Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Yet another modification I am pondering
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 29 Sep 2006 :  16:38:33  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote  Delete Topic
I am modifying stuff before we actually started to really play FR with 3.5...

but what the hell.

The magic-reliant improvement of AC really bugged me even way before 3.0 was a glint in Wizards eye. In Unearthed Arcana the designers suggest to implement a level based bonus to AC in swashbuckling campaigns, I think skill also works in heavy armor, maybe not as much but still good enough.

Here is my idea now:
every time a character's BAB allows him to make an extra attack his inherent AC bonus is raised by 1. ATT +6/+1 AC+1, +11/+6/+1 AC+2 etc. with a max of +4 at lvl 20 for a good(or very good, not sure atm) BAB.
Heavy armor reduces this by 2, Medium armor by 1.

This way I at least can say these guys can also defend themselves a little better.

Whatcha think...discuss

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!

Kalin Agrivar
Senior Scribe

Canada
956 Posts

Posted - 29 Sep 2006 :  16:43:41  Show Profile  Visit Kalin Agrivar's Homepage Send Kalin Agrivar a Private Message  Reply with Quote
quote:
Originally posted by Mace Hammerhand

I am modifying stuff before we actually started to really play FR with 3.5...

but what the hell.

The magic-reliant improvement of AC really bugged me even way before 3.0 was a glint in Wizards eye. In Unearthed Arcana the designers suggest to implement a level based bonus to AC in swashbuckling campaigns, I think skill also works in heavy armor, maybe not as much but still good enough.

Here is my idea now:
every time a character's BAB allows him to make an extra attack his inherent AC bonus is raised by 1. ATT +6/+1 AC+1, +11/+6/+1 AC+2 etc. with a max of +4 at lvl 20 for a good(or very good, not sure atm) BAB.
Heavy armor reduces this by 2, Medium armor by 1.

This way I at least can say these guys can also defend themselves a little better.

Whatcha think...discuss



I'd have to think it over...but when a fighter gets 4 attacks that is +4 to the AC...and heavier armour reduces it...+4 AC at > Lv 16 isn't a whole lot of difference making...I would actually have heavier armours increase the bonus...as the adventurer has worn armour forever, learns to roll with blows, etc.

another armour/defence rule for d20 systems comes from the Conan RPG...where there is no AC per say, it is replaced by a dodging system and armour gives you an amount of damage reduction

Kalin Xorell El'Agrivar

- High Mage of the Arcane Assembly
- Lore Keeper of the Vault of Ancestors
- 3rd Son of the Lord of the Stand
Go to Top of Page

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 29 Sep 2006 :  16:55:22  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Have you seen the optional rules presented here:

http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm

Which is essentially the same as the optional rules presented in 3.5 Unearthed Arcana . . .
Go to Top of Page

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 29 Sep 2006 :  16:57:00  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Oh, sorry, and these . . . the defense bonus optional rules:

http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000