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Eremite
Learned Scribe

Singapore
182 Posts

Posted - 03 Sep 2005 :  14:31:07  Show Profile  Visit Eremite's Homepage Send Eremite a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

(snip all sorts of good stuff)What does everyone think?



Absolutely brilliant!!! I really, really, really like your ideas and think I will try and incorporate them into a campaign that I'm planning for the Unapproachable East.

And scarab beetle swarms a la The Mummy movies: what more could any DM want?


Best
E
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 05 Sep 2005 :  19:07:33  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
In Dungeon #127, there is some interesting cross fertilization going on. While we haven't seen Eric's conversion notes for the last couple of adventures, I think this should be interesting, given that the Hall of Harsh Reflections deals with what is in Realms terms a Druuth of Dopplegangers. The funny thing is, Eric himself is dealing with dopplegangers in Waterdeep in this same issue for this Vampires of Waterdeep arc.

I'm looking forward to seeing Eric's ideas on this. While I am running this unmodified for my kids at home, I am looking forward to taking some time out and consolidating my ideas and Eric's convesion notes to make this a true FR campaign, though I have no idea when I would run this. Its like mental exercise for a DM's brain!
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 05 Sep 2005 :  20:39:18  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Just as a side note, which should not change much at all. If you have access to the Cult of the Dragon 2e product, the blue dragcolich Alasklerbanbastos fits into this particular scenario in the exact same way as my blue dracolich, and I have to admit, its been so long since I looked through that tome that I may have been thinking of him when I rattled off my Dragotha replacement anyway.

Thanks to Eric L Boyd for pointing out this particular revision to me, originally posted here:



http://paizo.com/paizo/messageboards/dungeon/ageOfWorms/kyussInRealmsConversion
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 06 Sep 2005 :  16:14:55  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

In Dungeon #127, there is some interesting cross fertilization going on. While we haven't seen Eric's conversion notes for the last couple of adventures, I think this should be interesting, given that the Hall of Harsh Reflections deals with what is in Realms terms a Druuth of Dopplegangers. The funny thing is, Eric himself is dealing with dopplegangers in Waterdeep in this same issue for this Vampires of Waterdeep arc.

I'm looking forward to seeing Eric's ideas on this. While I am running this unmodified for my kids at home, I am looking forward to taking some time out and consolidating my ideas and Eric's convesion notes to make this a true FR campaign, though I have no idea when I would run this. Its like mental exercise for a DM's brain!



One conversion thought I ended up NOT doing is putting the last lair in a secret part of the Dungeon of the Crypt. My reason against this was that the level of the Dungeon was too difficult for this stage AoW.

I ended up making the greater doppelganger in Hall of Harsh Reflections a member of Hlaavin's druuth who has "acquired" a second master. I then introduced more internal politics of the Unseen to give a slightly different spin on the adventure. I should probably leave the rest to the actual WE.

--Eric

--
http://www.ericlboyd.com/dnd/
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 07 Sep 2005 :  11:01:20  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Thanks Eric, that little teaser gives me something to look forward to.
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 18 Sep 2005 :  05:42:37  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Still working on the FULL Realms Conversion for Age of Worms for Daggerford. About a quarter of the way through the NPCs for Daggerford in the North boxed set.


I hope (fingers-crossed) to have it done before the next issue of Dungeon hits the shelves, but I think it might be longer than that.

Once completed this conversion will pretty much have most of the text (pretty much everything except the first 11 pages) from the Daggerford booklet plus 3.5E stats for the NPCs. Plus NPCs from N5 Under Illefarn and the FRCS.
Then all NPCs that were not given stats in the Age of Worms Overload pdf will also be given stats.
There will be two sets of this conversion. One for use with Age of Worms and one that is for use of a campaign that does not incorporate Age of Worms (i.e. the Ducal Family is alive and well).

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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 25 Oct 2005 :  06:38:14  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Still working on this, but right now, at the rate I'm going, I'll be lucky if I finish by New Year's.
My group got me to run a campaign again, so that is eating up time, plus having some health problems.

Will try and get this as soon as I can

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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 25 Oct 2005 :  10:39:29  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by warlockco

Still working on this, but right now, at the rate I'm going, I'll be lucky if I finish by New Year's.
My group got me to run a campaign again, so that is eating up time, plus having some health problems.

Will try and get this as soon as I can



Any comments on the Hall of Harsh Reflections conversion? I'm curious how folks run the tie-in to the Unseen.

--Eric

--
http://www.ericlboyd.com/dnd/
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 26 Oct 2005 :  04:30:28  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd
Any comments on the Hall of Harsh Reflections conversion? I'm curious how folks run the tie-in to the Unseen.

--Eric



Haven't had a chance to get a look at that much yet unfortunatley, still pretty much converting NPCs from The North boxed set for Daggerford over to 3E, and copying over the stats of the NPCs from the Age of Worms over also, so this way most if not all the NPCs will be in one spot.

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George Krashos
Master of Realmslore

Australia
6669 Posts

Posted - 26 Oct 2005 :  06:30:19  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

Any comments on the Hall of Harsh Reflections conversion? I'm curious how folks run the tie-in to the Unseen.

--Eric



Any chance of seeing an update on the Unseen, Eric? Officially, that is.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 30 Oct 2005 :  12:18:43  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

Hey if its not too late for any of you that are still fiddling with making this work in the Realms some ideas occured to me. One of my hangups is likely just my own background, i.e. as a player in a Greyhawk game years ago, I know that Kyuss is intrinsically part of Greyhawk cannon, and I have a hard time dropping him into the Realms. While I would use everything else that Eric has proposed in his Realms conversion, I think that I would make this alteration.

Instead of Kyuss, how about a Mulhorandi pharoah that was at one time the avatar of Set. When he died, he refused to go to the afterlife, and gathered a small cult to elevate him to demigod status. To make himself immortal servants, he developed beetles (rather than worms) that burrow into the skin and create super zombies. The beetles are very small, and difficult to see.

Ashahg-Seti would be the demi god in questions, and he is seeking to become even more powerful by unleashing his power, and in the later adventures, the huge worm things that serve Kyuss could instead be gigantic beetle juggernauts. The spawn of Kyuss would be the children of Ahshahg.

Dragotha could be replaced by the following dragon. Realithrandoviran was a blue dragon that was sacred to the Cult of Tiamat in Unther, but years ago fell out of favor when he came into conflict with Tchazzar, and fled. He ran afoul of a chamber full of Ashahg's beetles, and Ashahg's spirit converted him into a dracolich instead of one of his zombies.

Ashahg could still have been entombed within the black spire that Kyuss was, this time by the Mulhorandi, who did not destroy him outright becuase he still has a spark of Set's power within him.

What does everyone think?



Hmmm... how about using Sammaster instead of Kyuss? Or perhaps Velsharoon, hey?

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 30 Oct 2005 :  14:19:22  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
The problem with Sammaster is that there is only one dragon and one dracolich in the story, as far as I can tell, at least on Sammaster's side in the begining, which would seem a bit sparse considering the story line in the Year of Rogue Dragons. Also, the main plot is about turning tons of people into undead to serve him with little green worms, which themeatically doesn't strike me as Sammaster. With some tweaking you might be able to do it, but I would change a lot of the servant creautres in the story from the Ulgastastas (sp?) into perhaps draconic undead that can create undead as well, and turning some of the others into dragonkin, etc. It was just a bit more work than I wanted to do to convert it.

Valsharoon would work, but you would either have to assume that Velsharoon was older than he as been noted as being or that someone has been calling themselves Velsharoon for a while that really isn't . . .

Finally, if you have followed the downfall of Orcus, between the attack on him in the Bloodstone Lands by Gareth Dragonbane and his assasination at the hands of Kiransalee, you could substitute Orcus for Kyuss, and just say that an old aspect of his was imprisioned in the black spire and when he was killed by Kiransalee, the bulk of his personality shifted to his imprisoned form there.

Just some other ideas for anyone that isn't going to follow Eric's conversion or my other ideas.
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Chosen of Bane
Senior Scribe

USA
552 Posts

Posted - 01 Jan 2006 :  01:24:57  Show Profile  Visit Chosen of Bane's Homepage Send Chosen of Bane a Private Message  Reply with Quote
First of all. I haven't read any of this thread because I plan on playing in this adventure, not running it and don't want to spoil things for myself. So, if this has been talked about than I apologize.

My DM has recently told our group to start coming up with character concepts for Age of Worms. We already know that we're from the Daggerford area and good/neutral aligned. That's really all we know of the adventure though...and I would like to keep it that way for the most part.

The only thing I really want to know is...

Would it be worthwhile to play a character geared around fighting Dragons?

I know it is spelled "Worm" and not "Wyrm" but I was wondering if there were a decent amount of Dragons in the campaign. We were all talking about character concepts and I really like the idea of playing a Dragon Slayer since I have never played one and being a D&D veteran it's about time I do so.

Thanks in advance.

Edited by - Chosen of Bane on 01 Jan 2006 02:11:24
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 01 Jan 2006 :  02:06:37  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Chosen of Bane

First of all. I haven't read any of this thread because I plan on playing in this adventure, not running it and don't want to spoil things for myself. So, if this has been talked about than I apologize.

My DM has recently told our group to start coming up with character concepts for Age of Worms. We already know that we're from the Daggerford area and good/neutral aligned. That's really all we know of the adventure though...and I would like to keep it that way for the most part.

The only thing I really want to know is...

Would it be worthwhile to play a character geared around fighting Dragons?

I know it is spelled "Worm" and not "Wyrm" but I was wondering if there were a decent amount of Dragons in the campaign. We were all talking about character concepts and I really like the idea of playing a Dragon Slayer since I have never played one and being a D&D veteran it's about time I do so.

Thanks in advance.



In the interests of not giving anything away Ill answer your question with a single word answer

YES

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Chosen of Bane
Senior Scribe

USA
552 Posts

Posted - 01 Jan 2006 :  02:10:27  Show Profile  Visit Chosen of Bane's Homepage Send Chosen of Bane a Private Message  Reply with Quote
Thank you kindly Dargoth.

My DM has given me the okay to use an alternate combat style if I choose to play a ranger.

It would be utilizing 3 feats from Draconomicon (page 105).

Level 2: Dragonfoe
Level 6: Dragonbane
Level 11: Dragondoom

It actually works out pretty well because Dragonbane has a required +6 BAB (just like Manyshot and Improved TWF) and Dragondoom has a required +10 BAB which isn't very far from the requirements of Greater Two Weapon Fighting and Improved Precise Shot.

------------------------------------

PS. Dargoth, does the "YES" mean, sure, it will be usefull once or twice but he'll generally be out of place, or is it a "YES" this would be a valuable character for this adventure?

Edited by - Chosen of Bane on 01 Jan 2006 02:13:24
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 01 Jan 2006 :  08:24:00  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by warlockco

quote:
Originally posted by ericlboyd
Any comments on the Hall of Harsh Reflections conversion? I'm curious how folks run the tie-in to the Unseen.

--Eric



Haven't had a chance to get a look at that much yet unfortunatley, still pretty much converting NPCs from The North boxed set for Daggerford over to 3E, and copying over the stats of the NPCs from the Age of Worms over also, so this way most if not all the NPCs will be in one spot.



My Conversion for Daggerford: Age of Worms has hit a roadblock.
Not sure when I will get this finished.

Sorry

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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 21 Jan 2006 :  00:48:13  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Beppe63

Well met!

Thanks to KnightErrantJR I have found this tread and I want post some questions about Age of Worms:

I have read the first two adventures of this, IMHO, beautiful campaign on the Dungeon magazine and I would like to insert them in my ongoing campaign settled in the Realms. I have yet found the "Overload" supplement on the Paizo web page, and this well done document insert the campaign in the city of Daggerford and then in the city of Waterdeep.

Now, my problems are two:

1) The PCs of my campaign are in the Dalelands (Archendale). Any helpful idea for insert the campaign more near or to transport quickly the PCs near Daggerford? I have yet thinked to use a dimension door, a teleport or other similar thing, but have you any intriguing idea to involve the PCs in plausible way?

2) The PCs are 4th-5th level native of different places fo Faerun (nobody from Daggerford vicinity), no problem to scaling the adventure's level, but the "Worms" campaign presume PCs of 1st level native of Daggerford! Any ideas to involve them?

Thanks in advance for any help.



Why not modify the modules a bit to make them more challenging? Give a few levels/HDs to NPCs and monsters.

If you wish to run the AoW in Daggerford, why not do as Knight suggested? Use the Ebon Triad as mysterious NPCs, who are searching the Arch wood for some long-lost (elven?) artifact/lore/spell? There could be a portal within the Arch wood, that leads to the Sword Coast...

It might be intriguing to try running this adventure path in the Dalelands... Cormanthyr has many long-lost dungeons and catacombs, and "The Champion's Belt" might work quite well in Hillsfar?

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 04 Feb 2006 :  05:25:42  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
For those keeping track at home . . . the web supplement for 129 is finally out . . .

Low resolution PDF:

http://paizo.com/dungeonissues/129/DA129_Supplement_low.pdf


High resolution PDF:

http://paizo.com/dungeonissues/129/DA129_Supplement_hi.pdf
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Dargoth
Great Reader

Australia
4607 Posts

Posted - 04 Feb 2006 :  06:45:04  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Chosen of Bane

Thank you kindly Dargoth.

PS. Dargoth, does the "YES" mean, sure, it will be usefull once or twice but he'll generally be out of place, or is it a "YES" this would be a valuable character for this adventure?



Note: I havent got all the Age of Worms modules I only bought the ones that had FR modules.

Id say the party will be really happy to have your character in a number of key battles in Age of Worms campaign

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 09 Feb 2006 :  05:31:26  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
And the web supplement for Dungeon #130 is out.

Low resolution:

http://paizo.com/dungeonissues/130/DA130_Supplement_L.pdf

High resolution:

http://paizo.com/dungeonissues/130/DA130_Supplement_H.pdf
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 09 Feb 2006 :  13:27:07  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

And the web supplement for Dungeon #130 is out.

Low resolution:

http://paizo.com/dungeonissues/130/DA130_Supplement_L.pdf

High resolution:

http://paizo.com/dungeonissues/130/DA130_Supplement_H.pdf



This is the one that explains a good deal of the Jergal meta-plot.

--Eric

--
http://www.ericlboyd.com/dnd/
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Gray Richardson
Master of Realmslore

USA
1291 Posts

Posted - 12 Feb 2006 :  09:39:49  Show Profile  Visit Gray Richardson's Homepage Send Gray Richardson a Private Message  Reply with Quote
I really enjoyed reading your notes on the Jergal metaplot. It was nice how you worked in the Harpells and such. Spellweaver, eh? Hmmmm... there are all sorts of things that could lead from that. I need to read up more on Spellweavers...
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 12 Feb 2006 :  23:53:14  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
Hi Erik,

Will you have notes on Dungeon 131? I'm debating buying it or not, seeing it has no Realms content at first glance...
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 12 Feb 2006 :  23:58:37  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Purple Dragon Knight

Hi Erik,

Will you have notes on Dungeon 131? I'm debating buying it or not, seeing it has no Realms content at first glance...



I'll be doing conversion notes for all the Age of Worms adventures. The notes for Island of Last Resort will be short. The island is easily added to the Mintarn archipelago.

As for the other two adventures ...

Caverns of the Ooze Lord is perfect for a small Cult of Ghaunadaur adventure.

Wingclipper's Revenge is perfect for any fey-ridden forest (e.g. the High Forest, Westwood, Cormanthor, etc.)

All IMHO, of course.

--Eric

--
http://www.ericlboyd.com/dnd/
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 13 Feb 2006 :  00:11:09  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
I immediately thought of Ghaunadaur with Caverns of the Ooze Lord as well, and for some reason if my players start out in a new campaign, I would like to use Wingclipper's Revenge as well, perhaps becuase they have run into so many evil fey this time around that I would enjoy putting them in a postion of rescueing them (the initial player that earned the title of browniefriend has moved on from the group, and since then the fey encounters have bee more . . . negative).
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 13 Feb 2006 :  04:33:53  Show Profile Send Purple Dragon Knight a Private Message  Reply with Quote
quote:
Originally posted by ericlboydI'll be doing conversion notes for all the Age of Worms adventures. The notes for Island of Last Resort will be short. The island is easily added to the Mintarn archipelago.

As for the other two adventures ...

Caverns of the Ooze Lord is perfect for a small Cult of Ghaunadaur adventure.

Wingclipper's Revenge is perfect for any fey-ridden forest (e.g. the High Forest, Westwood, Cormanthor, etc.)

All IMHO, of course.

--Eric

Thanks Eric!

The FR fanboy in me smiles, and the money-saving part of my being hurts...
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kaeso
Acolyte

USA
36 Posts

Posted - 21 Jun 2006 :  19:48:03  Show Profile  Visit kaeso's Homepage Send kaeso a Private Message  Reply with Quote
Hi, I'm a new poster on these forums... and I'm trying to run the Age of Worms campaign in the Moonsea. Right now, we're still on the first adventure. However,I can't decide if I want to run it in the Moonsea or not. If I don't run it in the Moonsea, it will be run in the Western Heartlands near Waterdeep. Here's my thinking so far:

*note: I am a newer DM, which a group of 6 new players, so we have some leniency on things like switching regions that this 1st adventure is currently taking place in.

pro-Moonsea:
-I've already told them they were here, so the realism is maintained by keeping it here
-the Moonsea has a new regional book, which makes the region more interesting for me and makes it easier for me to give more flavor to the campaign
-the players would probably be introduced to the Night of the North, who are good and would make them members- I think being part of an underground organization would add a fun twist to the campaign
-there are some places in the Moonsea where good people have control, and seeing those places would hopefully give the players more confidence in their efforts

con-Moonsea:
- most of the people in the Moonsea are very reclusive and distrustful of outsiders
- one of my players roleplays a character who is a smartass, and being in a region of people who don't take **** from anyone is NOT good for his character- every time he tries to be a smartass, he's liable to get his ass kicked, or killed. I don't want to discourage his roleplaying.
- adapting my campaign for the moonsea takes a little bit of work
- the Moonsea book isn't amazing. It's useful for a campaign in the Moonsea, but it isn't amazing.
- there is no book detailing all of Hillsfar, though there is for Waterdeep
- I need to show the players that there is good in the Moonsea, giving them motivation. However, if I were to take my players to say, Phlan, I would have to take them outside of the normal campaign to get them there, possibly with a side adventure. It wouldn't be a base, becuase the campaign moves a bit, and also we are a group of high school students who will be seniors this year- since this is our last year together, we might not even get to 6th level or so when it would be convenient in the campaign setup to leave for a side adventure since we don't really play much (hopefully 5 or 6 times this summer, and probably 5 times in the school year (though i wish it was a lot more).

pro-Waterdeep-ish area:
- people are frontier-ish, like on the Moonsea, but they are also friendly rather than reclusive. This allows good roleplaying for my roleplayers (right now 3 of 6 are roleplayers, 1 is a loner/hack-n-slasher, another is a diehard hack-n-slasher, the other is apathetic).
- when the players do go to Waterdeep, there's a regional book on it! 3 cheers for flavor!
- people are more open to good-aligned gods, which is good since we have a paladin... and a cleric... and overall 4 or 5 of the PC's are good-aligned
- it would be much easier for the characters to explain why they are there. Right now i'm trying to help and motivate my players to make backgrounds- hard when they can't figure out why the hell they would be in the Moonsea (they are from all kinds of places- Waterdeep, Silverymoon, the Great Rift...)

con-Waterdeep-ish area:
-the players won't be going to Waterdeep for quite a while
-I would have to come back and say 'op, we're in the Western Heartlands, not the Moonsea. sorry!
-no nifty organizations to join that are secretive and an integral part of the campaign

I know I'm probably putting WAY too much thought into this, but... I just can't decide. So, what do you guys think? If you were in my position, which location would you choose? Thanks for your help-I need it

Great literature is escapist, but it changes you, and you come back to your world with new eyes. D&D is the first game that's ever done that for me.
-Sumana Harihareswara

Edited by - kaeso on 21 Jun 2006 19:48:51
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 21 Jun 2006 :  19:58:30  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Well, for what its worth, this is how I have set my the potential run at the Age of Worms that I will run if I get the chance to:



http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=6653&SearchTerms=Daggerford
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kaeso
Acolyte

USA
36 Posts

Posted - 21 Jun 2006 :  20:30:31  Show Profile  Visit kaeso's Homepage Send kaeso a Private Message  Reply with Quote
quote:
Well, for what its worth, this is how I have set my the potential run at the Age of Worms that I will run if I get the chance to:

I really the background! When you refer to Daggerford being returned to "normal," do you mean the town will no longer be as corrupt as it is described in Dungeon? That's a cool idea.

Great literature is escapist, but it changes you, and you come back to your world with new eyes. D&D is the first game that's ever done that for me.
-Sumana Harihareswara
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Snotlord
Senior Scribe

Norway
476 Posts

Posted - 21 Jun 2006 :  21:15:39  Show Profile  Visit Snotlord's Homepage Send Snotlord a Private Message  Reply with Quote
I never really got why Daggerford had to be corrupted in the first place. The corruption of Diamond Lake has absolutely no effect on the Age of Worms story, its to just finish to create a darker setting.
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