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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 09 Aug 2007 : 01:24:05
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quote: Originally posted by Rinonalyrna Fathomlin
I haven't played any single-player modules for NWN2 yet (besides the official adventure), but why not check the "Top Module" list at the NWVault?
I did check there... none of them seemed to interesting, which was another reason why I was seeing if anyone had some they preferred. :)
And good good on the expansion info. Thay and Rasheman. YAY! |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 09 Aug 2007 : 01:30:23
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quote: Originally posted by Kuje
I did check there... none of them seemed to interesting, which was another reason why I was seeing if anyone had some they preferred. :)
Sadly, I can't say, since I haven't played any of the NWN2 modules yet. I HAVE played tons of NWN1 modules though, including plenty of great FR modules. If you want some suggestions for that game, I can help.
quote: And good good on the expansion info. Thay and Rasheman. YAY!
I know--as much as I love the Sword Coast, it is used a lot in the recent video games, and it's refreshing to go somewhere new (that isn't the Underdark). A lot of other NWN2 fans feel the same way, judging from posts on the NWN2 boards. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Skeptic
Master of Realmslore
   
Canada
1273 Posts |
Posted - 09 Aug 2007 : 01:44:37
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Rinonalyrna Fathomlin, I'm curious to know if you feel the same for NWN2 than the Watercourse trilogy : Lots of "realmsian" details that are right and fun, but the core of it doesn't feel "realmsian" at all ? |
Edited by - Skeptic on 09 Aug 2007 01:44:55 |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 09 Aug 2007 : 01:57:40
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quote: Originally posted by Rinonalyrna Fathomlin
Sadly, I can't say, since I haven't played any of the NWN2 modules yet. I HAVE played tons of NWN1 modules though, including plenty of great FR modules. If you want some suggestions for that game, I can help.
Ah well, ATM I don't have the 1st NWN installed so I'll pass on modules. :) |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 09 Aug 2007 : 02:10:43
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quote: Originally posted by Skeptic
Rinonalyrna Fathomlin, I'm curious to know if you feel the same for NWN2 than the Watercourse trilogy : Lots of "realmsian" details that are right and fun, but the core of it doesn't feel "realmsian" at all ?
That's actually a good question.
I thought most of the game was pretty Realmsian. I thought the big bad villian was both overwrought and at the same time boring and lame, but then I tend to prefer villians that are human and don't come off as superpowers anyway. By the way (highlight for spoiler):
The player is given the impression that the King of Shadows is a THREAT TO ALL FAERUN, but apparently, if you take the "evil" option at the end to join him, it is revealed that he didn't want to overtake the whole continent, just the patch of land that was once Illefarn!
Of course, the fact that the villian has a lot to do with the Shadow Weave would probably annoy people who dislike the Shadow Weave concept to begin with. I'm not an expert on the timelines of ancient empires, but I've read that the information the game gives regarding Illefarn and conflicts with Netheril (?) is very faulty. Also, I thought there was quite the emphasis on nobles and nobility in Neverwinter, which is contrary to what Ed has mentioned in his replies here at Candlekeep. Ed has said there are actually very few true nobles remaining in Neverwinter, but if you never read that and only knew what game showed you, you'd think that Neverwinter has a district that's overflowing with "nobles".
So yes, there were Realmslore aspects of this game that rubbed me the wrong way. But the lore flaws in NWN2 weren't nearly as egregious as the flaws in NWN1 (Klauth and Obould? No one special, just more monsters to fight!). NWN2 had plenty of flaws, don't get me wrong--too much dungeon-crawling in the overlong Chp 1, the silly plot device about an entire district being closed off indefinitely for ONE murder, the lack of party companion dialogue in the latter parts of the game. But overall, the experience was great. I loved becoming a member of the Neverwinter Nine and having to build up a keep with the help of my own retainers. The encounter with the red dragon in the mountains was probably the first video game dragon encounter that really, seriously scared me (the player). The ghosts of Illefarn evoked "Realms" for me (even if the information about Illefarn might not have been quite right), and I thought the PC's hometown of West Harbor had an atmosphere that seemed to capture what a tiny flyspeck village in the Realms might be like.
In a nutshell, not by far the greatest Realms game I've ever played, but for me, its good points outshone its flaws. I think the only think that might "kill" the Realms atmosphere in the end is the silly and ultimately not very scary BBEG. What did you think, Skeptic?
PS: One last thing about NWN2 that isn't very Realmsish: lack of wide, open spaces and not much opportunity for exploration. I understand and agree with the complaint that some games have big empty spaces with nothing in them (BG1), but NWN2 areas were like shoeboxes--only a small portion of what you are shown can even be walked on, and game had a definite emphasis on what was "plot important"--very little in the game had nothing to do with the overall plot. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 09 Aug 2007 02:20:59 |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 09 Aug 2007 : 02:16:57
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quote: Originally posted by Kuje
quote: Originally posted by Rinonalyrna Fathomlin
Sadly, I can't say, since I haven't played any of the NWN2 modules yet. I HAVE played tons of NWN1 modules though, including plenty of great FR modules. If you want some suggestions for that game, I can help.
Ah well, ATM I don't have the 1st NWN installed so I'll pass on modules. :)
Understood. If you ever hook it up, let me know and I'll give you some module recommendations. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Skeptic
Master of Realmslore
   
Canada
1273 Posts |
Posted - 09 Aug 2007 : 02:58:31
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quote: Originally posted by Rinonalyrna Fathomlin
What did you think, Skeptic?
-Githyanki invasion sounds more generic D&D than FR IMHO.
-The duel, which is one of the big part of the game doesn't fit Neverwinter.
-The game seems to happen in a very little sandbox, not a large living world. Closing completly a ward after a murder of the city is one of many example of it. (Even if it was done only for technical reasons) -> Nothing happens in the sandbox while the plot of the game is resolving.
And btw, the first dragon fight that will scare me will be with a flying dragon! |
Edited by - Skeptic on 09 Aug 2007 02:58:53 |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 09 Aug 2007 : 03:12:04
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quote: Originally posted by Skeptic
-The duel, which is one of the big part of the game doesn't fit Neverwinter.
Yes! In fact, I had asked Ed about that several months ago, and his reply was basically that such a duel would be rare and not part of any formal justice system (in Neverwinter, anyway). In that same reply, by the way, he mentioned that nobles are rare in Neverwinter (which, as I mentioned before, is something else the game gets wrong).
quote: -The game seems to happen in a very little sandbox, not a large living world. Closing completly a ward after a murder of the city is one of many example of it. (Even if it was done only for technical reasons)
I'd go so far as to say there really was no excuse for that plot device. They should have used something more believable. Neverwinter is a city--murders happen, yet life goes on. I can't imagine any part of New York city being closed off indefinitely over a murder, even a high-profile murder case.
quote: And btw, the first dragon fight that will scare me will be with a flying dragon!
It'd be nice (sort of...) if dragons could finally fly, but the way that cutscene was angled, where the dragon was smiling right at you...it sent chills up my spine.
The Githyanki stuff, I thought was pretty well integrated. The bit about the Silver Sword might make some people roll their eyes (it's also a way to make the PC a "chosen one"), but if the Githyanki can land on any world, why not on Toril? |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Skeptic
Master of Realmslore
   
Canada
1273 Posts |
Posted - 09 Aug 2007 : 04:05:06
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quote: Originally posted by Rinonalyrna Fathomlin
The Githyanki stuff, I thought was pretty well integrated. The bit about the Silver Sword might make some people roll their eyes (it's also a way to make the PC a "chosen one"), but if the Githyanki can land on any world, why not on Toril?
It's just that Githyanki, their lich queen, the war with the Ilithids/Githzerai, etc, etc.. is more linked to the overall D&D metaplot than FR.
My girlfriend spoiled me the red dragon, maybe the lack of surprise explain why I wasn't as much impressed. |
Edited by - Skeptic on 09 Aug 2007 04:08:31 |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 10 Aug 2007 : 00:32:56
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quote: Originally posted by Skeptic
It's just that Githyanki, their lich queen, the war with the Ilithids/Githzerai, etc, etc.. is more linked to the overall D&D metaplot than FR.
True, it is. And overall, the plot is quite "bloated". But I had fun anyway.
quote: My girlfriend spoiled me the red dragon, maybe the lack of surprise explain why I wasn't as much impressed.
See, I knew the dragon was coming, but I was still scared.
Maybe I just get scared easily. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Thangorn
Seeker

New Zealand
84 Posts |
Posted - 10 Aug 2007 : 12:01:32
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quote: I've been playing this since I got a new upgrade a month or so ago but it looks like most of the fan items for it are persistant worlds. Are there any modules that anyone recommends that are not persistant worlds?
Check out the Pool of Radiance remastered mod, http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=63
its a nwn2 remake of the first D&D computer game I ever played. It expands on the plot in the first one markedly and I've found overall it plays pretty well. True to realmslore? not quite but not terrible either. It actually includes a few more encounters from the novel than the original game did however.
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Ex-A Land Far Away (ALFA) DM/Builder
Faerunian Canon Despot |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 10 Aug 2007 : 16:50:44
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quote: Originally posted by Thangorn
quote: I've been playing this since I got a new upgrade a month or so ago but it looks like most of the fan items for it are persistant worlds. Are there any modules that anyone recommends that are not persistant worlds?
Check out the Pool of Radiance remastered mod, http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=63
its a nwn2 remake of the first D&D computer game I ever played. It expands on the plot in the first one markedly and I've found overall it plays pretty well. True to realmslore? not quite but not terrible either. It actually includes a few more encounters from the novel than the original game did however.
Cool,
Will look into that soon. :) Thanks! |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 11 Aug 2007 : 16:01:25
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Hey guys,
Help me out here. I think I screwed up something or I'm missing something since I checked the different game faqs and my quest still won't complete itself even though I found all the items that the faqs say I need.
What I'm talking about is the restore the golem quest. I found the book in the ruins, then got the ink with the bard, and the item in the smithy in the gem mines. Those are all the items I needed according to the game faqs.... but like I said the quest won't complete in the journal and I can't activate the golem.
So, what am I missing? The journal says I still need a sample of the original runes. I thought that was the item in the smithy? |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 12 Aug 2007 : 04:19:21
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Like I said, I can't help you here, but I can say it'd be a good idea to post your question on the module's NWVault page, or send a direct email to the author (if you haven't done those already). Or, post in the NWN2 module forums (on Bioware's site). |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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scererar
Master of Realmslore
   
USA
1618 Posts |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 12 Aug 2007 : 22:41:36
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quote: Originally posted by scererar
Kuje,
Check out this site, it has some good walk through info for NWN2
http://www.thieves-guild.net/index.php
Cool, will do so. :) |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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BlackAce
Senior Scribe
  
United Kingdom
358 Posts |
Posted - 27 Sep 2007 : 08:19:35
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quote: Originally posted by Kuje
So, what am I missing? The journal says I still need a sample of the original runes. I thought that was the item in the smithy?
Spoiler below.
You've probably cracked it by now, Kuje but just in case the rune sample can be found in one of the cauldrons in the Gem Mine smithy in Arvahn. |
Edited by - BlackAce on 27 Sep 2007 08:20:38 |
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BlackAce
Senior Scribe
  
United Kingdom
358 Posts |
Posted - 27 Sep 2007 : 08:39:42
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I'm about a year late all in all, but I've finally gotten around to a replay over the last month or so. So I'm gonna share my thoughts while they're fresh. 
Great game overall. Like Rinona though, I had a few issues with the meta plot The oversymplifying of Phalorm/Illefarn and the Shadowweave annoyed me but it was a minor niggle.
I didn't so much mind the Githyanki being involved either. I think it worked OK, despite the similar plot device turning up in BG2.
My only real complaints were the limited scope of what you could explore. Would've loved to go crawling around the Southkrypt mines, camp in ruined Phandalin or run around the dungeons of Holk House. And they were right there. So why not add them in? Wouldn't've killed them.... *sigh*
Also, that brings me to my biggest Realmslore issue. Where was Leilon? You'd think, after taking quite a bit of time to get the lore pretty accurate (the Netheril stuff is up for debate, though) they wouldn't miss a dirty great mining town right on the edge of the Mere!
The drama was excellent however and the charge up Mt.Galadrym and the confrontation with that backstabbing wyrm has to stand as one of my favourite moments in recent RPG games.
Overall. I'll give it a 9 for gameplay and a 7 for Realmsian flavor. |
Edited by - BlackAce on 27 Sep 2007 08:43:02 |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 06 Oct 2007 : 05:47:44
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quote: Originally posted by BlackAce
The drama was excellent however and the charge up Mt.Galadrym and the confrontation with that backstabbing wyrm has to stand as one of my favourite moments in recent RPG games.
Yes indeed, the view as you climbed up the mountain was absolutely stunning. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 25 Oct 2007 : 18:17:44
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quote: Originally posted by Faraer
I've no hope that the game will be a fount of Realmslore. If it was designed by Realms fans, though, there's a lot it could do to be Realmslike that wouldn't cost much in development hours.
Spellfire is the Realms work that encapsulates the feel of the Realms better than any other except maybe the Old Grey Box. Its feelings, speech, dynamics, are the Realms.
I don't agree with this sentiment. The Elminster series, the Drizzt series, the Cormyr series, the Songs and Swords series, the Moonshae series, and the Ervis Cale series all are more Realms to me than the Spellfire series, or even Spellfire itself, was to me. |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 25 Oct 2007 : 18:29:14
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Still can't play this game cause I don't have the system requirements  |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 25 Oct 2007 : 18:44:38
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quote: Originally posted by Alisttair
Still can't play this game cause I don't have the system requirements 
I had to borrow my friend's computer to play it. And now that my computer is all upgraded and supposed to be able to play it, it still won't work. I do not like Obsidian's patching methods either. At Bioware you could get a Critical Rebuild patch if the updater did not work correctly. Not so with Obisidian. Though, Bioware's soul has now been sold to EA, so who knows what will happen to it now. And seriously, will Dragon Age ever come out? And when it does, how much upgrading will I have to do to my computer? [/rant] |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Skeptic
Master of Realmslore
   
Canada
1273 Posts |
Posted - 26 Oct 2007 : 16:43:38
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Anybody got the Mask of the Betrayer expansion ?
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 26 Oct 2007 : 17:53:08
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quote: Originally posted by Skeptic
Anybody got the Mask of the Betrayer expansion ?
I do and I installed it the other night but I haven't gotten around to playing yet. It's on my plans to do so though and to finish the 1st campaign. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Aravine
Senior Scribe
  
USA
608 Posts |
Posted - 26 Oct 2007 : 18:04:53
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quote: Originally posted by Kuje
quote: Originally posted by Skeptic
Anybody got the Mask of the Betrayer expansion ?
I do and I installed it the other night but I haven't gotten around to playing yet. It's on my plans to do so though and to finish the 1st campaign.
my,my,my, do you have time on your hands! how co l that must be. |
The brave don't live forever,the cautious don't live at all |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 26 Oct 2007 : 19:20:25
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quote: Originally posted by aravine
quote: Originally posted by Kuje
quote: Originally posted by Skeptic
Anybody got the Mask of the Betrayer expansion ?
I do and I installed it the other night but I haven't gotten around to playing yet. It's on my plans to do so though and to finish the 1st campaign.
my,my,my, do you have time on your hands! how co l that must be.
Actually, I don't have much time, which is why I haven't gotten around to actually playing it. :) |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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KwizzN
Acolyte
Denmark
1 Posts |
Posted - 27 Oct 2007 : 18:42:12
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HawkinstheDM offline patching is possible, check out this post on the bioware boards:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=565489&forum=109
As for the story of the expansion, it is much more personal focusing on the origin of and cure for a condition inflicted on the player. I find it much more compelling than the OC story. Not least because your companions react to events you encounter with new dialouge. I not sure what is too much of a spoiler, but I will say that the ending has sparked a couple of heated debates on realmslore. Spoiler below.
The nature of the Wall of the Faithless. |
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Sian
Senior Scribe
  
Denmark
596 Posts |
Posted - 02 Jan 2008 : 17:25:39
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finally got myself together to play though the game ... running a Paladin/Fighter/Divine Champion of Torm with a Monkey gripped Greatsword and Towershield ... but have a problem finding good partners ... roughly halfway though Chapter one now and neither Qara or Neeshka is anywhere near loving me (and have an idea that i shouldn't be along with the latter due it)
is there any decent arcanist or rogue that is workable to be around as LG |
what happened to the queen? she's much more hysterical than usual She's a women, it happens once a month |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 02 Jan 2008 : 19:00:33
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quote: Originally posted by Sian
finally got myself together to play though the game ... running a Paladin/Fighter/Divine Champion of Torm with a Monkey gripped Greatsword and Towershield ... but have a problem finding good partners ... roughly halfway though Chapter one now and neither Qara or Neeshka is anywhere near loving me (and have an idea that i shouldn't be along with the latter due it)
If you're looking for "love" in the romantic sense, you'll only find it with Elanee (or Casavir for female PCs).
It's very hard to get influence with Qara--the best way to do it is agree with all of her (silly) opinions about herself, and most players tend not to want to do that. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 02 Jan 2008 19:16:58 |
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Sian
Senior Scribe
  
Denmark
596 Posts |
Posted - 02 Jan 2008 : 19:46:23
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its not the much the Influence, (even though i tend to get very much along with Elanee) ... its more about being able to be around them without fearing for my characters life ... ie. getting to unfreindly or have to diffent opinions than they have |
what happened to the queen? she's much more hysterical than usual She's a women, it happens once a month |
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