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 Initiate of the Red Knight Feat
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 07 Jun 2006 :  08:18:03  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote  Delete Topic

Initiate of the Red Knight

Prerequistes: Cleric level 5
Benefit: You gain a +10 Divine bonus to Diplomacy and Intimidate checks when giving orders to troops under your command (See POF p30)

In addition, you may add the following spells to your cleric spell list.

3rd Analyze Opponent*
3rd Knight's Move*
5th Easy March**

* Spell from the Red Knight article in Dragon 317
** Spell from the Battleguard of Tempus Article in Dragon 317

Thoughts.... To powerful? Not powerful enough?

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks

Kajehase
Great Reader

Sweden
2104 Posts

Posted - 07 Jun 2006 :  16:20:49  Show Profile Send Kajehase a Private Message  Reply with Quote
I'm not really the right person to analyse feats, but it seems to be on par with some of the other initiate feats to me.

Oh, and Analyze Opponent can be found in the Spell Compendium. Knight's Move is mentioned in two of the spell-lists of that book, but is not given a full description though.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 08 Jun 2006 :  03:24:44  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Kajehase

I'm not really the right person to analyse feats, but it seems to be on par with some of the other initiate feats to me.

Oh, and Analyze Opponent can be found in the Spell Compendium. Knight's Move is mentioned in two of the spell-lists of that book, but is not given a full description though.



The other option was to make Initate of the Red Knight the the Leadership FEat plus the 3 spells

Spell compendium swiped the spells from Toms Dragon Article

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 08 Jun 2006 :  21:39:02  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Looks relatively okay to me, without actually having the spells on hand to look at.
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msatran
Learned Scribe

USA
210 Posts

Posted - 09 Jun 2006 :  16:19:59  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
You might also wish to consider the following:

Change the spell levels on the feat so that Paladins and Rangers who worship this god can cast them all. (Since they threw the nature gods only thing out the window, why not? It makes more sense than Mystra)

Gain a +2 Dodge Bonus to AC whenever you are fighting more than one opponent. Add +1 to hit and damage whenever you are fighting more than one opponent.

or (Shudder) Gain +1 Caster Level whenever you are fighting more than one opponent.

Keep the spells.

Edited by - msatran on 09 Jun 2006 17:00:55
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sleyvas
Skilled Spell Strategist

USA
11809 Posts

Posted - 10 Jun 2006 :  00:47:39  Show Profile Send sleyvas a Private Message  Reply with Quote
One of the chief differences between Tempus and the Red Knight is that she is a tactical god. Tempus is the battlefield war god, the red knight is all about out preparing the enemy. The spells seem to reflect that (I'm only really familiar with analyze opponent, which is a good one, and I'm imagining easy march is for quicker troop movement... not sure what's knight's move does), but those spells while reflective of the deity aren't necessarily something I would give up a feat for. Perhaps something that would build on some of the common builds of red knight priests.
For instance, one of the chief reasons I see people thinking about the red knight is the planning domain to get extend spell. So perhaps they can extend spells for free or persist spells for 5 levels instead of 6 or delay spells for 2 lvls instead of 3 (assuming they have the relevant feat to do so).
Another idea would be the red knight priest who sets up chain effects. So, perhaps those that have the contingent spell feat be able to create contingent spells for 25% reduction in cost.
Another idea could be a reduction in the cost of metamagic effects such as widen spell, but that seems more a demonstration of power thing than a strategy one.
Of course, these are just ideas off the cuff, but I think they'd help spice up the tactical side of a red knight priest.

Phillip aka Sleyvas

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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gss_000
Acolyte

USA
17 Posts

Posted - 16 Jun 2006 :  07:56:55  Show Profile  Visit gss_000's Homepage Send gss_000 a Private Message  Reply with Quote
quote:
Originally posted by Dargoth


Initiate of the Red Knight

Prerequistes: Cleric level 5
Benefit: You gain a +10 Divine bonus to Diplomacy and Intimidate checks when giving orders to troops under your command (See POF p30)



The spels you included aren't too powerful and seem very appropriate, but I'd be a little leary about giving characters a +10 divine bonus. That seems a bit too high. SInce that staks with everything, that can really make a whopping difference. +5 would seem more reasonable and still effective, while not becoming a huge advantage. Sure it is limited in applications, but it sounds like if your making this feat, it's going to be used often or at least there willbe opportunities for it in your game so you might want to tone it down.
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