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Marc
Senior Scribe

662 Posts

Posted - 14 Jan 2015 :  19:50:22  Show Profile Send Marc a Private Message  Reply with Quote
there's the hephaeston giants

I prefer giants based on mythology, Norse, Greek gigas, divs, fomorians, goliaths, nephilim, and so on. Those based on every type of environment are boring, except eldritch and death giants. Eldritch could be a type of fomorians.

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hashimashadoo
Master of Realmslore

United Kingdom
1155 Posts

Posted - 14 Jan 2015 :  19:56:02  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
quote:
Originally posted by Marc

there's the hephaeston giants



Ah, hephaeston giants are from Mystara. That's the campaign setting I'm least familiar with.

When life turns it's back on you...sneak attack for extra damage.

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sleyvas
Skilled Spell Strategist

USA
12094 Posts

Posted - 15 Jan 2015 :  12:27:42  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Shadowsoul

While reading Giantcraft, love it BTW, it said that one of the myths about giants is that they are rare which means since it's a myth, they aren't rare so it got me thinking. Why haven't giants across Faerun now, established towns, cities, or even communities?

Are they not as numerous as they once were to the point where you have small scattered communities of them that live in caves and such? I could really see Frost Giants establishing a city in the north while Fire Giants take up residence in volcanoes.



If you had a large quantity of giants form a comparable size city to a human city, how much would they decimate the nearby population of food? Just a thought.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
12094 Posts

Posted - 15 Jan 2015 :  12:33:42  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Marc

there's the hephaeston giants

I prefer giants based on mythology, Norse, Greek gigas, divs, fomorians, goliaths, nephilim, and so on. Those based on every type of environment are boring, except eldritch and death giants. Eldritch could be a type of fomorians.



Just adding, I like me some eldritch giants too. That was an interesting addition, and I'd like to see the various races taken in some other directions magically. It doesn't have to be powerful magics either.... a mirror image on a giant is pretty powerful.... a giant using enlarge person can be interesting as well.... displacement, stoneskin, etc... can all be interesting when applied to them and a party isn't expecting it.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Shadowsoul
Senior Scribe

Ireland
705 Posts

Posted - 15 Jan 2015 :  14:12:15  Show Profile Send Shadowsoul a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by Shadowsoul

While reading Giantcraft, love it BTW, it said that one of the myths about giants is that they are rare which means since it's a myth, they aren't rare so it got me thinking. Why haven't giants across Faerun now, established towns, cities, or even communities?

Are they not as numerous as they once were to the point where you have small scattered communities of them that live in caves and such? I could really see Frost Giants establishing a city in the north while Fire Giants take up residence in volcanoes.



If you had a large quantity of giants form a comparable size city to a human city, how much would they decimate the nearby population of food? Just a thought.



Well they can plant crops as well as hunt larger beasts.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 16 Jan 2015 :  13:47:53  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by Rymac

I would think that when a certain age category is reached, an elemental path/progression makes sense: Air, Earth, Fire, or Water. Maybe throw in Wood and Metal for the Oriental Adventures crowd?

I've combined those two into 'Alloy', which is a combination of the other four elements mixed together. In Alchemy, you need all four elements to create 'life', thus Alloy = life.

There is also 'void', which is the lack of any element. So you have four prime elements, and two psuedo-elements (not to be confused with the existing 'para' and 'quasi' elements).

The funny thing is, in a game built on the concept of 'leveling' - and with the introduction of the tier system in 4e (which I actually like) - you would think they would have evolved the game along these lines. Build very basic classes and races, and then have everything else be templates/Prestige Classes (they amount to about the same thing, mechanically). PCs would power-up by 'level', but NPCs would do so by age (for example, a 40 year old human blacksmith would be the equivalent of level 4). Instead of 10,000 rules, you have a few rules and 10,000 options. Here's hoping 5e does this, moving forward.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 16 Jan 2015 13:49:01
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