still rockin' the Fey'ri style.
Go to Top of Page

Razz
Senior Scribe

USA
749 Posts

Posted - 15 Feb 2008 :  19:44:53  Show Profile Send Razz a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert


Yeah, but the flip side is that if you leave stats for the DMs, then the DM can do as they need to with the NPC. It gives the DM the flexibility to customize NPCs as they need.

I'd not rely on WotC provided statblocks, anyway, after some of the errors I've read about in them. The most notable one was on the WotC website, in the Alustriel's Latest Consort series. The text said the guy was an accomplished dancer -- and the statblock didn't back that up.

My counter to arguing about things not being set in stone: if there is no published lore contradicting something, and it makes sense in-game, then how can it be wrong?



I agree about not relying on WotC's stat blocks, anyway, as error-laden they are. You're better off doing the NPC from scratch yourself.

As for the set in stone, it really depends on the situation but it happens to me a lot unfortunately. Not just from my players, but also as a DM.

I think D&D was forced into a "there should be a mechanic for everything, and players should have access to the same resources as well." mainly because of the issue of "game balance". Game balance has solved many problems in D&D, but it also opened up the floodgates for a new host of problems. Nowadays, a DM can no longer say,"He casts a spell and the entire castle explodes" without the magic-using player going "I'm an 18th-level Wizard, I am going to research that spell." Next thing you know, an element of D&D devised by the DM only for a storyline purpose, suddenly turns into a game-mechanic.

I can see both sides of the issue. Personally, as a DM for over 12 years, I've come to actually need the mechanics to aid my gaming preparations instead of spending too much time devising them myself and then worrying about game balance afterwards.

Many times I have read Ed Greenwood's articles on the Realms and I'll hit a sentence or paragraph describing something and I say to myself,"Darn, I wish I had the stats to that artifact or that spell he's talking about." Because, for me, having the game mechanics just makes the story-telling more smoother and helps remind me and the players it's not just a story, it's also a game, and a game needs rules to justify what just happened or will happen.

As for 4th Edition, unfortunately, it appears it's ALL rules mechanics. Something I, too, am against. My favorite rules mechanics are the ones you can pick and choose or modify for your own needs, or guidelines or tables to assist. It seems, with 4E anyway, all of it is going to be set in stone and the only freedom you have is how you choose to pair up "combos", like some kind of VG.

Edited by - Razz on 15 Feb 2008 19:45:29
Go to Top of Page

Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 16 Feb 2008 :  22:09:03  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
This is actually kinda 4e in general related, but since I can, I will

Anyways, what has confounded me the most was the social-encounter-resolution in 4e... hell, skills like diplomacy make it tough to roleplay out stuff when a more rules oriented player (also a DM) is at the table... "I make a diplomacy check...*rolls* diplomacy 25, I convince them to stay." "Well, then CONVINCE* them (me) that they should stay." "But I just turned their attitude from unfriendly to neutral..."

In 4e social-combat (for lack of a better term) you prolly have situations like this:

Player 1: "I try to intervene on the ambassador's behalf."
DM: "OK, ... roll initiative." dice are rolled
Player 1: "Good, I can act first! I jump up and use *flips through character sheet* 'unfailing speech' usable once per encounter to prove that the ambassador is innovent."
Player 2: "My turn! I'm gonna use 'observant communicator' usable once per day to talk with the guy we suspect..."
Dice are rolled.
Player 1: "Hoody-hoo... I can convince the baron that the ambassador is innocent!"
DM: "Not so fast, buster." rolls a die "The sneaky bard you've seen lounging about has held his action and can now make his move: he uses 'thwart all arguments'..."
Player 2: "The feat?"
DM: "The feat...and succeeds in making your paladin look like a jack-ass in front of everyone..."
Player 1: "But...but... I'm a fighter of good...and justice...he can't do that to me..."
DM: "He can and he did... soon bards all across the North will sing tales of your ineptitude..."

This will be great roll-playing.......

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
Go to Top of Page

TSO
Acolyte

USA
3 Posts

Posted - 17 Feb 2008 :  04:11:03  Show Profile  Visit TSO's Homepage Send TSO a Private Message  Reply with Quote
quote:
Originally posted by Mace Hammerhand

This is actually kinda 4e in general related, but since I can, I will

Anyways, what has confounded me the most was the social-encounter-resolution in 4e... hell, skills like diplomacy make it tough to roleplay out stuff when a more rules oriented player (also a DM) is at the table... "I make a diplomacy check...*rolls* diplomacy 25, I convince them to stay." "Well, then CONVINCE* them (me) that they should stay." "But I just turned their attitude from unfriendly to neutral..."

In 4e social-combat (for lack of a better term) you prolly have situations like this:

Player 1: "I try to intervene on the ambassador's behalf."
DM: "OK, ... roll initiative." dice are rolled
Player 1: "Good, I can act first! I jump up and use *flips through character sheet* 'unfailing speech' usable once per encounter to prove that the ambassador is innovent."
Player 2: "My turn! I'm gonna use 'observant communicator' usable once per day to talk with the guy we suspect..."
Dice are rolled.
Player 1: "Hoody-hoo... I can convince the baron that the ambassador is innocent!"
DM: "Not so fast, buster." rolls a die "The sneaky bard you've seen lounging about has held his action and can now make his move: he uses 'thwart all arguments'..."
Player 2: "The feat?"
DM: "The feat...and succeeds in making your paladin look like a jack-ass in front of everyone..."
Player 1: "But...but... I'm a fighter of good...and justice...he can't do that to me..."
DM: "He can and he did... soon bards all across the North will sing tales of your ineptitude..."

This will be great roll-playing.......


That caused a cold shiver to run down my spine.

The shadows shadow.
Go to Top of Page

Ayunken-vanzan
Senior Scribe

Germany
657 Posts

Posted - 17 Feb 2008 :  11:15:16  Show Profile  Visit Ayunken-vanzan's Homepage Send Ayunken-vanzan a Private Message  Reply with Quote
That sort of "social-combat" would be better made not by rolling dice but by playing cards like in these card games: in your normal deck there are the most basic skills like “persuade + 4”, “diplomacy + 3”, etc, which you can throw at your opponent, and then there are booster packs with special cards like the above mentioned “thwart all arguments” etc. which make a “social-combat” much more unpredictable.

So if only WotC could be convinced to make something like such a card game for battling your opponents … now, wait a minute ...

"What mattered our lives now? When our world had been torn from us? Folk wept, or drank, or stood staring out over the land, wondering what new horror each dawn would bring."
Elender Stormfall of Suzail

"Anyone can kill deities, cause plagues, or destroy organizations. It takes real skill to make them live on."
Varl

FR/D&D-Links 2ed Downloads
Go to Top of Page

crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 17 Feb 2008 :  15:54:08  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
quote:
Originally posted by Ayunken-vanzan

That sort of "social-combat" would be better made not by rolling dice but by playing cards like in these card games: in your normal deck there are the most basic skills like “persuade + 4”, “diplomacy + 3”, etc, which you can throw at your opponent, and then there are booster packs with special cards like the above mentioned “thwart all arguments” etc. which make a “social-combat” much more unpredictable.

So if only WotC could be convinced to make something like such a card game for battling your opponents … now, wait a minute ...


This just caused a cold shiver to run down my spine

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005

Edited by - crazedventurers on 17 Feb 2008 15:56:05
Go to Top of Page

SiCK_Boy
Acolyte

Canada
40 Posts

Posted - 17 Feb 2008 :  16:22:44  Show Profile Send SiCK_Boy a Private Message  Reply with Quote
I actually found the exemple given about the dice rolling in social encounters a good exemple of how I would like to see things work.

To each his own, but personnaly, I think having a mechanic to solve those encounters is simply a way to eliminate arbitrary decisions made by the DM penalizing players that just aren't that good at acting their characters.
Go to Top of Page

Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 17 Feb 2008 :  20:46:03  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
quote:
Originally posted by SiCK_Boy

I actually found the exemple given about the dice rolling in social encounters a good exemple of how I would like to see things work.

To each his own, but personnaly, I think having a mechanic to solve those encounters is simply a way to eliminate arbitrary decisions made by the DM penalizing players that just aren't that good at acting their characters.



So, basically, what you're saying is it should be more like Talisman or Hero-Quest...a true roll-playing experience. If someone isn't diplomatic they should not put points into a diplomacy skill, and I'm talking from experience being as diplomatic as a brick thrown through a window.

It is a ROLE-playing-game. If you disagree I suggest you play Talisman or whathaveyou...

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
Go to Top of Page

crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 17 Feb 2008 :  21:11:43  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
quote:
Originally posted by Mace Hammerhand
It is a ROLE-playing-game. If you disagree I suggest you play Talisman or whathaveyou...


I don't think he meant that (turning RPG into purely dice). Its just that for some players/DM rolling a dice helps.

Now, that is not everyones cup of tea, but for some players it is their drink of choice.

I would hope that people don't leave RPG's to play talisman et al, but play those games as well as RPG's.

Just my thoughts

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
Go to Top of Page

SiCK_Boy
Acolyte

Canada
40 Posts

Posted - 17 Feb 2008 :  23:00:21  Show Profile Send SiCK_Boy a Private Message  Reply with Quote
Being a true Talisman fan (I own all the expansions for 2nd edition, including the Dragons' one), I don't take it as an insult.

And I won't start a flame war about the value of role-playing versus roll-playing. As I said, to each his own.

However, I stand by my point that never using any die roll to solve social encounters (and I'm using encounter in the DnD sense, that is an event with major potential impact for the players... I don't mean just about any encounter between any PC and NPC) leaves the door open for much abuse from the DM's part and penalizing injustly certain players.

Using dice rolls offers many advantages in my opinion. Amongst them, there is the fact that it allows some class abilities like the bard's talents to be mechanized and get a value equivalent to a fighter's abilities, for exemple.

Also, it doesn't prevent any amount of roleplaying. It just makes it so that the resolution is based on the actual character's talents, rather than the player's abilities. Just as it wouldn't be acceptable to ask a player to actually bash open a door to simulate his character doing so, I don't see why a DM should force a character to voice and act his way to simulate the use of some voice-activated ability. Same goes for mages: I don't think it would be fair to force a player to make the exact gestures and sounds to cast a spell.

In all this, players can still act as much as they enjoy. However, it just wouldn't be fair to prevent a stuttering player, for exemple, from having his character make an eloquent speach to impress the king.

And since many of those abilities' results are based on opposed checks or allow saving throws, the DM can still fix the results in cases where he judges it benefits the story.
Go to Top of Page

Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 18 Feb 2008 :  00:20:31  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by SiCK_Boy

However, I stand by my point that never using any die roll to solve social encounters (and I'm using encounter in the DnD sense, that is an event with major potential impact for the players... I don't mean just about any encounter between any PC and NPC) leaves the door open for much abuse from the DM's part and penalizing injustly certain players.



In my opinion, a good DM isn't going to penalize someone for not turning out an Oscar-winning performance for their character.

And an abusive DM is going to find ways to penalize people no matter what the rules say.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
Go to Top of Page

Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 18 Feb 2008 :  02:05:52  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
Plus, how will the rules solve a, for example, successful bluff check by an NPC toward a PC when the DM says that the bluff succeeded and that the player character believes the NPC? The problem there is that metagaming becomes a bigger factor than in roleplaying, if I as a DM convince the player(s) of something they are convinced.

Or if decision-making within the group becomes a matter of diplomacy checks?

A stuttering player who can still get his point across should work great in any situation.

I don't expect folks to be preparing for the next Oscars when I say roleplaying

And as fair Lady Rinonalyrna pointed out, if a DM wants to screw a party he can do so in many ways.

It is no competition between players and DM, it is a cooperative thingy

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
Go to Top of Page

SirUrza
Master of Realmslore

USA
1283 Posts

Posted - 21 Feb 2008 :  19:51:41  Show Profile Send SirUrza a Private Message  Reply with Quote
I find it more and more difficult to look at my realms stuff these days because of 4E. :(

"Evil prevails when good men fail to act."
The original and unapologetic Arilyn, Aribeth, Seoni Fanboy.
Go to Top of Page
Page: of 46 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000