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Iliphar1
Learned Scribe
Austria
133 Posts |
Posted - 16 Feb 2006 : 12:09:34
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I'm currently running the 2nd edition Adventure "For Duty and Deity" I've followed the plot, but the whole adventure seems to be a bit too fast going and without many possibilities for the PC to explore the Abyssal or the Triple Realm. I kind of lead them from encounter to encounter, but find hardly many possibilities to let them shape the adventure.
Right now, I'm in Zamorra, the capital of Grazz'ts Triple Realm. The adventure suggest, that a drunken Tanar'ri tells the PC everything that they need to know to rescue Waukeen, but to be honest I really don't want to make it so easy for them. I also don't like the idea of a Tanar'ri falling in love with a party member (Demons ini my campaign are immortal thoroughly evil creatures without even the slightest hint of goodness whose sole purpose of existence is to spread chaos and evil)
Do you have any ideas of some adventure hooks in the Triple Realm and some idea to wrestle the knowledge about Grazz'ts caravan? (aside from the drunken fiend)
Van Richten's Guide to fiends suggest, that any engagement in the plots of fiends mostly results in a shattered mind. Any suggestions how to threat to shatter the minds of some PC? I would really like them to feel the horror of hell
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'You see dead bones? ... I see an army!' Ezechiel 37 |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 16 Feb 2006 : 14:51:51
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A drunken Tanar'ri?
Now I've heard everything... |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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Iliphar1
Learned Scribe
Austria
133 Posts |
Posted - 16 Feb 2006 : 15:24:43
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I agree, this idea is truly ridiculous.... I really wonder, why the designer didn't come up with an better idea
The only thing, that matters in the Abyss is power and beeing "roaring drunken" surely is not to be considered powerful... |
'You see dead bones? ... I see an army!' Ezechiel 37 |
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Kuje
Great Reader
USA
7915 Posts |
Posted - 16 Feb 2006 : 18:52:11
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You could tie it in with the Tales of the Infinite Staircase module from Planescale since the two are companion modules. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Lameth
Learned Scribe
Germany
196 Posts |
Posted - 16 Feb 2006 : 19:05:41
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Hoodyhoo....my group thought this adventure too dangerous and they left the abyss and walked home. Tzk tzk tzk. Loosers. |
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Jindael
Senior Scribe
USA
357 Posts |
Posted - 16 Feb 2006 : 19:05:57
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quote: Originally posted by Iliphar1
Van Richten's Guide to fiends suggest, that any engagement in the plots of fiends mostly results in a shattered mind. Any suggestions how to threat to shatter the minds of some PC? I would really like them to feel the horror of hell
Use Sanity Points, if your players respond better to numerical disadvantages, that is. There are a number of systems out there, for both 2nd and 3rd edition. The core Ravenloft set has a good group of rules for 2ed, and Unearthed Arcana has a good set for 3rd. (UA also has Taint, which I would think is appropriate for Hell itself.)
I would also RP it up a bit. Nightmares are pretty good, if descriptive. In addition, make sure that the PC's run into a similar situation as they encountered in Hell that shattered their sanity, and then force some will saves. Penalties as appropriate.
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"You don't have a Soul. You are a Soul. You have a body." -- C.S. Lewis |
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Iliphar1
Learned Scribe
Austria
133 Posts |
Posted - 16 Feb 2006 : 20:44:30
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quote: You could tie it in with the Tales of the Infinite Staircase module from Planescale since the two are companion modules.
Unfortunatley I don't have that module... Is it possible to (legally!) download it somewhere?
quote: Hoodyhoo....my group thought this adventure too dangerous and they left the abyss and walked home. Tzk tzk tzk. Loosers.
lol ...to be honest mine are hardly better, the only reason why they do so is, that they escaped Castle Spulzeer before, but the Dark Powers have marked them on their forehead. Since only direct devine intervention of a deity can erase this mark they didn't have much choice. If they don't rescue Waukeen they will be drawn into Ravenloft next time they enter the Etheral (everything just a question of motivation *hehe*)
Do you have any side adventures? I'd rather take the time for some side adventure then haste them through the module? |
'You see dead bones? ... I see an army!' Ezechiel 37 |
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Kuje
Great Reader
USA
7915 Posts |
Posted - 16 Feb 2006 : 21:24:33
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It should be available at paizo or rpgnow.com for the 4 or 5 dollar pdf. Ebay, nobleknight.com, dragonstrove or any other oop site for the hard copy. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 17 Feb 2006 : 01:12:01
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quote: Originally posted by JindaelUse Sanity Points, if your players respond better to numerical disadvantages, that is. There are a number of systems out there, for both 2nd and 3rd edition. The core Ravenloft set has a good group of rules for 2ed, and Unearthed Arcana has a good set for 3rd. (UA also has Taint, which I would think is appropriate for Hell itself.)
If you're going to use RL's sanity-rules set, I recommend you use the 2e version, rather than the 3e interpretation. The newer version of the sanity rules aren't as "particular" as the 2e rules were and leave a lot open to individual DM interpretation. Which is good if you want to modify the rules for your campaign I suppose...
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 17 Feb 2006 : 01:33:59
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Speaking of insanity, if you want the PCs to be able to get some information from the demon that is suppose to be drunk, what you could do is make the demon insane instead. Create a specific for of psychosis, and if the PCs "catch on" to the particular peculiarities of the demon, they might start to understand the cryptic clues that he gives them. Instead of falling in love with a PC, the demon could actually see someone that starts to understand them as a "chosen one" some kind of prophet that they should be following or aiding somehow. |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 18 Feb 2006 : 13:28:56
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quote: Originally posted by KnightErrantJR
Speaking of insanity, if you want the PCs to be able to get some information from the demon that is suppose to be drunk, what you could do is make the demon insane instead. Create a specific for of psychosis, and if the PCs "catch on" to the particular peculiarities of the demon, they might start to understand the cryptic clues that he gives them. Instead of falling in love with a PC, the demon could actually see someone that starts to understand them as a "chosen one" some kind of prophet that they should be following or aiding somehow.
Hmh, good suggestions, Knight Reminds me of a mad-as-a-hatter priest of the Night Tortoise in a Waterdeep campaign (poor Ruffus thought that anyone with patience enough to listen to his incomprehensible rantings as "marked by Kampadlan") |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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Iliphar1
Learned Scribe
Austria
133 Posts |
Posted - 24 Feb 2006 : 20:14:29
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The insanity idea sounds great!
I have one further question: The party bribed Mefisto (Zelatar'S town crier, tiefling, CE) to share some information. After the advice of their guide, they bribed him extraordinarly high (25k GP!), but were rather unwise in asking him only questions about Waukeen. (and thus made it obvious what they are up to!) Since I believe he should be one of the best informed beeings in Zelatar, he told them a lot - but nothing, that could get him into serious troubles with Grazz't
Now my quesion: Should he betray the party, or be content with the amount? (25k GP is a huge fortune in my campaign!) He was also one of the first persons to ask, they haven't learned yet, where the entrance to Maretta's accounting house is. (that would be the ridiculous "drunken-fiend-who-can't-keep-his-mouth-shut" scene) |
'You see dead bones? ... I see an army!' Ezechiel 37 |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 24 Feb 2006 : 21:18:13
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CE? As long as he doesn't stand to lose by doing so, I'd readily have him turn around and sell information about the PCs -- and their questions and apparent goals -- to anyone who is interested. I'd only have him keep quiet if he fears the info hurting him. |
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I am the Giant Space Hamster of Ill Omen! |
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DestroyYouAlot
Seeker
USA
69 Posts |
Posted - 25 Feb 2006 : 23:42:36
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quote: Originally posted by The Sage If you're going to use RL's sanity-rules set, I recommend you use the 2e version, rather than the 3e interpretation. The newer version of the sanity rules aren't as "particular" as the 2e rules were and leave a lot open to individual DM interpretation. Which is good if you want to modify the rules for your campaign I suppose...
Or, check out Call of Cthulhu d20. |
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Iliphar1
Learned Scribe
Austria
133 Posts |
Posted - 27 Feb 2006 : 11:56:31
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We're going to continue the adventure today, so I wonder how things will turn out.
I have thought, that Mefisto will betray the party, but since he always spreads wrong rumours the party will have about one day, in which they will be left in (relative) peace. Afterwards, somebody will check them and then "hell will break loose"
Does anybody has side adventures in Azzagrat, that I could include? Would be interesting to put some more depth into the adventure! |
'You see dead bones? ... I see an army!' Ezechiel 37 |
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