quote:Originally posted by Steven Schend Why did I stop? One, I got busy with other things, as happens. Secondly, Wizards kept after me to write everything up with stat blocks so people could go fight the ghosts. Since that run completely counter to my intent for the series--give people a bunch of ghost stories purely for creep-out story potential and add another layer of lore to places--I decided to end the series rather than write it in a way that I didn't want to go. <shrug>
Well, I know I'm only one person, but believe it or not, I enjoyed, and can enjoy, Realms articles without stats to fight whatever is being written about. But, I'm a vanishing breed, like people that use their directionals when driving.
Well, I want to be clear (and not turn this into a WotC-complaint thread) here. The people with whom I worked out those articles no longer work on the website (or at WotC for that matter). It was a mutually agreed-upon decision to halt the series, not something I abandoned out of designer hubris or artistic arrogance. Rereading my last post, it came out a little clumsy and harder than intended.
While it was fun while it lasted, I don't know how long I'd have been able to maintain it. After all, I'm not an endless fountain of good ideas like Ed.
Thanks for all the kind words, folks. They're appreciated.
Halaster's Harvestide already let us know this fact. But, thank you for the confirmation.
No problem.
Funny when you mention Halaster's Harvestide.... I got a flashback of the brainstorm session when David Wise, Dale Donovan, Julia Martin, Bill Ohmesdahl, and a visiting Bryon Wishstadt were tossing ideas around for the final UNDERMOUNTAIN: DUNGEON CRAWL module. The concept on the table was "What the last thing in the world they'd expect us to do with Undermountain?"
When I blurted out, "Let's force the heroes to save Halaster's life," David Wise's face split into the most deliciously evil smile and he said, "That's SO wrong. Go with that."
The rest, as they say, is history.
All I had to do was figure out what it had to do with a title called STARDOCK, which was already set by the catalog. I think it worked out okay, and it was nice to tie up my work on Undermountain with a touch of where I started; after all, my first work for TSR was in the Spelljammer line.
Okay, enough reminiscing. I've got a deadline to get back to....
Here I have an icidental question that popped into my head as I read this thread... I had not been able to find the answer anywhere in my tomes of lore. Was Abeir-Toril ever the victim of a large natural cataclysmic event? I mean things such as a meteorites, volcanic overheating, toxicity in the atmosphere... And if there was, what effects did it have? Dinosaurs are still alive, so I guess there really wasn't any such event (ok, sorry for that, I know, it was sad...)
Was Abeir-Toril ever the victim of a large natural cataclysmic event? I mean things such as a meteorites, volcanic overheating, toxicity in the atmosphere... And if there was, what effects did it have?
*blinks* With everything that's happened, you want natural disasters, as well? Are you daft?!?
I guess you are right... Fearun has suffered enough already. Though that is a paradox in the Realms (as well as Earth) - intelligent beings do so much more damage than nature - and it should be otherwise, considering the physical power of humans and the physical power of nature... ok, flew off my philosophical hook a bit too much - apologies.
I think even natural disasters would be attributed to one of the gods. Earthquakes would be Moradin's wrath, floods Umberlee being her usual b*@#$ self, etc. Would there be such a thing as a natural disaster with some god having the portfolio for whatever the disaster may be?
"Hurling himself upon his enemies, he terrified them with slaughter!"
I think even natural disasters would be attributed to one of the gods. Earthquakes would be Moradin's wrath, floods Umberlee being her usual b*@#$ self, etc. Would there be such a thing as a natural disaster with some god having the portfolio for whatever the disaster may be?
Good point... I guess everything is controlled by deities. I was thinking that deities controlled the common-place things... like storms, etc... but now I see that they might have power and control even over things such as meteorites. But then, which god in particular would control a meteorite ? Perhaps Ao himselft might, if he got angry at the gods and wanted to destroy one of their toy worlds...
I think even natural disasters would be attributed to one of the gods. Earthquakes would be Moradin's wrath, floods Umberlee being her usual b*@#$ self, etc. Would there be such a thing as a natural disaster with some god having the portfolio for whatever the disaster may be?
Good point... I guess everything is controlled by deities. I was thinking that deities controlled the common-place things... like storms, etc... but now I see that they might have power and control even over things such as meteorites. But then, which god in particular would control a meteorite ? Perhaps Ao himselft might, if he got angry at the gods and wanted to destroy one of their toy worlds...
Well, I seem to recall hearing about this other world where the gods got tweaked at the people and chucked an entire "fiery mountain" down on them, seriously reshaping an entire continent. But maybe that was just a rumor.
quote:Originally posted by Wooly Rupert Well, I seem to recall hearing about this other world where the gods got tweaked at the people and chucked an entire "fiery mountain" down on them, seriously reshaping an entire continent. But maybe that was just a rumor.
Doesn't that world start with a K and end or with N... Or start's with a D and ends with a E. :)
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
quote:Originally posted by Wooly Rupert Well, I seem to recall hearing about this other world where the gods got tweaked at the people and chucked an entire "fiery mountain" down on them, seriously reshaping an entire continent. But maybe that was just a rumor.
It wasn't "the gods", but rather "a god's" decision to punish the hubris of the inhabitants of Krynn.
And the gods weren't "tweaked"... they simply sought to teach the people of Krynn a very important lesson... Which, taken in retrospect to the difficulties that were to come, was actually a good thing. But, this is a discussion for another forum...
I think even natural disasters would be attributed to one of the gods. Earthquakes would be Moradin's wrath, floods Umberlee being her usual b*@#$ self, etc. Would there be such a thing as a natural disaster with some god having the portfolio for whatever the disaster may be?
As has been said, there's enough awful stuff going on that the natural disasters don't always get their mention on timelines and the like. I know I put a bunch of them in timelines for LOI and EoSS but also linked them (or blamed them) on godly actions (i.e. Umberlee's wrath instead of just tidal waves, though I don't recall if I blamed a god for wiping out Velen back in the day.....).
Even so, yes, there ought to be more mention of droughts and floods and earthquakes and the like. There might even be more peasants and lords alike that'll just take them in stride as nature's way. HOwever, there will always be a lot of proselytizers trying to convince them that the disaster was God X's wrath unless they become faithful and donate to the church, etc. Also, looking at human nature, people want someone/something to blame for their ills, and if the church of Bane (either overtly or covertly) tells them that Cyric or Tempus is to blame, guess how many people will do so?
One of the things I miss was how important weather could be to game campaigns. My gamers and I absorbed the 1st edition Wilderness Guide by Kim Mohan and forever after, guarding caravans wasn't as easy as it once was (and goblins learned that attacking during a blizzard vastly improved their chances of both surviving and getting away with loot). I know that weather (at least in supplements like Silver Marches) is a factor again, but it's not always remembered as often as it could be. (And yes, I'm just as guilty an author for not always remembering it--so add +15 to the DC of climbing down inside the ruins of Hellgate Keep if it's raining, okay kids? )
quote:Originally posted by The Sage It wasn't "the gods", but rather "a god's" decision to punish the hubris of the inhabitants of Krynn.
And the gods weren't "tweaked"... they simply sought to teach the people of Krynn a very important lesson... Which, taken in retrospect to the difficulties that were to come, was actually a good thing. But, this is a discussion for another forum...
This series says otherwise. It has a lot of scenes about the commands and talks ALL of the gods had when they all held council about the King Priest.
Chosen of the Gods by Chris Pierson Divine Hammer by Chris Pierson Sacred Fire by Chris Pierson
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
quote:Originally posted by The Sage It wasn't "the gods", but rather "a god's" decision to punish the hubris of the inhabitants of Krynn.
And the gods weren't "tweaked"... they simply sought to teach the people of Krynn a very important lesson... Which, taken in retrospect to the difficulties that were to come, was actually a good thing. But, this is a discussion for another forum...
This series says otherwise. It has a lot of scenes about the commands and talk ALL of the gods had when they all held council about the King Priest.
Chosen of the Gods by Chris Pierson Divine Hammer by Chris Pierson Sacred Fire by Chris Pierson
Well met
AHEM kuje31, Sage, ye should know better Off to Worlds with ye! I won't hear of this....this..Krynn place anymore herein!
quote:Originally posted by The Sage It wasn't "the gods", but rather "a god's" decision to punish the hubris of the inhabitants of Krynn.
And the gods weren't "tweaked"... they simply sought to teach the people of Krynn a very important lesson... Which, taken in retrospect to the difficulties that were to come, was actually a good thing. But, this is a discussion for another forum...
This series says otherwise. It has a lot of scenes about the commands and talk ALL of the gods had when they all held council about the King Priest.
Chosen of the Gods by Chris Pierson Divine Hammer by Chris Pierson Sacred Fire by Chris Pierson
Ah...
Thank you for the clarification friend Kuje . I have yet to read the Kingpriest trilogy myself, so I'm glad to see that the events leading up to the decision regarding the Cataclysm appears to have now been properly explored in story.
quote:Off to Worlds with ye! I won't hear of this....this..Krynn place anymore herein!
Having recently returned to the LOI boxed set for a few mini-projects I'm working on, I was wondering whether you ever fleshed out the monarchs of Amn?
We have the first, Esmel and four or so Imnels of the Torlath Dynasty. Then we have Dhanar of the Parhek Dynasty, last of the real Amnian kings. Got anymore tucked away in those copious notes of yours?
-- George Krashos
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Having recently returned to the LOI boxed set for a few mini-projects I'm working on, I was wondering whether you ever fleshed out the monarchs of Amn?
We have the first, Esmel and four or so Imnels of the Torlath Dynasty. Then we have Dhanar of the Parhek Dynasty, last of the real Amnian kings. Got anymore tucked away in those copious notes of yours?
-- George Krashos
No time right now (as I've got to dash to the chiropractor to fix my back), but let's talk this out in emails and then we can return with a complete work later, eh?
Off the top of my head, I may not have many notes on the monarchs of Amn, but I've simply got to get my head back into the material to blow out the cobwebs and restitch half-thoughts into full ones.
Steven Who thinks George has his email addresses still....
I know that there is book for Forgotten Realms called Lords of Darkness which details evil organizations in the Realms. I was wondering, will there be book that details good organizations, like Harpers and Knights of Myth Drannor?
quote:Originally posted by Steven Schend No time right now (as I've got to dash to the chiropractor to fix my back),
Take care of yourself. No FR designer past or present is allowed to have bad health. It might interfere with them writing or sharing future Realms lore.
I hope all is well with your back, Mr Schend. I myself suffer from back issues, and know what a disruption it can be. OUCH!
Anyways, my question, and it is a small one, is: What is the current status of Gemidan, that rascally young prodigy who was under the tutelidge of Khelban?
Melfius, Pixie-Priest of Puck - Head Chef, The Faerie Kitchen, Candlekeep Inn "What's in his pockets, besides me?" Read a tale of my earlier days! - Happiness Comes in Small Packages
I hope all is well with your back, Mr Schend. I myself suffer from back issues, and know what a disruption it can be. OUCH!
Anyways, my question, and it is a small one, is: What is the current status of Gemidan, that rascally young prodigy who was under the tutelidge of Khelban?
Gemidan is, to be sure, a few years older and quite possibly a little wiser and more experienced. Can't recall the time frames of COS, but we can probably guess that he's hitting puberty with all its attendant growth spurts, voice changes, acne problems, and social difficulties with whatever gender he deems attractive.
Beyond that, I've no idea. In my current mood, I'd say the Arcane Brotherhood sent back his bracers (with hands still in them) back to Blackstaff Tower with a note saying "Send larger apprentices next time."
Honestly, Gemidan's not one of my better ideas and thus he'll remain on the pile of concepts left open to GMs everywhere to do what they will with him. Have fun, and apologies for not having more direction than this.
Honestly, Gemidan's not one of my better ideas and thus he'll remain on the pile of concepts left open to GMs everywhere to do what they will with him. Have fun, and apologies for not having more direction than this.
Steven
I'll spare friend Steven some typing... He'd expressed his sentiments about Gemidan in the past, and I one day asked him about it. His response:
quote:My only real answer as to why I'm not as enamored with Gemidan as I once was is simply age. I'm 12 years older than when I wrote City of Splendors, and the idea just doesn't appeal to me as much. He's far too many exceptions to the norm (prodigy at young age, apprentice to Khelben, adventurer without supervision, etc.) and the idea becomes too "twee" for me now. <shrug> He's still an interesting character, but I'd have to find a lot of things to do to/with him before he'd interest me greatly again.
The initial concept was to surprise Khelben and challenge him, as he barely has the patience to deal with young adults, let alone children; this is true at least publicly and in the context of his teaching students; some nobles have learned that one of the few ways to pry even the smallest of secrets out of the Lord Mage of Waterdeep is to send their smallest child toddling over to ask innocent questions of him while he smolders in the corner at a nobles' revel he could not avoid. Granted, Khelben is aware of this, and rarely tips his hand truly, but while every adult is rightfully afraid of his presence, he takes care not to terrify the young (or at least not until they are old enough to understand their own actions and queries).
For the character himself, I envisioned him as a prodigy and a huge pain in the ass for everyone--Dennis the Menace with magic, for all intents and purposes. He'd be the classic look-before-you-leap hero and those with whom he adventures spend more time getting him out of scrapes than actually planning things. In short, he was a goofy little idea that could be fun in short spurts within a game, but over time, the idea just comes off as "game bits of humor" rather than solid world-building and real character creation. If he works within the scope of your campaign, by all means use him. I'm just not attached to him any longer.
We'll no doubt get to see a more grown up Gemidan in Eric's upcoming Waterdeep product.
-- George Krashos
That would be cool... Steven may have lost his interest in Gemidan, but I liked the character concept. It'd be nice to see if the kid is still around, and what he's doing now.
Same here, Wooly. For all we know, he could be one of the new CHosen Ed has been hinting around about these past few years.
Melfius, Pixie-Priest of Puck - Head Chef, The Faerie Kitchen, Candlekeep Inn "What's in his pockets, besides me?" Read a tale of my earlier days! - Happiness Comes in Small Packages