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Bluenose
Learned Scribe

United Kingdom
134 Posts

Posted - 20 Dec 2006 :  14:02:34  Show Profile  Visit Bluenose's Homepage Send Bluenose a Private Message  Reply with Quote
I don't know about in the tree, but you can download a PDF of them here
http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=52

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
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scererar
Master of Realmslore

USA
1618 Posts

Posted - 27 Dec 2006 :  07:03:58  Show Profile Send scererar a Private Message  Reply with Quote
I am very much enjoying this game so far. I only wish I had more time to game. Ah the joys of RW life
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Zimme
Learned Scribe

Denmark
209 Posts

Posted - 30 Dec 2006 :  01:02:07  Show Profile Send Zimme a Private Message  Reply with Quote
quote:
Originally posted by scererar

I am very much enjoying this game so far. I only wish I had more time to game. Ah the joys of RW life



QUOTED FOR TRUTH!

Indeed, work get in the way all the time how tedious! But still we presevere

Sometimes I feel like Beshaba is sitting on my back, devoting her entire attention to me!

Rannek.

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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 30 Dec 2006 :  02:56:58  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
My wonderful wife, who not only got me this, a laptop, and World of Warcraft for Christmas, also got me Neverwinter Nights 2. Working in the computer field as she does, and with a son that is on the Geek Squad at Best Buy, both of them were convinced my computer could handle the game, though perhaps not at "optimal" settings.

After I installed this, my computer more or less gave me the equivalent of an error message saying, "you have to be kidding me." So I guess I'll be waiting to play this until I invest in a few upgrades for ye olde computer.

But I do HAVE the game . . .
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scererar
Master of Realmslore

USA
1618 Posts

Posted - 30 Dec 2006 :  03:27:20  Show Profile Send scererar a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

My wonderful wife, who not only got me this, a laptop, and World of Warcraft for Christmas, also got me Neverwinter Nights 2. Working in the computer field as she does, and with a son that is on the Geek Squad at Best Buy, both of them were convinced my computer could handle the game, though perhaps not at "optimal" settings.

After I installed this, my computer more or less gave me the equivalent of an error message saying, "you have to be kidding me." So I guess I'll be waiting to play this until I invest in a few upgrades for ye olde computer.

But I do HAVE the game . . .



That's funny. I bought my computer just to fit the game Well I bought it at the same time anyways. it is fairly up to date, but I still could not run it at optimal, close but not perfect.
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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 02 Jan 2007 :  03:27:12  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
Knight Errant - you now have WoW. Be careful friend, it is addicting. Just ask any of my 10 Level 60 characters. :) If you need any help getting starting in WoW, do send a PM.

C-Fb

Still rockin' the Fey'ri style.
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Durak
Seeker

68 Posts

Posted - 02 Jan 2007 :  10:43:17  Show Profile  Visit Durak's Homepage Send Durak a Private Message  Reply with Quote
Just entered Chapter 3.

had to send computer off to get repaired, think i burnt out my graphic card fan. Hope i find out more about these people the gnomes speak of.

Computer games are not addictive i can give up anytime. I just dont think now is a good time.

:)

i had 2 weeks without a computer, i thought my life was over :(
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Dungeon Moron
Acolyte

41 Posts

Posted - 12 Mar 2007 :  17:43:06  Show Profile Send Dungeon Moron a Private Message  Reply with Quote
Can anyone tell me how this game relates to MMORPG's and such?
I have never played NWN 1, so haven't any experience with it.
Can you play online with NWN 2? Or do you play the main campaign and customized campaigns later, or what?

Secondly, what are the minimum requirements for your pc? Are the ones given correct?

Edited by - Dungeon Moron on 12 Mar 2007 17:45:21
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 12 Mar 2007 :  17:59:35  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Neither NWN1 nor NWN2 are MMORPGs. However, there are persistant worlds people have created, and you can certainly play online. I don't know much more about the online aspect, though, since I only play single player modules, myself.

All modules (including the official campaigns) are essentially seperate from each other--that is, you don't HAVE to finish the official campaign before playing community content--you are free to ignore it if you wish.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Dungeon Moron
Acolyte

41 Posts

Posted - 12 Mar 2007 :  18:02:05  Show Profile Send Dungeon Moron a Private Message  Reply with Quote
So can you meet up with other friends to play together or do you play individually with NPC's?
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 13 Mar 2007 :  00:06:08  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Dungeon Moron

So can you meet up with other friends to play together or do you play individually with NPC's?



Either or. It all depends on what YOU want to do. Personally, I prefer single player modules, but plenty of people enjoy multiplayer.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Blackwill
Seeker

55 Posts

Posted - 13 Mar 2007 :  13:25:19  Show Profile  Visit Blackwill's Homepage Send Blackwill a Private Message  Reply with Quote
Yeah, you can meet your friends online in a PW. There are miles of difference between the PWs though. Ranging from pure action, to Player vs. Player, to Role-Playing.
I myself am member of the largest NWN2 Role-Playing community out there - ALFA. We're all about the realms, but that should be a given since I post here.

~Blackwill
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Walls
Acolyte

30 Posts

Posted - 22 Mar 2007 :  21:06:48  Show Profile  Visit Walls's Homepage Send Walls a Private Message  Reply with Quote
By the end of Act 1 you should be 10-11th level I figure. I wanna replay (first time used a straight wizard), this time with a halfling rogue that perhaps goes the route of cleric or divine champion of some rogue-ish God. Maybe a few levels of fighter in there? Obviously I am influenced by Erevis Cale but with a shorter hint. :)

So... good builds? Anyone have suggestions?
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 23 Mar 2007 :  00:44:28  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Walls

By the end of Act 1 you should be 10-11th level I figure. I wanna replay (first time used a straight wizard), this time with a halfling rogue that perhaps goes the route of cleric or divine champion of some rogue-ish God. Maybe a few levels of fighter in there? Obviously I am influenced by Erevis Cale but with a shorter hint. :)

So... good builds? Anyone have suggestions?



Don't use a build, use a character.



Why not try a bard?

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Walls
Acolyte

30 Posts

Posted - 23 Mar 2007 :  00:56:45  Show Profile  Visit Walls's Homepage Send Walls a Private Message  Reply with Quote
A bard wouldn't really fit with my idea. Maybe... hrmm...

And I like you using my own logic against me. HOW DARE YOU!

Besides... it's a video game. Might as well have a decent build. Just curious as to what ideas people had. Like some kinda rogue/fighter/cleric/divine champion/etc/etc/etc
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laethyn
Acolyte

USA
30 Posts

Posted - 24 Mar 2007 :  00:34:35  Show Profile  Visit laethyn's Homepage Send laethyn a Private Message  Reply with Quote
I stopped playing this game, and building, because I got extremely tired of the buggy camera collision. the story was great, but ...
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 27 Mar 2007 :  01:57:28  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Walls

A bard wouldn't really fit with my idea. Maybe... hrmm...

And I like you using my own logic against me. HOW DARE YOU!

Besides... it's a video game. Might as well have a decent build. Just curious as to what ideas people had. Like some kinda rogue/fighter/cleric/divine champion/etc/etc/etc



In my experience, most games (and especially the out-of-the-box official campaigns) are not so difficult that you need to make the most powerful build possible in order to survive. Granted, I've played some modules like that...but the official campaigns? Rarely if ever.

Besides, skills like Diplomacy are supposed to be very useful in the NWN2 official campaign, and no character shines at social skills quite like the bard.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Durak
Seeker

68 Posts

Posted - 30 Mar 2007 :  15:33:56  Show Profile  Visit Durak's Homepage Send Durak a Private Message  Reply with Quote
Finally after a month and a half got my computer back. Just have to reinstall thegame and finish it with my normal dwarven warrior.

I am going to try a Drow ranger with arcane archery if possible, next time, just so can be evil.

Edited by - Durak on 30 Mar 2007 15:35:19
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Blackwill
Seeker

55 Posts

Posted - 19 Apr 2007 :  14:45:53  Show Profile  Visit Blackwill's Homepage Send Blackwill a Private Message  Reply with Quote
I just wanted to let you guys know that Obsidian and Atari are bringing out an expansion to NWN2.

ATARI ANNOUNCES
NEVERWINTER NIGHTS ™ 2: MASK OF THE BETRAYER
Expansion to Neverwinter Nights 2 Features Engrossing New Campaign; Epic Levels; New Companions and Much More

NEW YORK – April 12, 2006 – Atari, Inc. (Nasdaq: ATAR), one of the world’s most recognized brands and a third-party video game publisher, today announced the development of the next chapter in the Neverwinter Nights saga – Neverwinter Nights™ 2: Mask of the Betrayer. Developed by Obsidian Entertainment, the expansion to the award-winning Neverwinter Nights 2 is set in the DUNGEONS & DRAGONS® Forgotten Realms® universe created by Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE: HAS). DUNGEONS & DRAGONS is under license from HPG, the licensing division of Hasbro. Neverwinter Nights™ 2: Mask of the Betrayer will be available in North America in Fall 2007.

In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny.

“Atari’s commitment to the Neverwinter Nights franchise and the enormous community is strong,” said Nique Fajors, Vice President, Sales, Marketing, Atari, Inc. “We are on track to release the Neverwinter Nights 2 expansion pack this Fall, less than one year since the launch of Obsidian’s outstanding sequel, and are confident the new features will deliver a role-playing experience that further engages and satisfies fans.”

Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign; epic levels; dozens of new feats and spells; new races, base classes and prestige classes; new companions; new weapons, armor and crafting options; hordes of new monsters; and enhanced modding tools.

“Neverwinter Nights 2: Mask of the Betrayer’s engrossing campaign will conclude the storyline that began in the original Neverwinter Nights 2 and focus on combat, exploration and classic D&D dungeon-crawling,” said Feargus Urquhart, CEO, Obsidian Entertainment. “We’re also making new advances in story and character development as well as improving upon the acclaimed companion Influence System used in both Star Wars: Knights of the Old Republic 2: The Sith Lords and Neverwinter Nights 2.”

The Neverwinter Nights franchise has sold more than three million copies worldwide, is translated into 10 languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide™ Neverwinter Nights: Hordes of the Underdark™ and Neverwinter Nights 2 have created more than 5,000 modifications to the original game using the award-winning toolset included with the full game that allows players to create their own universes, quests and storylines.

Neverwinter Nights 2: Mask of the Betrayer is scheduled for release in Fall 2007. More information about Neverwinter Nights 2 can be found at www.nwn2.com, which includes user forums, project news, development updates and more.

~Blackwill
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 19 Apr 2007 :  16:43:18  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Wow. I was worried with some of Atari's problems that NWN II wouldn't be getting any expansions that that NWN II would more or less be the end of the line. I also think its interesting that they set this in a non "mainstream" section of the Realms.
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J D Dunsany
Learned Scribe

United Kingdom
180 Posts

Posted - 19 Apr 2007 :  20:50:11  Show Profile  Visit J D Dunsany's Homepage Send J D Dunsany a Private Message  Reply with Quote
I love the idea of it being in Rashemen! What an unusual and rich setting!

Can't wait!

"How content that young woman looks, don't you think? How content, and yet how flammable." - Lemony Snicket, The Unauthorized Autobiography
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scererar
Master of Realmslore

USA
1618 Posts

Posted - 22 Apr 2007 :  20:27:34  Show Profile Send scererar a Private Message  Reply with Quote
Having to restart my game, after messing up the protecting Tavorick section, I started looking for resources. I found the following 2 sites, excellent resources for nwn2. by the way Tavorick has to die in order to get to the next part of the game, crossroads keep.

http://www.thieves-guild.net/index.php

http://www.tweakguides.com/NWN2_1.html
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Garen Thal
Master of Realmslore

USA
1105 Posts

Posted - 22 Apr 2007 :  20:38:59  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message  Reply with Quote
As a fan of all iterations of NWN (AOL to present), I'm glad they're continuing to offer expansion support. Gamebanshee also has an interview up detailing a bit more on the expansion.
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J D Dunsany
Learned Scribe

United Kingdom
180 Posts

Posted - 22 Apr 2007 :  22:34:56  Show Profile  Visit J D Dunsany's Homepage Send J D Dunsany a Private Message  Reply with Quote
quote:
Originally posted by scererar

Having to restart my game, after messing up the protecting Tavorick section, I started looking for resources. I found the following 2 sites, excellent resources for nwn2. by the way Tavorick has to die in order to get to the next part of the game, crossroads keep.

http://www.thieves-guild.net/index.php

http://www.tweakguides.com/NWN2_1.html



Thanks for sharing those, Scererar. They're really comprehensive and useful sites! (Particularly the tweakguide!)

Best!

JDD

"How content that young woman looks, don't you think? How content, and yet how flammable." - Lemony Snicket, The Unauthorized Autobiography
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khorne
Master of Realmslore

Finland
1073 Posts

Posted - 25 Apr 2007 :  20:29:55  Show Profile  Visit khorne's Homepage Send khorne a Private Message  Reply with Quote
quote:
Originally posted by scererar

Having to restart my game, after messing up the protecting Tavorick section, I started looking for resources. I found the following 2 sites, excellent resources for nwn2. by the way Tavorick has to die in order to get to the next part of the game, crossroads keep.

http://www.thieves-guild.net/index.php

http://www.tweakguides.com/NWN2_1.html

What? I've played through the game several times, and I have always managed to save Tavorick, with no ill effect on the game.

If I were a ranger, I would pick NDA for my favorite enemy
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scererar
Master of Realmslore

USA
1618 Posts

Posted - 26 Apr 2007 :  06:27:44  Show Profile Send scererar a Private Message  Reply with Quote
Excellent. I was not able to and Tavorick and the remaining guards vanished afterwards, without my being able to talk with him. when I went back to lord nasher, he would tell me to go back and protect Tavorick. great that it worked for you my friend. I was stating my experience and what I found in the walk through I listed.
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Kuje
Great Reader

USA
7915 Posts

Posted - 04 Aug 2007 :  03:18:03  Show Profile Send Kuje a Private Message  Reply with Quote
I've been playing this since I got a new upgrade a month or so ago but it looks like most of the fan items for it are persistant worlds. Are there any modules that anyone recommends that are not persistant worlds?

Anyone have more info on when the expansion is coming out? The last press release was from 2006.....

My only complaint so far is that every so often I get a save bug that crashes the game and it wipes my saved file. :( So, I've been keeping 3 saved files for the same char just in case. It's some weird random save bug. I can do 20 or so saves and then all of a sudden the game shuts down and wipes my file. Mutter.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium

Edited by - Kuje on 04 Aug 2007 03:19:31
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scererar
Master of Realmslore

USA
1618 Posts

Posted - 05 Aug 2007 :  05:15:20  Show Profile Send scererar a Private Message  Reply with Quote
I have not seen any good FR modules for this game yet. hmmm, It seemed that the original NWN had a bunch right off the bat. Sorry about your bug Kuje. I (knock on wood) have not had any bugs on mine yet.
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Kuje
Great Reader

USA
7915 Posts

Posted - 05 Aug 2007 :  06:05:06  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by scererar

I have not seen any good FR modules for this game yet. hmmm, It seemed that the original NWN had a bunch right off the bat. Sorry about your bug Kuje. I (knock on wood) have not had any bugs on mine yet.



Aye,

Stupid bug. :(

And that was why I was asking, I couldn't find any good modules so I was hoping someone would have some that they enjoyed....

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 09 Aug 2007 :  01:15:07  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Kuje

I've been playing this since I got a new upgrade a month or so ago but it looks like most of the fan items for it are persistant worlds. Are there any modules that anyone recommends that are not persistant worlds?


I haven't played any single-player modules for NWN2 yet (besides the official adventure), but why not check the "Top Module" list at the NWVault?

quote:
Anyone have more info on when the expansion is coming out? The last press release was from 2006.....


Fall 2007. Exact dates are rather shifty and can't be trusted (and the game could always be pushed back).

I'm looking forward to the expansion--it will be based around Rashemen and Thay!

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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