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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 08 Dec 2009 :  23:03:09  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
I dug up the stats on me boy lothir, so check him out and enjoy!



Lothir E'Terrin'dar
Drow Bard 8(Swashbuckler gestalt)/Dervish 4/Spelldancer 2
(or, alternately, Battledancer 12- a class I created that mixes the abilities of the above classes)
Chaotic Good
Religion: Eilistraee

str: 16
dex: 20 (23 with sabers active)
con: 18
int: 19
wis: 14
char: 19

Abilities: Bardic Music/Knowledge, Lyric Spell, Movement Mastery, Dervish Dance (2/d), Dance of Death, Countersong, Fascinate, Inspire Courage, Suggestion, Distracting Dance(replaces Inspire Competance), Shield of Blades, Grace, Drow Traits (Racial Abilities, etc.)

Feats: Weapon Finesse- Saber, Combat Expertise, Dodge, Mobility, Two-Weapon Fighting, Impressive Battledance, Spring Attack, Slashing Flurry, Weapon Focus- Saber, Cleave(in dervish only), Whirlwind Attack, Battle Dancer, Exceptional Tumbler, Two-Weapon Defence

Flaws: Chivalrous Combatant- -1 to attak vs opposite sex;
Timid- -2 to initiative in combat


Skills: Perform(sing/strings/wind/dance), Balance, Tumble, Swim, Spellcraft, Concentration, Climb, Jump, Hide, Escape Artist, Diplomacy, Knowledge(arcana,history,religion,drow nobility), Listen, Sleight of Hand, Bluff, Move Silently

Physical: 5'5", 126 lbs, eyes- ice blue, hair- white, skin- jet black

Magic Items Worn/Carried: Sabers (Valor- +3 Keen Shifting Saber of Quickness) (Honor- +3 Keen Defending Shifting Saber); Holy Symbol of Eilistraee("Tears of the Moon"- +2 AC, detect evil at will, three Wishes- only two remain); Flute of Puppies(2nd ed item- 1d8 enemies 4HD or lower polymorphed to puppies!!)

Spells: 0: Ghost Instrument, Cleanliness, Read Magic, Morning Wood(Blue Magic spell- don't ask), Stick, Songbird, Prestidigitaion, Amanuensis
1: Mimicry, Tickle Finger, Grace, Grease, Focusing Chant, Speedy Undress(more Blue Magic- read Nymphology to learn what this is....), Animate Rope
2: Sonic Weapon, Alter Self, Animate Instrument, Calm Emotions, Animal Trance, Bonefiddle, Rapturous Touch(Blue Magic- again, better not to ask), Harmonic Chorus
3: Sculpt Sound, Charm Monster, Listening Coin, Stunning Screech, Allegro
4: Battle Hymn, Choir, Shout, Cacophonic Shield, Fugue
5: Body Harmonic, Irrisistable Dance, Cupid's Arrow(Blue Magic- the boy's full of 'em!)
6: Dirge, Nixie's Grace, Animate Object, Rapture of the Deep

He wears no armor, and no shield of any kind. Typically dresses in comfortable yet expensive fashion- silk, velvet, and fine leather noble outfits are his preferred style, usually with a full hooded cloak. The only jewelry he wears is his holy symbol, which is usually hidden under his clothes. He wears his hair long- to mid-back, in a low tail tied with a ribbon. He has a quiet yet almost regal bearing, with fine, youthful features, an open, friendly demeanor, and a merry gleam in his eyes. He smiles often, and is very mannerly and polite.

Personality-wise, Lothir is a bit of a prankster at times, though he can sometimes be morose and withdrawn. He is soft-spoken and rarely raises his voice, and only does so when provoked, usually cursing vehemantly in drowic at such times. He can seem timid and cautious around strangers, but is otherwise open and jovial with those he considers friends. He has a very innocent heart- is sometimes too quick to trust; but once betrayed, he is a dangerous opponent, especially when he enters his dervish dance.

Lothir is a follower of Eilistraee(naturally) and loves music and dance above all else. He is a gifted singer and dancer, with a talent for song-magic and the art of the battledance, which he can use to deadly effect, appearing to whirl and leap about in combat to the extent that he is not only very hard to hit, but his two sabers become a deadly blur of steel- much like a dark elf blender on puree! He can also use his bardic music while in the dance, making him highly effective in combat, using his skills to the fullest. He will occassionaly cast spells in battle, usually to harry his enemies more than to harm them. However, he prefers to use his blades in combat, and to save his magic for purposes of entertainment and pranks.

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u

Edited by - Alystra Illianniis on 16 Dec 2009 01:46:28
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Zapato
Acolyte

Netherlands
38 Posts

Posted - 11 Dec 2009 :  10:29:57  Show Profile Send Zapato a Private Message  Reply with Quote
Current character is a psion named Midrash (I think its hebrew for 'story with a important meaning'). Being forced to work himself half to death as a slave for most of his life, he was finnaly found by a psion that recognized his potential and decided to tutor him... what made him a bit evil anyway. At this moment he's wiping out scum in the city/warzone of Phlan.

"To crush your enemies, see them driven before you, and to hear the lamentation of the women."
-Conan the barbarian on what is best in life
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Diffan
Great Reader

USA
4468 Posts

Posted - 11 Dec 2009 :  19:25:59  Show Profile Send Diffan a Private Message  Reply with Quote
In our recently stalled Shadowdale: The Scourge of the Land campaign, I played a Purple Dragon Knight called Ivan Brightflame. Here's his stuff:

Sir Ivan Brightflame; CR 12
hp 114 (12 HD)
_____________________________________________________________________
Male Chondathan human fighter 4/ crusader 3 (Helm)/ purple dragon knight 5
LN Medium humanoid
Init +1; Senses Listen +5, Spot +5
Languages Chondathan, Common, Damaran
_____________________________________________________________________
AC 29, touch 12, flat-footed 28
(+11 armor, +1 Dex, +5 shield, +1 deflection, +1 natural)
Fort +16, Ref +6, Will +12; zealous surge
SR 13
_____________________________________________________________________
Speed 20 ft. (4 squares); base 30 ft.
Melee +2 everbright ghost touch bastard sword +20/+15/+10 (1d10+9/19-20) or
Melee +2 spiked bashing heavy steel shield +18 (2d6+3/x2) or
Melee +2 everbright ghost touch bastard sword +18/+13/+8 (1d10+9/19-20) and +2 spiked bashing heavy steel shield +16 (2d6+3/x2) with Agile Shield Fighter
Ranged +2 composite longbow (Str +2) +15/+10/+5 (1d8+4/x3) or
Ranged +2 spiked bashing heavy steel shield +14 (2d6+3) with Shield Sling
Base Atk +12; Grp +17
Atk Options Shield Sling, furious counterstrike, oath of wrath 1/day, rallying cry 3/day, steely resolve 5
Special Actions inspire courage 2/day, final stand 1/day
Spell-Like Abilities (CL 5th):
1/day--fear (DC 18)
_____________________________________________________________________
Maneuvers and Stances Known (IL 6th):
Stances--iron guard’s glare (1st), martial spirit (1st), thicket of blades (3rd)
Strikes--crusader’s strike* (1st), divine surge* (4th), leading the attack* (1st), mountain hammer* (2nd), tactical strike (2nd)
Counters--shield block* (2nd)
Disciplines: Devoted Spirit, Stone Dragon, White Raven
*Readied maneuvers
_____________________________________________________________________
Abilities Str 21, Dex 12, Con 16, Int 12, Wis 14, Cha 16
SQ heroic shield, indomitable soul
Feats Agile Shield Fighter, Discipline, Exotic Weapon Proficiency (bastard sword), Improved Shield Bash, Martial Stance (thicket of blades), Mounted Combat, Negotiator, Shield Sling, Shield Specialization, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills Balance +0, Climb +4, Concentration +5, Diplomacy +13, Handle Animal +8, Intimidate +10, Jump +4, Knowledge (Cormyr local) +6, Knowledge (history) +3, Knowledge (religion) +2, Knowledge (tactics) +2, Martial Lore +1, Ride +9, Sense Motive +6, Swim -7
Flaw Qualm: Code of Arms (-4 to melee attack and damage rolls against unarmed opponents or opponents using ranged weapons.)
Possessions Wraithbane (+2 everbright ghost touch bastard sword), Guardian (+2 spiked bashing heavy steel shield [lesser crystal of returning]), +3 full plate of spell resistance 13, gauntlets of ogre power, Mantle of the Brightflames (cloak of Charisma +2), boots of the mountain king, ring of protection +1, tabard of the Purple Dragons (vest of resistance +2), amulet of natural armor +1, +2 composite longbow (Str +2) with 30 arrows, pegasus helm of Kloeth Ironstar, 889 gp.


Sky Fire (Celestial Pegasus); CR --
hp 45 (4 HD); DR 5/magic
_____________________________________________________________________
NG Large outsider
Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +8, Spot +8
Languages understands common
_____________________________________________________________________
AC 19, touch 11, flat-footed 17
(+4 armor, +2 Dex, -1 size, +4 natural)
Immune disease
Fort +7 (+11 against poison), Ref +6, Will +4
SR 14
_____________________________________________________________________
Speed 60 ft. (12 squares), fly 120 ft. (average)
Melee hoof +7 (1d6+4) or
Melee hooves +7 (1d6+4) and bite +2 (1d3+2)
Space 10 ft.; Reach 5 ft.
Base Atk +4; Grp +12
Atk Options Flyby Attack, smite evil 1/day (+4 damage)
Spell-Like Abilities (CL 5th):
At-will--daylight, detect evil, detect good
3/day--protection from evil
1/day--aid, bless
_____________________________________________________________________
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
SQ magic-aligned weapons
Feats Flyby Attack, Iron Will
Skills Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Possessions masterwork mithral chain shirt barding

Combat/Tactics: Sir Ivan’s tactics take precedence over brute strength and fervor. He leads by example and attempts to engage the most deadly threat himself. Using his shield as a second weapon, Sir Ivan wades into battle under the iron guard’s glare stance. He uses his maneuvers with calculation and reserves his more powerful attacks for extraordinary opponents. When leading a party, he’ll give a quick speech to bolster their hopes and when using the leading the attack maneuver, he’ll use a rallying cry.

Friends/Allies: Sir Ivan has made many friends among the other Purple Dragons knight and younger War Wizards who have followed him into battle. Among the populace of Wheloon, where he lives, he’s gain notoriety as a slayer of Sharran cultists and a fierce warrior of the people.

Foes/Enemies: As a traveler through out the realm of Cormyr, he’s guarded many caravans, and defended many outposts. As such, humanoid tribes such as goblins and orcs know his name well and consider him a great threat. Recently, he’s gained the enmity of the secretive cabal of Shar worshippers. It was Sir Ivan that first led to suspicions of strange activity from the false temple of Mystra in Wheloon which led it’s downfall.

Appearance: Sir Ivan is still in the prime of his life, having only seen twenty-nine winters. He wears his black hair in a short, militaristic style and always appears clean-shaven. He stands at just over six feet tall and is a muscular two-hundred and thirteen pounds. Sir Ivan constantly trains with recruits as well as the veterans to keep his shape and edge.

Personality: As much as he is the upstanding soldier, he has a weakness for absolute law and following his orders to the letter. For Ivan, there is no wavering of loyalties, no gray area, and does as he is told no matter what. Though Ivan does have a kind heart, and he has a knack for bringing out the best in people.

History: As a boy, Ivan grew up in Wheloon as a bakers son. For fourteen years he toiled away in his father’s bakery, learning the trade. But always was his heart into grand adventures and daydreams of honor. When he became old enough Ivan enlisted into the militia and worked hard from there on up. Opportunities would present themselves in his earliest of soldiering years, as his company would fight off bands of roaming monsters such as gnolls, goblins, and orcs. He would progress further down that path to become head sergeant of the town’s militia at the age of nineteen.

A few years later, he would prove himself again as a caravan he was escorting to Suzail was overrun by brigands. The battle was fierce and they were caught unawares but with his quick thinking, he was able rally the remaining vanguard and drive them off. It was this even that led him to be sponsored by a Purple Dragon.

By the age of twenty-five, Ivan had become an experienced and well respected soldier.
He was placed as the garrison’s captain in Thunderstone, second only to the commander, Faril Laheralson. There, he spend an uneventful two years learning the ins and outs of command and was gifted by commander Faril his knighthood and introduction into the Purple Dragons.

Within the year, “Sir” Ivan was transferred to his hometown of Wheloon as his behest. There, he gained notoriety for fleshing out a small cabal of Shar worshippers and gaining a lead into their dealings. To this day he works in concert with the troops and trains the guards and militia of Wheloon.

Motivations and Goals: Like any other soldier, Sir Ivan wishes to protect the boundaries of Cormyr and keep it’s people safe. He has no other plans than to go further up the chain of command and some day be a commander of the Purple Dragons in Suzail.


NOTE*: I used the requirements for the Purple Dragon Knight from the Complete Warrior because I figured the Leadership feat is DM required.

Diffan's NPG Generator: FR NPC Generator
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woodwwad
Learned Scribe

USA
267 Posts

Posted - 26 Dec 2009 :  01:06:34  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote
I've just started playing one game and getting ready to start another one.

pc for game one

Name: Are-Eewai Quealpothyx Wonen
Alignment: NE
God: Myrkul
race: unknown (he's some sort of fey, the DM is keeping those details)
level: 2
hp: 12 (hd 1d6)
BAB: 1
height: 5'7
weight: 99lbs
age: 16

str 6
dex 12
con 10
int 14
wis 10
cha 20

the character is a custom class design. It combines elements of the fey type with the cleric and wizard classes but most of those abilities are of the necromantic type. I'm also big on flaws, so this character has some huge ones. He's a shadow weave user and cannot and will not use weave based items. He takes only half (rounded down or the lesser) of beneficial weave based effects such as healing magic or buff spells, is highly sensitive to light and suffers a -1 to all checks, saves and attacks in bright light. During the time of the high sun from about 11am to 1pm nearly none of his powers work. He has damage reduction 1/cold iron but takes double damage from any spell or attack that uses cold iron. Animals that are associated with the day are uneasy around him and he has 3 shadows which fade the more he casts his magic. He as a follower of myrkul is a devout enemy of Mystera, who has he increases in level from what the DM designed (I only know part of the class as it stands) is growing to be somewhat like a magic draining vampire, eventually he'll get all his sustenence from eating magic and wizards. So far (we've only played once) the rp I've done with the character has been highly enjoyable.




Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum
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woodwwad
Learned Scribe

USA
267 Posts

Posted - 26 Dec 2009 :  01:25:04  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote
character two, 3.5 D&D

Brim Balder
class Paladine
race Tiefling (devil blooded from Thay)
level 1
god Illmatur
alignment LG
hp 9
ac 16

str 17
dex 12
con 8
int 13
wis 12
cha 14


weapon Quarterstaff

armor Padded

I've yet to play this character, we are hoping to start this game in Jan. The character was resqued from Thay at age 9 by an paladine of Illmatur and taken from Thay which makes sense as followers of Illmatur are loath to see children treated poorly, even if they are unholy. To save myself from writing the whole background, I'll just say he once had the devilish brimstone smell and as he grew from evil to good, it slowly faded until now he no longer has that small at all. That's the reason for the first part of his name. When he was brought back to the church, some of them (the less kind people there) called him Brimstone, he's taken the name Brim as a way of saying look what I've over come and how I've beaten a disablity. The game my friend is running is based around a group from several countries coming together and being part of a holy war against Thay, sort of using the idea of the Christian crusade as an insperation. All the player characters are either followers of Tyr, Illmatur and Torm and the only classes he's allowing are Paladine, Monk, Bard, and cleric. I took the vow of poverty with the character since I'd never heard of anyone that's not a monk with it and I wanted to do a paladine based around the ideas of redemption and salvation. Brim believes even the worst of villians can be redeemed if the right tact is used which should open up some interesting rp. His con is really low as a result of having some of the evil taken out of him, it's damaged his body and he constantly suffers, thus knowing the pain of Illmatur. I also took two flaws from unearthed arcana, the one that halves your movement rate and the one that drops your inisative -6. He has one goat like leg and one normal leg and a degenerate hip, to account for the suffering and slow movement.

Check out my reviews on youtube of Forgotten Realms and other rpg products. http://www.youtube.com/user/woodwwad?feature=mhum
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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 29 Dec 2009 :  22:25:33  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
Nice PC's, guys. Woodwwad, very cool rp there. Some interesting characters.

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
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Antareana
Seeker

Germany
59 Posts

Posted - 13 Apr 2010 :  18:27:13  Show Profile  Visit Antareana's Homepage Send Antareana a Private Message  Reply with Quote
well, it's been some time and things have changed greatly.

First of all, the Eladrin is no more since he left the party for his own people before reaching the high Horn - since the place we suspected the orc's hideout was in were the stonelands.

After being surrounded by orcs and their human mastermind, our party just escaped captivation (and possibly torture) by using a magical feather a phoenyx gave to us after we've helped him escape his prison in the feywild we had to cross.
However, his "homeland" was nothing more or left than the city of brass. Eager to find a way out of this cursed place, strange things happened to the three of us (Fargrim, the Dwarven warrior, Chrystoff the human Paladin and Mearyll&Kay)

Fargrim was struck with the lightest fate since he had a vision of a portal to dwarfhome where he would be able to find his clan founder's axe. But because he was showing more greed than expected in his quest, he was also cursed to be never again able to wield another weapon than this.
Chrystoff's body got invaded by a small ball of light that called itself a sword soul searching for refuge(none of our characters knows this had happened) and the poor lad was smitten down by something big and awful shortly after that, surviving barely.
Oh and poor Mearyll was only looking at a magical mirror in a magician's shop when suddenly a doppelganger appeared instead of her everchanging image, drawing her through the mirror, calling her "my heir" and letting her return as... well, a doppelganger herself.

After that she went through hell and back (thank Mystra only literally), not being able to trust herself, asking whether she was meant to be a betrayer after turning out as such a horrible creature. We started "Cormyr-the tearing of the weave" after that and she was the one who dragged the party to the new temple of Mystra since she thought the priests might help her in her confusion. Well... we know now that those priests were actually followers of her enemy :/

However, her party (which was now officially chartered as "the limited adventurers" - sounding more funny in german as "beschränkt" also means some sort of stupid) stuck with her and after she confessed her "sins" to our Pally of Tyr, he agreed to help her redeem herself in trial (it took him a while for he didn't think he was the right man for such a case)
From that point on she turned out a bit suicidal, trying to protect the rest of their group by doing the most dangerous tasks herself (and was knocked out quite often for that... letting herself be thrown into tunnels where she was not able to walk through and such things). And also she grew fond of Chrystoff, the first person she was able to trust again and whom she wanted to survive at all cost, even if that meant suggesting that he should leave for a safer place ;)

Many more things happened after that and now Mearyll seems to be finally okay with her "true nature" as being the far off grand-grand(and much more grand) child of the "Lady behind the mirrors".
The party grew to a bunch of four again after Phenyks, a young (and pretty arogant) tiefling noteable War Wizard of Cormyr (who first appeared to be a guy but turned out a girl in a funny side-story) joined them. Mearyll and her are pretty much arguing all the time, be it about Cormyr, magic, strategy or who's truely after their Paladin. Phenyks seems to have a tragic past, too, being used as parchment and payment for a pact between a servant of Glasya and a Red Wizard after she was born and to get rid of that the adventurers are now after the book of hidden names, located somewhere in the Bastion of the Red Hand in Thay.
All of them grew together as close friends, though Chrystoff is unarguably the closest one for Mearyll, but she swore herself to never ever love again for Sune might betray her a second time.

Oh and she hates winter. She's cold and shivers and freezes all the time despite her using almost exclusively cold magic. Phenyks calls her "frostbag" for that reason :D

Last but not least I need to share some "wise words" from our Paladin after the two women were talking about his behaviour towards them in front of him - again: "Ladies, if I were not myself, but the great Azoun IV, I'd have now asked you to decide whether you'd want me one after another or both at the same time"

It is all just a past and future secret

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maelstrom
Acolyte

USA
2 Posts

Posted - 15 Apr 2010 :  08:21:43  Show Profile  Visit maelstrom's Homepage Send maelstrom a Private Message  Reply with Quote
I've written up but have not yet played a female Strongheart halfling cavalier belonging to the Order of the Shield. I'm playtesting a new character class from the new Pathfinder material. She is mounted on a red wolf with studded leather barding, utilizing a flail, lance, and composite shortbow. I haven't gotten a name for her yet.

The Storyteller
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AspiringSage
Acolyte

USA
3 Posts

Posted - 14 May 2010 :  17:10:56  Show Profile Send AspiringSage a Private Message  Reply with Quote
My current is a Human M Paladin of Tyr 15. My GM has a sick sense of humor and when I called my mount a copper dragon appeared that we saved previously. Many Gods are have influence in the story arc. Moradin, Tyr, Tymmora, and Aummnator. The desc when called was the normal, but just before he appeared he says " you hear the tinkling of coins.."

"There is at least one thing worse than fighting with allies – And that is to fight without them"
- Sir Winston S. Churchill
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Katans
Acolyte

Germany
7 Posts

Posted - 25 May 2010 :  09:12:30  Show Profile  Visit Katans's Homepage Send Katans a Private Message  Reply with Quote
Currently playing a 9th level Calishite Cleric of Kelemvor going for Doomguide. He's been ordered to follow and protect the party, although he often is at odds with them: the arcanist is an atheist, the archer left Kelemvor's church for Umberlee, the rogue is... well... Chaotic Neutral, and the dwarven fighter has no problem with defiling tombs to steal stuff. His only real pal is the bard, a N follower of Oghma. He's pretty square and narrow-minded, though he does have a dry and wicked sense of humor sometimes.

Also playing a 15th level Ranger / Paladin of Mielikki / Horizon Walker from Tashalar. A charismatic, women-loving know-it-all who's been everywhere, has seen everything and believes he knows a great deal about pretty much anything. The game just started, so I haven't had the opportunity to roleplay him a lot, but given that we're on a mission based on the cooperation of every major organization in the Realms, including the least respectable ones, I feel interesting discussions coming.
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Aerik DeVallo
Seeker

USA
87 Posts

Posted - 25 May 2010 :  14:42:31  Show Profile Send Aerik DeVallo a Private Message  Reply with Quote
Many of you that I have played with at the Inn here at Candlekeep are probably familiar with Aerik DeVallo; Morninglord of Lathander and First High Knight of the Order of Brightshield. However, what you might not know is that Aerik has underwent a dramatic and most startling transformation.

After learning that Archendale had spies within Shadowdale (Aerik's home, and the headquarters of Order Brightshield) and would soon be moving forces into the state to try and conquer it, Aerik - though furious at this knowledge - rode out with five other Knights to Archendale under the flag of an Ambassador. On the second day of travel, as they were entering the dale, they were ambushed by soldiers. Aerik's Knights survived only for a few minutes against the overwhelming odds as he begged them to stop - only until he realized his mistake: he was trying to reason with soldiers who's only reason for attacking them was their murder. Black hate filled his heart, and his attackers saw reflected in his eyes their own doom. They scattered before the terrible wrath of the angelic Aerik, but as quick as the assault had begun, it was over. The scorched and blackened ruins of the entire contingent of Archendale soldiers blasted by the power of Lathander. Aerik was not satisfied with this result, so he continued to the capitol alone to have a few words with the ruling council of Blades. The pain of the loss of his friends - murdered needlessly back on the road - was all Aerik could think of, and avenging their meaningless deaths. He burst into Castle Archendale and cut down everyone and every obstacle in his path, making his way toward the main chambers of the Blade Lord's. When he finally entered, finding them all gathered together, he demanded to know why an embassy riding under the flag of a diplomat was attacked before he delivered the same fate to them. The Lords were furious at the intrusion, having no idea what Aerik was talking about. They summoned more soldiers and drew their own weapons, falling upon Aerik with a vengeance for accusing them of such treachery. Aerik smiled, for they had given him all the excuse he desired to kill them every one. In that moment, when he tried to call a spell down to smite them, he felt the favor of Lathander flee from him in a single heart stopping instant. He managed to fend off - and even kill a few - of the Lords and their guards, but Aerik was ultimately slain in the battle.

Aerik's very soul caught fire as it fell from the world of mortals and plummeted through the Multiverse into Avernus, where it struck the first layer of Hell with such a force that it resounded throughout the plane like a peel of destructive thunder. Broken, betrayed, and nearly destroyed, Aerik crawled from the rubble of the crater his fall had created to wonder the Nine Hells in search of an escape. The seething and burning hate for the Morninglord who had left Aerik in his most dire time of need gave his broken soul the strength to endure countless torments from the locals, and the bleak eternity that was the realm where only the damned dwelled.

For what seemed like centuries to Aerik, he crawled and wept, rolling the single thought around in his mind; why? There was no answer, no peace for his soul, and no relief for his pain. Until he came to the feet of the one who restored him. It happened purely by chance - or so Aerik thought - after endless torment and centuries of restless searching. He looked up at the towering figure, as splendid and mighty a being as he'd ever seen, and the figure knelt to face him with a 'genuinely' kind smile. He touched Aerik, and as he did, Aerik was soothed in his pain.

"I will take you to my house," The kingly and divine figure said, his words sincere with mercy and understanding. "There you will be made whole once more, and enjoy any pleasure you're heart desires."

"Who are you?" Aerik asked weakly, his eyes filled with tears of shock.

"I am Asmodeus, Lord of Nessus, and of your salvation, Aerik DeVallo. You will soon be strong enough once more to make your own choices, and when that time comes I think you will understand the gifts that I am able to give."

He bent and gently picked Aerik up, holding him close, and they disappeared. Aerik's new life began.

Asmodeus forged for Aerik a new form, using his divine power, hellish sorcery, and the unspeakable power of the Dark Speech. He restored him, made him a king in his own right, an Archduke of Hell, High General of Hell's armies, and armed him with the most powerful weapons available - weapons and armor mighty enough to kill Aerik's most hated enemies; Lathander and his servants.

With his absolutely loyal servant Aerik, Asmodeus, and all the gathered might of Hell is prepared to launch a war upon Lathander that he will not likely survive. When it is completed, Asmodeus's power will triple, and he will finally have gathered enough might to seal the Abyss - ending the Blood War, and spread his influence throughout the Multiverse. The time of Hell has come.

(The link to Aerik's new sheet is below.)

Edited by - Aerik DeVallo on 25 May 2010 14:57:57
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Ashe Ravenheart
Great Reader

USA
3249 Posts

Posted - 25 May 2010 :  16:12:17  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
Nicely done. It would be interesting to play it out that Lathander didn't 'flee' from Aerik, but it was part of Amaunator's return.

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

Alphabetized Index of Realms NPCs
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 25 May 2010 :  16:21:37  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
quote:
Originally posted by Aerik DeVallo

Many of you that I have played with at the Inn here at Candlekeep are probably familiar with Aerik DeVallo; Morninglord of Lathander and First High Knight of the Order of Brightshield. However, what you might not know is that Aerik has underwent a dramatic and most startling transformation.

After learning that Archendale had spies within Shadowdale (Aerik's home, and the headquarters of Order Brightshield) and would soon be moving forces into the state to try and conquer it, Aerik - though furious at this knowledge - rode out with five other Knights to Archendale under the flag of an Ambassador. On the second day of travel, as they were entering the dale, they were ambushed by soldiers. Aerik's Knights survived only for a few minutes against the overwhelming odds as he begged them to stop - only until he realized his mistake: he was trying to reason with soldiers who's only reason for attacking them was their murder. Black hate filled his heart, and his attackers saw reflected in his eyes their own doom. They scattered before the terrible wrath of the angelic Aerik, but as quick as the assault had begun, it was over. The scorched and blackened ruins of the entire contingent of Archendale soldiers blasted by the power of Lathander. Aerik was not satisfied with this result, so he continued to the capitol alone to have a few words with the ruling council of Blades. The pain of the loss of his friends - murdered needlessly back on the road - was all Aerik could think of, and avenging their meaningless deaths. He burst into Castle Archendale and cut down everyone and every obstacle in his path, making his way toward the main chambers of the Blade Lord's. When he finally entered, finding them all gathered together, he demanded to know why an embassy riding under the flag of a diplomat was attacked before he delivered the same fate to them. The Lords were furious at the intrusion, having no idea what Aerik was talking about. They summoned more soldiers and drew their own weapons, falling upon Aerik with a vengeance for accusing them of such treachery. Aerik smiled, for they had given him all the excuse he desired to kill them every one. In that moment, when he tried to call a spell down to smite them, he felt the favor of Lathander flee from him in a single heart stopping instant. He managed to fend off - and even kill a few - of the Lords and their guards, but Aerik was ultimately slain in the battle.

Aerik's very soul caught fire as it fell from the world of mortals and plummeted through the Multiverse into Avernus, where it struck the first layer of Hell with such a force that it resounded throughout the plane like a peel of destructive thunder. Broken, betrayed, and nearly destroyed, Aerik crawled from the rubble of the crater his fall had created to wonder the Nine Hells in search of an escape. The seething and burning hate for the Morninglord who had left Aerik in his most dire time of need gave his broken soul the strength to endure countless torments from the locals, and the bleak eternity that was the realm where only the damned dwelled.

For what seemed like centuries to Aerik, he crawled and wept, rolling the single thought around in his mind; why? There was no answer, no peace for his soul, and no relief for his pain. Until he came to the feet of the one who restored him. It happened purely by chance - or so Aerik thought - after endless torment and centuries of restless searching. He looked up at the towering figure, as splendid and mighty a being as he'd ever seen, and the figure knelt to face him with a 'genuinely' kind smile. He touched Aerik, and as he did, Aerik was soothed in his pain.

"I will take you to my house," The kingly and divine figure said, his words sincere with mercy and understanding. "There you will be made whole once more, and enjoy any pleasure you're heart desires."

"Who are you?" Aerik asked weakly, his eyes filled with tears of shock.

"I am Asmodeus, Lord of Nessus, and of your salvation, Aerik DeVallo. You will soon be strong enough once more to make your own choices, and when that time comes I think you will understand the gifts that I am able to give."

He bent and gently picked Aerik up, holding him close, and they disappeared. Aerik's new life began.

Asmodeus forged for Aerik a new form, using his divine power, hellish sorcery, and the unspeakable power of the Dark Speech. He restored him, made him a king in his own right, an Archduke of Hell, High General of Hell's armies, and armed him with the most powerful weapons available - weapons and armor mighty enough to kill Aerik's most hated enemies; Lathander and his servants.

With his absolutely loyal servant Aerik, Asmodeus, and all the gathered might of Hell is prepared to launch a war upon Lathander that he will not likely survive. When it is completed, Asmodeus's power will triple, and he will finally have gathered enough might to seal the Abyss - ending the Blood War, and spread his influence throughout the Multiverse. The time of Hell has come.

(The link to Aerik's new sheet is below.)



Cool background story. Reminds me of Spawn
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Aerik DeVallo
Seeker

USA
87 Posts

Posted - 26 May 2010 :  03:59:29  Show Profile Send Aerik DeVallo a Private Message  Reply with Quote
quote:
Originally posted by Ashe Ravenheart

Nicely done. It would be interesting to play it out that Lathander didn't 'flee' from Aerik, but it was part of Amaunator's return.



That's pretty cool, Ashe. Nice idea.
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dragonfriend
Seeker

Italy
65 Posts

Posted - 26 May 2010 :  14:06:44  Show Profile  Visit dragonfriend's Homepage Send dragonfriend a Private Message  Reply with Quote
My PC is a female ethran named Iseldra, she is NG human female, battle sorcerer 8/druid 1.
She has spellfire and a crow familiar. She left Rashmen escaping from a group of durthan. We are actually playing 3rd edition adventure Red hand of Doom. I created her at 7th level cause my previous character died during the adventure. Now she is powerfull enough to go back to his home and take revenge.
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Aerik DeVallo
Seeker

USA
87 Posts

Posted - 27 May 2010 :  21:54:18  Show Profile Send Aerik DeVallo a Private Message  Reply with Quote
I love Rashemen...and Hathrans. I would love to have my own PC Hathran, but I've never been able to talk any DM I know into running a campaign in Rashemen
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Jeffrie
Acolyte

USA
22 Posts

Posted - 13 Jun 2010 :  07:15:01  Show Profile  Visit Jeffrie's Homepage Send Jeffrie a Private Message  Reply with Quote
My PC is a nondescript but relatively charming young man. He never tells anyone what his class is, and looks like a low level ranger.
In truth, he is a master of disguise. He hides his identity because he was hiding under the bed when the Edreth Valuuthra murdered his father, and he fears (correctly) that if they find him alive they will rectify his status as living into dead.
We play only the 3.5 core rulebooks, and don't even use prestige classes. We have plenty of fun with that, and no time for more. So we have no PC dragons, or PC Gods, or PC half god/dragons in our campaign.
Also we use the point system to make our characters, though we do use the highest quantum of 32 points. So we have no PC's of 35 strength - 35 dex - 50 constitution, etc.

Ro-6/Ra-6/Cl-4/So-4 (i have all twenty levels on twenty different sheets in case i get to play in other DM's games)

@ 1st level:
Str 10
Dex 15
Con 12
Int 14
Wis 12
Cha 15

His ability bonuses go to his Dex and Cha, giving him an eventual (20 lvl) Dex 18 Cha 18.


His Skill mods include (off the top of my head)

1st level 20th level
Bluff 6 26 (Very handy this, as i use it to feint when fighting)
Diplomacy 4 23
Disguise 6 20 +10 = 30
Gather Info 7 15 (Wonder how to get this higher)
Intimidate 4 14
Search 5 20
Sense Motive 5 13
Spot 5 18

Favored enemy is Humans, so +2 to bluff, listen, sense motive and spot
Familiar is Tiny Viper so another +3 bluff
2nd Favored enemy is elves, so another set of +2 (and since i have elves and humans i get half elves too!)

Feats: Improved initiative, Improved unarmed strike, Persuasive, Deceitful, Investigator, Leadership, Weapon Finesse, etc

He's rather close to useless in battle compared to the big hitters, but he is FUN to play in the character, and he gets info FAST, so he gets his share of treasure and XP. :)

If i get a chance to Sneak Attack the DM just rolls the extra damage for me (behind the screen and without telling anyone what he's doing) and applies it without 'outing' my disguise. And he never cast spells in public. He intends to someday acquire a magic item that will shield his thoughts so he can infiltrate the EV, and kill the men who murdered his father and family.

I'd love to try some pbp, but never have. PM me a game i could lurk at. I think it would be fun to play with someone who has tabletop software.
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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 13 Jun 2010 :  07:18:00  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
Some of you may have noticed I have two "new" charachters running around at the inn. They are my half-dragon twins Vala and Palaxendor(Palax for short) Seyr Quirin. They are the offspring of a Gray(Moon) elf priestess and a Gold dragon named Aurignis, and are friends of my drow bard Lothir. Some of his new Candlekeep friends recently opened a portal to his home world, allowing them to cross over to Faerun. However, Palax was a paladin of a sky/justice deity, who has unfortunately lost contact with his deity due to the god not having any influence in Toril. Vala surprised Lothir with the news that *gasp* he is now a father of half-drow gold-dragon elf twins. (whew, what a mouthful- but they're so CUTE!!!)

So now the paladin is stalking about grumbling about not being able to contact his god, and snapping at everyone who has a visible trace of lower-planar blood, or is otherwise from an "evil" race, regardless of their actual alignment. He's apperantly an Arizona Border Patrol officer- racial profiles like it's going out of style. (Sorry if that was in poor taste...) He also has a hate-on for drow, including Lothir, who he blames for leaving his sister with child and disappearing for over a year. He has a big chip on his shiny gold shoulder. Meanwhile, his sister is just trying to keep the two from going at each other's throats, and dealing with her brother's prejudices while they try to decide what they will do in this new world. The drow, incidently, is sort of overwhelmed by the whole business, and feels that the knight is trying to force him into a sword-point wedding or some such.

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
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Talwyn
Learned Scribe

Australia
222 Posts

Posted - 15 Jun 2010 :  08:11:29  Show Profile  Visit Talwyn's Homepage Send Talwyn a Private Message  Reply with Quote
So this is where you've been lurking eh Alystra :P

hehe


Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on.
Up until Doom, no one seemed to have thought about the double-barrel shotgun.
EAT LEADEN DEATH DEMON!
Terry Pratchett

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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 15 Jun 2010 :  17:08:03  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
And on Chosen, too! Bout time you showed up somewhere!

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
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Kryal
Acolyte

9 Posts

Posted - 22 Jun 2010 :  23:47:32  Show Profile  Visit Kryal's Homepage Send Kryal a Private Message  Reply with Quote
First: Appologising for my poor english :P. First, there's a lot of story here, so i'll try to leave out some detail, as to much will make the post to long :P

Tyrael - Githzerai Swordsage 20/Warblade 3/Swashbuckler 1 - 3.5

Born 1258 on Limbo in a Githzerai Temple for Monks, Psionics and Swordsages. They had an extensive library on scrolls and books. One scroll they were guarding was a scroll that would allow one to summon a demonlord so they could walk upon the earth. For this spesific reason the monastery was raided and all Gith killed, except from Tyrael of course. His father was able to open a portal to the astral sea and sent his son through also, casting a "curse" upon his son, that would leave him almost impossible to kill before the scroll was destroyed, before closing the portal behind him. The scroll was deemed lost into the hands of the uknown attackers.

Lost in the Astral Sea, Tyrael unfortunatly stumpled into a portal leading to the second layer of hell. Dis. Stumbling into the city, tired and wounded from the recent attack, he enters the city of dis. And into the Gardens of Delight. Tyrael stays in the Garden of Delight which severly corrupts his psyche, he manages only to escape when he accidently puts on his ring, which cancels all the illusions. He wanders deeper into the city, but is forced to do the bidding of smaller devils in the pursue of food. Murder mainly. He spends a couple of years in the city, definitely pulling upon his "humanity". He manages to get out of the plane and into the Astral Sea when he spares a devil in return for getting off the plane. He comes out in Toril around 1329.

For the next 30 years, he spends his time what he does best. Working for the Night Masks until he gains the trust of the Faceless. Apparently the Faceless is looking for a couple of pieces of a scroll for a Vaasan Contracter, Tyrael recognizes it instantly, and remembers more vividly his earlier years, and understands that his father would be ashamed of him. From this point on Tyrael changes his life totally. Leaving the Night Masks (not without trouble of course). His curse has left him unable to die until now, even though he definitely wished so during his years in Dis. He seeks knowledge, and during his quest he meets gnome which helps him. They reach the Spirit Soaring in their quest for the knowledge, and learn that nothing but a spell of great power would be able to remove the curse, though the gnomes curse is easier to remove, and he tries to help the gnome mage to find a cure for this curse. He is captured by frost giants and sold as a slave into the underdark and later as a fighter for Thayan gladiator entertainment, but with help from a Harper which also was enslaved at the same place, he escapes and tells him of the scroll. The Harper helps him get back to his gnome friend to ensure his safety after the incident with the frost giants. After that he starts to prepare to find the scroll.

The Scroll's pieces was picked up by Strahd (Ravenloft), Zhengyi and Maalthiir. But their plan never came into fruition as the order of the golden cup made it kinda hard for Zhengyi. Two other adventurers called Varg and Theege (two other players in my group) killed Strahd. Leaving only Maalthiir alive. Eventually Tyrael found 2 pieces of the scroll, 1 in Castle Perilous, 1 in Castle Ravenloft. But it was stolen by Maalthiir so he could summon Orcus, which had been the plan all along. In 1385 the plan was started. Maalthiir summoned Orcus. But an orc, giant and goblin army marched upon Castle Ravenloft and the surrounding areas. They (Varg, Tyrael, Theege) were given the choice between sacrificing a lot of civillians or fighting against Orcus. Tyrael said he would be able to stop the army of thousand with a little assistance. He and Thege stayed behind to fight the army.

Orcus was banished back to his plane by a chosen of tempus, a chosen of mielikki and a chosen of gwaeron windstrom and 300 knights of raven in an epic battle, afterwards they retrieved the scroll and had it destroyed. Hours away, Tyrael died with a smile on his face, knowing the curse to be lifted and his quest finished. He could finally rest.

I could probably have written this better, but well i ain't much of a writer. Tyrael's my character.
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