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martynq
Seeker

United Kingdom
90 Posts

Posted - 22 Mar 2004 :  12:23:49  Show Profile  Visit martynq's Homepage Send martynq a Private Message  Reply with Quote  Delete Topic
Does anybody have some good examples of the sort of information they supply players with at the start of campaigns? I was thinking about two sorts of handouts:

(i) Rule-related (e.g., permitted spells, feats, PrCs, etc.)

(ii) Common Realmslore that would be known by PCs.

Some of this is obviously covered by the new Player's Guide (which has yet to appear in my locale, I think, but hopefully will appear by the time I can afford to buy it!).

Cheers,
Martyn

Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 22 Mar 2004 :  13:14:14  Show Profile  Visit Lord Rad's Homepage Send Lord Rad a Private Message  Reply with Quote
Exactly the sort of handouts I give out

I also give the players a map of the town or locale in which the campaign begins as well as information on stores and locale personalities within the settlement which they are likely to recognise. This is all assuming that at least one of the characters hails from the town.

..oh, and i also hand out the take-away menu for the locale chinese\indian\pizza house

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"

Edited by - Lord Rad on 22 Mar 2004 13:14:51
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martynq
Seeker

United Kingdom
90 Posts

Posted - 22 Mar 2004 :  13:52:00  Show Profile  Visit martynq's Homepage Send martynq a Private Message  Reply with Quote
Sorry, I didn't make myself clear. Do you have examples that I could look at (perhaps download from a webpage) to base mine on?
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 22 Mar 2004 :  16:41:35  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
All these rules, both for gameplay and roleplay, vary a lot between DMs. For the first, decide what you think is the type of game you want. The best thing to fall back on, of course, is that the player has to justify each feat. The best thing to do is encourage customization, making the player feel like his/her character is completely unique. If you have to change a few things to the basic class, then that's also allowed.

For roleplaying knowledge, it depends on, first, where the players are (if they've never left Silverymoon, they're not likely to know much about Shadowdale), and also what level they're at (more experience means more chance to learn things).

You really can't base this sort of stuff off another person's game, unless you're actually copying that person. I'm afraid it's something you're going to have to learn for yourself.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Brother Ezra
Learned Scribe

USA
268 Posts

Posted - 22 Mar 2004 :  17:10:07  Show Profile  Visit Brother Ezra's Homepage Send Brother Ezra a Private Message  Reply with Quote
I may go a bit overboard, but I gave each of my players a 24-page "Players guide" which gives them all the information they would need to know regarding the setting, background, history, recent events, as well as allowable races, classes, prestige classes, variants and house rules. It was a bit overwhelming at first, but really helps the players (if they take the time to read it).

"Suffering is the touchstone of all spiritual growth."
-St. Sollars the Twice-Martyred
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Faraer
Great Reader

3308 Posts

Posted - 22 Mar 2004 :  17:13:14  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
Start with this: http://www.geocities.com/TimesSquare/Castle/2566/wellmet.htm

Easiest way to prepare handouts is to paste from PDFs, which doesn't work too well with the "Life in Faerûn" chapter of the FRCS, most of which is good basic player information.
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martynq
Seeker

United Kingdom
90 Posts

Posted - 23 Mar 2004 :  15:49:04  Show Profile  Visit martynq's Homepage Send martynq a Private Message  Reply with Quote
I'd love to see a copy of your "Players Guide", Brother Ezra - it sounds exactly the sort of thing I was thinking about. Would you be willing to send me a copy?

Martyn
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Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 23 Mar 2004 :  16:24:59  Show Profile  Visit Lord Rad's Homepage Send Lord Rad a Private Message  Reply with Quote
quote:
Originally posted by Brother Ezra

I may go a bit overboard, but I gave each of my players a 24-page "Players guide" which gives them all the information they would need to know regarding the setting, background, history, recent events, as well as allowable races, classes, prestige classes, variants and house rules. It was a bit overwhelming at first, but really helps the players (if they take the time to read it).



Yup, this sounds great Is it in electronic format?

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"
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Alexander Heppe
Seeker

Germany
62 Posts

Posted - 23 Mar 2004 :  16:38:27  Show Profile Send Alexander Heppe a Private Message  Reply with Quote
I´ll have to second martyng and rad here. I would really appreciate it, if you made your "FR-Starter Kits" available for all of us.

Wouldn´t expanding and formatting that info make a nice project for these halls of learning. Something to download and lure new players into the wonderful world that are the realms? I´d surely volunteer to participate...
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