Author |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 09 Jun 2004 : 16:59:47
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So far I have PDK's outline and stats, and Kaladorm's stats. Does anyone else have anything more? As soon as I have the character information and check over it we can get going. I want to incorporate the character stories into the campaign so it all makes sense. I may change a few things in the beginning now that I have Joylin's background. I'm sure I'll do the same with everyone else's. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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grymrayne
Acolyte
8 Posts |
Posted - 09 Jun 2004 : 19:30:18
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can you give us the character creation guidelines... i'm looking at joylin, and she's got a 32 point buy, a 'bonus regional feat' and a 'bonus skills feat', along with the 2700 gp cap. could you explain the skills feat and regional feat (they are not described as bonus feats in pgtf or rof, that i've seen) bonuses? do we all get them? as for the gold, is there a cap on the amount of any one item's value? (ie. could you purchase a 2500 gp item and be left with the dross after?)
thanks grym
i'll have info to you quickly once i receive replies to my various inquiries =]
quote: Originally posted by hammer of Moradin
So far I have PDK's outline and stats, and Kaladorm's stats. Does anyone else have anything more? As soon as I have the character information and check over it we can get going. I want to incorporate the character stories into the campaign so it all makes sense. I may change a few things in the beginning now that I have Joylin's background. I'm sure I'll do the same with everyone else's.
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not by the hair on my chinny-chin-chin! |
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Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 09 Jun 2004 : 20:15:49
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As my sourcebooks are STILL not here I may need some help creating my character as well. Ive been pretty busy looking for a job and all but I should have more time this weekend. I think Ill take a look at some of the online guides. As for our stats MuadDib I was thinking of same except Int and Wis. Where my character has a high Wis but low Int and yours has high Int but low Wis. Then our skills will be the same except you have more Int based skills and I have more Wis based skills. That would be a fun roleplay too where my character can't talk all that well but for some reason (Wis) understands people and gets along with them a little better. Yours is smarter and has a better grasp of language but might be surly and hard to get along with. How does that sound? As for background all I had thought of so far was something like we were the youngest of a large family. Probably troublemakers and sent off to adventure under the guise of looking for a new hold for our family since ours had grown so large. Feel free to expand on that all you want I'll e-mail you once I get the stats figured out. Would you like me to choose your feats as well? How about items and weapons? |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 09 Jun 2004 : 20:23:25
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quote: Originally posted by grymrayne
can you give us the character creation guidelines... i'm looking at joylin, and she's got a 32 point buy, a 'bonus regional feat' and a 'bonus skills feat', along with the 2700 gp cap. could you explain the skills feat and regional feat (they are not described as bonus feats in pgtf or rof, that i've seen) bonuses? do we all get them? as for the gold, is there a cap on the amount of any one item's value? (ie. could you purchase a 2500 gp item and be left with the dross after?)
Yes, it's 32-pt buy and your PGtoF Regional Feat and your Skills feat (such as athletic or negotiator) is free. Then you choose your regular 1st (and 3rd, if you play an ECL +0 race) level feat on top of that, which must not be a Regional Feat (you can only have one Regional Feat, as per PGtoF -- the difference with this campaign is that we get it for free above the Skills feat and normal feats we get from level and class progressions.) We all get these bonus feats, and yes, it's a house rule and not the official PGtoF way to do things... By the way, hammer is thinking of giving us another Skills feat at 5th, 10th, etc. (see page 1 and 2 of this thread)
As for the 2700gp cap, I don't see why you couldn't buy a 2700gp item if you really want to... |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 09 Jun 2004 : 20:49:41
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quote: Originally posted by Wood Elf Ranger
I'll e-mail you once I get the stats figured out. Would you like me to choose your feats as well? How about items and weapons?
Suggestion: since we start at ECL 3 (i.e. at 3000XP), this means you both start with only one level (level 1 & LA+2 = ECL 3)
Thunder Twin is your bonus Regional feat, and then you get a Skills feat and a 1st-level feat on top of that. You need Dex 13 and BAB +1 to get the Swarmfighting feat though, and since I assume that WER will pick Ranger and MuadDib will pick Rogue as their first level (for the x4 skills, of course), this means that MuadDib can't take Swarmfighting as his BAB will be +0 at first level. However, as soon as you both click over to 3rd-level, you should both take Swarmfighting, for reasons I've explained earlier in this thread. Hmmm... but let's see: for your Skills feat I'd recommend Alertness for WER's ranger (this team needs someone who can Listen and Spot ) and Nimble Fingers for MuadDib's rogue (this team needs someone who can Open Locks and Disable Device! ). As for your regular 1st-level feat, wouldn't Dodge work pretty good? (you are both stuck with light armor so in the long run this feat is great for you guys, as you start with AC 12 (size + Dodge) + Dex + Armor. I recommend you both take a Dex of 14, as it's enough to qualify for Swarmfighting.
If the Wild Dwarf ends up being a melee-type, I suggest he goes for Swarmfighting as well, as you three would then have a really nasty team combo happening... |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 09 Jun 2004 : 21:08:56
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Free Regional feat at first level, and the skill based feat free at first level are my house rules. I still want to see about gaining another skill based feat at a later level. You can spend the money any way you want Grym. Any hints as to what to expect? The Arctic Dwarfs could take their Ranger and Rogue levels first, but it would be a better story for them to start as Barbarians. Then again, they may not show their barbaric ways until they arrive in Sundabar after gaining a level. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 09 Jun 2004 : 21:30:21
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Okay. I have my characters backround (no exams today). I'm quite proud of it! I'll see about stats over the weekend, but can't promise anything.
Guaygrek Mineshadow
The relatively peaceful duergar city of Darzalstaukh, beneath the Sunrise Mountains of Rashemen, was a better place than many for young Guaygrek to grow up. Clan Mineshadow had long been a dominating force in the city, though, and they were not so gentle. The Mineshadows, led by Guaygrek’s grandmother Helgort, had a long tradition of arcane might that put the city’s psions to shame. And they used their magic to control and to expand.
Guaygrek was taught from an early age the need for goals and for focus. He excelled in his magical tutorage, to his Clan’s delight. Guaygrek didn’t possess the passion for cruelty and power of his kin, his nature more inclined to the rest of the city’s stoic obeying. But the passion for magic ran thick in his veins, and he was more than willing to work for his Clan, with its nefarious schemes, in order to further his own lot.
When he had gained enough magical training, Guaygrek was sent to be apprentice to his second cousin Orkarxon, a slave driver of the city’s mining enterprises. This job was the traditional post of the Mineshadows – overseeing the mining, and using magical force to keep the miners in line and effective. In particular Mineshadows tended to have master over summoning magic, and would summon creatures with which they could enforce their will on the miners. Guaygrek found the work to be quite entertaining – he began to discover a more sadistic side to his personality, all the while trying to advance in magic. Orkarxon was pleased with his apprentice and trusted him with many family and city secrets. Guaygrek hoarded them greedily. But there was one secret Guaygrek had to find out himself.
After many hours of ‘overseeing’ the slaves, Guaygrek went to find his master, whom he hadn’t seen during his shift. With no success in tracking Orkarxon, Guaygrek, curious, resorted to magic. His locator spell led him to a cavern far to the south of the city, lit by far more luminescence than is natural so far into the wilds of the Underdark. In the cavern were all the leaders of Clan Mineshadow – his father, his grandmother, and Orkarxon among them. And with them were four hideous, tentacled creatures – illithids. Appalled at the relaxed nature of the meeting, Guaygrek listened to the discussion, including the forbidding mind-speech of the mind flayers.
His family and the illithids, one of whom was a noble of its kind, had struck an alliance. The duergar had been providing the illithid over many months information about the city and its various ruling clans. The deal was that the illithids would serve as a strike force that the Mineshadows could use to eliminate key deurgar of Darzalstaukh, until only Clan Mineshadow possessed any power in the city. The information being given to the illithids in meetings such as the one Guaygrek was witnessing, was so that they would prove effective in their task. In exchange, once Clan Mineshadow had the power they sought, the mind flayers would be allowed the full resources of the city, with which they would mount an attack on the nearest duergar city – Fraaszummdin.
Guaygrek was appalled at the casualness with which his kin dealt with their sworn racial enemies. He could not imagine so full a betrayal of his people. Unluckily for him, Guayrek would never be given time to try to understand. The ulitharid in the meeting suddenly levitated over to where the deurgar was hidden, apparently having been aware of his presence from the start.
The illithids refused to let Guaygrek in on the plan, deeming him weak in his conviction that he would not betray them. However Clan Mineshadow, despite its vices, maintained a strong sense of family ties. Like an item to trade, Guaygrek’s life was bartered over by his various relatives. Eventually the illithids acceded to not eating his brain, and coldly Helgort and Orkarxon related to Guaygrek the terms of his banishment.
He would leave the area of the Underdark known as the Earthroot – in fact he would leave the Underdark entirely if he knew what was good for him; he never again speak to a citizen of Darzalstaukh, City of Dreams, or the Steederhome, Fraaszummdin; he would never mention what he had beheld that day to any living creature; and most of all, he would never return to his Clan. To reinforce these points, spells were cast upon him that would harm him if he broke the decrees.
Exiled, Guaygrek became horribly bitter. At first he traversed the dangerous Underdark alone, but after one too many close calls, he submitted to travelling to the surface. For many years he simply spent all his effort on finding his way as far west as possible, earning coin in any way he could. He just wanted to be as far from his home as is possible. His few encounters with fellow deurgar on the way showed him how much he had been affected – he could barely keep himself from spitting on the folk he once would have called brothers.
Eventually Guaygrek came to the Sword Coast, and beholding the Sea of Swords he felt an enormous burden lift. But he soon became unsure about what to do with his life next. He desperately needed an income, but as a duergar he had trouble enough surviving, let alone finding a customer base. Not to mention his seething bitterness, coupled with a superiority complex regarding humans and elves, being a bit of a customer relations hindrance. It was around this time that the idea of joining a mercenary company turned into the most appealing course of action.
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Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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grymrayne
Acolyte
8 Posts |
Posted - 09 Jun 2004 : 21:40:11
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This is a backup character, just in case hammer doesn't go for the stoneborn sorcery thing:
Taarg-Ka (Taarg): Male wild dwarf barbarian 1/druid 2; CR 3; small humanoid; HD 1d12 +2d8 +6; hp 30; Init +2; Spd 30 ft.; AC , touch , flat-footed ; Base Attk +2; Grp +3; Attk ; SA rage, fast move, poison use, spells, wild empathy, fire resistance 5; SQ wild dwarf traits (no stonecutting), darkvision 60 ft.; AL NG *UNLESS* CN is available; SV Fort +9, Ref +2, Will +6 (+3 vs poison, +4 vs. disease, +2 vs. spells); Str 12, Dex 14, Con 14, Int 14, Wis 16, Cha 8. Age , height 3'2", weight 58 lbs + gear; patron deity Thard Harr
skills and feats: concentration +2, handle animal +4, heal +5, hide +6*, Knowledge Nature +11, listen +7, ride +9, spot +9, survival +16, swim +5**; self sufficient (+2 heal/survival) [bonus skills feat], survivor (+2 fort/survival) [bonus regional feat], mounted combat (1st), track (3rd, depending on other rangers modifiers, this could change to ride-by-attack... but they have to be really good trackers for me to do this... +16 is my mod).
languages (literate): common, dwarven, druidic (free), yuan-ti (bonus), draconic (bonus).
spells prepared: (4/2+B); create h2o, detect magic, read magic, cure minor wounds; 1st: entangle, produce flame, goodberry
hrm... now that he's really built... he sounds kinda fun. i'll write up a background soon, and post as required. still waiting for the judgement on the other thing, though. also note, i haven't purchased gear for him yet, so AC and attk values are blank. he'd use a bladed gauntlet (if i could find the stats for it), and a kukri, a lance from wolf-back (leopard back soon enough!), and maybe chitin armor, maybe just leather up in the cold. oh, blowgun and poison too =]. speaking of, how available are the poisons (or should i be trying to craft my own with alchemy?)... i've never had a character who would be comfortable using them, let alone proficient!
thx grym
quote: Originally posted by Purple Dragon Knight
Joylin Stoneshield: Female shield dwarf cleric 3; CR 3; Medium humanoid; HD 3d8+9; hp 31; Init +2; Spd 20 ft.; AC 18, touch 12, flat-footed 16; Base Atk +2; Grp +3; Atk +4 melee (1d8+1 MW heavy mace or 1d6 MW silvered sickle) or +5 ranged (1d10 MW heavy crossbow); SA spells, turn undead; SQ dwarf traits, darkvision 60ft; AL LG; SV Fort +8, Ref +3, Will +7; Str 12, Dex 14, Con 16, Int 10, Wis 15, Cha 12. Age 63, height 4 ft. 3 in., weight 128 lb.; Patron Deity Berronar Truesilver.
Skills and Feats: Concentration +7, Heal +8, Knowledge (Religion) +4; Agile (bonus skills feat; 1st), Bullheaded (bonus regional feat), Great Fortitude (bonus Dwarf domain feat), Sacred Boost (1st), Combat Reflexes (3rd).
Languages: Common, Dwarven.
Cleric Spells Prepared (5/4/3; save DC 12 + spell level): 0 – create water, detect magic (x2), detect poison, mending; 1st – bless*, remove fear, sanctuary, summon monster I; 2nd – bear’s endurance*, shield other*, silence. *Domain spell. Deity: Berronar Truesilver. Domains: Dwarf (Great Fortitude as a bonus feat), Family (+2 dodge bonus to a number of creatures within 10ft per point of Cha modifier for 1 round/level).
Possessions: MW breastplate, MW light shield, MW heavy mace, MW silvered sickle, MW heavy crossbow, 20 bolts, 10 silvered bolts, wand of cure light wounds (50 charges), potions of cure light wounds x2, antitoxin x8, alchemist fire x5, holy water x8, smokestick x5, healer’s kit x2, thunderstone x3, silver holy symbol and wooden holy symbol.
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not by the hair on my chinny-chin-chin! |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 09 Jun 2004 : 22:02:55
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Now we're getting somewhere! Keep it coming, keep it coming. It will be interesting trying to get Guaygrek into Sundarbar and then together with the party. This party should definately be interesting! |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Reefy
Senior Scribe
United Kingdom
892 Posts |
Posted - 10 Jun 2004 : 02:37:52
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Okay, here's my character, could somebody more familiar with 3.5 please give it a quick run over and see if there's something I'm missing. I'm still working on background with Kaladorn but expect something soon.
Drontar Thunderaxe
Male gold dwarf Paladin 3 of Moradin: CR 3; Medium humanoid (dwarf); HD 3d10+6; hp 33; Init +0; Spd 20 ft.; AC 19, (touch 10, flat-footed 19); Atk +7 melee (1d10+2, x3, masterwork dwarven waraxe); SQ Aura of courage, aura of good, detect evil, divine grace, divine health, dwarf traits, lay on hands, smite evil; AL LG; SV Fort +7, Ref +3, Will +6; Str 15, Dex 10, Con 14, Int 12, Wis 13, Cha 15. Height 4 ft. 3 in. Skills and Feats: Concentration +4, Diplomacy +9, Heal +4, Listen +2, Ride (horse) +2, Sense Motive +6, Spot +2; Negotiator, Power Attack, Thunder Twin, Weapon Focus (dwarven waraxe). Special Qualities: Aura of good: level 3. Detect evil: at will. Dwarf traits: darkvision 60ft; stability; stonecunning; weapon familiarity (dwarven urgosh, dwarven waraxe); +1 attack vs. aberrations; +2 on appraise or craft checks related to stone and metal; +2 save vs. poison; +2 save vs. spells and spell-like effects; +4 dodge bonus to AC vs. giants. Smite evil: 1/day. Possessions: Masterwork dwarven waraxe, masterwork half plate, +1 heavy steel shield, 2 potions of cure light wounds, silver holy symbol of Moradin, light mace, explorer’s outfit, backpack, bedroll, tent, winter blanket, hooded lamp, flint and steel, 3 torches, flask, mug, waterskin; 288gp, 3sp, 2cp.
Age: 61 Weight: 176lbs/ 12 st. 8lbs. Skin: Tanned Hair: Black Eyes: Hazel Languages: Dwarven, Common, Undercommon. |
Life is either daring adventure or nothing. |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 10 Jun 2004 : 16:22:39
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Stats look good. I want to see in your backgrounds why your character became a Paladin, and your twin didn't. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 10 Jun 2004 : 23:19:49
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Grym wants to use his Bar/Druid, so we have a very barbaric party going here. Three barbarians, which makes sense when we have two Arctic Dwarves and a Wild Dwarf. Interaction between Joylin and Drontar with them should be fun. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 10 Jun 2004 : 23:33:45
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quote: Originally posted by hammer of Moradin
Grym wants to use his Bar/Druid, so we have a very barbaric party going here. Three barbarians, which makes sense when we have two Arctic Dwarves and a Wild Dwarf. Interaction between Joylin and Drontar with them should be fun.
Indeed, but if they have good, courageous hearts, I welcometh their fury!!! |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 10 Jun 2004 : 23:59:40
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I too am wondering how Guaygrek was actually let anywhere near Sundabar!
He is certainly going to clash with chaotic good party members, and probably any paladins or clerics also. |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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grymrayne
Acolyte
8 Posts |
Posted - 11 Jun 2004 : 04:00:24
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ok, here's the stats for Thaarg-Ka, let me know if anything needs changing (hoping for some understanding regarding the armor)
Thaarg-Ka (Thaarg): Male wild dwarf barbarian 1/druid 2; CR 3; small humanoid; HD 1d12 +2d8 +6; hp 30; Init +2; Spd 30 ft.; AC 17, touch 12, flat-footed 15; Base Attk +2; Grp +3; Attk +5 (scimitar 1d4+1 18-20*2) or +4 (kukri 1d3+1 18-20*2) or +4 (lance 1d6+1 *3, double damage on mounted charge) or +5 (blowgun 1dam *2 + poison, 50' range); SA rage, fast move, poison use, spells, wild empathy, fire resistance 5; SQ wild dwarf traits (no stonecutting), darkvision 60 ft.; AL CN; SV Fort +9, Ref +2, Will +6 (+3 vs poison, +4 vs. disease, +2 vs. spells); Str 12, Dex 14, Con 14, Int 14, Wis 16, Cha 8. Age , height 3'2", weight 58 lbs + gear; patron deity Thard Harr
skills and feats: concentration +2, escape artist +5, handle animal +4, heal +5, hide +6*, Knowledge Nature +11, listen +7, ride +9, spot +9, survival +16, swim +5**; self sufficient (+2 heal/survival) [bonus skills feat], survivor (+2 fort/survival) [bonus regional feat], mounted combat (1st), track (3rd) languages (literate): common, dwarven, druidic (free), yuan-ti (bonus), draconic (bonus). spells prepared: (4/2+B); create h2o, detect magic, read magic, cure minor wounds; 1st: entangle, produce flame, goodberry
carrying capacity: 32.25 lbs light, 64.5 med equipment: all items are small sized unless otherwise noted item cost wt info masterwork sharkskin armor 235 7.5 lbs AC +3, max dex +6, AC penalty 0 large darkwood shield 257 1.75 lbs AC +2, AC penalty 0 heavy lance 10 5 lbs 1d6 *3, double damage mounted charge masterwork scimitar 315 2 lbs 1d4 18-20*2, +1 hit (masterwork) kukri 8 1 lb 1d3 18-20*2 pearl of power (1st) 1000 ~ recall 1 first level spell/day blowgun 1 .5 lbs 10' range increment, 1 dam 20 needles 20 ~ as above (50' max) Medium spider venom 150 ~ DC 14; 1d4 str/1d4 str Large scorpion venom 200 ~ DC 18; 1d6 str/1d6 str Giant Wasp poison 210 ~ DC 18; 1d6 dex/1d6 dex scroll case 1 .25 lbs 3 scrolls cure light wounds 75 ~ 1d8+1 healing each 1 scroll longstrider 25 ~ +10 ft move 1hr 1 scroll obscuring mist 25 ~ 20' rad, 1minute; within 5' 20% concealment, 50% otherwise 1 scroll faerie fire 25 ~ counters blur, displacement, concealment 1 scroll magic fang 25 ~ +1 enhancement to one natural weapon for 1 minute (18 lbs total) military saddle 20 15 lbs* +2 ride checks to stay in saddle bit/bridle 2 .5 lbs* saddlebags 4 4 lbs* leather barding 20 15 lbs* (34.5 lbs + 18 lbs + 58 lbs = 110.5 lbs total mounted; 52.5 unmounted) flint & steel 1 ~ 10 fish hooks 1 ~ jungle equivalents of holly and misteltoe 70 gold in gems (amber) (2700 total) "Sesh" medium lynx companion: carrying capacity light 57 lbs; med 114 lbs, heavy 172.5 lbs; drag 862.5 lbs.
sorry about the formatting... here's the lynx, too.
Lynx medium animal hd: 2d8 +4 (12 hp) init: +2 (dex) speed: 40 ft. AC: 12 (+2 dex); touch 12, flatfooted 10 Attk: bite +2 melee, 2 claws -3 melee Dam: bite 1d6, claw 1d4 face/reach: 5/5 SA: pounce SQ: scent Saves: fort +5, ref +5, will +1 Abilities: Str 11, Dex 15, Con 14, Int 2, Wis 12, Cha 7 Skills: balance +12, climb +4, hide +12*, listen +3, move silent +8, spot +3 Feats: alertness, weapon finesse (bite, claw) CR 1 advancement: 2-3 HD (medium)
pounce (Ex): if a lynx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. scent: detect opponents within 30 feet. exact location is not revealed unless within 5 feet. skills: lynxes receive a +4 racial bonus to hide and move silent checks, and a +8 racial bonus on balance checks. They use their dexterity modifier for climb checks. *In areas of tall grass or heavy undergrowth, the hide bonus rises to +8
i'll write up the travels of Thaarg-Ka and Sesh by the end of the weekend, and then hopefully we can begin.
looking forward to meeting you all
Thaarg-Ka Feral Feline Totem Warrior
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not by the hair on my chinny-chin-chin! |
Edited by - grymrayne on 11 Jun 2004 04:03:02 |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 11 Jun 2004 : 17:34:08
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I will review all of the characters I have so far and e-mail each of you in private with any suggestions, story concepts we can use, etc. Again, if there is something you want for your character later on let me know so we can work it in. By this I mean prestige classes, goals, someone you have to avenge yourself against, anything you can come up with. E-mail this information to me so I can use it and we all won't be expecting/waiting for it. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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MuadDib
Senior Scribe
South Africa
442 Posts |
Posted - 13 Jun 2004 : 11:41:45
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Wood: That sounds fine, you can pick the skills and I will do my best to roleplay that character. Seems almost like the Raistlin of the twins, should be manageable. Since you know what's happening with the stats and so on, that sounds just fine.
Once you done, mail me and I will get started on a background for us |
MuadDib - Candlekeep Inn Barhand |
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Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 13 Jun 2004 : 20:17:53
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Could someone post the Arctic Dwarf racial abilities for me please? That would be much appreciated |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
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Reefy
Senior Scribe
United Kingdom
892 Posts |
Posted - 14 Jun 2004 : 02:01:15
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As PHB dwarves except for: +4 Str, -2 Dex, +2 Con, -2 Cha Small size Immune to cold Favoured class: Ranger LA +2 |
Life is either daring adventure or nothing. |
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Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 14 Jun 2004 : 20:19:00
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Excelent, thank you Are you sure they are small sized instead of medium like regular dwarves? Could someone also list the regular hair/eye/skin colors for me as well please? And Arctic Dwarves do have beards right? If they don't they might as well be arctic gnomes |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 14 Jun 2004 : 22:02:57
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Arctic Dwarfs are small sized. I don't have my book right now so I'm not sure about the rest. Anyone else? |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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MuadDib
Senior Scribe
South Africa
442 Posts |
Posted - 15 Jun 2004 : 12:06:55
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Woody and I are in the process of doing our characters. Should be done soon. I am leaving the country on thursday morning till Sunday, jus so you guys know if I'm out of contact. |
MuadDib - Candlekeep Inn Barhand |
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Kaladorm
Master of Realmslore
United Kingdom
1176 Posts |
Posted - 15 Jun 2004 : 16:01:04
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Hammer did you get my email? Reefy and I are sorting our history out now, it's coming along nicely. |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 15 Jun 2004 : 17:55:45
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I got it Kaladorm, and your e-mail address. I will forward a message to everyone so we should all have each others e-mails now. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Wood Elf Ranger
Senior Scribe
USA
627 Posts |
Posted - 15 Jun 2004 : 18:09:04
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Remembering our characters are small sized might be hard but not too bad. Should be interesting
Can somone answer these questions? quote: Could someone also list the regular hair/eye/skin colors for me as well please? And Arctic Dwarves do have beards right? If they don't they might as well be arctic gnomes
And one more: Arctic Dwarves are from the Great Glacier correct? I thought I read in The Silver Marches that there was a new settlement of Arctic Dwarves right above Silverymoon. Could we use that as our home regeon? |
~Lee N.
"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 15 Jun 2004 : 21:31:41
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Let me check on these Wood Elf. I'll get to you tomorrow if someone else doesn't beat me to it. The Arctic Dwarfs can be from any region listed, including the Silver Marches. |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 15 Jun 2004 : 21:46:19
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I'm leaving tomorrow and I'm coming back on the 28th of June. I'll check my hotmail sporadically... let me know what happens. |
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Sarelle
Senior Scribe
United Kingdom
508 Posts |
Posted - 15 Jun 2004 : 22:15:50
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With a break in the exams I'll try and get the stats done by the weekend, hammer! |
Chair of the The Rightful Return of Monster Deities to FR Society (RRMDFRS)
My character, drawn by Liodain: Sarelle / Sarelle (smaller) |
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hammer of Moradin
Senior Scribe
USA
758 Posts |
Posted - 15 Jun 2004 : 22:16:12
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I may have some introductory material out, but I don't think we'll be too involved before you get back. Have a good trip! |
"Hurling himself upon his enemies, he terrified them with slaughter!"
Scribe for the Candlekeep Compendium
Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true. |
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Reefy
Senior Scribe
United Kingdom
892 Posts |
Posted - 16 Jun 2004 : 02:30:41
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Woody, some info for you. Yes, arctic dwarves come from the Great Glacier but there is a small settlement of about 40 in the Silver Marches. I think it might be in either the Druarwood or the Night Trees, somewhere in the foothills of the Spine of the World anyway. I'll let someone with the book handy confirm exactly where though. As for appearance, the following is paraphrased from Races of Faerűn, p.9: They have short beards and twisting moustaches. Eyes are bright blue and they are ruddy cheeked. Although pale skinned, almost blue in colour, they often get badly sunburnt but without suffering any ill effects from it. Hair is curly, white, and usually very long. They also go barefoot and favour simple tunis in terms of dress. |
Life is either daring adventure or nothing. |
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