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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 03 Jan 2008 :  00:31:53  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Sian

its not the much the Influence, (even though i tend to get very much along with Elanee) ... its more about being able to be around them without fearing for my characters life ... ie. getting to unfreindly or have to diffent opinions than they have



Well, there's nothing wrong with having different opinions than those characters have. As I pointed out, some of their opinions are quite silly. Would your character be his own person if he just nodded and agreed with everything his (I'm assuming it's a "he"!) companions said? And of course, there are situations where the PC can't please all characters at the same time. There ARE going to be times when you lose influence with NPCs, period. And I would suggest you not be afraid of it--not only is it better (IMO) to roleplay your character, but this game also doesn't usually punish your character for falling out of favor with your companions.

Really, one could write tons of posts on this topic, but I'll just conclude by saying that if you are really friendly with an NPC, losing a few points here and there won't make a difference. And if you are totally incompatible with an NPC, then rubbing them the wrong way only makes sense from an RPG standpoint if appeasing them reduces the PC to the nodding puppet I mentioned above.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Sian
Senior Scribe

Denmark
596 Posts

Posted - 03 Jan 2008 :  10:37:38  Show Profile  Visit Sian's Homepage Send Sian a Private Message  Reply with Quote
well ... my point is allso in some way from a roleplaying PoV ... i can't see any reason why Neeshka wouldn't stab me in the back (even less follow me) ... thats the part that 'annoys' me ...

what happened to the queen? she's much more hysterical than usual
She's a women, it happens once a month
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 03 Jan 2008 :  14:02:43  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Sian

well ... my point is allso in some way from a roleplaying PoV ... i can't see any reason why Neeshka wouldn't stab me in the back (even less follow me) ... thats the part that 'annoys' me ...



Well, I *will* say that the amount of influence you gain with her makes a difference towards the end of the game. She can be tough to gain influence with if you aren't always encouraging her thieving (and selfish) tendencies. However, there are other ways you can gain points with her, too--there are online guides that can help you with that. :) There's one at thieves-guild.net (I think that's the address).

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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khorne
Master of Realmslore

Finland
1073 Posts

Posted - 03 Jan 2008 :  14:27:58  Show Profile  Visit khorne's Homepage Send khorne a Private Message  Reply with Quote
Just got Mask of the Betrayer. Oh boy oh boy, I can't wait to play it!

If I were a ranger, I would pick NDA for my favorite enemy
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Thangorn
Seeker

New Zealand
84 Posts

Posted - 04 Jan 2008 :  12:16:56  Show Profile Send Thangorn a Private Message  Reply with Quote
Ya Mask of the Betrayer is pretty good.. I'm not really one for the OC though. I only bought NWN2 so I could recreate bits of the realms for ALFA.

I'm still building Zhentil Keep for my PW project and I just finished bits of Phlan and its looking pretty good. I dont suppose anyone here has the game, a decent computer, some free time to learn the toolset and a passion for the Moonsea?

:)



Ex-A Land Far Away (ALFA) DM/Builder

Faerunian Canon Despot
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Karzak
Learned Scribe

196 Posts

Posted - 05 Jan 2008 :  19:27:31  Show Profile  Visit Karzak's Homepage Send Karzak a Private Message  Reply with Quote
I loathed the original OC. I couldn't even force myself to go through all of it and quit at around chapter two or so, it was so tedious and so very boring. I got as far as Elanee (bland bland bland), Neeshka (fracking annoying and obnoxious), Khelgar (typical dwarf), the pyromaniac sorceress girl (not as bad as the rest, but so unmemorable I can't recall her name) and Casavir (bland bland bland). I pretty much hated all of the joinable NPCs.

Mask of the Betrayer, though? It's simply amazing and restores nearly all my faith in Obsidian. Huge, huge bonus points for not taking place on the Sword Coast, which happily brings you away from most of the typical fantasy stuff I've come to find intolerable. Everything they did wrong with the first OC is gone, and it seems Obsidian's learned a lot about joinable NPCs and writing a satisfactory story, which is something they haven't done since Planescape: Torment. (KotOR2 was a disastrous mess, NWN2 OC was crap, etc.) It looks like they've finally weaned themselves from the teats of Bioware's predictable writing and stock characters.

Edited by - Karzak on 05 Jan 2008 19:29:49
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tenacious1
Acolyte

21 Posts

Posted - 14 Jan 2008 :  16:40:59  Show Profile  Visit tenacious1's Homepage Send tenacious1 a Private Message  Reply with Quote
quote:
Originally posted by Karzak

I loathed the original OC. I couldn't even force myself to go through all of it and quit at around chapter two or so, it was so tedious and so very boring. I got as far as Elanee (bland bland bland), Neeshka (fracking annoying and obnoxious), Khelgar (typical dwarf), the pyromaniac sorceress girl (not as bad as the rest, but so unmemorable I can't recall her name) and Casavir (bland bland bland). I pretty much hated all of the joinable NPCs.

Mask of the Betrayer, though? It's simply amazing and restores nearly all my faith in Obsidian. Huge, huge bonus points for not taking place on the Sword Coast, which happily brings you away from most of the typical fantasy stuff I've come to find intolerable. Everything they did wrong with the first OC is gone, and it seems Obsidian's learned a lot about joinable NPCs and writing a satisfactory story, which is something they haven't done since Planescape: Torment. (KotOR2 was a disastrous mess, NWN2 OC was crap, etc.) It looks like they've finally weaned themselves from the teats of Bioware's predictable writing and stock characters.



I agree with most of your assessment Karzak. I also quit the OC somewhere in the campaign... in fact, it's been so long I can't remember where exactly.

The biggest thing that annoyed me with NWN2 is that I didn't feel the interface of NWN1 was broken. The play-ability of NWN is a LOT better. The radial menu and other menus were so much faster and easier to use. I was really hoping they would upgrade the graphics and the engine... but no...

This New Premium Module, is supposed to provide better support for creating custom multiplayer mods...from what I heard anyway... I would love if someone has information on that aspect.

The Custom Mods and Player Interface are the main reasons I'm still involved with NWN1... and looking forward to 1.69 landing ;)
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Karzak
Learned Scribe

196 Posts

Posted - 14 Jan 2008 :  21:32:50  Show Profile  Visit Karzak's Homepage Send Karzak a Private Message  Reply with Quote
I actually thought NWN's interface was something of a travesty when I first played it. I've gotten used to it since, but it's still fairly clumsy and isn't all that customizable. Compared to WoW - which I started playing long after NWN - it's a cumbersome beast. Bioware could learn a lot from Blizzard regarding UI polish and streamlining.

NWN2's does take some getting used to, but the quick-cast menu makes it a lot more bearable. As for MoW, which I doubt I'll touch with a ten-foot pole - eh, what. It's a module, not an expansion pack. I doubt it'll do anything drastic to the engine and provide better support for anything in particular.

Edited by - Karzak on 14 Jan 2008 21:37:58
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Hawkins
Great Reader

USA
2131 Posts

Posted - 14 Jan 2008 :  22:34:55  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
My biggest problem with NWN2, is that the UI for the toolset is a lot more difficult to use then the UI for the NWN1 toolset.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Karzak
Learned Scribe

196 Posts

Posted - 14 Jan 2008 :  23:00:24  Show Profile  Visit Karzak's Homepage Send Karzak a Private Message  Reply with Quote
The toolset is definitely more difficult. But then, unlike NWN, it doesn't rely on the godawful tileset systems to create areas, and for that I can forgive ugly UI. I can't go back and play NWN, now, because the graphics are not only hideous (even at release, they were already outdated), every area looks more or less identical.
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Hawkins
Great Reader

USA
2131 Posts

Posted - 14 Jan 2008 :  23:15:41  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
Maybe I am just stupid, but the NWN2 toolset UI is so difficult that I have not been able to figure how to make it work and do what I want. This frustrates me to no end.
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dirtywick
Seeker

69 Posts

Posted - 15 Jan 2008 :  17:35:31  Show Profile  Visit dirtywick's Homepage Send dirtywick a Private Message  Reply with Quote
It takes some getting used to.

http://www.nwn2toolset.dayjo.org/ToolsetTuts/getstarted/gettingstarted.html

Check out this site for the basics about what everything does and how to do it. I suggest reading it in full.

What are you trying to do that's giving you problems?

Subtlety of Thay Ch 1 and Ch 2 NWN2 Module
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Hawkins
Great Reader

USA
2131 Posts

Posted - 15 Jan 2008 :  18:15:14  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
The first thing I tried to do was set up a shop with a shopkeeper. Just so I could experiment with making items and seeing how they worked out. Making a shopkeeper was a bit complicated with the NWN1 toolset, but essentially you create a shop, and then you tie it to a shopkeeper. With the NWN2 toolset, I could not make a custom shop/shopkeeper. Also the "baking" of the module was weird, and I could not even get an interior area to work. Anyways, thanks for the site, I will have to check it out. The tutorial that came with sucked.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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dirtywick
Seeker

69 Posts

Posted - 15 Jan 2008 :  19:20:15  Show Profile  Visit dirtywick's Homepage Send dirtywick a Private Message  Reply with Quote
Yes, the tutorial it came with is awful. That site I linked covers everything you're trying to do. Let me know if you need further help after reading it, and I'll walk you through how to do it with screenshots, but at this point I fear the effort it'd take to do that here would be redundant.

Subtlety of Thay Ch 1 and Ch 2 NWN2 Module
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dirtywick
Seeker

69 Posts

Posted - 15 Jan 2008 :  19:28:09  Show Profile  Visit dirtywick's Homepage Send dirtywick a Private Message  Reply with Quote
Almost forgot, the most important thing you can do is immediately turn off autosave. It has a tendancy to corrupt your module.

Subtlety of Thay Ch 1 and Ch 2 NWN2 Module
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tenacious1
Acolyte

21 Posts

Posted - 16 Jan 2008 :  05:26:27  Show Profile  Visit tenacious1's Homepage Send tenacious1 a Private Message  Reply with Quote
quote:
Originally posted by Karzak

I can't go back and play NWN, now, because the graphics are not only hideous (even at release, they were already outdated), every area looks more or less identical.



Well, in PnP we have no shiny graphics, and for me it's mostly about the Role Play aspects of playing online... the graphics (and they are pretty weak comparitively) are just a bonus.
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