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Cyril Lokner
Seeker

USA
63 Posts

Posted - 10 Jan 2008 :  20:50:52  Show Profile Send Cyril Lokner a Private Message  Reply with Quote
Being rather new to the realms--bought Baldur's Gate video game which then prompted me to purchase the FRCS in 2001--I am rather excited about seeing what new things they have done with my Realms. I'm sure my opinion is so different than other scribes because of the fact that I haven't read more than 16 FR novels and I own almost, exclusively, 3(.5)e material. I don't have nearly as much invested with this hobby as many of you have. Ultimately there are a few FR fans who are looking forward to cracking open that 4e FRCS. But I fear, after reading many of the comments here on these boards, that WOTC will lose more than they will gain with the conversion unless they surprise the more tried and true of you with more positive material than expected.

A Detail of Hadreth's Glen: http://forum.candlekeep.com/topic.asp?TOPIC_ID=11314
A Detail of the Shattered Stone Orcs: http://forum.candlekeep.com/topic.asp?TOPIC_ID=12873
A Detail of White Chalk Hollow: http://forum.candlekeep.com/topic.asp?TOPIC_ID=13348
A Detail of Tachepp: http://forum.candlekeep.com/topic.asp?TOPIC_ID=13336
A Detail of the Aer Ascaltia: http://forum.candlekeep.com/topic.asp?TOPIC_ID=17559
Cougarum: http://forum.candlekeep.com/topic.asp?TOPIC_ID=13341
A Detail of Irythkeep http://forum.candlekeep.com/topic.asp?TOPIC_ID=18290
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Kentinal
Great Reader

4693 Posts

Posted - 10 Jan 2008 :  21:10:16  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Fillow

quote:
Originally posted by I Am Not A Bear

So what deities do we know for sure are going to be 'retired'?

- Mystra
- Helm


I was told about something like that about drow deities...
But I do not remember which one will be fired !
Sorry



It appears right now the Two male Drow deities are dead, it appears likely Eilistraee will also die though results of the Sava game are not in yet.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Venger
Learned Scribe

USA
269 Posts

Posted - 10 Jan 2008 :  21:23:44  Show Profile Send Venger a Private Message  Reply with Quote
quote:
Originally posted by I Am Not A Bear

So what deities do we know for sure are going to be 'retired'?

- Mystra
- Helm



- Mystra
- Helm
- Savras
- Haela Brightaxe
- Gorm Gulthyn
- Laduguer
- Deep Duerra
- Vhaeraun
- Selvetarm
- Kiaransalee

"Beware what you say when you speak of magic, wizard, or you shall see who has the greater power."
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I Am Not A Bear
Acolyte

Canada
14 Posts

Posted - 10 Jan 2008 :  22:32:09  Show Profile  Visit I Am Not A Bear's Homepage Send I Am Not A Bear a Private Message  Reply with Quote
quote:
Originally posted by Cyril Lokner

Being rather new to the realms--bought Baldur's Gate video game which then prompted me to purchase the FRCS in 2001--I am rather excited about seeing what new things they have done with my Realms. I'm sure my opinion is so different than other scribes because of the fact that I haven't read more than 16 FR novels and I own almost, exclusively, 3(.5)e material. I don't have nearly as much invested with this hobby as many of you have. Ultimately there are a few FR fans who are looking forward to cracking open that 4e FRCS. But I fear, after reading many of the comments here on these boards, that WOTC will lose more than they will gain with the conversion unless they surprise the more tried and true of you with more positive material than expected.



I'm in the same position. I only got into 3 and 3.5 material since 2000 so I haven't been into this for as long as many other people around here. I'm open to change, as long as it's good change. I know that with the elimination of a lot of the Gods and such, people are worried about an over simplified FR that has lost a lot of its lore, but for me, I look forward to seeing history being made and events unfolding their own right. Yes, I'll sort of miss the Chosen, etc, but I always like to see what's just around the corner, so I'm not all that bothered about the passing of certain characters.
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 10 Jan 2008 :  23:31:15  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Of course, by offing Mystra, the Chosen, and a bunch of other deities, it shows that they're listening to the vocal people... Just not to the actual fans.



I know. The designers say they have research backing up many of their decisions, but of course, we won't get to see that.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 10 Jan 2008 :  23:34:41  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by I Am Not A Bear
I'm in the same position. I only got into 3 and 3.5 material since 2000 so I haven't been into this for as long as many other people around here.



I've "only" been into the Realms since about late 1999 or 2000, but I still dislike many of the changes.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Theophilus
Learned Scribe

Australia
143 Posts

Posted - 10 Jan 2008 :  23:47:49  Show Profile  Visit Theophilus's Homepage Send Theophilus a Private Message  Reply with Quote
quote:
Originally posted by I Am Not A Bear

quote:
Originally posted by Cyril Lokner

Being rather new to the realms--bought Baldur's Gate video game which then prompted me to purchase the FRCS in 2001--I am rather excited about seeing what new things they have done with my Realms. I'm sure my opinion is so different than other scribes because of the fact that I haven't read more than 16 FR novels and I own almost, exclusively, 3(.5)e material. I don't have nearly as much invested with this hobby as many of you have. Ultimately there are a few FR fans who are looking forward to cracking open that 4e FRCS. But I fear, after reading many of the comments here on these boards, that WOTC will lose more than they will gain with the conversion unless they surprise the more tried and true of you with more positive material than expected.



I'm in the same position. I only got into 3 and 3.5 material since 2000 so I haven't been into this for as long as many other people around here. I'm open to change, as long as it's good change. I know that with the elimination of a lot of the Gods and such, people are worried about an over simplified FR that has lost a lot of its lore, but for me, I look forward to seeing history being made and events unfolding their own right. Yes, I'll sort of miss the Chosen, etc, but I always like to see what's just around the corner, so I'm not all that bothered about the passing of certain characters.



I guess the issue for an old-timer like myself (others may disagree and I'd like to hear their views) is that the rumoured changes (reduction of Gods, Chosen, magic issues etc) seems to be leading to a FR that is not easily identifiable to us.

Perhaps a few of us are becoming Reactionaries (in the post-French Revolution sense see Eremite for instance) but I'm just concerned that the setting may become so alien that I'll lose a little bit of something (enjoyment, pleasure, comfort etc) that I find, and have found in the FR over the years as a fan/interested party.*

Thats not to say that I'm against (or frightened of) change itself, I'm against radical change that doesn't seem necessary or is driven not by fan interest but by other motivations.

*Sounds cheesy but its coming from the heart folks!
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I Am Not A Bear
Acolyte

Canada
14 Posts

Posted - 11 Jan 2008 :  00:09:48  Show Profile  Visit I Am Not A Bear's Homepage Send I Am Not A Bear a Private Message  Reply with Quote
quote:
Originally posted by Theophilus

quote:
Originally posted by I Am Not A Bear

quote:
Originally posted by Cyril Lokner

Being rather new to the realms--bought Baldur's Gate video game which then prompted me to purchase the FRCS in 2001--I am rather excited about seeing what new things they have done with my Realms. I'm sure my opinion is so different than other scribes because of the fact that I haven't read more than 16 FR novels and I own almost, exclusively, 3(.5)e material. I don't have nearly as much invested with this hobby as many of you have. Ultimately there are a few FR fans who are looking forward to cracking open that 4e FRCS. But I fear, after reading many of the comments here on these boards, that WOTC will lose more than they will gain with the conversion unless they surprise the more tried and true of you with more positive material than expected.



I'm in the same position. I only got into 3 and 3.5 material since 2000 so I haven't been into this for as long as many other people around here. I'm open to change, as long as it's good change. I know that with the elimination of a lot of the Gods and such, people are worried about an over simplified FR that has lost a lot of its lore, but for me, I look forward to seeing history being made and events unfolding their own right. Yes, I'll sort of miss the Chosen, etc, but I always like to see what's just around the corner, so I'm not all that bothered about the passing of certain characters.



I guess the issue for an old-timer like myself (others may disagree and I'd like to hear their views) is that the rumoured changes (reduction of Gods, Chosen, magic issues etc) seems to be leading to a FR that is not easily identifiable to us.

Perhaps a few of us are becoming Reactionaries (in the post-French Revolution sense see Eremite for instance) but I'm just concerned that the setting may become so alien that I'll lose a little bit of something (enjoyment, pleasure, comfort etc) that I find, and have found in the FR over the years as a fan/interested party.*

Thats not to say that I'm against (or frightened of) change itself, I'm against radical change that doesn't seem necessary or is driven not by fan interest but by other motivations.

*Sounds cheesy but its coming from the heart folks!



...and I completely understand where you're coming from. As some others have said, however, I'm not going to jump to any conclusions until I see the information published and in the books. As long as the Faerun still exists, I won't be overly scared of the changes. The races are still there and hopefully some of the cities.

With the Spellplague, my biggest concern is how my favourite city, Silverymoon, is going to turn out when all is done and dusten.
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The Red Walker
Great Reader

USA
3567 Posts

Posted - 11 Jan 2008 :  01:09:27  Show Profile Send The Red Walker a Private Message  Reply with Quote
quote:
Originally posted by I Am Not A Bear

I like the idea of jumping ahead in the timeline as I don't think the quality of the lore of the setting will be hindered or suddenly go down the proverbial toilet. I'm actually excited about the 'what if' element of it all. As has been pointed out before, the Spellplague is the supposed to be the end of the 'Old World' and mark the emergence of the 'New World'. Elements of the 'Old World' will still be there, but it's also a chance for the rise of new characters, major cities, elements, etc.



Now that would scare me. We were already getting what seemed like a new or reborn city/empire/race/dirty change in every darn trilogy. The only way for more change to be possible is for a RSE in every novel and sourcebook!

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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The Red Walker
Great Reader

USA
3567 Posts

Posted - 11 Jan 2008 :  01:28:10  Show Profile Send The Red Walker a Private Message  Reply with Quote
quote:
Originally posted by Purple Dragon Knight

I know some people have expressed their dissatisfaction at me using French, but's it's déjà vu buddy, not déjà vous!

With that said, I completely agree with Red Walker. Take advantage of that free speech or liberty of speech (whatever you may wish to call it) you have.

COMPLAIN!

It will be too late to do so two days before the release of the FRCG, with your back against the wall... if I learned anything with the 3.5 release and the Living City campaign, it's that the "wait and see" attitude is a SURE WAY to not get YOUR WAY...

Be strong, assertive, and offer constructive criticism while you still can. Don't be afraid to say "this is going too far" if you feel like it. The reality is that we're months before the release of 4E and even more months before the release of the new Realms.

For's Hoar's sake (literally), speak fellow Faerûnians!





Pardon moi, Bon ami! I was just attempting to invoke multiple feelings of déjà vu
Au revoir Mon frere.

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Kuje
Great Reader

USA
7915 Posts

Posted - 11 Jan 2008 :  02:43:34  Show Profile Send Kuje a Private Message  Reply with Quote
As usual. :)

"That's a tough question, because there are a couple of different answers. Generally speaking, our Book team--headed up by Phil Athans--decides if Author A can write a story about Topic B. Our brand/business team keeps an eye on things, too. In practice, here's how it works:

If you're a relatively unproven author, you'll probably be slotted for a book in a series--like "The Cities" or "The Rogues." You'll be asked to submit a proposal that fits the topic of the series, and you may be asked to hit some other desired goal. So, when I wrote City of Ravens, I was given the job of "write a book for our new Cities series, and oh yeah, we made a promise the RPGA a while back, so whaddya think about setting it in Raven's Bluff?"

If you've proven yourself enough to get a trilogy, you're probably going to be handed a theme to work under too. So for example, Richard Byers was given the job to write a "RSE" trilogy themed around the Year of Rogue Dragons. (RSE means Realm-Shaking Event; the biggest story in the year for the setting.) Likewise, I was handed the job of writing a "RSE" trilogy touching on the Year of Risen Elfkin. I had a few chats with Phil about possibilities for an epic trilogy featuring elves, and we settled on the Return, which became the Last Mythal trilogy. Ironically enough, when we actually went to anchor it in the timeline, we realized that it had to take place in the Year of Lightning Storms. Go figure.

Every now and then, a proven author is basically invited to do what he or she wants. Bob Salvatore gets this treatment; what he wants to do with Drizzt and the gang, he gets to do, and our Book team offers just a bit of advice and coordination with other efforts. I've been fortunate enough to get that sort of liberty with my new series Blades of the Moonsea. Other than showcasing the post-Spellplague Realms, the storyline and characters were pretty much up to me.

Sometimes we get proposals from authors we haven't worked with before, and Phil and his team look for a way to work those in. There are many special cases and other considerations, but hopefully that gives you some idea of how that decision is made."

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 11 Jan 2008 :  05:25:59  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
quote:
Originally posted by The Red Walker

Pardon moi, Bon ami! I was just attempting to invoke multiple feelings of déjà vu
Then you're looking for déjà vus, which translates do "already seen"; déjà vous means "already you"

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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 11 Jan 2008 :  15:53:58  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Theophilus
Perhaps a few of us are becoming Reactionaries (in the post-French Revolution sense see Eremite for instance) but I'm just concerned that the setting may become so alien that I'll lose a little bit of something (enjoyment, pleasure, comfort etc) that I find, and have found in the FR over the years as a fan/interested party.*



I've said this soooooo many times before, but the fact that they are trying to delete so many things that I loved about the setting, specifically, (ie. Mystra, the Chosen of Mystra, the Weave) is a deal-breaker for me. That isn't speculation. It has either been published (the death of Mystra and the Weave), or has been stated definitively by the designers (no more "Chosen of Mystra").

Of course, this applies to the 4E Realms, not 4E in general.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)

Edited by - Rinonalyrna Fathomlin on 11 Jan 2008 15:56:16
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Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 11 Jan 2008 :  18:36:29  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

quote:
Originally posted by Theophilus
Perhaps a few of us are becoming Reactionaries (in the post-French Revolution sense see Eremite for instance) but I'm just concerned that the setting may become so alien that I'll lose a little bit of something (enjoyment, pleasure, comfort etc) that I find, and have found in the FR over the years as a fan/interested party.*



I've said this soooooo many times before, but the fact that they are trying to delete so many things that I loved about the setting, specifically, (ie. Mystra, the Chosen of Mystra, the Weave) is a deal-breaker for me. That isn't speculation. It has either been published (the death of Mystra and the Weave), or has been stated definitively by the designers (no more "Chosen of Mystra").

Of course, this applies to the 4E Realms, not 4E in general.



The Weave and all that was what set the Realms apart from the other settings, so I'm right there with you, Rin... the new Realms have already lost their appeal to me, and 4e is something I probably won't be buying as I can't really see that much improvement over the old stuff, and if I wanna change something I just change it...

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
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SirUrza
Master of Realmslore

USA
1283 Posts

Posted - 11 Jan 2008 :  19:15:03  Show Profile Send SirUrza a Private Message  Reply with Quote
Don't forget the time jump, thus rendering all of our AD&D stuff that Wizards never updated, completely useless.

"Evil prevails when good men fail to act."
The original and unapologetic Arilyn, Aribeth, Seoni Fanboy.
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Wooly Rupert
Master of Mischief
Moderator

USA
36876 Posts

Posted - 11 Jan 2008 :  19:53:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by SirUrza

Don't forget the time jump, thus rendering all of our AD&D stuff that Wizards never updated, completely useless.



Well, it won't be so bad if it's only a decade... But if it is the century jump everyone is speculating about, then all current stuff becomes old history... And since they're wanting to open things up for newcomers, I fear that's what they'll do.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 11 Jan 2008 :  20:00:33  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by SirUrza

Don't forget the time jump, thus rendering all of our AD&D stuff that Wizards never updated, completely useless.



Well, it won't be so bad if it's only a decade... But if it is the century jump everyone is speculating about, then all current stuff becomes old history... And since they're wanting to open things up for newcomers, I fear that's what they'll do.



Fear leads to anger, anger leads to hate, hate leads to...suffering...

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
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SirUrza
Master of Realmslore

USA
1283 Posts

Posted - 11 Jan 2008 :  20:19:31  Show Profile Send SirUrza a Private Message  Reply with Quote
Hence why we're all suffering.

"Evil prevails when good men fail to act."
The original and unapologetic Arilyn, Aribeth, Seoni Fanboy.
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Wooly Rupert
Master of Mischief
Moderator

USA
36876 Posts

Posted - 11 Jan 2008 :  20:49:49  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Mace Hammerhand

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by SirUrza

Don't forget the time jump, thus rendering all of our AD&D stuff that Wizards never updated, completely useless.



Well, it won't be so bad if it's only a decade... But if it is the century jump everyone is speculating about, then all current stuff becomes old history... And since they're wanting to open things up for newcomers, I fear that's what they'll do.



Fear leads to anger, anger leads to hate, hate leads to...suffering...



I've been trying to figure out what leads to a zero-g encounter with a pair of Twi'lek dancers.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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SirUrza
Master of Realmslore

USA
1283 Posts

Posted - 11 Jan 2008 :  21:04:49  Show Profile Send SirUrza a Private Message  Reply with Quote
Lots of credits. ;)

"Evil prevails when good men fail to act."
The original and unapologetic Arilyn, Aribeth, Seoni Fanboy.
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I Am Not A Bear
Acolyte

Canada
14 Posts

Posted - 11 Jan 2008 :  21:52:30  Show Profile  Visit I Am Not A Bear's Homepage Send I Am Not A Bear a Private Message  Reply with Quote
I think I'm bipolar or something. I reread over some of the changes and I honestly don't like some of these changes anymore. What a change from a few days ago.

The non-race specific pantheon just bugs the hell out of me. Ugh.
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 11 Jan 2008 :  23:45:12  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

I've been trying to figure out what leads to a zero-g encounter with a pair of Twi'lek dancers.
That's easy. You want to see the Ryloth derivative of the classic "Squid Lake." In this modern interpretation, the Mon-Calamari dancers are removed, and female Twi'lek dancers take their place. These twi'leks then proceed to perform the entire ballet underwater and in zero-gravity.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Brian R. James
Forgotten Realms Game Designer

USA
1098 Posts

Posted - 12 Jan 2008 :  01:18:25  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
The timeline jump has been officially announced at http://www.wizards.com/default.asp?x=dnd/drfe/20080111a

Brian R. James - Freelance Game Designer

Follow me on Twitter @brianrjames
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Venger
Learned Scribe

USA
269 Posts

Posted - 12 Jan 2008 :  01:38:09  Show Profile Send Venger a Private Message  Reply with Quote
http://www.wizards.com/default.asp?x=dnd/drfe/20080111a

quote:
[color=red]Countdown to the Realms[/color]
Year of the Ageless One
by Rich Baker

The Realms of 1479 DR

Ninety-four years ago, Mystra perished and the world went mad.

Unchecked, ungoverned, the raw stuff of wild magic danced across the world, wreaking terrible destruction. Cities burned, kingdoms fell, luckless people were changed into monsters, and mages went berserk. This was the Spellplague, a rippling outbreak of hundreds, perhaps thousands, of magical catastrophes that left no corner of Faerûn untouched. For almost ten years new outbreaks appeared here and there, striking randomly and without warning. Wherever they struck, chaos reigned.

During the Year of Blue Fire and the terrible years that followed, heroes all over Faerûn battled to contain the magical plague. In some places they succeeded; in others, they failed and died horribly. Places guarded by powerful, persistent magical wards were largely unharmed; the Spellplague flowed around mythals and other such mighty enchantments. But even then, some mythal-guarded sites fell prey to invasions of plaguechanged monsters or the spells of maddened archmages. No place was truly safe.

In many places, the Spellplague wrought drastic changes to the very shape of the world. The vast Underdark system beneath the western Shaar suffered a calamitous collapse, leaving a miles-deep pit the size of a country where the Landrise once ran. Thay’s forbidding plateaus were lifted thousands of feet higher, leaving many of its cities in ruins. The Priador and eastern Thesk are a maze of monster-haunted foothills beneath Thay’s daunting ramparts now. Fencelike ridges of glass spires, drifting earthmotes covered in weird aerial forests, towering mesas of whorled stone… all over Faerûn magical landscapes are interspersed with the common rock and root of the lands that existed before. Even in countries that survived the Spellplague more or less intact, these “changelands” stand as striking new landmarks—landmarks that sometimes harbor monsters never before seen in Faerûn.

In time, the fury of the Spellplague burned itself out. New outbreaks became fewer and weaker, and finally seemed to cease altogether. Pockets of “live” Spellplague still exist in a few places known as plaguelands; one of the largest is a vast waste known as the Changing Lands, where Sespech and Chondath used to be. Few people dare to enter such places, but from time to time they disgorge horribly mutated monsters, tormenting the lands nearby. No new plaguelands have appeared in decades now, and some seem to be weakening as the years pass. But the damage has already been done.

No one will ever be able to create a comprehensive chronology of where and when each outbreak struck, or how each town and city fared through the chaos of the Plague Years. Countless thousands of people fled from each new outbreak, migrating here and there across the continent. War, rebellion, and brigandage reigned unchecked. Mad prophets walked the world, preaching that the Spellplague was the wrath of this god or that and demanding repentance, sacrifice, or holy war in atonement. Anarchy descended over most kingdoms and lasted for a generation or more before some semblance of authority was reestablished. The world that emerged from the Plague Years was not the same Faerûn.

The Sword Coast

The Spellplague left the cities of the Sword Coast almost unscathed. Perhaps it was attenuated by the lingering high magic of ancient Illefarn, perhaps it was deflected by the efforts of mighty heroes, or perhaps sheer chance steered the magical contagion away from the Sea of Swords; however it happened, the Sword Coast looks much as it did a hundred years ago.

In Waterdeep the great walking statues hidden within the city arose for a single day and wrecked several wards, only to suddenly halt where they stood when the Spellplague’s influence retreated again. To this day the towering colossi remain standing where they were at that moment, while the city has been rebuilt around their stony waists. Waterdeep is still governed by its Lords, advised by the Blackstaff—the most powerful mage of Blackstaff Tower, heir to the lore of the mighty Khelben. The city remains a hub of trade and commerce; all roads lead to Waterdeep, or so it is said.

To the south, the city of Baldur’s Gate became a refuge for countless thousands fleeing the ruin wrought by the Spellplague in the lands south of the Sea of Fallen Stars. Where other cities and lands turned away such refugees, Baldur’s Gate tolerated them… and now, almost a century later, it is the largest city in Faerûn, sprawling for mile after mile along the banks of the Chionthar. Each group of refugees created their own neighborhood under the walls of the previous immigrants’ districts, and the city is a mad patchwork of crowded neighborhoods, each dominated by a single race or human ethnicity such as dwarf, halfling, gnome, Turmic, or Shaaran.

Across the Sea of Swords, the Moonshaes have fallen into a patchwork of small kingdoms. Caer Calidyrr still stands as the chief kingdom of the native Moonshavians (the Ffolk), but over the last century the powerful mainland realm of Amn has set its sights on this land. Amnite merchant-lords control much of the large island of Gwynneth, while the warlike Northlanders hold Oman and Norland. The Feywild, the realm of Faerie, lies close to Faerûn here, and from its shadows a dire new threat is gathering—the terrible fomorians, who dream of sweeping away the human kingdoms and subjugating the islands beneath their mighty fists.

The Empire of Netheril

Between the North and the Moonsea Lands lies a land under the dominion of shadow. The reborn Empire of Netheril now lies in the basin that once held the desert Anauroch. The new Netheril claims all of the lands that ancient Netheril once occupied, and seeks to dominate Faerûn just as ancient Netheril did twenty centuries ago. Much of Anauroch’s vast basin is still desolate wasteland, but the lords of Netheril have spent decades weaving mighty spells to summon water to the parched lands and fill the empty skies with rain. Slowly but surely, grassland grows over the dunes, and young forests cover the stony barrens.

Netheril is a magical tyranny, governed by a noble caste of shades—powerful human mages and lords who have exchanged their mortal essences for the stuff of shadow. Beneath the shade lords are the citizens of Shade, the ancient city-state that fled into the plane of Shadow when the old empire fell and survived many centuries in dark exile. They are a race of ambitious and masterful humans who strive to advance the power of their realm, hoping to earn the reward of transformation into undying shades themselves. When folk of other lands refer to “the Netherese,” they mean the people of Shade, both human and shadow-transformed.

Decades ago, the Netherese subjugated the nomads of Anauroch and many of the savage humanoid tribes inhabiting the desert. More importantly, the Netherese seized control of the wealthy nation of Sembia in the Twilight War just before the advent of the Spellplague, and they have not relinquished it since. Sembia is the crown jewel of the Empire of Netheril, and provides the Netherese with the wealth and manpower they need to bring more of Faerûn under their control. Only the fragile alliance of Myth Drannor, Cormyr, Evereska, and Luruar checks Netheril’s further expansion… and Netherese diplomats and agents work constantly to break the alliance apart.

While Netheril claims all of Anauroch and the neighboring lands, the Netherese are still few in number, and great portions of this desolate land are left to ruins and monsters. The ruined cities of old Netheril and the Underdark caverns of the monstrous phaerimm (now all but extirpated from the Realms) hold many secrets the shades want to remain hidden, and ancient treasures they seek desperately to recover.

Imperial Cormyr

Cormyr is a strong, stable kingdom that has benefited from back-to-back reigns by very capable monarchs. Azoun V, born in the troubling times at the end of his grandfather’s reign, went on to become a just, wise, and long-lived ruler. Under his rule Cormyr quickly recovered from the chaos of the Plague Years. Azoun V successfully resisted Netheril’s efforts to bring Cormyr under its domionion, and he fought Netherese-sponsored Sembia to a stalemate in a war 40 years ago, preserving Cormyr from Sembia’s fate. Late in his reign, Azoun V enacted a new code of laws that restrained the power of Cormyr’s restless nobility and established rights for commoners oppressed by nobles. His son Foril is now king of Cormyr.

Foril has ruled for 30 years now, and while he is not the legendary warrior his great-grandfather was or the brilliant law-giver his father was, he is a shrewd statesman and administrator. Foril continued his father’s reforms, and authored the alliance of powers that keeps Netheril at bay. Standing between Sembia and Netheril, Cormyr’s best security lies in firm alliance with Myth Drannor and the Dalelands. Cormyr is wealthier and more powerful than it’s been in centuries, largely due to the foresight and determination of the Obarskyrs.

Cormyr now controls Daerlun and Urmlaspyr, two formerly Sembian cities that managed to break away from that realm before the Netherese yoke settled completely over them. During the chaos of the Spellplague and the years that followed, the small cities on the southern shore of the Dragonmere turned to Cormyr for protection. Only ten years ago, the thief-ruled city of Proskur proved so obnoxious to the Forest Kingdom’s growing trade and prosperity that King Foril brought it under Cormyr’s authority as well. Not all of these territories are content under Cormyrean rule.

Adventurers in the service of the Crown find plenty of excitement in the Stonelands, the Tunlands, and the Stormhorns, where various monsters and savage tribes (some secretly sponsored by Netheril) cause no small amount of trouble.

Tymanther, Land of the Dragon Warriors

Along the shore of the Alamber Sea, old Unther was swept away by a catastrophic outbreak of the Spellplague. Where once ancient Unther stood now stands an arid mesa-land inhabited by draconic humanoids calling themselves dragonborn. This is the realm of Tymanther. The dragonborn have proven to be a proud, martial race, and in the decades since the Year of Blue Fire they have slowly tamed the ruined changeland from the Riders to the Sky all the way to the Black Ash Plain.

Some say that the dragonborn are creations of Tiamat, hatched from vast incubators hidden beneath temples of the dragon-goddess in the cities of Unther. Others believe that the dragonborn are descended from the human population of the old empire, changed by the touch of the Spellplague into something no longer human. But the truth of the matter is even stranger: As it did in many other places in Faerûn, the Spellplague opened the door to some other realm entirely, wrenching the aeries and castles of the dragonborn from their native land—wherever that once was—and depositing them amid the chaos of devastated Unther.

The dragonborn of Tymanther are highly militarized, and the “lords” of the land are those dragonborn who have proven themselves capable of leading their fellows. It is a harsh and unforgiving meritocracy, and each of the kingdom’s great clans is organized more like an army than a noble house. In the world from which they came, the dragonborn fought many terrible wars against true dragons, and they still harbor an ancestral hate for the winged wyrms.

Tymanther lies atop the rubble of ancient Unther, and Untheric ruins are common throughout the land. Even in its decline, Unther was a rich and populous land, and many palaces and treasure vaults of the God-King’s favorites still wait to be discovered. In other places, broken cities carried into Faerûn from Tymanther’s appearance are likewise storehouses of gold, gems, and magical artifacts. Unfortunately, many powerful monsters settled into these Untheric and Tymantheran ruins during the Plague Years, and still pose a deadly threat to those who delve too deeply.

The Changed World

This brief discussion touches on only a few of Faerûn’s myriad kingdoms and peoples. It’s a quick sketch of how a century has changed several familiar lands, and a look at one new land that has arisen during that time. Many of Faerûn’s most iconic locales are still what they were a century ago; wood elves still roam the High Forest, and pirates still sail the Sea of Fallen Stars. Other places such as Unther have changed drastically, as described above. But above all Faerûn remains a land of high magic, terrifying monsters, ancient ruins, and hidden wonders—the essential fantasy world for your players to explore.

In upcoming previews, we’ll take a more thorough look at other aspects of the new Faerûn—the fate of the Chosen, the nature of the pantheon, how magic has changed in the world, and an introduction to some of the new threats that now menace Faerûn. Good fortune and good adventuring until next time!

"Beware what you say when you speak of magic, wizard, or you shall see who has the greater power."
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Jan 2008 :  01:38:25  Show Profile Send Markustay a Private Message  Reply with Quote
Ahhhh... ya beat me too it.

Although many of us saw this coming, its a lot more 'grim' when put to fact.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Jan 2008 01:54:27
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Zorro
Seeker

Germany
82 Posts

Posted - 12 Jan 2008 :  01:51:19  Show Profile  Visit Zorro's Homepage Send Zorro a Private Message  Reply with Quote
Well, much of it doesn't sound half-bad, I must say...

DB

I think that God in creating Man somewhat overestimated his ability. - Oscar Wilde
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Theophilus
Learned Scribe

Australia
143 Posts

Posted - 12 Jan 2008 :  01:51:59  Show Profile  Visit Theophilus's Homepage Send Theophilus a Private Message  Reply with Quote
quote:
Some say that the dragonborn are creations of Tiamat, hatched from vast incubators hidden beneath temples of the dragon-goddess in the cities of Unther. Others believe that the dragonborn are descended from the human population of the old empire, changed by the touch of the Spellplague into something no longer human. But the truth of the matter is even stranger: As it did in many other places in Faerûn, the Spellplague opened the door to some other realm entirely, wrenching the aeries and castles of the dragonborn from their native land—wherever that once was—and depositing them amid the chaos of devastated Unther.


Have they dragged in part of Krynn/DL? The dragonborn sound a lot like draconians to me.

Edited by - Theophilus on 12 Jan 2008 02:41:38
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Kuje
Great Reader

USA
7915 Posts

Posted - 12 Jan 2008 :  02:02:11  Show Profile Send Kuje a Private Message  Reply with Quote
And as usual, from today.

"Yes, we'll definitely pick up bladesingers quick. Paragon paths seem like the right way to go there. I don't think anyone's earmarked the battlerager yet, but I imagine you'll see it down the road.

My basic thought about magic items and the Spellplague is this: What we call "use-activated" items--things like swords, cloaks, boots, etc.--continue working just fine. The Weave was used in their making in order to "plug them in" to the world's raw universal magical emanations, after which they don't really require continuing Weave interaction. So items like that survive the Spellplague just fine. Things we call "spell trigger" items (wands, staves) *do* interact with the Weave every time you use them, and don't work the way they used to. Our ulterior motive there is simply that wands and staves are becoming the wizard's "weapons," so a wizard might have a +3 wand the same way the fighter has a +3 sword. I'd guess that most old wands go defunct or explode during the Spellplague, and pretty soon after the Spellplague hits most casters are building new wands and staves that can interact with the raw magic of the world without a Weave.

Regarding Realms races, yes, they can be different from the core, usually because they're more detailed and grounded in a specific backstory and history. So we know that eladrins in the Realms think of themselves as sun elves, moon elves, etc., and that many of them live in specific places such as Myth Drannor, Evereska, or Evermeet. In 3E sun elves certainly lived longer than the typical D&D elf, at least according to the tables in Races of Faerun. We wouldn't change that."

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Jan 2008 :  02:11:30  Show Profile Send Markustay a Private Message  Reply with Quote
I'm certainly liking the Dragonborn least of all, and some of the map changes seem a little 'funky'.

The Empire of Netheril is in two seperate places? With Cormyr, the Dalelands, and Cormanthor in the middle?

Personally, I would have made Anauroch one of those 'No-man's lands' they describe as "Plague-touched", and had the Shades move their city INTO Sembia to avoid all of the magical backlash occuring in Anauroch.

Then the desert becomes like Eberron's Mournlands, and the Shades get a 'solid' kingdom, that isn't spread all over the map. It just all seems so... messy.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Jan 2008 02:12:23
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 12 Jan 2008 :  02:29:28  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Markustay
It just all seems so... messy.



It does. I thought the same thing as you did regarding the Plaguelands/Mournlands (hello Eberron?)

Reading this article made me feel more sad than anything else. I'm SOOOOOO happy I've long since stopped worrying about what's "canon" and what isn't.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)

Edited by - Rinonalyrna Fathomlin on 12 Jan 2008 02:29:59
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