quote:Originally posted by Wooly Rupert Is the Cult looking to make draconians?
That's my idea. And the followers of Takhisis can be looking for the formulae of creating draconic undead or other dracoforms (maybe negotiating for the dracolich potion recipe).
I don't know that I like that idea... But I can't think of any specific objections to it.
The Planescape Hellbound adventure had one major repurcussion in other D&D settings at the time. Fiends (temporarily) lost their ability to teleport. This came into play in the Spellbound adventure in the Unapproachable East. I do not know whether the rhyme between box set names was intentional or not.
Interesting. That event is mentioned as part of the backstory of the Nentir Vale canon. Didn't knew it was a Planescape thing...
On topic, when one of the players in my Neverwinter campaign wanted to play a follower of the Raven Queen, we worked together to bring the RQ in a logical way into my Realms. We ended up using an old PC of his from my Nentir Vale campaign, who in his older days traveled to the Realms and founded a church of the RQ 30 years before the events of the Neverwinter campaign, and this explained why there was an organised cult of the RQ in Neverwinter.
Instead of seeking change, you prefer a void, merciless abyss of a world...
Planescape lore has been pillaged and repurposed a few times in "canon". It hasn't languished or suffered quite as much as Spelljammer lore, but it's still been a fertile ground for stolen inspirations and handwaved assumptions.