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KanzenAU
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Australia
763 Posts

Posted - 09 Sep 2016 :  02:42:17  Show Profile Send KanzenAU a Private Message  Reply with Quote  Delete Topic
Hi all. I've been delving into Dwarves Deep recently, and can't help but notice what I feel is a discrepancy between its description of dwarven behaviour and that of material on dwarves 3e and onwards. I couldn't find any prior threads on it.

Dwarves Deep, a book made for people playing in the 1350s and 60s, describes the shield dwarves as pretty much being happy with mating with anything that moves to get their numbers up, knowing down the generations dwarven blood predominates. It even goes as far as to say that "fear of clan extinction sometimes drives dwarves to raid human settlements for mates, or even to deal with slavers"!

This is compared to the descriptions of the dwarves post the Thunder Blessing, supposedly in 1306. These dwarves have been boosted to half the population rate of humans, and seem optimistic about their future. It certainly doesn't sound like they're desperate enough to seek non-dwarven mates.

I guess my question to y'all is: is there something I'm missing here, or is this just a retcon?

I'm loving Dwarves Deep, but a lot of the character of the dwarves described within its pages seems to be a consequence of the dwarven drive to preserve their population, and I can't help but feel that the Thunder Blessing removes the desperate nature of that drive.

I'd love to know how people tackle dwarven culture in their own games. Dwarves Deep is really great IMHO, but I'm also interested in staying true to current canon. What drives your dwarves if not the urge to preserve their population?

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Brimstone
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Posted - 09 Sep 2016 :  03:30:30  Show Profile Send Brimstone a Private Message  Reply with Quote
A 3e retcon...

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KanzenAU
Senior Scribe

Australia
763 Posts

Posted - 09 Sep 2016 :  04:09:29  Show Profile Send KanzenAU a Private Message  Reply with Quote
Yeah feeling that. I'm gathering there's not a smartypants way to describe around it without saying Dwarves Deep refers to dwarves pre-Thunder Blessing. Has anyone created any lore tackling dwarven culture post-Thunder Blessing in depth? Preferably canon of course, but interested in anyone's take!

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Hoondatha
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Posted - 09 Sep 2016 :  17:34:33  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
3e came out with plenty of good stuff, but there were also some places where it completely ran counter to established canon for no reason. That stuff, of which the Thunder Blessing is rather high on the list, should be ignored IMO. It is impossible to reconcile Dwarves Deep and the Thunder Blessing, so I throw out the Thunder Blessing.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Markustay
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Posted - 09 Sep 2016 :  18:56:50  Show Profile Send Markustay a Private Message  Reply with Quote
I ignore the Thunder Blessing as well.

The way I look at it, they were always able to do what they are doing now, but for whatever reason, dwarven males seem to have become... lax... in their duties. I would almost consider 'industry' to be a cultural addiction, ignoring just about everything else to achieve that 'perfect work'. So the Dwarven gods gave them a little incentive ('Divine Viagra', as it were), and they are 'getting busy'.

Also, taking the beards off the women helped, BIG TIME.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Fellfire
Master of Realmslore

1965 Posts

Posted - 09 Sep 2016 :  19:15:12  Show Profile Send Fellfire a Private Message  Reply with Quote
My understanding of the Thunder-blessing was that was that it dramatically increased the odds of dwarves being twin-born, which has the obvious side effect of nearly doubling the birth rate.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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Wooly Rupert
Master of Mischief
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Posted - 09 Sep 2016 :  19:25:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I would say that Dwarves Deep was based on information known in-setting at the time; it was only 20 years later, when people noticed dwarves becoming more common, that the wider world found out about the Thunder Blessing. It's even possible the dwarves hid the info for a few decades, to keep the other races from knowing about it.

As for myself, my only issue with the Thunder Blessing is that if the authors had added merely one or two more sentences, the sudden advent of dwarves using arcane magic could have been explained in-setting, instead of being a blatant retcon. They gave themselves the perfect explanation and then failed to use it. It's one of the many failures of the 2E/3E transition.

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Markustay
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Posted - 09 Sep 2016 :  19:26:18  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

My understanding of the Thunder-blessing was that was that it dramatically increased the odds of dwarves being twin-born, which has the obvious side effect of nearly doubling the birth rate.


There is that, but it was more then that - the birth rate was unnaturally low to begin with, so it not only increased the chance of twins, but it also dramatically increased the birth rate itself. For whatever reasons, dwarves weren't very fertile for a time there, and the number of females compared to males was also very low.

I would say nature was self-correcting again (needing more males because of losses suffered in wartime), and now the pendulum is just swinging back the other way. Of course, in a fantasy setting, 'nature' and 'The Gods' is pretty much the same thing.
quote:
Originally posted by Wooly Rupert

As for myself, my only issue with the Thunder Blessing is that if the authors had added merely one or two more sentences, the sudden advent of dwarves using arcane magic could have been explained in-setting, instead of being a blatant retcon. They gave themselves the perfect explanation and then failed to use it. It's one of the many failures of the 2E/3E transition.

Since there are VERY rare examples of dwarves using arcane magic pre-Thunder Blessing, my assumption here is that it was a 'cultural thing' all along. To each their own.

There was that one online D&D article that described how the dwarves were unable to even read the nether scrolls, but that may have just been something specific to those items.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 09 Sep 2016 19:30:12
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Fellfire
Master of Realmslore

1965 Posts

Posted - 09 Sep 2016 :  19:59:45  Show Profile Send Fellfire a Private Message  Reply with Quote
Dwarven wizard is even further out there for me than dwarven ranger.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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Wooly Rupert
Master of Mischief
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Posted - 09 Sep 2016 :  20:08:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay


There was that one online D&D article that described how the dwarves were unable to even read the nether scrolls, but that may have just been something specific to those items.



I have a copy of that. They couldn't even see the Scrolls, much less read them.

That was the file that I had to spend a couple years looking for, and I only found it when someone provided the name and I intuited the URL from there. So far as I know, it's still on the WotC site, though there haven't been any links to the file for years. I'll have to check that URL later, when I can find it again.

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Wooly Rupert
Master of Mischief
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Posted - 09 Sep 2016 :  20:09:46  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

Dwarven wizard is even further out there for me than dwarven ranger.



I originally didn't like the idea, but I've since come to accept it. WotC chucking all the restrictions out the window for classes and races certainly took some getting used to.

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Gary Dallison
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United Kingdom
6359 Posts

Posted - 09 Sep 2016 :  20:17:39  Show Profile Send Gary Dallison a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Markustay


There was that one online D&D article that described how the dwarves were unable to even read the nether scrolls, but that may have just been something specific to those items.



I have a copy of that. They couldn't even see the Scrolls, much less read them.

That was the file that I had to spend a couple years looking for, and I only found it when someone provided the name and I intuited the URL from there. So far as I know, it's still on the WotC site, though there haven't been any links to the file for years. I'll have to check that URL later, when I can find it again.



Is there any chance you could share that article. I dont recall reading it so it might be one i have missed

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Wooly Rupert
Master of Mischief
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Posted - 10 Sep 2016 :  00:31:14  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
And the file, first posted in early 2000, is still there!

The Scrolls and the Dwarves/ The Denial of Mystryl -- A very brief tale; it offers a reason for while pre-3E dwarves could not use arcane magic.

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Fellfire
Master of Realmslore

1965 Posts

Posted - 10 Sep 2016 :  01:01:48  Show Profile Send Fellfire a Private Message  Reply with Quote
Is that a Word file? Can't seem to open it from my phone.

Edit: nvm

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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Edited by - Fellfire on 10 Sep 2016 01:06:37
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George Krashos
Master of Realmslore

Australia
6655 Posts

Posted - 10 Sep 2016 :  08:12:26  Show Profile Send George Krashos a Private Message  Reply with Quote
That little story is from the old REALMS-L listserv from way back when. It was never "official". Nice to see Grant's work again.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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TBeholder
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2402 Posts

Posted - 10 Sep 2016 :  09:35:04  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by KanzenAU

I'm loving Dwarves Deep, but a lot of the character of the dwarves described within its pages seems to be a consequence of the dwarven drive to preserve their population, and I can't help but feel that the Thunder Blessing removes the desperate nature of that drive.

Why not? It, indeed, merely makes things not quite desperate.
Besides, the dwarves are not elves - they will act mostly like they used to, rather than sit, drink, watch butterflies and say "oh, surely gods will find some way to pull our pretty butts out of fire the next time, too".

quote:
Originally posted by Fellfire

Dwarven wizard is even further out there for me than dwarven ranger.

What's funny? Makes sense, and even could be cool, either underground or in mountains. Now, the choice of animal companions can be funny. Then again -
But never knock the yak, the yak
No, never knock the yak!
Squat, shaggy, enduring, both sexes have what most creatures in their family have for secondary characteristic (horns), band together (other than as families), threaten if disturbed and can kick ass if cornered. That's a very dorfy beast, IMHO.

quote:
Originally posted by Wooly Rupert

And the file, first posted in early 2000, is still there!

The Scrolls and the Dwarves/ The Denial of Mystryl -- A very brief tale; it offers a reason for while pre-3E dwarves could not use arcane magic.

It doesn't "offers a reason" for anything. It merely narrates an in-universe legend related to the subject. Which could as well be true, given that the scrolls are established to be interactive.
Which is set long after raise of Netheril, and as such is far too late to be origin of anything that concerns dwarves.
In-universe reason why dwarves cannot do arcane magic was that they are so anti-magical that for a dwarf even generic magic items other than weapons and armor (like ring of invisibility) have a chance to fail on each particular use. Which was made less than unique, as this also happens for Giff. Firbolgs are said to have involuntary resistance too, but not clarified whether this applies to trinkets. And someone else too, can't remember now.

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Omenborn
Acolyte

Germany
16 Posts

Posted - 10 Sep 2016 :  11:06:26  Show Profile Send Omenborn a Private Message  Reply with Quote
Please correct me but was the Thunder Blessing not limited to the Dwarves of the Great Rift ? Sorry if im wrong but was some time since i last looked into my old D&D stuff :).
And for the thing with the Nether Scrolls sounds similiar to Happenings in one the Books in the Dwarven Nations Trilogy of Krynn in concern of Magic.
For me i like the Idea of more Dwarves since they seemed very often to hold back great Hordes of Goblinkind and Orcs.

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Gary Dallison
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United Kingdom
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Posted - 10 Sep 2016 :  11:53:04  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I never really had a problem with dwarf wizards or rangers.

I might have a look into explaining it myself buy it seems more a cultural problem than anything else.

People look into the nether scrolls and discover secrets of magic according to their own abilities and perceptions. Gnomes discover secrets of illusion. Elves discover secrets of high magic (if they are skilled enough). Dwarves see nothing because the mistrust magic thanks to the netherese and the elves, or perhaps they see only a religious sermon or text dedicated to the dwarven gods.


As for the thunder blessing. I never took notice of that paragraph about dwarves breeding with humans and raiding them. It seems specific to shield dwarves and i wonder if we couldnt tie it to the remnants of a single dwarf kingdom in the north. Delzoun perhaps, and in particular those whose ancestors came from gauntlgrym and so lived in close proximity to humans and so contain a large proportion of human blood.

I wonder if we know how gauntlgryn fell. Maybe we could spin a half human half dwarf conflict with pure dwarves as the reason.

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JohnLynch
Learned Scribe

Australia
243 Posts

Posted - 10 Sep 2016 :  14:36:52  Show Profile Send JohnLynch a Private Message  Reply with Quote
quote:
Originally posted by KanzenAU

I'd love to know how people tackle dwarven culture in their own games.
Wow. The idea of dwarves raiding and breeding (whether by enslaving people or through willing couplings) certainly paints a picture of dire times. I really like that idea. I have referred to the thunder blessing in my own campaign notes I provide to players, so let's see if I can reconcile those two bits of canon.

The Thunder Blessing
Today (in the 1480s) dwarves are still in the minority, but are much more populpous then they were only a couple of centuries ago. Young dwarves today credit Moradin as being responsible for saving their race, by bestowing upon them the Thunder Blessing. An inexplicable increase in the fertility of all dwarves that resulted in a sudden overcrowding of the dwarven settlements. Dwarves nearing their 300th birthday however, know that the Thunder Blessing is nothing more than a lie. One perpetrated by their generation to cover up their crime.

In 1306 a great convocation was held among the dwarven leaders on what to do about their population levels. One by one, contact with dwarven settlements was being cut off as they were invaded by hostile forces. It had been calculated by dwarven engineers that even without external forces attacking the dwarves, the current population levels would result in the dwarves becoming extinct within 500 years. The convocation argued as to what they could do to stave off the destruction of their race. Some dwarves argued for reaching out to dwarven settlements who had been established off world, and to search for portals that would lead to contact with dwarves of other worlds. The convocation felt this was too risky, and that a much more certain path needed to be chosen.

It was with great reluctance that the assembly decided to enact a harsh and extreme breeding program. All dwarves, both male and female, would be required to mate with other species in order to bolster the dwarven numbers. Documented crossbreedings had shown that in the short-term any pairings with other races would result in the dwarves breeding true, so long as the offspring didn't continue the practice for more than 3 generations. However it was known that humans, elves and other races would not be eager to mate with the dwarves. And so more extreme methods would need to be undertaken.

Dwarves began raiding settlements of other races, capturing the inhabitants to be used as breeding stock for the dwarves. They also traded with other races, including drow, for slaves when they could afford to. Those who were kidnapped or purchased were all killed after 5 years, in a mass genocide the like of which Faerun hadn't seen in centuries.

However the program worked. It was discontinued in 1330 DR, with the dwarven numbers safely bolstered to such levels that the settlements were struggling to house the offspring. Lost dwarven halls and cities were being sought out in order to restore and bring to life once more with the excess population. The dwarves, ashamed of what they had done, created the cover story of the Thunder Blessing so that the product of the breeding program would be able to live without shame.

Not all dwarves, however, felt that it was time for the breeding program to end. Some dwarven settlements continued the practice in secret. The result of this was something no-one had expected. By the 1370s some of the dwarves from the extended breeing program were capable of learning wizardry. Such clans discontinued the practice altogether when the Spellplague hit, however now in the 1480s, the dwarven fertility levels have dropped once more. Although there are plenty of dwarves still alive, the elders are growing alarmed at how few new dwarves are being born and are fearful that things are going to return to how they were a more two centuries earlier.

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moonbeast
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Posted - 10 Sep 2016 :  15:00:50  Show Profile Send moonbeast a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

Dwarven wizard is even further out there for me than dwarven ranger.



How about Dwarven bards?

They need at least a couple of bards in every dwarven city to sing the dirges. And dwarven skalds to recite and chant the lore of long-dead warriors and heroes of legend. That's a bard's job.

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Wooly Rupert
Master of Mischief
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Posted - 10 Sep 2016 :  15:41:56  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

That little story is from the old REALMS-L listserv from way back when. It was never "official". Nice to see Grant's work again.

-- George Krashos



Really? It came from the Wizards website, and was put up around the same time the Roll of Years was.

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Gary Dallison
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Posted - 10 Sep 2016 :  18:32:46  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Since i hate anything that means god x did action y then i suppose i had best start coming up with a people based explanation for the thunder blessing.

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Brimstone
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Posted - 10 Sep 2016 :  19:36:53  Show Profile Send Brimstone a Private Message  Reply with Quote
quote:
Originally posted by moonbeast

quote:
Originally posted by Fellfire

Dwarven wizard is even further out there for me than dwarven ranger.



How about Dwarven bards?

They need at least a couple of bards in every dwarven city to sing the dirges. And dwarven skalds to recite and chant the lore of long-dead warriors and heroes of legend. That's a bard's job.




Dwarven Wizards that could sing, were called Bards. Dwarves are a secretive race. Maybe they had wizards all along, just hid them really well.

I like the idea of forced breeding and the Thunder Blessing. Maybe when the Dwarves started getting jiggy with other races, it embarrassed Moradin into TAKING "action". Just some thoughts...

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep

Edited by - Brimstone on 10 Sep 2016 19:37:39
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Gary Dallison
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Posted - 10 Sep 2016 :  21:06:53  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Well there are of course 3 separate instances of the thunder blessing. The shield dwarves of the north, the duergar of one of the kingdoms (i forget which, but one would assume the one that supplied the troops that marched to retake shanatar in that 3e plothook), and the gold dwarves of the great rift.


So the shield dwarves we have an explanation of sorts, the raiding (possible disguised to look like bandit, uthgardt, or even orc raids), and buying of slaves (good idea and easily hidden because of underground access). After a century or more of this (maybe several centuries as the dwarves have been in decline for a millennia) the birth rate stabilises as enough human genes are now part of the dwarf gene pool. So the raiding ceases.

As an aside perhaps the human genes allow more dwarven wizards.


The duergar im thinking perhaps they found something in the depths of shanatar that was once used to create dwarves in vast numbers before (id make this a unique primordial like creature).

And then for the gold dwarves, perhaps they are the ones that wanted to help revive the fortunes of the dwarvish race. Perhaps they tried a powerful magic blessed by moradin, using ancient elder runes that have remained hidden and unused for the last 10000 years. This magic might have affected all dwarves and be responsible for the twin effect. I would of course twist it to have unexpectes side effects.

Just a few ideas of course for those that dont like the gods did it.

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Brimstone
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Posted - 10 Sep 2016 :  22:09:39  Show Profile Send Brimstone a Private Message  Reply with Quote
Dwarves have been know to use Deepspawn to create troops during wars...

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
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Gary Dallison
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United Kingdom
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Posted - 10 Sep 2016 :  22:56:37  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Exactly what i was thinking. However i tend to think of these creatures told of in the legends as more unique than we are led to believe and they are given a name of more generic monsters only to help us picture what they can do.

Im thinking of a huge akira like flesh beast that spawns beings by the hundred and yet is beholden to whichever creature has the secret of the elder dwarven rune that created it.

But thats just how i would spin it. I think there is a lot we can do with the elder dwarven runes that are all supposedly lost and of which we only have one hinted example somewhere near the old empires.

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KanzenAU
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Australia
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Posted - 11 Sep 2016 :  02:50:21  Show Profile Send KanzenAU a Private Message  Reply with Quote
For my own Realms, I'm thinking of taking much of the desperate circumstances described in Dwarves Deep and ascribing them to pre-Thunder Blessing, but the situation does continue even afterwards, although to a less desperate extent. Then when the Thunder Blessing occurs (a real blessing from Moradin, but dwarven legend differs as to why), the birth rate comes up to "half as high as a young and vigorous human land", which I'm going to say makes for a stable population rather than a growing or declining one. All this seems to be kind of in line with canon as far as I can see.

I can't find any information saying anything changed in the Thunder Blessing except for upping the frequency of twins to one in five births (and thus indirectly increasing the birth rate), so I'm going to say individual fertility is still low, and the number of females is still only about 30% of the population. This would still make some individual dwarves seek relationships outside of the race, as described in Dwarves Deep. Although the overall population rate is stable, that doesn't help them find a partner, raise children, and contribute to their race themselves.

I want to have both Dwarves Deep be relevant and the Thunder Blessing to have occurred as described, and this is the best central position I can think of right now. Bottom line is that the dwarven population as a race would be stable, but individual dwarves still get desperate for some lovin'.

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Wrigley
Senior Scribe

Czech Republic
605 Posts

Posted - 12 Sep 2016 :  00:23:42  Show Profile  Visit Wrigley's Homepage Send Wrigley a Private Message  Reply with Quote
Do you really consider deep spawn progeny a regular dwarf? for me those products are not complete and should not be considered any race at all. I personaly hate deep spawn as a monster and would never use it in my realms. Where does it get the souls for those copies it makes???

For Moradin's blessing - I would place it closer to the current date just to make it more relevant to living dwarves...
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Wooly Rupert
Master of Mischief
Moderator

USA
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Posted - 12 Sep 2016 :  10:33:33  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Wrigley

For Moradin's blessing - I would place it closer to the current date just to make it more relevant to living dwarves...



If it's the 1480's, dwarven characters would be the second, maybe third generation since the Thunder Blessing. I'd think they'd hear enough about it from their parents and extended family for it to be relevant.

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Gary Dallison
Great Reader

United Kingdom
6359 Posts

Posted - 12 Sep 2016 :  19:49:40  Show Profile Send Gary Dallison a Private Message  Reply with Quote
quote:
Originally posted by Wrigley

Do you really consider deep spawn progeny a regular dwarf? for me those products are not complete and should not be considered any race at all. I personaly hate deep spawn as a monster and would never use it in my realms. Where does it get the souls for those copies it makes???

For Moradin's blessing - I would place it closer to the current date just to make it more relevant to living dwarves...




Well like i said im not thinking an actual deepspawn but something like a deep spawn in the same way that we are like chimpanzees.

Im thinking some horrible, grotesque, akira like mass of ever changing flesh. This thing was probably imprisoned in the deepest depths of alatorin and is forced to obey the commands of whoever holds some rune scribed symbol of office from lost shanatar (id possibly make it the wyrmskull throne).

As for the soul thing. Im drawing on mythology here but there is suggestion that primordials create life: othea, maztica.

Since i cant reconcile the existence of a god existing without worshippers then the early life forms have to have been spawned from something, for me that is a primordial being.

So what is a soul that makes it so special and unreproducible. Perhaps it is little more than a living sliver of positive energy. These primordial creatures act as a conduit for that energy and thus the elderspawn can create any number of creatures with its own soul but that look and remember that of another creature which it copied.

Just a few ideas. Ive not really considered this before so its all ad hoc and unresearched.

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Sep 2016 :  21:18:27  Show Profile Send Markustay a Private Message  Reply with Quote
Too much work to do the 'quotey thing'. so...

Deepspawn: I never liked them either, because they are pretty nonsensical. However, Ed always strived to provide explanations for certain aspects of D&D gaming that the rest of us tend to just overlook, like how dungeons are constantly re-stocked with treasure, magical items, and MONSTERS. So there's your choice - a weird monster that doesn't make much sense, or no explanation at all.

Artificial Dwarves:This is a tough one, but I'll fall back on my premise of "Use the lore to EXPLAIN the lore". When Dwarves are 'copied' the soul is split. A soul in D&D is a very real thing, and its a person's 'moral compass'. Without one, a creature becomes more primal... more 'animalistic' The 'mind' is nothing more than a big data base (and get shunted into Astral storage upon death, IIRC), leaving the reptilian brain in control. Those dwarves are not 'souless', but their souls have become so dwindled that they've completely lost their (dwarven) 'moral compass' - hence, why THOSE DWARVES almost all 'turned evil'. Basically, the dwarves who did all that became less 'dwarfy' to other dwarves (they even wound up with their own panthoen). They were almost like 'living automatons' by the end of the war.

Nether Scrolls Legends: It was written as a legend, and is therefore 'canon', but only as an in-setting story. I tend to believe it, although I do not agree with the premise that that demonstrates that dwarves couldn't do magic before. I believe that the Dwarven gods specifically put a 'block' on the Nether Scrolls themselves, seeing as how much trouble they've caused humans, elves, and others. So it wasn't so much a 'magic thing' as it was a 'scroll thing'.

Dwarven Magick: I believe dwarves and giants are distantly related, and at one time shared a culture, deities, and magical knowledge - the knowledge of RUNES. Giants and Dwarves BOTH CANONICALLY use Runes (Giantcraft & Dwarves Deep). I referenced this fact in other theories I've put forth before. The Magic of Runes is a very Primal form of magic, predating the universe itself. It is the written form of the Language Primeval, which itself is debased form of the purely mental (psionic) language first spoken by the elder powers (that tier two levels above 'deity'). Bards can sing parts of this language, and call it the 'Music of the spheres' (Sublime Chord, primal Music, etc). The spoken form is the basis for Words of power. A corrupted form is the Black Speech, used by fiends and their minions. ANYHOW... Runes are what dwarves are supposed to use, according to their gods. They frown upon Arcane ('newfangled' in their minds) magic. That doesn't mean dwarves couldn't do it, it just means that it was heavily frowned upon in dwarven society, except in very specific circumstances. Dwarves who developed an interest in arcane magic thus were forced to seek training elsewhere (usually among elves, but sometimes humans). I think how all this relates to the 'Thunder Blessing' was quite simple - just use the name of the event. Dwarves now have their god's 'blessing' to use magic within their society, thus negating the former cultural negativity.

Dwarven Crossbreeds: This is nothing new. I am surprised that no-one mentioned the D'Tarig of Anauroch, which had human blood. Apparently, when dwarves breed with just about anything else, the offspring come-out 'mostly dwarf', and are considered full-blood dwarves by other dwarves. This makes me think this situation is a LOT more common then we've been led to believe (probably because it may be a point of embarrassment to the sullen and private dwarves). It could also go a LONG way in explaining the slow disappearance of the beard on female dwarves in D&D. Dwarves are known for another thing - taking in 'refugees' from disasters and wars, mostly from their own race, but also quite often from human settlements and others. Now, we can assume that a 'mixing' happened after that, quite naturally. But I think, while that may also be the case, I think the very efficient dwarves may have pulled deals with some of these folk - "we will require 10% of your population number in dwarven children, and we will let you in and protect you". Nothing evil there (according to dwarven morality) - its just a simple business arrangement. Thus, wives and daughters may have been 'made available' to dwarven males and required to have a child (purely voluntary, of course... unless you want to imagine something different).

In Conclusion: We have to stop thinking of non-humans in fantasy games as 'short humans', 'pointy-eared humans', 'green humans', etc, etc. These are all ALIENS. They wouldn't think like us. Their cultural mores, responsibilities, faith, etc... would all be VERY different from ours. Yes, over the course of thousands upon thousands of years of interaction the various cultures have homogenized quite a bit (even goblinoids), but they are still NOT humans. A human might be very offended if his dwarf friend want to 'breed' his wife (although, Realms humans are also NOT Earth humans, and not nearly as squeamish about such things), but the dwarf would probably be a bit confused by his friend's anger. After all, this is an accepted practice amongst dwarves (not 'city' dwarves and elves, etc - they've come to know their human neighbors quite well). Elves, on the other hand, would probably jump at the chance just for the novelty. Every race is different, as it should be.



EDIT: All of the above is supposition on my part, and is not canon, although it is all based upon bits and pieces of canon. Consider the conclusions I have drawn 'homebrew'.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Sep 2016 21:31:21
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