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Crennen FaerieBane
Master of Realmslore

USA
1378 Posts

Posted - 03 Nov 2006 :  22:53:53  Show Profile Send Crennen FaerieBane a Private Message  Reply with Quote
The game looks fairly sharp, but I think it is still missing some elements. I for one was not a fan of the "friends" meter of KotOR 2, but some people loved it. I mean, it's FR, so I picked it up, but honestly, I'd rather be playing WoW for my time spent in front of my CPU, IMHO. I really hope a community springs up around this game rather quickly, though, for it would be fun to adventure with some other realms junkies.

C-Fb

Still rockin' the Fey'ri style.
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 03 Nov 2006 :  23:22:42  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by CrennenFaerieBane

The game looks fairly sharp, but I think it is still missing some elements. I for one was not a fan of the "friends" meter of KotOR 2, but some people loved it. I mean, it's FR, so I picked it up, but honestly, I'd rather be playing WoW for my time spent in front of my CPU, IMHO. I really hope a community springs up around this game rather quickly, though, for it would be fun to adventure with some other realms junkies.

C-Fb



Theres a guy doing a remake of the old FR Classic Pool of Radience

I reckon we should organise a bunch of Candlekeep's scribes to go through it when its released

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 04 Nov 2006 :  04:14:56  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
I'm just waiting for my LE copy to be sent to me from WAL-MART (hur-hur).

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Lemernis
Senior Scribe

378 Posts

Posted - 04 Nov 2006 :  23:10:50  Show Profile  Visit Lemernis's Homepage Send Lemernis a Private Message  Reply with Quote
Sundry first impressions about NWN2:

My initial experience with the West Harbor fair, and some framerate problems there had me worried--but after updating my video driver and heading out from the starting village I'm very, very impressed. I think this is a really gorgeous looking game. I have a good but by no means super high end computer, and it's looking damn good to me.

The combat is good, and the story is engaging so far. I agree with some of the criticisms that the game could be more polished in many ways, and I would have appreciated new soundsets, music, the camera movement is a bit disconcerting, etc. But I'm confident most everything that is buggy or subpar at this stage will be fixed in short order via patches.

Mainly what pleases me is just how much better looking a gameworld it is than NWN1. The level of graphical detail is so much greater. The movement of trees in the wind. The directional light is fantastic, The sky (especially the stars and moon at night)--all great. Everything is so detailed and nicely textured.

I'm not crazy about elven and half-elven heads, but the source books are mostly to blame for that. I'm sure the Custom Content community will be churning out all sorts of great looking stuff in no time.

I'm still concerned about how suitable a game NWN2 going to be for persistent worlds (my main interest), but I'm hopeful that it'll be improved from NWN1 in that respect.

Anyway, I like this game so far, and I have faith that the stuff that needs a bit of work will get fixed.

Oh, and another reason this game is a winner: it will spawn a wealth of Single Player mods.

I'm definitely enjoying myself with the OC's story and gameplay. I've been playing Baldur's Gate over the last year, and this game kind of reminds me of that. NWN2 allows you to assemble and control a party again--which is what a lot of old time BG addicts like myself have been missing from CRPGs (and why we play and mod BG, still, to this day) in any other game. With this NWN2 toolset there will be endless BG-like adventures to play.

I'm enjoying pausing a lot to take in over-the-shoulder views from all the different party members during battle. That camera mode isn't quite first person, but gets darn near. This game allows you to see what the battle is like up close for everyone in the party. That's a fresh experience for me with a CRPG.

The game seems to be getting high marks for it's implementation of D&D rules. Seems Obsidian did a pretty good job in that deparetment.

Edited by - Lemernis on 05 Nov 2006 00:28:03
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Lysan Lurraxol
Acolyte

United Kingdom
33 Posts

Posted - 07 Nov 2006 :  16:30:39  Show Profile  Visit Lysan Lurraxol's Homepage Send Lysan Lurraxol a Private Message  Reply with Quote
Wow, it actually sounds really good. I didn't want to get it, because I thought it'd resemble NWN, but now I'm actually tempted to buy it. Just one question, what are the characters like,?
I only play CRPGs with good characters.
Oh, and if any archdevils turn up to stomp Waterdeep flat again, I'll be very cross.

http://lysan.livejournal.com
"Come join me in the dark..."
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Lemernis
Senior Scribe

378 Posts

Posted - 08 Nov 2006 :  02:49:37  Show Profile  Visit Lemernis's Homepage Send Lemernis a Private Message  Reply with Quote
All I can tell you is I'm having a great time playing NWN2, at least early in the game. Based on what I've seen so far I think it's a winner.

It seems sufficiently Realmsian to me. There's always going to be some artistic license with a computer game rendition of a setting. And for that matter no two people will ever have exactly the same mental image of the setting and its creatures. But anyway I'm still early in the game, but so far so good in terms of doing justice to the setting. Nothing seems akilter yet anyway.

I'm still just getting acquainted with the NPCs but I like them so far. They have some banters which so far have been entertaining. The limit of a party of four (PC and three companions) feels about right. I like the character concepts of the three companions that have joined the PC thus far.

Again, it's kind of neat to pause and take a view of battles from each of the various party members' vantage. The spell effects and combat animations are first rate. The battles have been satisfying, and demand some strategy. (Again I'm only in Highcliff--it's very early on.)

Let me say again just how pretty the game is to look at. You really do need a pretty good computer to appreciate it. The following application linked by one of the developers from Bioware's oficial System Requirements FAQ analayzes whether your computer is up to specs to play NWN2:

http://www.systemrequirementslab.com/referrer/srtest
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Lemernis
Senior Scribe

378 Posts

Posted - 08 Nov 2006 :  12:31:47  Show Profile  Visit Lemernis's Homepage Send Lemernis a Private Message  Reply with Quote
quote:
Originally posted by CrennenFaerieBane

The game looks fairly sharp, but I think it is still missing some elements. I for one was not a fan of the "friends" meter of KotOR 2, but some people loved it. I mean, it's FR, so I picked it up, but honestly, I'd rather be playing WoW for my time spent in front of my CPU, IMHO. I really hope a community springs up around this game rather quickly, though, for it would be fun to adventure with some other realms junkies.

C-Fb



I'm working with a NWN2 persistent world project, called "Exodus: Shadows of the South," that will be based in Amn, Tethyr, and Calimshan (we may also later add Halruaa, the Shaar, Dambrath, and Lurien--but the PW will be no bigger than that; seven server regions max).

We're beginning a few months after the point where the canon leaves off with Lands of Intrigue. About mid Nightal, 1370 DR.

From there we will tell our own story, interactively with the players. We will not feature the 'Stinger Wars' described in Power of Faerun, partly because we think the stage is set for epic events at the end of LoI, and more practically because we lack stingers and formians in the NWN2 toolset (custom creature modeling is daunting with NWN2).

Our first server will be set in central Amn. Realistically, I expect it will take us at least four months to build enough to get started online. 6+ months is a more conservative estimate, though.

This PW is for dedicated roleplayers and those who wish to join must submit an application. While there will undoubtedly be plenty of unscheduled play between players, advancement will require regular DMed sessions.

Here's the link if you're interested. Hope you check us out! :)

http://www.aprgaming.com/

(See my sig also.)

Edited by - Lemernis on 09 Nov 2006 11:28:05
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Tombo
Seeker

56 Posts

Posted - 09 Nov 2006 :  14:36:21  Show Profile  Visit Tombo's Homepage Send Tombo a Private Message  Reply with Quote
I must agree that I am thoroughly enjoying NWN2 as well. I just wish I had more freetime to play it.

I also agree that there are some enhancements that would be nice. At the top of my list is to be able to put the commands in a short-cut key. Otherwise it's real difficult to control the party by right-clicking and scrolling down to tell everyone to "follow me" to escape, for example. Also, I'm not sure how they could enhance this (or if it's just me not fully utilizing all of the control options) but during combat as an opponent is running at you, I have a hard time clicking on them to attack them. I can only click on them if they are holding still.... maybe if I hit the escape button to pause the action, I can slow the combat down a bit. I'll have to try that.

Also, does anybody know if it's too early to find free modules to download online?
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Faraer
Great Reader

3308 Posts

Posted - 09 Nov 2006 :  16:57:20  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
So, how true does Neverwinter Nights 2 seem to the Realms? The official campaign and the overall design. Better than David Gaider, I hope.
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Tombo
Seeker

56 Posts

Posted - 09 Nov 2006 :  17:26:45  Show Profile  Visit Tombo's Homepage Send Tombo a Private Message  Reply with Quote
I've only put in roughly 10 hours so far but I'd say it's true to the realms. At least, I haven't seen anything objectionable yet. The lingo seems consistent too.
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 09 Nov 2006 :  22:15:18  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Faraer

So, how true does Neverwinter Nights 2 seem to the Realms? The official campaign and the overall design. Better than David Gaider, I hope.



I just got my game today. When I finally get around to playing it, I'll let you know.

Remember, too, that people in the community make single player modules, many of which are set in Faerun, which can be quite good. I'm sure the same will be true for NWN2, so even if you don't like the official campaign, you might like some of the games that talented members of the community will make.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Faraer
Great Reader

3308 Posts

Posted - 10 Nov 2006 :  00:18:48  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
Aye. Little point in my buying it until I get my next computer, a priority lately lagging behind for me.
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Tombo
Seeker

56 Posts

Posted - 10 Nov 2006 :  14:02:21  Show Profile  Visit Tombo's Homepage Send Tombo a Private Message  Reply with Quote
Yes, actually that is what I'm looking for. Some sites where folks are sharing the modules that they have created for NWN2.
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Talanfir Swiftfeet
Learned Scribe

Finland
143 Posts

Posted - 10 Nov 2006 :  14:47:55  Show Profile  Visit Talanfir Swiftfeet's Homepage Send Talanfir Swiftfeet a Private Message  Reply with Quote
There's one thing I'd like to know about the toolset. Can modbuilders make the skyscape different? What I mean is that if I play a mod that's in a world other than Toril, do I still see Selunes tears when I look at the nightsky? I've seen the tears in the trailer but are they even in the game?

I am Talanfir Swiftfeet. (In)famous across the Swoardcoast as "Tal the Swift", Brandobaris´ seraph of mischief. If ye find yer shoelaces tied together while trying to catch a thief or meet a king who is angry because somebody switched the places of his chamberpot and his crown, ye can usually (try to) find me near.

If I had a halfling mother and a human father, would I be a half-halfling or a threequarterling?
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Bluenose
Learned Scribe

United Kingdom
134 Posts

Posted - 10 Nov 2006 :  19:16:45  Show Profile  Visit Bluenose's Homepage Send Bluenose a Private Message  Reply with Quote
quote:
Originally posted by Tombo

Yes, actually that is what I'm looking for. Some sites where folks are sharing the modules that they have created for NWN2.



The prime site for NWN/NWN2 Mods and other stuff is the Vault. http://nwvault.ign.com/.
So far there's only a few things such as level up areas with shopping, but there's lots of work being done - some I which I should be doing myself atm. you can get various enhancements to the UI, someone has made a multi-row quickbar for example.

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
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Tombo
Seeker

56 Posts

Posted - 10 Nov 2006 :  20:25:18  Show Profile  Visit Tombo's Homepage Send Tombo a Private Message  Reply with Quote
Thanks. I knew about the vault from NWN but haven't had time to go there yet (can't see it from work) and wasn't sure if it would have NWN2 stuff.
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Lemernis
Senior Scribe

378 Posts

Posted - 11 Nov 2006 :  02:48:30  Show Profile  Visit Lemernis's Homepage Send Lemernis a Private Message  Reply with Quote
quote:
Originally posted by Talanfir Swiftfeet

There's one thing I'd like to know about the toolset. Can modbuilders make the skyscape different? What I mean is that if I play a mod that's in a world other than Toril, do I still see Selunes tears when I look at the nightsky? I've seen the tears in the trailer but are they even in the game?



Yes, the twinkling star filled night sky is very impressive. Near as I can tell, both the sun and the moon slowly follow arcs across the sky, casting changing directional light. Selune's Tears are there next to the moon.

I won't be surprised to see new skies become available, either via a Bioware patch at some point, or someone's efforts in the custom content community.

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Talanfir Swiftfeet
Learned Scribe

Finland
143 Posts

Posted - 11 Nov 2006 :  10:33:19  Show Profile  Visit Talanfir Swiftfeet's Homepage Send Talanfir Swiftfeet a Private Message  Reply with Quote
quote:
Originally posted by Lemernis

quote:
Originally posted by Talanfir Swiftfeet

There's one thing I'd like to know about the toolset. Can modbuilders make the skyscape different? What I mean is that if I play a mod that's in a world other than Toril, do I still see Selunes tears when I look at the nightsky? I've seen the tears in the trailer but are they even in the game?



Yes, the twinkling star filled night sky is very impressive. Near as I can tell, both the sun and the moon slowly follow arcs across the sky, casting changing directional light. Selune's Tears are there next to the moon.

I won't be surprised to see new skies become available, either via a Bioware patch at some point, or someone's efforts in the custom content community.





Thanks.
Alltough I think it will be hard to make skies like Krynnish (Dragonlance) sky, because Krynn has three moons that all go at different speed (well one of the moons is black so basicly two moons).

I am Talanfir Swiftfeet. (In)famous across the Swoardcoast as "Tal the Swift", Brandobaris´ seraph of mischief. If ye find yer shoelaces tied together while trying to catch a thief or meet a king who is angry because somebody switched the places of his chamberpot and his crown, ye can usually (try to) find me near.

If I had a halfling mother and a human father, would I be a half-halfling or a threequarterling?
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Bluenose
Learned Scribe

United Kingdom
134 Posts

Posted - 13 Nov 2006 :  09:09:19  Show Profile  Visit Bluenose's Homepage Send Bluenose a Private Message  Reply with Quote
quote:
Originally posted by Talanfir Swiftfeet

quote:
Originally posted by Lemernis

quote:
Originally posted by Talanfir Swiftfeet

There's one thing I'd like to know about the toolset. Can modbuilders make the skyscape different? What I mean is that if I play a mod that's in a world other than Toril, do I still see Selunes tears when I look at the nightsky? I've seen the tears in the trailer but are they even in the game?



Yes, the twinkling star filled night sky is very impressive. Near as I can tell, both the sun and the moon slowly follow arcs across the sky, casting changing directional light. Selune's Tears are there next to the moon.

I won't be surprised to see new skies become available, either via a Bioware patch at some point, or someone's efforts in the custom content community.





Thanks.
Alltough I think it will be hard to make skies like Krynnish (Dragonlance) sky, because Krynn has three moons that all go at different speed (well one of the moons is black so basicly two moons).



It should be possible with the toolset, you can certainly put moving objects into a sky background to move across it, and there doesn't seem to be any reason why they'd all have to move at the same rate. In fact you can do that with clouds, so I'm almost certain a few moons wouldn't be any problem.

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 13 Nov 2006 :  09:23:44  Show Profile Send Ergdusch a Private Message  Reply with Quote
Great graphics especially with spell effects, great rpg feeling and even better than NWN1. That would be resumee after thge first few hours, IMO.


Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 13 Nov 2006 :  09:36:00  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
Bane willing I will finally have NWN2 on thursday ...only 16 days after North America

BLOODY ATARI!

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Alediran
Acolyte

Argentina
36 Posts

Posted - 14 Nov 2006 :  14:57:14  Show Profile  Visit Alediran's Homepage Send Alediran a Private Message  Reply with Quote
I'm in Chapter 2, all I have to say is: What a Wild Ride. I can't even start the praises to the story so far, the moment when Khelgar wants to be your champion in the Trial, because he finally understood what the Priest of Tyr said him almost made me cry.

Alediran of House Tir'ent from Evermeet, the most knowledgeable elven family about Faerűn.

- Member of the Elven Netbook proyect
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Durak
Seeker

68 Posts

Posted - 15 Nov 2006 :  10:45:12  Show Profile  Visit Durak's Homepage Send Durak a Private Message  Reply with Quote
I dont think me and the thief will ever hit it off. I keep doing things she dislikes.

At least the dwarf and paladin like me.
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Bluenose
Learned Scribe

United Kingdom
134 Posts

Posted - 15 Nov 2006 :  13:53:31  Show Profile  Visit Bluenose's Homepage Send Bluenose a Private Message  Reply with Quote
I have to say that in Chapter Two my male elf Fighter/Wizard/EK is starting to feel like a target - for the three female characters who are all normally part of his party . He can't say anything, no matter how innocuous, to one of them without the others chipping in with an opinion. And it's not as if he can leave them behind, since there's no one else really competent for the rogue slot or as a healer as yet.

So far I really like the official campaign. It's a great improvement on NWN1 in terms of the story, the graphics are good, and there are lots of options for PCs. The NPCs are an interesting bunch, and some of them are becoming personal favourites who I'll probably use in PnP campaigns. While I mildly dislike the way some characters invite themselves into the group, I feel perfectly entitled to ignore them when I want to.

quote:
What are the signs of how Realms-authentic Neverwinter Nights 2 is going to be?


The geography and politics of the area are right, or at least good enough for someone like me who isn't an expert on the region. There's a Realms feel about some of the side-quests. On the other hand, a major part of the plot involves a Warlock, and there's some extra-planar involvement. If you don't think Warlocks belong in the Realms you'll be disappointed. It could be a generic campaign set in someone's home-brewed world in many ways, but there's a lot of detail that says Realms. As other posters have pointed out, Selune's Tears follow the Moon, if you take a look at the night sky.

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 16 Nov 2006 :  03:48:24  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
Finally got NWN2

Flicking through the manual I think Ill run through the single player campaign with the nearest thing I can get to the Knight class in NWN2, a LN Human Fighter (Aiming for the Weapons master PrC)

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Durak
Seeker

68 Posts

Posted - 16 Nov 2006 :  11:07:07  Show Profile  Visit Durak's Homepage Send Durak a Private Message  Reply with Quote
How much of a variation is there to a Knight compared to a Fighter?
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Lemernis
Senior Scribe

378 Posts

Posted - 16 Nov 2006 :  11:17:37  Show Profile  Visit Lemernis's Homepage Send Lemernis a Private Message  Reply with Quote
I would think Paladin would come closest, no?

***

Edit: oops, never mind I found this link:

http://www.wizards.com/default.asp?x=dnd/cwc/20060523a

I'd never heard of that class before, my bad.

Edited by - Lemernis on 16 Nov 2006 11:21:56
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Durak
Seeker

68 Posts

Posted - 16 Nov 2006 :  15:35:10  Show Profile  Visit Durak's Homepage Send Durak a Private Message  Reply with Quote
Looks like it could easily be added to the game, if they allow additional classes that is.
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Bluenose
Learned Scribe

United Kingdom
134 Posts

Posted - 16 Nov 2006 :  16:06:03  Show Profile  Visit Bluenose's Homepage Send Bluenose a Private Message  Reply with Quote
quote:
Flicking through the manual I think Ill run through the single player campaign with the nearest thing I can get to the Knight class in NWN2, a LN Human Fighter (Aiming for the Weapons master PrC)


I'm not sure how to say this without giving out spoilers. There's a martially-oriented prestige class that doesn't appear in the manual, that gives you decent fighting skills and boosts the defence of your allies, which may or may not become available to you depending on which path through the game you follow. It might be worth considering as a 5-level PrC towards the end of the game.

quote:
Looks like it could easily be added to the game, if they allow additional classes that is.


It doesn't look as if it would be too hard to add new classes, the 2da files are easy enough to edit. Aslo, the Player Resource Consortium http://nwnprc.netgamers.co.uk/ implemented a lot of additional base- and prestige-classes for NWN1, and they have announced their intention to do so for NWN2. They didn't do a Knight class of NWN1, but that is probably due to timing rather than ability, as it's a very new class and their last release was back in Spetember giving them little time to work on it.


These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 16 Nov 2006 :  23:12:36  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
Im aiming for the Weapons master PrC

The closest thing I could come to a knight was to do a Fighter and max out the Intimidate and Taunt skills (Which are similar to the Knights class abilities)

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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