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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 06 Sep 2017 : 21:44:26
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My initial idea for the history of TiaMa'at
TiaMa’at
TiaMa’at; known as the Dark Lady, the Dark Sorceress, the Queen of Chaos, and the Nemesis of the Gods, is the Untheric goddess of Chaos, Rebellion, Dark Magic, and Dragons.
Considered a Demi God at best by most sages of all things divine, TiaMa’at has long been absent from Unther, although whispers about her activities and defiance against the rest of the Untheric pantheon never ceased completely.
Recently rumours have begun to resurface that TiaMa’at has returned to Unther to finish her fight against the God King.
Mythology
The origins of TiaMa’at are claimed by her clergy to begin when the Godship of Unther arrived and delivered the god-kings to Faerun. It is believed that the Godship brought a variety of god-kings and monsters to Faerun, but it is unclear whether TiaMa’at was one of them.
Legends held by those with Turami ancestry in eastern Chondath and Mulhorand speak of a woman named Tlaa (this translates into sorceress in Chondathan) who lay with dragons and mastered their power. The dark skin of the Turami and her evil (from the viewpoint of the god-kings of Unther) could be the origin of the name TiaMa’at (meaning dark or evil one) and her monikar The Dark Sorceress.
Regardless of her origins, TiaMa’at has fought against the god-kings of Unther since the inception of that nation. Her early efforts involved rallying the native Turami people against the invading Untheri and their god-kings. When those efforts failed and the Turami were eradicated or enslaved in Unther and Akanu by the god-kings and their armies, TiaMa’at started fomenting insurrection among their subjects.
History
The history of TiaMa’at begins in -2087 DR when the Mulan people and their god-kings arrive on the southern shore of the Alamber Sea and begin slaughtering the native Turami that were already living there. The battles between Mulan and Turami were one sided except for a single incident somewhere north of the present site of Unthalass where the god-king Amar-Du’uk was nearly slain and his elite Masate were burned to ashes by a fiery conflagration of immense size.
After the loss of her family, her people, and her homeland, TiaMa’at wandered the outskirts of the Mulan lands looking for anything that would help her destroy the invaders. It took her almost a century of wandering the ruined remnants of the Imaskari Empire before she found her desire.
With powerful magic in hand TiaMa’at managed to garner an alliance with a family of blue dragons from the Raurin Desert (sealed by mating with the Suzerain she helped to install). These were the first of her dragon allies that she used against the growing Empires of Unther, Akanu, and even Mulhorand (all Mulan are guilty in her eyes, its just that some Mulan are more guilty than others and deserve to be destroyed first), the dragons wreaked havoc on the fledgling empires and prompted the Mulan to purge their lands of all draconic presence.
With her dragon allies defeated, TiaMa’at changed tactics and started to work against the Mulan from within their own Empires. She used her magic to awe the weak and oppressed into following her (having much success among the slaves) and founded a number of cults spread throughout Unther and Akanu. Slowly she bided her time waiting for the right moment to strike.
That moment came in -1076 DR when a large portal opened on the plateau of what is now Thay and disgorged hundreds of thousands of orcs into Mulhorand’s most northern province. Unther and Akanu mobilised their armies to aid the kindred Empire of Mulhorand (and hopefully recover their own territories lost to the orcs) and sailed their forces across the Alamber Sea while Mulhorand’s armies marched north.
TiaMa’at and her cultists were well placed among the slave regiments who broke ranks at inopportune moments and spread poison and disease to slow the advance of Unther and Akanu’s armies and helped the orcs win some key battles and destroy a few of the more minor god-kings. TiaMa’ats greatest achievement however was in the deciding battle of the Orcgate Wars campaign when the forces of the Mulan cornered the majority of orc forces between escarpments. As the god-kings engaged the orcs and their summoned Avatars in battle TiaMa’at finally struck against the Mulan from behind, her surprise attack divided the Mulan and allowed the orcs to cut off Re (the ruler of Mulhorand) from his allies while Gruumsh delivered the killing blow. Meanwhile TiaMa’at pounced on Amar-Du’uk and Gil-Geamesq (who were already fighting Avatars of the orc gods) while in dragon form and succeeded in seriously wounding Gil-Geamesq, and incinerating Amar-Du’uk as he drove his spear into her heart.
Thankfully TiaMa’at had prepared for the eventuality of her death. Her lifeforce was splintered among three chosen vessels that were compelled to seek the others out and consume them. After decades of cat and mouse games the three dragons were finally one and TiaMa’at was reborn as a three headed dragon.
In her absence, TiaMa’at’s cult was eradicated in Unther and Akanu, and TiaMa’at retreated to her last and greatest stronghold; The Fane of Tiamat in the Shaar. From here she directed her remaining cultists to re-establish cells in Akanu which was undergoing a period of turmoil as Unther and Akanu merged to become just Unther, with Gil-Geamesq as the God-King of both Empire (E-Nlil having seemingly abandoned his people and empire). This met with some success as Gil-Geamesq all but abandoned Akanu and its people and then taxed them into poverty as he descended slowly into tyranny and madness.
Her guerrilla war met with mixed successes over the coming millennia as an alliance with demon cults from the south weakened Unther with another failed invasion of that land by barbarian tribes. She was forced to abandon her stronghold in the Shaar when the Shoon Imperium and the Untheri Empire went to war over territories in the Landrise (which ultimately both empires failed to secure and resulted in the decline and loss of all territories in the Shaar). Her cult cells in Akanu (now rapidly becoming Chessenta) were destroyed in a conflict with a potential ally; the Cult of the Dragon. Finally in 1018 DR, TiaMa’at (in her dragon form) was driven mad by the King Killer Star (her human mind was unable to cope with the baleful influence, making her permanently mad).
It took centuries before TiaMa’at recovered her mind thanks to a resurgence in her following in Unther. The cult cell in Firetrees summoned TiaMa’at in her human form and snapped her out of dragon form and the madness that held her.
TiaMa’at has since spent her time hiding, rebuilding her power bases, and waiting for the time to strike. That time is rapidly approaching
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 07 Sep 2017 : 21:05:57
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My take on the fane of tiamat
The Fane of Tiamat:The Fane of TiaMa’at is an ancient fortress hidden inside the Wyrmbones, constructed by TiaMa’at into the very rock of the mountains using her magical skill. The entrance to the Fane is via a sheltered valley and a hidden trail that leads up into the mountains where three huge dragon skulls extend on long necks out of an entrance into the mountain (one green to the left, one blue to the right, and one red hovering over). Inside, the passageways and chambers are lined with dragon bones (usually ribs) from hundreds of dragons of enormous size that litter the Wyrmbones and give the mountain range it’s name. The Fane was abandoned by TiaMa’at over a millennia past in order to preserve its secrecy in the face of increased activity in the region from Unther and the Shoon Imperium. She never returned to the Fane and it is now rumoured to be inhabited by goblinoids of all kinds.
Plus an attempt at one of her magic items using my own rule system (which is loosely based on d20 but prices an item based on each property and the parameters of that property so multiple properties can be added to a single item with different number of uses and ranges and activation modes. It makes items more expensive but I want magic to be much less common and much more personal.
Temmasku (Dragon’s Skin): This robe is made of dragon scales of many colours. The larger scales cover the back and front portions while tiny dragon scales are used to make up the more mobile areas of the robe such as the arms, sides, and hood. The effect is a shimmering robe that makes TiaMa’at resemble a reptilian humanoid.
This robe grants the wearer a +4 Magic bonus to Damage Resistance against Acid, Cold, Electricty, and Fire damage.
Enhancement Level: +4
Magical Properties: Energy Resistance (x4) Acid, Cold, Electricity, Fire; Uses (Permanent); Activation (Passive); Target (Wielder): Cost 328,000 gp
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Forgotten Realms Alternate Dimensions Candlekeep Archive Forgotten Realms Alternate Dimensions: Issue 1 Forgotten Realms Alternate Dimensions: Issue 2 Forgotten Realms Alternate Dimensions: Issue 3 Forgotten Realms Alternate Dimensions: Issue 4 Forgotten Realms Alternate Dimensions: Issue 5 Forgotten Realms Alternate Dimensions: Issue 6 Forgotten Realms Alternate Dimensions: Issue 7 Forgotten Realms Alternate Dimensions: Issue 8 Forgotten Realms Alternate Dimensions: Issue 9
Alternate Realms Site |
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Brimstone
Great Reader
USA
3287 Posts |
Posted - 07 Sep 2017 : 21:18:55
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IIRC Richard Baker said that Red Hand of Doom was originally going to be set in The Realms, then someone above him decided against it. |
"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 20 Sep 2017 : 19:56:03
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Yeah, both empires were once MUCH vaster than they were when 1e started. I believe Mulhorand extended all the way down into the Golden Waters (there is an ancient trade-road there that they stop using the last few centuries before 4e, probably because of the rise of Veldorn, which itself is probably because of their own failing military might).
I would even say that it was Untheric Mulan who first started settling Jhaamdath (if you don't want to go with my theoretical 'Dathites', which were really ancient Romans/Greeks). So Unther would have encompassed most of the territory to the south, and to the west, up to the borders of Calimshan (around the Lake of Steam - the beholders probably made an effective 'buffer' between the two). They probably stopped at the 'wall' around Halruaa as well (I'm thinking their 'gods' would have warned them there was 'buried evil' in the vicinity).
As much as Mulhorand hates Imaskar, its almost as if they were trying to become them, what with them gobbling-up so many 'survivor states' (including Unther itself... almost). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 20 Sep 2017 : 21:20:14
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To be honest, I'm a pretty big RW history buff, and empires had a habit of expanding, dying back, and then expanding again later, sometimes several times (and occasionally with slight name changes). You get one weak ruler, and the 'councilors' (greedy/ambitious courtiers) are so busy robbing the nation blind they allow foreigners to take-back a lot of conquered territory, and then a new leader emerges later (sometimes a descendant of the last strong leader, but usually there is a military coup) and re-takes all that stuff again.
Personally, I think its far more realistic to spin it that they gobbled-up more than they could hold onto, then got pushed back, and then re-conquered some stuff. Especially in a fantasy setting like FR - one guy can make all the difference. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Zeromaru X
Great Reader
Colombia
2476 Posts |
Posted - 25 Sep 2017 : 11:06:31
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I remember Markustay and sleyvas theorized such trees were originally from Abeir (exchanged at some point prior the ToT). But I dunno if you use the concept of Abeir... so, we can repurpose the theory. Say, they are from another plane, or something. |
Instead of seeking change, you prefer a void, merciless abyss of a world... |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 26 Sep 2017 : 16:03:32
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Chemtrails? |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Bladewind
Master of Realmslore
Netherlands
1280 Posts |
Posted - 27 Sep 2017 : 23:08:55
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Wow. I cant wait to drop a party in a similarly off settlement as Niz'Jaree. Excellent work on the Firetrees' & Grave Pits' creepy influence there.
How big do you envision a typical granary to be? I guess a typical rooftop of Niz'Jarees granaries to be made of flattened leaves and reed, supported by wooden frames about 20ft higher than the clay floor. What would a typical residence look like? |
My campaign sketches
Druidic Groves
Creature Feature: Giant Spiders |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 06 Oct 2017 : 12:31:57
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quote: Originally posted by Zeromaru X
I remember Markustay and sleyvas theorized such trees were originally from Abeir (exchanged at some point prior the ToT). But I dunno if you use the concept of Abeir... so, we can repurpose the theory. Say, they are from another plane, or something.
Thank you Zero. I had originally been planning to have the "Red Mineral Forest of Shyr" replacing the "Maw of the Godswallower" in southeastern Chessenta. However, the more I've been thinking on that, the more I want to make that place smaller and less influential... and farther from Chessenta. I was thinking about putting it as replacing some of the chondalwood bordering the Shaar..... but actually just having Firetrees come back with MORE strange trees from Abeir (and expanding into the black ash plains a tidbit... firetrees... black ash...) makes this a good fit I think. It puts it near Djerad Thymar and Unthalass, and I wanted to have some weird giants... so it works. I also wanted to have the Citadel of Burning Ice come over, but without its titan owner, with an ancient chained dragon in it (Karshimis' mount being punished for rebelling), bleeding into the ground and turning the ground red... so I could stick that in the smoking mountains.... which might encourage the Millenium dragon of Dalath to get involved.
Anyway, if I did that, we'd still need to do something with the maw of the godswallower, which given the proximity to Metos and its shadow influence, maybe it becomes a "reflection of the shadowfell" on Toril. Not enthused with that, but its also got possibilities.
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 09 Oct 2017 : 22:22:53
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quote: Originally posted by dazzlerdal
Working on the church of ishtar now. Trying to keep it separate from the church of isis (gilgeam would never allow the mulhorandi to openly take over a church of unther) while at the same time making it clear the church is at least halfway to becoming one with the church of isis.
Church of ramman is next. That one is going to be difficult. I know someone claiming to be the incarnation of ramman fought some chessentan warlord in the ToT (if anyone has the names then ta in advance). But unther didnt do incarnations like mulhorand, the actual gods lived amongst them.
So who was this guy claiming to be ramman incarnate. How did he get powerful.
More importantly what happened to the priesthood of ramman. There is almost no mention of a single devout follower to the third most popular god in unther. Im thinking they all died or went underground when gilgeam outlawed senior priests of other gods. I dont imagine a war gods priests taking such orders lying down. Perhaps the guy in the ToT was one of Rammans high priests who did a runner and gathered an army about him.
I think from this you're looking for the canon answer? In canon, during the ToT Assuran of the Three Thunders took on Ramman. Assuran killed Ramman, but Ramman somehow hoodwinked Assuran and passed his portfolios to Anhur of the Mulhorandi pantheon.
BTW, I don't think we have ever officially found out what the enmity was between Assuran and Ramman. We do know that he was driven out by Ramman. I've recently been wondering if Assuran and Ramman (both having ties to thunder and lightning) might not be brothers or somesuch from an interloping pantheon.
I half wonder if Ishtar as well came from this interloping pantheon, having taken over now dead Inanna's role as a goddess of love, and letting Ramman take on war. In our world, these two deities are treated as being the same entity in many stories. The Ishtar of the realms however fulfills a different role (she's more of a healer / rain goddess).
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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