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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 01 Aug 2005 :  00:27:02  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote  Delete Topic
Figured this spot would be the best for me to post this at.

I don't own any Forgotten Realm sourcebooks. I don't know how to Roleplay for that matter. But I have a few questions and details to ask.

1.) What books do I need to learn how to Role Play? I don't care if there 1E, 2E or 3E(.5) materail books.

2.) What Sourcebooks/Novels should I get to create a campaign using Chauntea, Lathander and Selune? Again, don't care if their 1E Items, 2E Items or 3E(.5) Items. Anything to give me good detail on these gals and guy.

3. Anything else? Lol.

I know it's odd for me to be asking. But I'm just wanting to make a list of things I'll need to learn how to Roleplay and create characters (both PC and NPC), create this good campaign/quest (what is the difference?) and the such.

Oh, and what sites should I look at too? I would prefer the actual books and stuff instead of Download version of the books. Just doesn't feel right...

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006

Kentinal
Great Reader

4689 Posts

Posted - 01 Aug 2005 :  01:16:37  Show Profile Send Kentinal a Private Message  Reply with Quote
If you look at role play as acting (which it is for many, others look more to the numbers) all you need to do is understand the role you want to play. There is no book that can teach you how to best role play because you get involved in an interactive group ( Table Top or Online does not matter) that has to react with others, not as yourself but as the character you choose to play.

You need to know your character, which can repersent ideas that you follow or ideas that you detest. You do need to know the core rules of the gaming system, you need to know the world setting. You can not bring Luke Skywalker to Waterdeep, even Planescape does not permit that.

In Online not system specfic game world I know a few that act there characters far different then the person at the keyboard. I have played online with what I would consider good role players staying in charater and with ID shift could not figure out the person at te keyboard in many cases. Some I did figure out, some I was told by the player that two or more were thier charaters. On the reverse side I have paid a few different characters with one person sometimes two at the same session and person was surprised that I was the player of three majoe characters, he believing that one was played bt a 15 year old , one played by somebody about 30 (Kentinal) and one played by somebody 40. (none of the ages were correct).

Learn your character, learn your setting. Then play your charater in the setting.

Yes I know it is easy for me to type, it is not easy for you to do and even I sometimes fall out of charater and somebody figures out whom the player is.

The main goal is to seek a game that is enjoyable for all concerned. It does not matter where the game is.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 01 Aug 2005 :  03:38:09  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
yes yes I know all of that. You've just informed me of information I already knew ;)

But what I am asking is what Books I need (as stated above)?

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 01 Aug 2005 :  08:41:07  Show Profile Send Kajehase a Private Message  Reply with Quote
Depends on the rule-system. But for D&D all you need is the Player's Handbook, (and in case you're going to be the DM) the Dungeon Master's Guide and the Monster Manual.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 01 Aug 2005 :  10:42:34  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
To add to the play you will also need a map for the players to have some feeling of where they are. It isnt strictly necesary though, it depends on the scale of the adventure you are creating... It could be an adventure situated around a village or in a farming community. All up to you. But it sounds good to add a player to the ranks. All questions are welcome.

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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webmanus
Learned Scribe

Sweden
338 Posts

Posted - 01 Aug 2005 :  11:36:23  Show Profile  Visit webmanus's Homepage Send webmanus a Private Message  Reply with Quote
Hi,

I assume that you would play with Dungeons & Dragons (D&D) rules ... Nevertheless, the D&D "Forgotten Realms Campaign Setting" is a must, I would say. For even more knowledge about gods, then the (old) AD&D accessory Faiths & Avatars should be nice, or maybe, the D&D accessory Faiths & Pantheons (I do not have it) is better to have. The Forgotten Realms D&D accessory Player's Guide to Faerūn could help, I assume (I do not have it).

Novels, were knowledge about Chauntea, Lathander, and Selune is provided ... Sorry, I do not know. There are pieces here and there, I would guess. I have read som novels, but, none with a focus towards a specific religion.

I would focus on an area (region) and buy the appropiate book. For example, "City of Splendors: Waterdeep" together with "Silver Marches" should provide enough information to start any campaign in those adjacent regions. And, some additional information about the religions should be available via those books.

My campaign is set in the northern Dalelands. Howeber, there has not been much action lately ... I am working on it.

Best regards,
Manuel

Link to my homepage: http://user.tninet.se/~bsu242v/
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 01 Aug 2005 :  13:36:12  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
Chauntea is mentioned alot in the Moonshae triologi dealing with the druids of Chauntea. Those books give a good idea of her clergy and the general faith.

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 01 Aug 2005 :  16:04:52  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
Ah yes yes. So, we have thus far...

To Play and Create:
Players Handbook
Players Guide
Dungeon Master
Monster Manual
Forgotten Realm Campaign Setting
Faiths and Avatar
Faiths and Pantheons

Novel Info:
Moonshae Trilogies


So anything else I should hunt down and get prices on?


"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 01 Aug 2005 :  16:13:52  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
In my opinion no. The above looks like a good solid start for a future DungeonMaster. You can always expand in the future. Its an neverending proces. Always new cool things to by.

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 01 Aug 2005 :  20:40:09  Show Profile Send Kajehase a Private Message  Reply with Quote
Finder's Fate by Jeff Grubb and Kate Novak gives you some information about Lathander, (and Selūne and Chauntea makes appearances as well).

Furthermore you might want to check out the sourcebooks Warriors and Priests of the Realms, and Prayers from the Faithful for some information about the clergy of the above-mentioned gods.

And finally, the novel Mistress of the Night features a Selūnite priestess as its main white hat.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Wooly Rupert
Master of Mischief
Moderator

USA
36805 Posts

Posted - 01 Aug 2005 :  22:51:28  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Kajehase

Finder's Fate by Jeff Grubb and Kate Novak gives you some information about Lathander, (and Selūne and Chauntea makes appearances as well).


The name of the book was Finder's Bane, but it's not the one you're thinking of. You're thinking of the last book, Tymora's Luck.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 02 Aug 2005 :  01:28:29  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
Ok, so what books should I get to begin to play and create a good campaign then?

So is it Finders Bane or Tymora's Luck? ;0 lol.

I think I got down the mentioned Novels, just now I'm confused on what Sourcebooks and Guides I should get to know how to play and create a good campaign.

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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Wooly Rupert
Master of Mischief
Moderator

USA
36805 Posts

Posted - 02 Aug 2005 :  01:41:03  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Slime Lord

So is it Finders Bane or Tymora's Luck? ;0 lol.


Tymora's Luck is the one that had Lathander, Selūne, Tymora, Chauntea, and Beshaba in it.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Edited by - Wooly Rupert on 02 Aug 2005 01:41:25
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 02 Aug 2005 :  02:03:57  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
Okies.

So let's try and get this ironed for me.

Novels:
Moonshae Trilogies
Mistress of the Night
Tymora's Luck

Sourcebook/Guide
To Play and Create:
Players Handbook
Players Guide
Dungeon Master
Monster Manual
Forgotten Realm Campaign Setting
Faiths and Avatar
Faiths and Pantheons
Prayers from the Faithful
Warriors and Priests of the Realms

*What in the above should stay? Do remember I ammaking a campaign.

What sites should I visit as well to look for some of these things?

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 02 Aug 2005 :  09:24:10  Show Profile Send Kajehase a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Kajehase

Finder's Fate by Jeff Grubb and Kate Novak gives you some information about Lathander, (and Selūne and Chauntea makes appearances as well).


The name of the book was Finder's Bane, but it's not the one you're thinking of. You're thinking of the last book, Tymora's Luck.



D'oh And to make it worse, I was thinking of Tymora's Luck... Never type on an empty stomach ...or something like that

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 05 Aug 2005 :  14:19:54  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
No one's going to tell me what books I Should and shouldn't get from the list above?

Now I'm devistated! Pff. lol!

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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AlacLuin
Learned Scribe

131 Posts

Posted - 06 Aug 2005 :  02:33:29  Show Profile  Visit AlacLuin's Homepage Send AlacLuin a Private Message  Reply with Quote
Players Handbook
Players Guide (to upgrade to 3.5)
Dungeon Master
Monster Manual
Forgotten Realm Campaign Setting

Consider finding "D&D for dummies" I haven't seen this book but it may be a good start for someone getting into things, especially if they are on thier own.

All the other books are optional, and thought about to supplement the basics, when you need / want more info on something specific.

Also consider downloading the "free" material on wizards classic downloads page.
Can't beat the price, and they help fill out a world.
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 07 Aug 2005 :  04:53:52  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote
To play or run in the Realms, you've got to have the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting. I would also add the Player's Guide to Faerun, Magic of Faerun, Faiths and Pantheons and Monsters of Faerun. If you are completely new to roleplaying, I think the Hero Builder's Guidebook may come in handy. Also, the character concepts from the Quintessential series by Mongoose offers roleplaying tips that are not purely mechanical.

War to slay, not to fight long and glorious.
Aermhar of the Tangletrees
Year of the Hooded Falcon

Xysma's Gallery
Guide to the Tomes and Tales of the Realms download from Candlekeep
Anthologies and Tales Overviews

Check out my custom action figures, hand-painted miniatures, gaming products, and other stuff on eBay.


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Alaundo
Head Moderator
Admin

United Kingdom
5695 Posts

Posted - 07 Aug 2005 :  10:19:39  Show Profile  Visit Alaundo's Homepage Send Alaundo a Private Message  Reply with Quote
Well met

Slime Lord, as thou art starting out not only in the Realms but also in learning how to run a game and role-play, i'd highly recommend Dungeon Masters Guide II. It gives a lot of advice and pointers on how to actually put a game together and create the atmosphere, etc.

Alaundo
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 07 Aug 2005 :  14:01:26  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
Let me ask about the other Monster Manuals. Why should I get the first one instead of the other two if I'm wanting to make a large campaign?

I did go ahead and have Waldens order Dungeons and Dragons for Dummies. She said I didn't have to buy it and just have to look at it and go from there.

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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webmanus
Learned Scribe

Sweden
338 Posts

Posted - 07 Aug 2005 :  15:57:24  Show Profile  Visit webmanus's Homepage Send webmanus a Private Message  Reply with Quote
Hi Slime Lord,

The D&D 3.5 Monster Manual covers 500 creatures (monsters) from aasimars, apes, bears, demons, devils, dragons, hobgoblins, orcs, titan, trolls, and wolfs up to zombies. Furthermore, you have monsters from CR (Challenge Rating, that is, how tuff and dangerous the creatures are) 1/10 (bat, toad) up to 21 (titan). I do not have D&D 3.5 Monster Manual II nor D&D 3.5 Monster Manual III, but I assume that they cover other creatures. I read that Monster Manual II has creatures from CR 10 - 20.

By the way, I would suggest that you follow AlacLuin's recommentation regarding which "mandatory" books to buy: Players Handbook, Dungeon Master's Guide, Monster Manual, Forgotten Realm Campaign Setting, and Players Guide to Faerūn.

Best regards,
webmanus

Link to my homepage: http://user.tninet.se/~bsu242v/
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Xysma
Master of Realmslore

USA
1089 Posts

Posted - 09 Aug 2005 :  02:42:38  Show Profile  Visit Xysma's Homepage Send Xysma a Private Message  Reply with Quote
quote:
Originally posted by Slime Lord

Let me ask about the other Monster Manuals. Why should I get the first one instead of the other two if I'm wanting to make a large campaign?

I did go ahead and have Waldens order Dungeons and Dragons for Dummies. She said I didn't have to buy it and just have to look at it and go from there.



I would certainly get all three if you have the resources, but if you are limited to one, the regular MM is considered one of the core books, most adventures require the use of the PHB, DMG, and Monster Manual.

War to slay, not to fight long and glorious.
Aermhar of the Tangletrees
Year of the Hooded Falcon

Xysma's Gallery
Guide to the Tomes and Tales of the Realms download from Candlekeep
Anthologies and Tales Overviews

Check out my custom action figures, hand-painted miniatures, gaming products, and other stuff on eBay.


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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 09 Aug 2005 :  03:46:35  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
quote:
I think I got down the mentioned Novels, just now I'm confused on what Sourcebooks and Guides I should get to know how to play and create a good campaign.


Ok, first off, relax. Especially if you plan to DM. You can buy all the guides in the world, but nothing can trully 'prepare' you for roleplaying. It just something you kind of jump into.

Now if you have never played D&D before, you may want to walk before you run. Trying playing a character that isn't all that complex. Might I reccomend a Barbarian, or a fighter. Many people find spell casters to be too complicated for their first role playing experience.

Keep in mind that a sourcebook, particularily in the forgotten realms campaign setting, is to act as a set of guidelines, not rules and laws. When you are the DM, YOU are the pilot, you are the writer, you are the prophet, and it is YOUR world. If you want elminster to release to the common public that he has been a female rakshasa all this time, go ahead. Why you would do such I thing is inconcievable, and I can only wish that he doesn't read that I brought up such a notion. (if you do, Mr.E, please make sure that when you Polymorph me, I'd appreciate it if it wasn't something...unnatural). But either way, the world is yours!

Roleplaying and DMing are both a lot like writing. DMing more so than playing, but playing still entails that you develop your character and make him/her your baby.

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 09 Aug 2005 :  10:13:30  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
I must fully agree... Try playing a character before you DM. It will benefit your game and future DM carreer by showing you how it is to be a character in certain situations. Playing a character also shows you the general dynamics of the game. Teaching you how to set up a future game so that it is entertaining for everybody. I myself played as a playing character for about 3 years before i began being a DM. I dont say that that is how long you should wait, but play a character and get to know the game before you DM. It is vital for the game that the DM has full control over the game and understand all the aspects of the game for his/hers efforts to be trustworthy for the players... My advice... Get a little gaming experience beforeyou set out as a DM. It will benefit your game. Trust me...

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Wooly Rupert
Master of Mischief
Moderator

USA
36805 Posts

Posted - 09 Aug 2005 :  11:31:11  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Another reason to try being a player first: so you can see another DM in action. That will give you some guidelines on what to do as a DM yourself.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 09 Aug 2005 :  12:24:30  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
Exactly... Just as in RPG you have to gather some "XP" and become more experienced before you advance to the next level (DM“ing)... You sound like a dedicated person with great enthusiasm and that is half the battle... But take small steps before you run... Good luck.

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Sir Luther Cromwell
Learned Scribe

Canada
158 Posts

Posted - 10 Aug 2005 :  14:51:19  Show Profile  Visit Sir Luther Cromwell's Homepage Send Sir Luther Cromwell a Private Message  Reply with Quote
A lot of people ask 'when can I become a DM'.

I find a good answer is 'When you've been a player for ATLEAST two different DMs'

This gives you a wide range of ideas of how you wish to have your campaign. Ideally, these are one really good DM (so you can get some ideas of what to do), and a really bad DM (so you can get some ideas of what not to do). The higher the number of DM's that you haved played under before you DM, the better.

"At what temperature does a Goblin boil?"
"Any Rakshasa should eat a healthy diet that is high in wood elf, and low in shield Dwarf. One must always watch those cholesterol levels."
"If a Svirfneblin falls in the underdark, does anybody care?"
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 10 Aug 2005 :  15:08:16  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
I think you guys are getting a slightly wrong idea. I'm not wanting to be a DM yet, if at all. I don't even know the game yet as you know.

I'm wanting to create a great campaign using Lathander, Chauntea and Selune, all linked to an artifact known as "The Triangle of Three". Involving three NPCS (A Follower of Lathander (Sorrcer, head of a Church), Priest of Chauntea (A Wandere, goes around helping farms, etc.), Guardian of Selune (is in a group that protects a certain Temple.) ) So I have some of the stuff worked out, I even got their classes ironed out from a wizards post I had a while back, right here matter of fact - http://boards1.wizards.com/showthread.php?p=5879311#post5879311

Sourcebooks:
Monster Manual I
Dungeon Masters Guide II
Players Handbook
Players Guide to Faerun
Forgotten Realm Campaign Setting
Deities and Demigods *
Faiths and Pantheons **
Magic of Faerun
Monsters of Faerun ***
Prayers from the Faithful
Warriors and Priests of the Realms

Novels:
Moonshae Trilogies
Mistress of the Night
Tymora's Luck

Correctomundo? I can't believe there isn't any more Novels though to be honest...

* I see Deities and Demigods at Waldens, I thought this was a 2E Book?
** Should I track down a copy of Faiths and Avatars instead?
*** Whats the difference between this, and Monster Manual?

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 10 Aug 2005 :  15:29:41  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
Have i understood it right? You want to create a great campaign, but you dont want to be a DM yet. Why then the rush with creating a campaign before you get to know the game?

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 10 Aug 2005 :  16:06:35  Show Profile Send Kajehase a Private Message  Reply with Quote
The difference between Monster Manual and Monsters of Faerūn is that none of the monsters in ]i]Monster Manual appear in Monsters of Faerūn and vice versa. The Monster Manual covers the iconic monsters in D&D as a whole (such as orcs, mind flayers, dragons, beholders and so on), whereas Monsters of Faerūn[/i] covers monsters that are more or less specific to Faerūn (such as Dekanter goblins, darkenbeasts, baneliches, or asabi).

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Neriandal Freit
Senior Scribe

USA
396 Posts

Posted - 10 Aug 2005 :  16:22:15  Show Profile  Visit Neriandal Freit's Homepage Send Neriandal Freit a Private Message  Reply with Quote
Yes. You understand correctly. It's not like I'm going to rush to build it, but I'm going to story-tell the campaign if you will. It's hard to describe the way I'd like to go about doing this, but it's not like I can't go an post saying "How would you, as a DM, do this? Or create this?" type of thing. So, for the most part, yes.

And I see. So Monster Manual is your whole stuff, stuff seen in which way, while Monster Of Faerun is creatures that might be seen in Skullport?

"Eating people is wrong...unless it's on the first date." - Ed Greenwood, GenCon Indy 2006
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