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sleyvas
Skilled Spell Strategist
USA
11827 Posts |
Posted - 06 Jan 2015 : 01:00:44
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I happened to be looking up something and ran across something in the realms archive that I wrote back in 1998. It made me think that this is a form of abjuration magic we haven't seen much. The below is written according to 2nd edition rules, but it could easily be updated to 3.0/3.5. I can envision something similar being used on a prismatic sphere, or spells meant to enhance certain factors on people having the gain become reversed (speed via haste being turned into a slow, str via enhancements becoming a str reduction, etc....). Given that these simply twist the existing spell, they could be relatively low level if they aren't given amazing versatility. For instance, a spell that simply reverses enhancement bonuses to ability scores, or a spell that simply reverses and/or negates movement gains (i.e. haste, flight, spider climbing, gaseous form, etc...), or a spell which turns the enhancement bonus of armor and/or weapons into a temporary enhancement penalty. Just throwing this general idea out there, can anyone else think of others?
Reversing the globe 2nd lvl wizard spell (abjuration, meta-magic) Range: 10 yards/lvl Components: V, S Duration: 3 rounds / lvl Casting Time: 3 Area of Effect: 1 globe of invulnerability Saving Throw: Negates
While this spell sees very little use in the fields, it is a very popular one amongst lesser mages learning to duel against more powerful mage opponents. It is used to invert the abilities of a globe of invulnerability (or minor globe). Its greatest strength is its subtlety (opponent saves at -4 versus spells to stop it from effecting his globe), for it does not seek to negate the effects. Rather, it instead seeks to instead turn the dampening effects of the globe into a strengthening effect. Thus, all spells which would normally be blocked are instead enhanced (+1 damage per die and -2 on opponents saves). For example, a fireball hurled at a person whose globe is affected by this spell would suffer an additional point of damage for each die rolled and would save at -2.
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Demzer
Senior Scribe
877 Posts |
Posted - 06 Jan 2015 : 09:49:56
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I may be mistaken but i think Ruby Ray of Reversal (2E, can't cite the source, i used it in the BG game series) turned abjuration magic into penalties ...or maybe just dispelled them ... ?
In 3E i think the spell Brittleskin from Magic of Faerun turns the natural armor into glass that shatters and deals damage each time the target gets hit. |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 06 Jan 2015 : 12:06:45
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quote: Originally posted by Demzer
I may be mistaken but i think Ruby Ray of Reversal (2E, can't cite the source, i used it in the BG game series) turned abjuration magic into penalties ...or maybe just dispelled them ... ?
Pages 61-2 of Forgotten Realms Adventures. But you may be thinking of a different spell. The ruby ray does a lot of stuff, but isn't so much of an anti-abjuration thing. |
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Demzer
Senior Scribe
877 Posts |
Posted - 06 Jan 2015 : 14:29:22
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Checked the BG wiki, the Ruby Ray of Reversal in the BG games dispels the highest abjuration spell on the target, but doesn't turn the spells into penalties or somesuch so it's not relevant to this thread, sorry.
EDIT: and it seems brittleskin is not the spell i remember ... need to avoid posting without checking the sources first ... |
Edited by - Demzer on 06 Jan 2015 14:33:26 |
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