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Echon
Senior Scribe

Denmark
422 Posts

Posted - 09 Mar 2003 :  11:47:30  Show Profile  Visit Echon's Homepage Send Echon a Private Message  Reply with Quote
quote:
Originally posted by Mumadar Ibn Huzal
Phew... <wipes forehead> Good thing I don't allow Wild Mages then.
IMO that was one of the more sillier inventions of TSR - creating a wizard who would specialize in a rare occurences of magical chaos... Personally I'm glad they're gone.



Have they been left out of 3E?

I must admit that I have always liked the concept and playing BG2 where they added to Wild Mage to the expansion pack and the wild magic and dead magic areas only enhanced this. Some of my players have considered playing once as well although they think that some of the wild surge results are a bit too boring.

-Echon

"If others had not been foolish, we should be so."

-William Blake
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Aust Grimshadow
Acolyte

USA
45 Posts

Posted - 10 Mar 2003 :  14:26:05  Show Profile  Visit Aust Grimshadow's Homepage Send Aust Grimshadow a Private Message  Reply with Quote
Rogue is hands down my favorite class. I just love the whole concept of thievery/assassination. Its so much more fun to roleplay than other classes. I often mutliclass with a bit of a fighter and some ranger, for the bonus...but my characters are usually at least 12 lvl of rogue. I also LOVE necromancers. I believe the most poular class iseither ranger, rogue, or fighter. oh and btw, i cant stand bards. sorry.

Edited by - Alaundo on 10 Mar 2003 15:35:33
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zemd
Master of Realmslore

France
1103 Posts

Posted - 10 Mar 2003 :  17:00:30  Show Profile Send zemd a Private Message  Reply with Quote
I'm really fond of Wild Magic.
I think it adds excitement to the game (well sometimes it's exciting for the wizard... and not for long )
They are gone in the 3rd edition but you can easily use the 2nd edition rules. (TOT trilogy or Comple Wizard Handbook)
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Kitira Gildragon
Learned Scribe

USA
191 Posts

Posted - 10 Mar 2003 :  17:32:41  Show Profile  Visit Kitira Gildragon's Homepage Send Kitira Gildragon a Private Message  Reply with Quote
Hehehe... another Wild mage fan. W00t! *dances happily for a minute* Sorcerors are pretty cool- they may not know many spells, but when you have some good ones (spider spawn, fireball) they're deadly.

-Space for rent-
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 10 Mar 2003 :  23:42:44  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Since the only campaigns I've ever played were using the computer games, I was basically playing a number of characters, so I didn't like multiclassing. The only exception was with the game Dungeon Hack, where you only have one character. I still disliked the fact that I rose in experience only half as fast, but I liked the combination of mage/cleric. You get Improved Identify and Haste, as well as healing spells, Create Food and Water and -- my favorite clerical fighting spell -- Spiritual Hammer.

[Bookwyrm waits for the boos and hisses to die down, as well as the shouts of "That's not real campaigning, you moron!"]




quote:
Originally posted by Aust Grimshadow

oh and btw, i cant stand bards. sorry.



[Bookwyrm jumps to the side to avoid the mad, berserker-like attacks of bard-classed scribes surely about to follow . . . .]

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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branmakmuffin
Senior Scribe

USA
428 Posts

Posted - 11 Mar 2003 :  01:12:44  Show Profile  Visit branmakmuffin's Homepage Send branmakmuffin a Private Message  Reply with Quote
For powergaming, monk is my favorite.

For role-playing, I prefer cleric. I've played more clerics in my (A)D&D career than any other class, no question.

In general, I don't like characters with lots of goofy, arbitrary, level-dependent powers (like monks, bards, barbarians or druids) and I've never enjoyed playing mages.

I'm bringing this over from the "Worst multi-class" topic.

Multi-classes off the top of my head that I think make the most sense are:

Barbarian/sorcerer
Barbarian/druid
Barbarian/ranger
Bard/rogue
Cleric/paladin (paladins ought to be able to always cross-class as clerics of their diety in my opinion)
Druid/ranger
Fighter/almost anything

And, even though it's "against the rules" for a monk to cross-class freely as a rogue:

Monk/rogue (to be ninja-like)

Edited by - branmakmuffin on 10 Jun 2003 19:14:14
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 10 Jun 2003 :  20:41:14  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Yes, I agree. Paladins ought to be able to multiclass freely as clerics, and perhaps the other way as well (assuming alignment to be right for a paladin). Same with rangers and druids, I think.

And there's precedent for a monk to multiclass. You have to be a member of a particular order. For instance, there's a monastic order that can multiclass as a wizard so long as the wizard level is equal to or less than the monk level.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 10 Jun 2003 :  22:08:19  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I found the listing of monastic orders. They're on page 25 of the FRCS. The ones you'd be interested in are:

Hin Fist (Neutral or Good): Can multiclass as fighters, rogues, and paladins. Only for halflings, though.

Long Death (Evil): Can multiclass as fighters, assassins, and blackguards. Strong in Thay.

Old Order (Neutral, sometimes Good, rarely Evil): Can multiclass as rogues, sorcerers, and shadowdancers. Monk levels must exceed the combined non-monk levels.

Sun Soul (Good or Neutral): Can multiclass as one other class, so long as the monk levels are greater. Followers of Lathander, Selune, and sometimes Sune.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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