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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 18 Feb 2005 :  07:49:56  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
quote:
Light reading. A bunch of elves fought...yada yada yada...bunch of elves died. Next.


Tell me about it. What I loved about this book so far is all of the good information on dwarves!
George, if you had any say on some of that information I could kiss you.
Still have to wait to pick my copy up tomorrow, but I read through some of it tonight at work (bookstore) and almost got in trouble, with myself (I am the manager) because I couldn't put it down. I definately agree that this is one of the finest Forgotten Realms tomes to come out in quite a while.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 18 Feb 2005 :  11:21:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by hammer of Moradin

Still have to wait to pick my copy up tomorrow, but I read through some of it tonight at work (bookstore) and almost got in trouble, with myself (I am the manager) because I couldn't put it down.


I hope you gave yourself a stern admonition for that!

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Mystery_Man
Senior Scribe

USA
455 Posts

Posted - 18 Feb 2005 :  14:04:35  Show Profile  Visit Mystery_Man's Homepage Send Mystery_Man a Private Message  Reply with Quote
My copy is in Omaha somewhere in a box with other things to be delivered hopefully today. I can hardly stand it!
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edbonny
Forgotten Realms Designer

USA
157 Posts

Posted - 18 Feb 2005 :  15:41:09  Show Profile  Visit edbonny's Homepage Send edbonny a Private Message  Reply with Quote
quote:
Originally posted by hammer of Moradin

quote:
Light reading. A bunch of elves fought...yada yada yada...bunch of elves died. Next.


Tell me about it. What I loved about this book so far is all of the good information on dwarves!
George, if you had any say on some of that information I could kiss you.
Still have to wait to pick my copy up tomorrow, but I read through some of it tonight at work (bookstore) and almost got in trouble, with myself (I am the manager) because I couldn't put it down. I definately agree that this is one of the finest Forgotten Realms tomes to come out in quite a while.



Hammer,

You're going to have to kiss a lot of people (so lets form a line George).

Here's the behind the scenes on the dwarves: Rich Baker was the man who picked which dwarven kingdoms were to be focused on. I wrote 'em up. Places like Delzoun had a lot already published so new changes were minor. Ammarindar was another story, however, with lots of unknown bits of lore just ready to be written. George scrutinized them all, corrected the errors, dug up overlooked lore, and suggested new approaches. Eric was in there too! A wonderful collaborative environment.

In other matters LEoF (now that I have my copy), I do believe there is a certain mountain in Narfell which has George's imprint all over it? Care to confirm this, Mr. Krashos?

- Ed


Edited by - edbonny on 18 Feb 2005 18:51:31
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 18 Feb 2005 :  18:39:48  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
Wonderful job to all!
Every source on dwarves reiterates the importance of clan and ancestors for any dwarf. Before this sourcebook came out there were a few detailed areas, and quite a few brief mentions of dwarven communities past and present. Now, there are several great new areas to use when developing a family history for a dwarf. Thanks again folks!

"Hurling himself upon his enemies, he terrified them with slaughter!"

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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 18 Feb 2005 :  19:28:41  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by hammer of Moradin

Still have to wait to pick my copy up tomorrow, but I read through some of it tonight at work (bookstore) and almost got in trouble, with myself (I am the manager) because I couldn't put it down.


I hope you gave yourself a stern admonition for that!


Just having to put the book down was punishment enough!

"Hurling himself upon his enemies, he terrified them with slaughter!"

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George Krashos
Master of Realmslore

Australia
6666 Posts

Posted - 19 Feb 2005 :  01:02:30  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by edbonny
Here's the behind the scenes on the dwarves: Rich Baker was the man who picked which dwarven kingdoms were to be focused on. I wrote 'em up. Places like Delzoun had a lot already published so new changes were minor. Ammarindar was another story, however, with lots of unknown bits of lore just ready to be written. George scrutinized them all, corrected the errors, dug up overlooked lore, and suggested new approaches. Eric was in there too! A wonderful collaborative environment.



It was fun, wasn't it? We'll have to do it again some time.

quote:

In other matters LEoF (now that I have my copy), I do believe there is a certain mountain in Narfell which has George's imprint all over it? Care to confirm this, Mr. Krashos?



Well, the incongruity of Hark's Finger had sparked the imaginations and ponderings of many FR fans over the years and although I won't claim credit for thinking it was a crashed Netherese enclave, when I first saw it on the FR9 maps, I certainly thought that's what it could/should be. So I suggested it in our musings on a general level as Ed knows, but it was Eric who made the big call to have it become the ruins of Jiksidur, the enclave of Larloch.

Which when you think about it (and Eric is amazing at making these subtle linkages that often skate by a cursory examination) is a possible reason for Larloch's relationship with Szass Tam. Szass trades artifacts that Larloch used to have for things like the Death Moon Orb and Thakorsil's Seat that he's collected since the loss of his enclave - in other words, Szass survived because he had something that Larloch wanted. That's why Szass lived where many, many others had failed and died.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Mystery_Man
Senior Scribe

USA
455 Posts

Posted - 21 Feb 2005 :  18:43:39  Show Profile  Visit Mystery_Man's Homepage Send Mystery_Man a Private Message  Reply with Quote

I got my copy in Saturday and my reaction so far is that they could have easily doubled the page count and made this a separate Forgotten Realms campaign setting. I like what I've read so far, the PRC's are done better than any PRC I've read from WoTC yet.
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 21 Feb 2005 :  23:56:07  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Elf_Friend


I like what I've read so far, the PRC's are done better than any PRC I've read from WoTC yet.



I'll agree with that. I was actually interested in the PrCs this time, because of the way they wrote them up. If they're going to keep feeding use PrCs with every product, I hope they keep writing them up like that.

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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 22 Feb 2005 :  01:08:27  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I have another reason to like this book.

I just got doen reading the Netheril section. One of the hooks mentions Kyriani, from the old Advanced Dungeons & Dragons comics. As most of you know, I'm on a one-hamster quest (and it's likely a pointless quest, at that) to convince everyone that the comics are canon, so seeing a 3.x mention of Kyri makes me quite happy.

Also, I love the hook she's mentioned in... Bringing back the city of Selūnnara, to oppose the city of Shade? Ooh, I like it! I want to see that happen in canon!

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Edited by - Wooly Rupert on 22 Feb 2005 01:10:08
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Brother Ezra
Learned Scribe

USA
268 Posts

Posted - 22 Feb 2005 :  02:11:04  Show Profile  Visit Brother Ezra's Homepage Send Brother Ezra a Private Message  Reply with Quote
I have a question concerning chapter 4: God Kings of the East. In both this chapter and also in Unapproachable East, a location named Mount Nar is mentioned as one of the capitals of the petty Nar kingdoms prior to the formation of the empire.

Where the heck is this place? I can't find it on any maps at all. Are this old scribe's eyes finally failing him?

"Suffering is the touchstone of all spiritual growth."
-St. Sollars the Twice-Martyred
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Gray Richardson
Master of Realmslore

USA
1291 Posts

Posted - 22 Feb 2005 :  07:03:49  Show Profile  Visit Gray Richardson's Homepage Send Gray Richardson a Private Message  Reply with Quote
I love the city of Selunarra. I love the concept, and I am already working on how I can use that in a planar plot hook.

I don't necessarily love the idea of Selunarra returning to Faerun to fight the Shades. That seems a little too contrived and symmetrical, but I wouldn't be opposed to them sending agents to Faerun to spy on the Shades or oppose them subtly.

But I do love the idea that this ancient Netherese city is out there on the plane of the Gates of the Moon filled with aasimar descendents of Netheril survivors.

I'm picturing silver, scaly-skinned women, of Lillend ancestry. I'm thinking of Selunarrans that descend from the Shards of Selune, lambent-skinned, gently luminsescing with the pale light of the moon. Maybe even some with good-lycanthrope ancestry, bearing silver fur or long, chromed, canine teeth.

If one wanted to go anywhere to learn about planewalking in the Great Tree, Selunarra seems like it would be the place!
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George Krashos
Master of Realmslore

Australia
6666 Posts

Posted - 22 Feb 2005 :  12:19:01  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Brother Ezra

I have a question concerning chapter 4: God Kings of the East. In both this chapter and also in Unapproachable East, a location named Mount Nar is mentioned as one of the capitals of the petty Nar kingdoms prior to the formation of the empire.

Where the heck is this place? I can't find it on any maps at all. Are this old scribe's eyes finally failing him?



Interesting and good question. I've gone through all my maps and can't find this place either. I'd put it in the Firward mountain range - perhaps the westernmost peak?

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 26 Feb 2005 :  10:27:40  Show Profile  Visit Lord Rad's Homepage Send Lord Rad a Private Message  Reply with Quote
Great sourcebook! Something that has been on my wishlist for years!!

My only grumble is the page count (which I guess we're going to have to get used to from now on), and the lack of maps. I love maps and something such as this NEEDS maps.

It's for this reason that I still place Shining South above Lost Empires.

I quite like how the crunch was concentrated into the first chapter, leaving all the fluffy stuff and details on the empires in the following chapters rather than spending multiple chapters on PrC's, feats, spells etc.

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"
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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 27 Feb 2005 :  00:51:28  Show Profile  Visit Reefy's Homepage Send Reefy a Private Message  Reply with Quote
I'd come to the conclusion that I wasn't going to pick up yet simply because of a lack of money currently but I keep hearing so many good things about this book. If I starve, I blame you lot.

Life is either daring adventure or nothing.
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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 27 Feb 2005 :  03:10:39  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message  Reply with Quote
quote:
Originally posted by Reefy

I'd come to the conclusion that I wasn't going to pick up yet simply because of a lack of money currently but I keep hearing so many good things about this book. If I starve, I blame you lot.



I'd have to check with a nurse I know, but I'm almost positive it will take you at least a month to starve to death. Thus, that's plenty of time for you to read the book and enjoy before passing on into Kelemvor's hands.
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 27 Feb 2005 :  03:40:34  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by SiriusBlack

quote:
Originally posted by Reefy

I'd come to the conclusion that I wasn't going to pick up yet simply because of a lack of money currently but I keep hearing so many good things about this book. If I starve, I blame you lot.



I'd have to check with a nurse I know, but I'm almost positive it will take you at least a month to starve to death. Thus, that's plenty of time for you to read the book and enjoy before passing on into Kelemvor's hands.



Gosh, SB, you're so compassionate!

Two words, Reefy: Ramen noodles.

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Hymn
Senior Scribe

Sweden
514 Posts

Posted - 01 Mar 2005 :  09:22:09  Show Profile Send Hymn a Private Message  Reply with Quote
Well I generally only got good things to say about this book. Nice feats, PrC's etc. I have to concur with the excellent way they are presented, I sure hope it will be the way to go, as I am sure many others do as well. The Magelord being my absolute favo, wow, he can really blast stuff away.

As for the lore wise stuff it is all excellent presented all tough I feel there are more errors in the editorial bit then usual. I even found a section where it repeats a full sentence, sloppy WoTC just sloppy. Besides the errors now and again it is a great read, all tough and index and a map is welcome as always. Besides these things its "the" accessory which WoTC should put their standards after. Except those glorious 2ed tomes of course but ... those belong to the lost Empire of TSR

Dreams of the past is nice and I will probably implement one or two ruins with those nifty charts.

As for the more generic chapters all the info is good keeps it at a good reading level and implements previous sources in an excellent way. No waste here, that's for sure.
The Keepers of the past section is nice to, a format I feel would have worked in a tome like LoD to give hints at what is known about the organizations and where one could acquire such information.
Legacies and Heirs are a nice part to shifting the history lesson to present time and what impact it have had through the years.

Sauro moki kara ochiro - Even monkeys falls from trees.

The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi
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Twilight Herald
Acolyte

Australia
14 Posts

Posted - 01 Mar 2005 :  14:46:59  Show Profile  Visit Twilight Herald's Homepage Send Twilight Herald a Private Message  Reply with Quote
Managed to skim a few parts of the book a couple of days back, mainly the elven section. Its interesting that the elven high mages only intended to curse the Ilythiiri but ended up transforming the entire dark elven race into drow, and even more interesting that a reversal of the curse wasn't attempted once the mistake became known, or that the Seldarine themselves didn't intervene to "quarantine" the non-Illythiiri dark elves from the ritual's effects. In fact, given that high magic is empowered by the elven gods themselves, wouldn't the Seldarine have been liable for punishment by Lord Ao for dereliction of their portfolios, by allowing their divine power to be unjustly directed against their own loyal worshippers ( to whom they owed a duty of guardianship )? Moot issues, perhaps, but troubling ones.
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 01 Mar 2005 :  23:07:47  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Twilight Herald

In fact, given that high magic is empowered by the elven gods themselves, wouldn't the Seldarine have been liable for punishment by Lord Ao for dereliction of their portfolios, by allowing their divine power to be unjustly directed against their own loyal worshippers ( to whom they owed a duty of guardianship )? Moot issues, perhaps, but troubling ones.



Well, back in those days, Ao was a lot more lenient...

Besides, just because High Magic comes from the gods, that doesn't mean that they knew how it was going to be used. After all, Mystryl used to be in charge of magic, and look what happened to her!


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Edited by - Wooly Rupert on 01 Mar 2005 23:08:20
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green knight
Seeker

USA
50 Posts

Posted - 02 Mar 2005 :  00:03:16  Show Profile  Visit green knight's Homepage Send green knight a Private Message  Reply with Quote
quote:
Two words, Reefy: Ramen noodles.



I'm pretty sure eating just Ramen noodles will kill you faster than starving to death. Reminds me of a story my dad told me about when he worked for a company that called on a lot of factories in Connecticut. He called on Sikorsky air, Underwaterboat, Air pac jet engines and a whole lot of other defense industries. He said that the Nissan food plant where they made the cup o noodles had the tightest security of anyplace he ever called on. They surounded him with people took him to the machine he was to look at then right back out. You were not even aloud to turn your head and look around the plant.

Green Knight

P.S. to inject a little on subject I loved LEOF hopefully the next batch of Realms source books will continue to be this good.

Edited by - green knight on 02 Mar 2005 00:05:02
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The Simbul
Learned Scribe

173 Posts

Posted - 02 Mar 2005 :  06:53:16  Show Profile  Visit The Simbul's Homepage Send The Simbul a Private Message  Reply with Quote
There are about a million nice adventure hooks in this book, the most favored one that comes to mind at the moment is the one dealing with a rival for the City of Shade, as I have become a little irritated with their arrogance and territorial entitlement complex. Also, having historical tidbits about Elminster, Khelben, and Laeral was nice, since I dont recall too much discussed of their earlier days, specifically in terms of the latter of the three.

I like the listing of NPC's, however with the exception of Ioulaum, almost all of the NPC's who are listed as having Netherese Arcanist levels are incapable of meeting the excessive prerequisites for that prestige class. I believe Wulgreth of Ascalorn is listed as a Wizard 20/Archmage3/Netherese Arcanist 5, whereas Larloch's scribe is listed as a Wizard 22/Archmage 5/Netherese Arcanist 5. Gaining the prestige class requires you to take Improved Spell Capacity four times, plus Improved Metamagic(which cannot be taken by anyone until they are 27th level, since it requires 30 ranks in spellcraft). Thus at a bare minimum you need to be a 27th level before you can gain levels in the class (that is, you take your first netherese arcanist level when you level up to 28). Even if improved metamagic was dropped, you still need four epic feats, which wont be possesed by any of the above characters before they would begin their progression into the class.

I really liked the Mythal rules, I think that is about as close as you can get to reconciling the Epic Spellcasting system with the obscure effects of Mythals in 2E (specifically with regard to things like corruption, death of the caster, being tied to the land, etc). My main qualm is that having a "costs" table for each power, and then dividing the costs by 1000 to get the DC modifification seems a bit unecessary. If the cost of adding a prevalent power is always going to be +50 to the DC (or +25 if in a limited area, or +100 if keyed), then why not just list it as such, since the "costs" dont seem to ever come into play. Unless of course I am missing something...
Otherwise I am pleased with the Mythal rules, the only things that really bothered me are two-fold

1) The number of powers that a Mythal can possess should be based purely on increasing the modifiers of the spellcraft DC of the spell, rather than being based off your caster level. In fact, no other epic spell or epic spell seed has it's affects based off your caster level, since the entire epic spellcasting system is supposed to be based on your spellcraft skill. Amoung other things, incorporating caster level into the system means that characters with the Elven High Mage prestige class will be creating INFERIOR mythals when compared to their full-caster level progression contemporaries, since the EHM only gets 1/2 caster level progression. In fact, the higher you progress in the Elven High Mage prc, the weaker your mythals are when compared to those fashioned by an equal level non EHM spellcaster, which surely doesnt make sense, either from a statistical standpoint or a "fluff" perspective. In addition, having the number of powers a Mythal can hold restricted by your caster level means that Alustriel's sample mythal spell listed at the end of the chapter is invalid, since it has over 35 powers while she has a caster level of only 22 (It would be worthwhile to make sure that any 3.5 updates of her statistics include the Epic Spellcasting feat, since the existance of a Mythal around Silverymoon wasnt taken into account when her stats were revised in the epic level handbook). Given that all the actual powers of a Mythal contain inredibly high DC modifiers to compensate for them, there really isnt a reason for the Mythal seed to contain such a restriction.

2) Numerous Mythals briefly described in the book have traits that are similar to Planar Magic traits in the DMG (Enhanced Magic, Impeded Magic, etc), while there is no listed method in the Mythal seed to apply such powers. Are these prevalent powers? Or are they just something that was overlooked?

As for other features, Srinshee's Spellshift is probably one of the nicest and fairest 2e to 3.5 spell conversions I have seen yet. I am also glad to see that the conversion of Shalantha's Delicate Disks still allowed it to be viable, without it trumping the recently butchered effects of the Simbul's Spell Trigger chain (although multiple Disks and a Telekinesis [Violent Thrust] spell could make for a very abusive combination).

I liked the Prestige Class section, primarily the fact that more attention was paid to how to ROLEPLAY or use such an obscure character rather than presenting the player with a hodgepoge series of abilities and powers in a slightly different arrangement than the last one, with little or no background in the Campaign setting itself (I have yet to even once hear of an Incantatrix in any FR book other than Magic of Faerun). On a purely statistical note, the Magelord's spellcasting requirements should be dropped to 4th level spells, since no core rules character could ever complete the class before they become epic (in which case the BAB and BSB progression for the class at 10th level will never even come into play).

The artifacts section was nice, but I was kind of dissapointed to see lesser staffs of silverymoon, but no mention of the actual greater staff itself. And what does it mean when it says that a Mythallar is like a mythal but it also allows you to create quasi-magic items? Is the reference to a mythal simply to describe that it creates a large magical area of effect, or do Mythallars actually have individual mythal traits like Arointed Spells, Vanguard spells, etc?

Also, if the nether scrolls are intended to only grant 1 free arcane spellcasting class level, then having an FAQ to explain that would be a good idea, since everything in D&D needs to be made airtight against Munchkin players unless you want someone to assume free reign to abuse any "holes" in the wording of a game feature. Unless of course it is intended for readers to gain upwards of 50 class levels by reading , in which case I forsee a mad rush to find windsong tower about to break loose in 90% of the campaigns out there......

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edbonny
Forgotten Realms Designer

USA
157 Posts

Posted - 02 Mar 2005 :  16:11:16  Show Profile  Visit edbonny's Homepage Send edbonny a Private Message  Reply with Quote
quote:
Originally posted by The Simbul

There are about a million nice adventure hooks in this book, the most favored one that comes to mind at the moment is the one dealing with a rival for the City of Shade, as I have become a little irritated with their arrogance and territorial entitlement complex. Also, having historical tidbits about Elminster, Khelben, and Laeral was nice, since I dont recall too much discussed of their earlier days, specifically in terms of the latter of the three.

I like the listing of NPC's, however with the exception of Ioulaum, almost all of the NPC's who are listed as having Netherese Arcanist levels are incapable of meeting the excessive prerequisites for that prestige class. I believe Wulgreth of Ascalorn is listed as a Wizard 20/Archmage3/Netherese Arcanist 5, whereas Larloch's scribe is listed as a Wizard 22/Archmage 5/Netherese Arcanist 5. Gaining the prestige class requires you to take Improved Spell Capacity four times, plus Improved Metamagic(which cannot be taken by anyone until they are 27th level, since it requires 30 ranks in spellcraft). Thus at a bare minimum you need to be a 27th level before you can gain levels in the class (that is, you take your first netherese arcanist level when you level up to 28). Even if improved metamagic was dropped, you still need four epic feats, which wont be possesed by any of the above characters before they would begin their progression into the class.

I really liked the Mythal rules, I think that is about as close as you can get to reconciling the Epic Spellcasting system with the obscure effects of Mythals in 2E (specifically with regard to things like corruption, death of the caster, being tied to the land, etc). My main qualm is that having a "costs" table for each power, and then dividing the costs by 1000 to get the DC modifification seems a bit unecessary. If the cost of adding a prevalent power is always going to be +50 to the DC (or +25 if in a limited area, or +100 if keyed), then why not just list it as such, since the "costs" dont seem to ever come into play. Unless of course I am missing something...
Otherwise I am pleased with the Mythal rules, the only things that really bothered me are two-fold

1) The number of powers that a Mythal can possess should be based purely on increasing the modifiers of the spellcraft DC of the spell, rather than being based off your caster level. In fact, no other epic spell or epic spell seed has it's affects based off your caster level, since the entire epic spellcasting system is supposed to be based on your spellcraft skill. Amoung other things, incorporating caster level into the system means that characters with the Elven High Mage prestige class will be creating INFERIOR mythals when compared to their full-caster level progression contemporaries, since the EHM only gets 1/2 caster level progression. In fact, the higher you progress in the Elven High Mage prc, the weaker your mythals are when compared to those fashioned by an equal level non EHM spellcaster, which surely doesnt make sense, either from a statistical standpoint or a "fluff" perspective. In addition, having the number of powers a Mythal can hold restricted by your caster level means that Alustriel's sample mythal spell listed at the end of the chapter is invalid, since it has over 35 powers while she has a caster level of only 22 (It would be worthwhile to make sure that any 3.5 updates of her statistics include the Epic Spellcasting feat, since the existance of a Mythal around Silverymoon wasnt taken into account when her stats were revised in the epic level handbook). Given that all the actual powers of a Mythal contain inredibly high DC modifiers to compensate for them, there really isnt a reason for the Mythal seed to contain such a restriction.

2) Numerous Mythals briefly described in the book have traits that are similar to Planar Magic traits in the DMG (Enhanced Magic, Impeded Magic, etc), while there is no listed method in the Mythal seed to apply such powers. Are these prevalent powers? Or are they just something that was overlooked?

As for other features, Srinshee's Spellshift is probably one of the nicest and fairest 2e to 3.5 spell conversions I have seen yet. I am also glad to see that the conversion of Shalantha's Delicate Disks still allowed it to be viable, without it trumping the recently butchered effects of the Simbul's Spell Trigger chain (although multiple Disks and a Telekinesis [Violent Thrust] spell could make for a very abusive combination).

I liked the Prestige Class section, primarily the fact that more attention was paid to how to ROLEPLAY or use such an obscure character rather than presenting the player with a hodgepoge series of abilities and powers in a slightly different arrangement than the last one, with little or no background in the Campaign setting itself (I have yet to even once hear of an Incantatrix in any FR book other than Magic of Faerun). On a purely statistical note, the Magelord's spellcasting requirements should be dropped to 4th level spells, since no core rules character could ever complete the class before they become epic (in which case the BAB and BSB progression for the class at 10th level will never even come into play).

The artifacts section was nice, but I was kind of dissapointed to see lesser staffs of silverymoon, but no mention of the actual greater staff itself. And what does it mean when it says that a Mythallar is like a mythal but it also allows you to create quasi-magic items? Is the reference to a mythal simply to describe that it creates a large magical area of effect, or do Mythallars actually have individual mythal traits like Arointed Spells, Vanguard spells, etc?

Also, if the nether scrolls are intended to only grant 1 free arcane spellcasting class level, then having an FAQ to explain that would be a good idea, since everything in D&D needs to be made airtight against Munchkin players unless you want someone to assume free reign to abuse any "holes" in the wording of a game feature. Unless of course it is intended for readers to gain upwards of 50 class levels by reading , in which case I forsee a mad rush to find windsong tower about to break loose in 90% of the campaigns out there......



A couple of quick points...

> The magelord as submitted did not have evasion as a requirement but did have 5th level arcane spellcasting as a requirement. TPTB at WOTC must have added the evasion requirement overlooking the fact that the minimum character level had been raised to 11 from 9. Rich Baker mentioned on the WOTC site to lower the arcane spellcasting requirement to 4th level spells.
> The Lesser Staffs of Silverymoon were my idea. I wanted something more accessible for players (i.e. less epic than the major artifact)... plus the lesser staff gives DMs a good reason for PCs to get involved with / earn the trust of Silverymoon. Now I am sorry it did not occur to me to write up the big staff along with the other artifacts.

- Ed
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 02 Mar 2005 :  17:25:04  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
Including the greater staves of Silverymoon would have been problematic for several reasons. They're complicated, they're unique, and there's been (almost) one per High Mage. Also, at this point only one is missing (see http://www.wizards.com/dnd/article.asp?x=dnd/mc/mc20010829d), with the rest safely contained in Alustriel's vaults. (See Steven Schend's article, in the last Dragon annual I think, discussing the royal vaults of Silverymoon).

--Eric

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http://www.ericlboyd.com/dnd/
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Zigywig
Acolyte

Australia
4 Posts

Posted - 02 Mar 2005 :  23:06:28  Show Profile  Visit Zigywig's Homepage Send Zigywig a Private Message  Reply with Quote
I got mine and I think it is a great source book.

I especially like the info on mythals and details on playing a follower of a fallen god. Great!
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Wooly Rupert
Master of Mischief
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Posted - 03 Mar 2005 :  02:06:21  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
The Servant of the Fallen feat has given me a couple of nifty ideas. 'Tis quite rare that crunch does that.

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Durak
Seeker

68 Posts

Posted - 18 Mar 2005 :  16:39:47  Show Profile  Visit Durak's Homepage Send Durak a Private Message  Reply with Quote
The Amaunator section and the prestige class Sunmaster. Doesnt give much information on him. Is Lathander an incarnation of him, as this prestige class thinks?

Dawn Cataclysm, someone mentioned this i didnt see it in the book, is it in there?

I remember playing Baldurs Gate two and coming across an old temple, that had the avatar of Amaunator in it. And his final release when he last worshipper was released.

Wish was a god timeline, find out when what happened when. Like Tyches breakup into the two goddess's as i am sure Lathander was around then but not Amaunator.


Edited by - Durak on 18 Mar 2005 20:15:03
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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 18 Mar 2005 :  20:34:42  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
My current campaign is set in the Western Heartlands, and hence that is where most of my interest in LEOF went out for... And I can definitely say that this tome has turned out to be a necessity, why didn't they publish it earlier.

One of my favorites is how the human populations of the 'old' western heartlands mingled and mixed with the various relations and interactions - it makes the whole thing so much more 'believable' rather than having stand alone cultures that look like they came out of nothing.

One of the things that I can't wrap my hands around yet is how 'technology' advances. The Realms is an ancient place, with a variety of influential cultures over time, yet there seems little evidence of technological growth/advancement or even a sort of wave pattern of growth and decline (due to disasters ala Fall of Netheril)
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Wooly Rupert
Master of Mischief
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36804 Posts

Posted - 18 Mar 2005 :  22:56:16  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Mumadar Ibn Huzal

One of the things that I can't wrap my hands around yet is how 'technology' advances. The Realms is an ancient place, with a variety of influential cultures over time, yet there seems little evidence of technological growth/advancement or even a sort of wave pattern of growth and decline (due to disasters ala Fall of Netheril)



I've pondered the same issue, myself. I think a large part of why there's not been more technological advancement is because of the amount of magic present in the Realms. It's not easy to keep plugging away at developing a bit of tech when an average mage can accomplish the same goal with a wave of his fingers.

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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 18 Mar 2005 :  23:17:37  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
True, and I can accept that, but there are other types of 'advancement' (not necessarily harware technology) that one would expect to occur.

Moving from one type of stateform to another for instance. Or things like printing presses (they exist in Waterdeep) leading up to wider printing of books and other items...

Also even within magic there is not much advancement. A fireball spell form the early hundreds DR is still the same as the 1370's fireball...
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