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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 19 Apr 2010 :  15:20:42  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote  Delete Topic
Saurials

Bladeback

Racial Traits
Average Height: 5’9”–6’4”
Average Weight: 155–225 lb.

Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Draconic
Skill Bonuses: +2 Athletics, +2 Diplomacy
Thunder Resistance: You have resist thunder 5 + one-half your level.
Tail Sweep: You can use tail slash as an encounter power.

Tail Slash Racial Power
Encounter
Minor Close Burst 1
Attack: Strength vs. AC, or Dexterity vs. AC
Hit: 1d6 + Strength modifier damage, and the target is knocked prone.
Level 11: 2d6 + Strength modifier damage.
Level 21: 3d6 + Strength modifier damage.

Finhead

Racial Traits
Average Height: 5’6”–6’2”
Average Weight: 135–220 lb.

Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Draconic
Skill Bonuses: +2 Acrobatics, +2 Athletics
Thunder Resistance: You have resist thunder 5 + one-half your level.
Sonic Resistance: You can use sonic resistance as an encounter power.

Flyer

Racial Traits
Average Height: 3’10”–4’2”
Average Weight: 75–85 lb.

Ability Scores: +2 Dexterity, +2 Intelligence
Size: Small
Speed: 4 squares, fly 6 squares
Vision: Normal

Languages: Common, Draconic
Skill Bonuses: +2 Acrobatics, +2 Athletics
Thunder Resistance: You have resist thunder 5 + one-half your level.
Flyby Attack: You can use flyby attack as an at-will power.

Flyby Attack Racial Power
At-Will * Weapon
Standard Melee 1
Effect: You fly up to 6 squares and make one melee basic attack at any point during that movement. You don’t provoke opportunity attacks when moving away from the target of the attack.
Target: One creature
Hit: 1W + Strength modifier damage

Hornhead

Racial Traits
Average Height: 7'1" - 7'5"
Average Weight: 320-350 lb.

Ability Scores: +2 Strength, +2 Intelligence
Size: Medium
Speed: 6
Vision: Normal

Languages: Common, Draconic
Skill Bonuses: +2 Athletics, +2 Arcana, Dungeoneering, History, Nature, or Religion.
Thunder Resistance: You have resist thunder 5 + one-half your level.
Goring Charge: You can use goring charge as an encounter power.

Horned Charge Racial Power
Encounter
Standard Melee 1
Effect: You charge and make the following attack in place of a melee basic attack.
Target: One creature
Attack: Strength, Constitution, or Dexterity + 4 (+6 at 11th level and +8 at 21st level) vs. AC
Hit: 1d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage, and you push the target a number of squares equal to you Strength modifier, Constitution modifier, or Dexterity.
Level 11: 2d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage.
Level 21: 3d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage.

Edited by - Tyranthraxus on 23 Apr 2010 16:56:23

Alisttair
Great Reader

Canada
3054 Posts

Posted - 19 Apr 2010 :  17:52:25  Show Profile  Visit Alisttair's Homepage Send Alisttair a Private Message  Reply with Quote
Wow very nice. I like. I'd suggest submitting it to Wizards for Dragon (they don't usually accept anything unless they know you personally, but its worth a shot - it'd be nice to have this available on the Character Builder)

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
http://www.dmsguild.com/m/product/172023
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 19 Apr 2010 :  18:43:58  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
Thanks for the comment, but I must admit the racial powers are not 100% original but they seem to fit in.

Tail Sweep and Flyby Attack are attacks used by several monsters, Sonic Resistance is based on a sorcerer power and Goring Charge is from the Minotaur from the Dragon/PHB3.

Coming up next are loxos and thri-kreens.
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Cleric Generic
Senior Scribe

United Kingdom
565 Posts

Posted - 19 Apr 2010 :  19:22:02  Show Profile  Visit Cleric Generic's Homepage Send Cleric Generic a Private Message  Reply with Quote
Yay! Loxo! I'd pretty much forgotten about them, teehee! Must find some excuse to work one into my game, the look on my players' faces should be priceless...

Cedric! The Cleric Generic and Master of Disguise!

ALL HAIL LORD KARSUS!!!

Vast Realmslore Archive: Get in here and download everything! http://www.wizards.com/default.asp?x=dnd/archfr/rl

2e Realms book PDFs; grab em! - http://poleandrope.blogspot.com/2010/07/working-around-purge.html
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 23 Apr 2010 :  17:17:46  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
quote:
Originally posted by Alisttair

Wow very nice. I like. I'd suggest submitting it to Wizards for Dragon (they don't usually accept anything unless they know you personally, but its worth a shot - it'd be nice to have this available on the Character Builder)



I also posted this on the WotC forums. So maybe they'll "steal" my ideas

For the loxo and thri-kreen write-ups check my other scroll.

I also need another racial power for the finheads, any suggestions?
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 19 May 2010 :  01:29:41  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
I came up with an idea for the finhead racial power.

The Serpent Kingdoms web enhancement says: Most see the world in black-and-white terms and believe in absolute concepts such as good, evil, and truth.

This reminded me of Dragonbait's ability to smell aura's/Detect Alignment.

Encounter * Psychic
Minor Action Close burst 3
Targets: All enemies in area.
Attack: Wisdom vs. Will, or Charisma vs. Will.
Hit: 1d6 + Wisdom modifier, or Charisma modifier. Enemies of the opposite alignment also take damage equal to your level.
Level 11: 2d6 + Wisdom modifier, or Charisma modifier.
Level 21: 3d6 + Wisdom modifier, or Charisma modifier.
Effect: You know the alignment of all enemies in the area.
Special: If your character’s alignment is unaligned choose an other alignment at 1st level for the extra damage. This remains throughout your character’s life and cannot be changed.

I'm not sure how to name this power.

Any comments?
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