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 Morninglord of Lathander...imbalanced?
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jebeddo
Seeker

Canada
69 Posts

Posted - 09 Jan 2006 :  02:58:36  Show Profile  Visit jebeddo's Homepage Send jebeddo a Private Message  Reply with Quote  Delete Topic
When going through my Player's Guide to Faerun, I gave more than a passing glance over the Morninglord of Lathander prestige class and was a little startled. From what I can tell, this prestige class is superior in every way to the core cleric class. Many cleric prestige classes sacrifise spellcasting or undead turning for the new special abilities, but the Morninglord of Lathander turns undead like a cleric and has the spell progression of a cleric (IN ADDITION to the Morninglord special abilities). This brings me to the question: why would anyone of Lathander's faith stay with the normal cleric class at all if the Morninglord is superior in every way to the normal cleric? Is this prestige class so imbalanced?

"Only half-orcs rush in where devas fear to tread."

Chosen of Bane
Senior Scribe

USA
552 Posts

Posted - 09 Jan 2006 :  03:14:59  Show Profile  Visit Chosen of Bane's Homepage Send Chosen of Bane a Private Message  Reply with Quote
You are correct sir.

The Morninglord of Lathander is superior in every way to the cleric of Lathander of the same level. There are many cleric based prestige classes that are superior to the straight cleric but to my knowledge no other divine PrC is quite as powerful as the Morninglord.

I just took a quick peek through the Players Guide and Faiths and Pantheons and the only other Prestige class that gets Full Casting AND Full Turning is the Doomguide of Kelemvor (F&P p. 186).

The Doomguide however only gets 1d6 for HitDice so I guess there is one thing that a straight cleric would be better at, but it's really not much.
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Eremite
Learned Scribe

Singapore
182 Posts

Posted - 11 Jan 2006 :  04:01:58  Show Profile  Visit Eremite's Homepage Send Eremite a Private Message  Reply with Quote
Don't forget that turning undead is not really that powerful after about 10th level. The sheer number of hit dice (plus turn resistance) of undead of a CR sufficient to challenge the cleric and his party means that he has little, if any, chance of turning same.

Best
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 12 Jan 2006 :  01:57:01  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by Eremite

Don't forget that turning undead is not really that powerful after about 10th level. The sheer number of hit dice (plus turn resistance) of undead of a CR sufficient to challenge the cleric and his party means that he has little, if any, chance of turning same.



That's what the Divine Feats are for. Several of which can "ruin" the day of an Undead more than the turning itself. Since there are a number of Undead that are immune to turning or have a high resistance to being turned.

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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 12 Jan 2006 :  02:00:53  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message  Reply with Quote
There's also a rather good variant for turning in Unearthed Arcane. Shame the rest of the book is full of ways of overpowering everything :D
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Chosen of Bane
Senior Scribe

USA
552 Posts

Posted - 12 Jan 2006 :  02:24:51  Show Profile  Visit Chosen of Bane's Homepage Send Chosen of Bane a Private Message  Reply with Quote
quote:
Originally posted by Eremite

Don't forget that turning undead is not really that powerful after about 10th level. The sheer number of hit dice (plus turn resistance) of undead of a CR sufficient to challenge the cleric and his party means that he has little, if any, chance of turning same.



Divine Feats are Uber and can be used in various circumstances. Turning Undead is by no means a weak ability at any level.
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Mystery_Man
Senior Scribe

USA
455 Posts

Posted - 12 Jan 2006 :  02:58:44  Show Profile  Visit Mystery_Man's Homepage Send Mystery_Man a Private Message  Reply with Quote
One of my players has the full 10 levels of that PRC. No major imbalance issues that have chapped my ass during play. Try DMing with a player running a Fist of Raziel character and you'll know the pain of imbalance. Besides, for a Morninglord those special abilities come in handy at higher levels.

Edited by - Mystery_Man on 12 Jan 2006 03:00:26
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 12 Jan 2006 :  03:38:27  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Besides there are ways to adjust.
For one thing, don't use Undead or things that are vulnerable to Fire. Or don't use them as much.

One way to negate a PC that is "overpowered" is to not let them use those abilities.

I hae been in a group where the DM used Undead almost constantly, so when a new player joined up and asked what was needed, the party advised him to make a character that was the bane of all Undead. After that Undead started to become scarce, and instead we were facing more Humanoids, Aberrations, and Outsiders.

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