Author |
Topic  |
Xandos Anskul
Acolyte
USA
15 Posts |
Posted - 15 Jul 2005 : 22:56:27
|
Thanks a huge amount. These forums are awesome.  |
 |
|
Xandos Anskul
Acolyte
USA
15 Posts |
Posted - 15 Jul 2005 : 23:15:49
|
So in Selunnara, presumable there would be no actual surviving Netherese archwizards, since most of the people there are aasimar descendents? Or perhaps they are ruled by a council of archliches from the time of Netheril? |
 |
|
Wooly Rupert
Master of Mischief

    
USA
36863 Posts |
Posted - 15 Jul 2005 : 23:57:51
|
quote: Originally posted by Xandos Anskul
So in Selunnara, presumable there would be no actual surviving Netherese archwizards, since most of the people there are aasimar descendents? Or perhaps they are ruled by a council of archliches from the time of Netheril?
We can assume that there's no true Netherese left in Selunnara... But we don't know, for certain. More than one Netherese wizard -- not including those of Shade -- has survived to this day in some form or another. Ed himself offered some information on surviving Netherese:
quote: Ed just posted this, and I think it pertains to the topic.
"Dargoth, I know of at least a dozen Netherese who are still active in the Realms of today, albeit some of them in greatly changed forms. Hint: a LOT of Netherese bound themselves into magic items (especially swords), to ‘live on’ telepathically. If your blade seems able to see what’s around it without having visible eyes, hear thoughts of nearby creatures, and mend/heal itself in limited ways, it just might contain the sentience of a Netherese.
The pages of ELMINSTER: THE MAKING OF A MAGE and SHADOWS OF DOOM both contain Netherese survivors (one each), and I can reveal here that I know of at least two who reside quietly (pretending to be “just plain folks”) in Waterdeep and Suzail, respectively. No, I’m not going to give names, because for a DM it’s far more useful to have them as ‘handy tools.’
The Waterdhavian one founded a successful mercantile family now regarded as noble, and then (having prepared for this with covert investments, coin caches, and property purchases) faked his own death, to reappear as a retired merchant, a role he’s played several times since. Like Elminster, he meddles covertly in city politics and society, spreading rumors and ‘turning’ particular individuals to hold more cosmopolitan world-views (investing in other lands, and taking an interest in folk from those places). He does this because he very much wants to avoid Waterdhavian haughtiness from growing any greater than it is already.
The Suzailan one is a female who firmly believes that Netheril fell because of overweening pride and overarching mastery of magic. She enjoys life in Cormyr (when it isn’t imperiled by war, of course), has hidden coins and gold in plenty for her needs, and covertly works to do two things: confuse and confound War Wizard investigations, and to make both War Wizards and others think that there are secret personal dangers involved in too much spellcasting, and in casting specific, over-powerful spells. She is VERY good at keeping hidden, spreading such rumors through the mouths of passing strangers by means of suggestion magics, and never doing anything openly herself. She’s no enemy of the Crown; she just doesn’t think allowing the War Wizards to reach the status of ‘extremely effective secret police’ is a good idea. She’s dwelt in Suzail for almost forty years, and knows it will soon be time to “disappear” or be noticed as something other than the well-to-do widow she’s pretending to be, but is tarrying because she enjoys the city and its folk so much (she perceives a rising danger in wealthy, ever-restless Sembia of sorcerers and wizards becoming overproud and reckless in their use of magic, but has such a distaste for what she’s seen of Sembian society that she just doesn’t want to go there, while also seeing that it would be a very good place to take a new face and name).
You can, of course, create many more Netherese, though I’d suggest that they all conceal their origins and that they NOT (or try not) to know of each other, rather than forming any sort of shadowy secret society or power group. That would be why, even for the two examples from my novels, clearly identified Netherese should be very scarce. After all, if Netheril is most remembered as a “land of awesome magic,” then anyone identified as Netherese can expect wizards and sorcerers to launch surprise attacks, mind-invasions, and attempts to capture or financially control them, to get all the magic that’s “surely” waiting in their minds, or in the case of items, hidden in places they know."
Dargoth then went on to ask: "How do you think the 2 survivors are taking the return of Shade Enclave? From the way you describe them they dont sound like they'd get on well with the Shades. Its also interesting the 2 cities/nations that they live in have recently had bad experiences with Shade enclave in the Return of the Arch Wizards series. Also the Shades are apparently looking for Netherese Survivors as well"
Ed answered: "I quite agree: the Netherese survivors won’t get along at all well with the people of Shade. In fact, I’d venture to say that ALL surviving Netherese in Faerun would be wary at best, and actively hostile at worst, to the new “arrivals.”
“Hiding from and otherwise ignoring” would probably be their initial reaction, and they’ll quite rightly see attempts by the folk of Shade to find them as attempts to snatch their power. If that happens just once, word will get around, and the folk of Shade will then discover they’ve bitten off a lot more than they can ever hope to chew."
|
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
 |
|
Xandos Anskul
Acolyte
USA
15 Posts |
Posted - 16 Jul 2005 : 02:37:09
|
Thanks again. |
 |
|
webmanus
Learned Scribe
 
Sweden
338 Posts |
Posted - 31 Jul 2005 : 15:15:14
|
Hi folks!
Can any FR designer help me out with the following:
About the Gnomes of Daggerdale There are c 600 rock gnomes in Daggerdale (FRCS, page 126, 2% gnomes of a population of 28,041 ... 561 gnomes ...). They live scattered in the Dale, but, there are rumors of a gnomish village, or hamlet, in the Spiderhaunt Wood. Now, Spiderhaunt Wood cannot be part of Daggerdale, and thus, the population of that village (or hamlet) could not be counted in the c 600 gnomes of Daggerdale.
Please note that the gnomish village I am thinking of is the one presented in the adventure ... The Secret of Spiderhaunt Wood. |
Link to my homepage: http://user.tninet.se/~bsu242v/ |
 |
|
jameslt0
Seeker

USA
57 Posts |
Posted - 01 Aug 2005 : 03:56:53
|
When do you think there is chance for Cormanthor Regional Sourcebook in the near future? I hope it includes the Dales and the Elven Court. |
 |
|
The Twin Scimitars
Seeker

USA
96 Posts |
Posted - 21 Aug 2005 : 21:34:09
|
How big is Faerun? |
Endure, in enduring we grow strong. -Dak'kon, Planescape Torment |
Edited by - The Twin Scimitars on 21 Aug 2005 21:35:33 |
 |
|
Vendrin
Acolyte
USA
9 Posts |
Posted - 24 Sep 2005 : 10:13:49
|
I've recently been wondering more about the role and fate of petitioners in FR. I was hoping a few questions could be answered.
1. When a person dies, how long after they are taken from the fugue plane does it take for their god to choose their fate in what form they take?
2. My banite character recently died and I wrote a small fanfic about him being turned into a lemure by Bane for his failure. Now the oppurtunity has come to have him ressurected some in game time later and I am wondering if it is even possible for a soul/petitioner of any diety that has been transformed into an outsider form to be ressurected as a mortal once again. And if it is possible can it only be done through that character's diety or can another diety do such, or can a miracle/wish spell do such?
Thank you. |
 |
|
TomCosta
Forgotten Realms Designer
  
USA
981 Posts |
Posted - 26 Sep 2005 : 21:42:18
|
None of this official, but here are some possible answers. That said, I'd say most of these questions would be better directed toward one of the other forum areas.
Re: the gnome population of Daggerdale. The adventures are 2E. In 3E a lot of the population sizes were rejiggered to be more consistent with one another (a very good thing IMHO), but this did cause some major shifts in some regions or little ones in the case of Dagerdale's gnomes. Go with the 3E source.
Re: the size of Faerun. It's big. The continent (sans Kara-tur and Zakhara) is, if I recall correctly, about the size of Eurasia or twice the size of North America or something like that. You could measure it out. Now that was 2E and is specifically mentioned in the 2E FRCS. In 3E, its a little smaller with reshaping of the map to account for global curvature. The planet of Abeir-Toril was a little bigger than Earth in 2E.
Re: death. Question one has never been answered to the best of my knowledge. I would imagine it would happen pretty quickly/instantly barring something weird happening like in the War of the Spider Queen series. Question 2. I'd have to research more thoroughly, but I think as a lemure he could still be resurrected because they are still petitioners IIRC (the entry form for devils), but if it was a more advanced devil, nope. |
 |
|
Brian R. James
Forgotten Realms Game Designer
   
USA
1098 Posts |
Posted - 27 Sep 2005 : 02:03:11
|
Tom, that is by far the best spin I've heard yet! Mr. Baker clearly admitted that Faerûn was reshaped for no better reason than it fit nicer on a poster map.
quote: Originally posted by TomCosta In 3E, its a little smaller with reshaping of the map to account for global curvature.
|
Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
 |
|
TomCosta
Forgotten Realms Designer
  
USA
981 Posts |
Posted - 28 Sep 2005 : 21:58:43
|
I believe its both. At least, as I recall Rich and I think Sean K. Reynolds discussing, they got rid of a lot of blank space and the way they did it was reshaping to account for global curvature. If you look at the 3E map, the most "distorted" areas from 2E are in the south where things seem to have been scrunched and as you move east, moved a bit north. |
 |
|
Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 28 Jan 2006 : 10:13:29
|
Vendui!
As neither of the designers of Underdark have a thread as yet, I'll try my luck here.
The mentioned book saw the re-introduction of the specially created drow items, namely the drowcraft enhancement. While I would agree to most of the design ideas ... and it is really good to have the items mentioned in dozens of novels and sourcebooks back ... I wonder why disintegrate is needed for their creation. While it is hard to include the faerzress radiation in the creation process (rulewise that is), the spell is not needed (for it is no spell which destroys the item) as it would actually only feature if the item can use it in any way. More importantly, it pushes the creation CL and demands (background-wise) upwards. As in: one can hardly envision that in times gone bye dozens of high-level drow mages spent days upon days creating lots of simple magical items (+1 drowcraft armor / swords) - even though they had the time, of course. (Old sources tell us more or less exactly how the transformation took place, faerzress nodes and all.) Of course, as it is only a minor enhancement (+1), the actual cost of the items (for PC and NPC alike) is minimal, but I wonder whether one can change a wee bit of the disintegrate part of their creation? In essence, it would not change the price as such, only the way of creating them. |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
Edited by - Zanan on 28 Jan 2006 10:18:06 |
 |
|
biomante
Acolyte
8 Posts |
Posted - 20 Mar 2006 : 20:26:42
|
I'll try my luck here:
About the Shadow magic system in Tome of Magic... I was wondering if WOTC is planning to release any material that supports the possible connection (web enhancements, Dragon articles, supplements, etc.) of this kind of shadow magic and groups in the Realms like the Shades and the Jaezred Chaulssin. Any answer from a designer/employee/etc. is going to be really appreciated.
PS: Another thing, any opinions on the Shadowcaster?, I like it a lot, but as some persons in the WOTC forums I think that the class might be underpowered somehow. What do you think?
|
"And his eyes had all the seeming of a demon's that is dreaming..." |
Edited by - biomante on 20 Mar 2006 20:28:20 |
 |
|
EytanBernstein
Forgotten Realms Designer
  
USA
704 Posts |
Posted - 21 Mar 2006 : 18:05:12
|
The best answer is probably not anytime soon, given that planning for books goes on way in advance and that the shadow magic system in T&M is completely different from that of FR (Karsus references notwithstanding). That said, nothing is impossible. The Jaezred Chaulssin and Shade use documented forms of shadow magic.
As for shadowcasters, I think Ari Marmell did a really good job giving them a unique and alien personality, perfect for a horror oriented game. I think it would be best in a game that didn't have the standard forms of magic. |
http://eytanbernstein.com - the official website of Eytan Bernstein |
Edited by - EytanBernstein on 22 Mar 2006 05:25:31 |
 |
|
Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 22 Mar 2006 : 02:25:37
|
I asked this a while back on the Wizards boards, but I didn't think about asking something related to it. My original question was "Will there be a PrC for the Most Noble Order of the Radiant Heart (a paladin order that appeared back in 2nd Edition in The Complete Paladin's Handbook, page 117)?" I also wanted to ask if perhaps the Order had been overlooked or just placed to the side for awhile. I wanted to play a member of the Order back in 2nd Edition, but I would love to see what would or could be done with them in 3.5. Thanks! |
Telethian Phoenix Pathfinder Reference Document |
 |
|
Archwizard
Learned Scribe
 
USA
266 Posts |
Posted - 22 Mar 2006 : 05:42:43
|
I'm not a sage by any means, but I came upon an answer while reading through Champions of Valor, it has a substitution level progression for Noble Heart Paladins. |
 |
|
Waldham
Seeker

83 Posts |
Posted - 22 Mar 2006 : 15:51:14
|
Hello,
Erudite_Bastich :
quote: Draegloth were intended to have SR, at least when they were first introduced. There's always the chance that has changed since then, of course, but there's no clarification stating outright that it has as of yet.
The following is copied from MONSTERFAQ1302003.pdf (Sage Advice compilation file that includes Monsters of Faeraun), which should still be available to download. I spaced the info out for ease of reading, and bolded the parts most relevant to this topic.
What does the term "drow abilities" refer to in the draegloth's (from Monsters of Faerûn) special qualities entry? Does a draegloth get spell resistance?
It refers to the special qualities of drow, which are listed in the drow entry in the FORGOTTEN REALMS Campaign Setting book (and in the Monster Manual). These include the following: Spell-Like Abilities: 1/day dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level. Darkvision up to 120 feet. Spell resistance 11 + class level. +2 racial bonus on Will saves against spells and spell-like abilities.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they take a -1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light.
Proficient with longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow, regardless of character class.
Immunity to magic sleep spells and effects. +2 racial bonus on Will saves against Enchantment spells or effects.
+2 racial bonus on Search, Spot, and Listen checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. Note that a draegloth with class levels has Spell Resistance 11, despite its number of Hit Dice.
Why didn't the SR include in the Champions of Ruin (savage progression) - write-up of the race ?
Or perhaps the draegloth don't have the spell resistance ?
Thanks for your future help. |
 |
|
Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 18 May 2006 : 15:33:09
|
Vendui!
While checking for some escape route for my City of the Spider Queen group I looked up a number of maps, starting with the one of Drizzt do'Urden's Guide to the Underdark, then CotSQ, and Underdark. I was somewhat surprised to see Maerimydra "jump down" 40 - 80 miles to the South during the adventure (CotSQ map as opposed to DdUGttUD), i.e. below Ashabenford, then back up again in Underdark. I would assume that the CotSQ map, as this whole campaign has the city as its topic, is the most correct one, but maybe a designer can clarify this nonetheless. |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
Edited by - Zanan on 18 May 2006 15:35:19 |
 |
|
Arivia
Great Reader
    
Canada
2965 Posts |
Posted - 18 May 2006 : 18:11:57
|
quote: Originally posted by Zanan
Vendui!
While checking for some escape route for my City of the Spider Queen group I looked up a number of maps, starting with the one of Drizzt do'Urden's Guide to the Underdark, then CotSQ, and Underdark. I was somewhat surprised to see Maerimydra "jump down" 40 - 80 miles to the South during the adventure (CotSQ map as opposed to DdUGttUD), i.e. below Ashabenford, then back up again in Underdark. I would assume that the CotSQ map, as this whole campaign has the city as its topic, is the most correct one, but maybe a designer can clarify this nonetheless.
I wouldn't be surprised if the CoSQ map was redrawn from 2e notes without taking the 3e map skew into effect, then Underdark rejigged things so they made more sense with the new surface maps. |
 |
|
ericlboyd
Forgotten Realms Designer
    
USA
2086 Posts |
Posted - 18 May 2006 : 19:03:29
|
quote: Originally posted by Zanan
Vendui!
While checking for some escape route for my City of the Spider Queen group I looked up a number of maps, starting with the one of Drizzt do'Urden's Guide to the Underdark, then CotSQ, and Underdark. I was somewhat surprised to see Maerimydra "jump down" 40 - 80 miles to the South during the adventure (CotSQ map as opposed to DdUGttUD), i.e. below Ashabenford, then back up again in Underdark. I would assume that the CotSQ map, as this whole campaign has the city as its topic, is the most correct one, but maybe a designer can clarify this nonetheless.
I was pretty surprised when I saw that too. My intent in DDGttU was that Maerimydra was near to or directly under the Moonsea, where as CotSQ seems to put it under Haptooth Hill. In any event, its pretty easy to rebend the map to put it where you want.
--Eric |
-- http://www.ericlboyd.com/dnd/ |
 |
|
Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 18 May 2006 : 21:48:50
|
quote: Originally posted by Arivia I wouldn't be surprised if the CoSQ map was redrawn from 2e notes without taking the 3e map skew into effect, then Underdark rejigged things so they made more sense with the new surface maps.
Well, DdUGttUD was one of the last books published during AD&D (alongside Skullport and Cloak & Dagger, methinks ... and all are great stuff BTW). As in, it was pretty much up to date with events in 1369/70 D.R.. If have no problem placing the town, though as it looks the Underdark books used more or less the same map ... the one drawn/designed by Eric L. Boyd for the Guide, while the campaign used its own. Anyway ... a decent compromise could be to place Szith Morcane in the region of the "old" Maerimydra.
NB: Thanks for your instant clarification, Mr. Boyd! |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
 |
|
RodOdom
Senior Scribe
  
USA
509 Posts |
Posted - 23 May 2006 : 17:32:53
|
Dear FR designers,
On page 112 of the FRCS under "Thunder Peaks" it mentions a dragolich named Aurgloroasa. What kind of dragon was it when alive?
I'm collating a list of canon blue dragons around the Anarouch for a campaign of mine and am curious about Aurgloroasa. Much thanks ! |
 |
|
The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 23 May 2006 : 17:43:30
|
quote: Originally posted by RodOdom
Dear FR designers,
On page 112 of the FRCS under "Thunder Peaks" it mentions a dragolich named Aurgloroasa. What kind of dragon was it when alive?
I'm collating a list of canon blue dragons around the Anarouch for a campaign of mine and am curious about Aurgloroasa. Much thanks !
She was a shadow dragon before her transformation -- so says Cult of the Dragon.
The FR Dragon Database here at Candlekeep references this as well as the sources for it. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 23 May 2006 17:48:48 |
 |
|
RodOdom
Senior Scribe
  
USA
509 Posts |
Posted - 23 May 2006 : 17:58:58
|
Ah, thanks. Sorry I didn't check before. |
 |
|
Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 05 Jun 2006 : 11:20:31
|
Well, as I do not know which designers was responsible or had a say in this ... over at the WizBoards we were discussing the "problem" of planescaping / plane-hopping and I remembered the For Duty and Deity adventure. It mentioned the Infinite Staircase, which had, amongst other places, an access via the House of the Moon in Waterdeep. One Kyriani (doesn't she make an appearance in City of Splendors?) is telling the PC the necessary info and all. Now, I think I didn't read anything about the IS in the Waterdeep book, nor anywhere else in 3E/RE FR literature. Has it been chopped or is it still around and available for planescaping?
(NB: Sorry, but I am not able to access my books right now, hence the "seem to remember's" and all.) |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
Edited by - Zanan on 05 Jun 2006 11:22:56 |
 |
|
Wooly Rupert
Master of Mischief

    
USA
36863 Posts |
Posted - 05 Jun 2006 : 17:13:05
|
quote: Originally posted by Zanan
Well, as I do not know which designers was responsible or had a say in this ... over at the WizBoards we were discussing the "problem" of planescaping / plane-hopping and I remembered the For Duty and Deity adventure. It mentioned the Infinite Staircase, which had, amongst other places, an access via the House of the Moon in Waterdeep. One Kyriani (doesn't she make an appearance in City of Splendors?) is telling the PC the necessary info and all. Now, I think I didn't read anything about the IS in the Waterdeep book, nor anywhere else in 3E/RE FR literature. Has it been chopped or is it still around and available for planescaping?
(NB: Sorry, but I am not able to access my books right now, hence the "seem to remember's" and all.)
Kyriani does indeed appear in the new City of Splendors book, both as a Moonstar Agent and as a Lord of Waterdeep. 
Newer lore trumps older lore. But, in the absence of new lore that states something has changed, then stick with the older stuff. There was a lot that wasn't mentioned in the new Waterdeep book. It's not a reflection on the designers, it's just that there is only so much stuff that can be put into a book. So, since nothing that I know of says otherwise, it's safe to assume the Staircase is still there.  |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
 |
|
Kuje
Great Reader
    
USA
7915 Posts |
Posted - 05 Jun 2006 : 18:31:27
|
quote: Originally posted by Wooly Rupert
quote: Originally posted by Zanan
Well, as I do not know which designers was responsible or had a say in this ... over at the WizBoards we were discussing the "problem" of planescaping / plane-hopping and I remembered the For Duty and Deity adventure. It mentioned the Infinite Staircase, which had, amongst other places, an access via the House of the Moon in Waterdeep. One Kyriani (doesn't she make an appearance in City of Splendors?) is telling the PC the necessary info and all. Now, I think I didn't read anything about the IS in the Waterdeep book, nor anywhere else in 3E/RE FR literature. Has it been chopped or is it still around and available for planescaping?
(NB: Sorry, but I am not able to access my books right now, hence the "seem to remember's" and all.)
Kyriani does indeed appear in the new City of Splendors book, both as a Moonstar Agent and as a Lord of Waterdeep. 
Newer lore trumps older lore. But, in the absence of new lore that states something has changed, then stick with the older stuff. There was a lot that wasn't mentioned in the new Waterdeep book. It's not a reflection on the designers, it's just that there is only so much stuff that can be put into a book. So, since nothing that I know of says otherwise, it's safe to assume the Staircase is still there. 
Plus the Staircase is mentioned in the Player's Guide in Shaundakal's entry and Selunes. |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
 |
|
Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 06 Jun 2006 : 09:06:10
|
quote: Originally posted by Kuje Plus the Staircase is mentioned in the Player's Guide in Shaundakal's entry and Selunes.
If only one has not to scan every book for every detail, especially if the details are quite important ... for some. The planescapers will surely be happy now. |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
 |
|
Kuje
Great Reader
    
USA
7915 Posts |
Posted - 06 Jun 2006 : 09:15:15
|
quote: Originally posted by Zanan
quote: Originally posted by Kuje Plus the Staircase is mentioned in the Player's Guide in Shaundakal's entry and Selunes.
If only one has not to scan every book for every detail, especially if the details are quite important ... for some. The planescapers will surely be happy now.
Nod? Grin. Well I know my planar lore since I run FR and planar games. :) |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
 |
|
Zanan
Senior Scribe
  
Germany
942 Posts |
Posted - 06 Jun 2006 : 12:36:40
|
Originally posted by Kuje
quote: Originally posted by Zanan
quote: Originally posted by Kuje Plus the Staircase is mentioned in the Player's Guide in Shaundakal's entry and Selunes.
If only one has not to scan every book for every detail, especially if the details are quite important ... for some. The planescapers will surely be happy now. Nod? Grin. Well I know my planar lore since I run FR and planar games. :)
Well, I run no planar games and thus checked the more important and relevant FR sources (3E/RE). But now that I know where to look and whom to ask 
On another note. I am going to have a scout/druid of Fenmarel soon and came accross that druidic vow part again. Now, be default, druids may only ever wield weapons according to their druidic list, unless they belong to Mielikki's faith. Has there been any updates / changes to this ever after the FRCS, for one would assume that elven druids would still be used to able to work with bows (if not longswords). The Fenmarel entry in Demihuman Deities gives a list for specialty priests (he only had SP back then) which includes the short bow. Now, one wonders whether the druids of the Realms will get some more attention with regard to this and other issues, much like the clerics get PrC, substitution levels and initiate feats. Furthermore, the druidic deity list in the FRCS seems not to be all inclusive (e.g., Fenmarel has druids according to F&P), so a web-enhancment might be a fine option here. Anything in the making?
|
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
Edited by - Zanan on 06 Jun 2006 14:17:16 |
 |
|
Topic  |
|
|
|