Author |
Topic |
|
MelkorUnchained
Acolyte
USA
7 Posts |
Posted - 08 May 2003 : 23:36:53
|
Recently, the group I've been playing Forgotten Realms with underwent a sizable shake-up when we lost a person. We were pretty small to begin with, having only 1 DM and 3 players, but now it's down to just 1 DM and 2 player. The other two people have just about given up on D&D now, but I was thinking that we could still play if each of them controlled two characters. My question to you is could this work? Even with 3 people we always felt that we needed a couple more players, so I'm a little leary about doing a 2 person campaign. And will it affect my player's roleplaying? I would imangine that having to think for two people instead of one would dull the game a little, but having never had to do this, I really have no idea.
I've heard of people playing like this before, but it doesn't seem to me like it would be the same. Anyway, that's what I have you guys for, to bounce ideas like this off of.
One more question before I go: Where do you start your players? Having gotten into Forgotten Realms from the Baldur's Gate video games (dodges stones!) I started my players out in the Heartlands, since it would be a little more farmilliar to me than someplace that I've never heard of before.
Anyway, thanks for the help.
|
"Your saying I could dodge arrows?" "No, I'm saying that when your ready, you won't have to." |
|
Yasraena
Senior Scribe
USA
388 Posts |
Posted - 09 May 2003 : 03:17:48
|
I must say that unless these two guys are extraordinary roleplayers, it'll be hard for them to play their two PC's as different PC's. They'll most likely favor one and unintentionally turn the other into an NPC. But that's not a bad thing if it keeps you guys playing. Having only two players can be fun if the adventures are geared for such. Obviously, you can't run two players through a game that's made for a group of 6-8, but you could create a game that is specifically geared for just two. I'd throw around some ideas with them about what they'd want to do in this game and work from there.
I had the priviledge of playing in a 2 person Rolemaster game that had only the GM, myself and one other player, and the GM made it very cool. He also told us it was one of the hardest games he ever had to create because there was only two of us and keeping the game balance was very tough. It helped that all of us were experienced gamers and our PC's were both fairly high level (18th lvl Warriormage and 20th lvl Rogue). It wan't the best game I've ever played in, but it was definitely fun. I just remember us scouting an unexplored area of wilderness and finding an orc camp. We decided to try and destroy it and found out we were outnumbered almost 20 to one, but we still defeated them in the end (barely). They may have been just orcs, but the GM played them very well.
In answer to your question, I've started my players out in many different places. Once in the city of Cormyr, another time in Luskan, another time in Sembia, another time in the Dalelands. It really depends on what the story arc is. And no stone throwing from me! The Baldurs Gate games were extremely cool. |
"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar." Yasraena T'Sarran Harper of Silverymoon |
|
|
Mournblade
Master of Realmslore
USA
1287 Posts |
Posted - 09 May 2003 : 22:48:41
|
There is nothing wrong with a group playing a party of two and a GM. It can work perfectly fine. In fact, one campaign I was in, the DM often did SOLO adventures. It was great.
I have started lots of places depending on the story. Damara was always one of my favourites, ahnd the party finally brought order down to Damara. After that it was Amn. I love campaigns in the NORTH, it was always one of my favourites.
|
A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to... |
|
|
MelkorUnchained
Acolyte
USA
7 Posts |
Posted - 09 May 2003 : 23:21:37
|
Thanks for the input guys. I might go ahead with a two person game, but honestly, I'm not sure if have enough DM experience to pull it off right. Having 3 or 4 players always seemed to give me a "buffer zone", so that if I was doing something wrong as a DM, chances are at least one player would do something right, bringing balance to the force.
Thanks also for the input on starting places, I'll have to look at some of those areas, although I'm a little partial towards starting out around Baldur's Gate, or maybe Beregost and then questing my players north. The Wood of Sharp Teeth sounds like a cool place to adventure in also, with it's dire creatures and all. |
"Your saying I could dodge arrows?" "No, I'm saying that when your ready, you won't have to." |
|
|
branmakmuffin
Senior Scribe
USA
428 Posts |
Posted - 10 May 2003 : 00:11:36
|
We have players controlling multiple characters all the time: hierlings, SOs, hangers-on, etc. One player in particular likes to have several "folowers" of one sort or another.
Only one of the characters is the player's main PC, of course, but I as GM don't want to control a PC's followers in addition to all the "enemy" NPCs and monsters.
Like so many things in RPGing, the maturity of the player is important when controlling multiple characters. |
|
|
zemd
Master of Realmslore
France
1103 Posts |
Posted - 11 May 2003 : 12:40:46
|
2 players is a good way to play. I played like this during one year and it was really fun! As a DM i wouldn't allow a player to play two characters at the same time, but 2 character in the same campaign is ok. You just choos which one you'll play |
|
|
|
Topic |
|
|
|