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qstor
Acolyte
USA
31 Posts |
Posted - 08 Apr 2023 : 18:56:41
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I think there was an online article on perhaps some posts by Eric Boyd on using the G series in the Realms. My Google Fu escapes me. Does anyone have a copy? I think it was on the Best of the Forgotten Realms Mailing list which didn't have it on the wayback machine. A lot of that great old site is down.
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"There is no greater power in the universe than the need for freedom" G'Kar
http://www.twitter.com/qstor2 |
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paintphob
Acolyte
USA
12 Posts |
Posted - 19 Apr 2023 : 03:54:01
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Try section 3.4.3 of the 'Realms FAQ' on this very site.
3.4.3. How to place G1-3 in the Realms:
Buy "Giantcraft". Send the PCs up to the Ice Spires as the number of giant raids increase. Replace the giant steadings of Hartvale with G1, G2, and G3.
Eric Boyd's ideas for setting G1-3 in the South:
a) There are known hill giants in the Tejarn Hills of Amn and the eastern Small Teeth. I would place G1 there.
b) Frost Giants are unlikely to come this far south. However, if they do, they probably live in the Snowflake Mts., the Cloud Peaks, or the Giant's Run Mts. I would probably pick a remote part of the Cloud Peaks or skip this part altogether.
c) Fire giants probably live in the vicinity of a volcano. That suggests the twin peaks known as Kossuth's Eyes in the Small Teeth might harbor a fire giant hold.
If you do all this, I would suggest linking G1-3 to the Sythillusian Empire troubles. The hill giants are already part of this, simply have the frost and fire giants be part of the monster armies besieging Amn.
If you decide to add D1-3 to this as well, I would have the drow be from Guallidurth (under the Calim Desert, mentioned in DDGttU) or from Karsoluthiyl (off the coast of Baldur's Gate, under the sea floor, mentioned in DDGttU). I would probably pick Guallidurth, and tie its actions back to the Night Wars (see the history section of LoI and EoSS). |
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Delnyn
Senior Scribe
USA
958 Posts |
Posted - 19 Apr 2023 : 14:16:06
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Which game rules are you using? The giants of D&D 1st edition are notably weaker than their counterparts in later editions or Pathfinder. Several of the encounters (Chief Nosnra's Great Hall) are TPK's for 4 characters of levels 8 through 12. The module assumes players (not just PCs!) are competent and reasonably knowledgeable about the game, whichever rules you use. |
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ericlboyd
Forgotten Realms Designer
USA
2067 Posts |
Posted - 19 Apr 2023 : 15:04:10
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If folks are being creative with the G-series, I would give a shout-out to Dungeon #198 - Warrens of the Stone Giant Thane. Might be a good substitute for frost giants if you want to place the series in the south.
--Eric |
-- http://www.ericlboyd.com/dnd/ |
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