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 What is Chris Perkins' association with the Realms
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Shadowsoul
Senior Scribe

Ireland
705 Posts

Posted - 23 Dec 2014 :  17:12:01  Show Profile Send Shadowsoul a Private Message  Reply with Quote  Delete Topic
http://www.denofgeek.com/books-comics/dungeons-dragons/32990/chris-perkins-interview-dungeons-dragons-the-sundering-and-shared-worlds

Would someone please tell me what is the association with Chris Perkins and the Realms? I'm sure there are plenty of other people who are a lot more knowledgeable about the Realms who could have done this or even worked on it.

Why him?

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.

Irennan
Great Reader

Italy
3805 Posts

Posted - 23 Dec 2014 :  17:39:52  Show Profile Send Irennan a Private Message  Reply with Quote
He is the D&D story/world building lead and creative manager, as far as I know.

Mathematics is the art of giving the same name to different things.
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Shadowsoul
Senior Scribe

Ireland
705 Posts

Posted - 23 Dec 2014 :  17:47:09  Show Profile Send Shadowsoul a Private Message  Reply with Quote
quote:
Originally posted by Irennan

He is the D&D story/world building lead and creative manager, as far as I know.



That's great and all but I don't really remember his name being associated with the Realms through the years.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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The Arcanamach
Master of Realmslore

1847 Posts

Posted - 23 Dec 2014 :  17:54:01  Show Profile Send The Arcanamach a Private Message  Reply with Quote
Eberron is his thing. Regardless of who the team leader is, the Realms needs Ed essentially controlling its direction.

I have a dream that one day, all game worlds will exist as one.
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Irennan
Great Reader

Italy
3805 Posts

Posted - 23 Dec 2014 :  18:01:09  Show Profile Send Irennan a Private Message  Reply with Quote
He is talking about the Realms because -AFAIK- he is the story development leader, including that of FR. However I agree with The Arcanamach about Ed controlling its direction (and just to clarify, this is absolutely not because I have a low esteem of or something against Chris Perkins).

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 23 Dec 2014 22:25:42
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 23 Dec 2014 :  22:05:37  Show Profile Send Dark Wizard a Private Message  Reply with Quote
quote:
Originally posted by Shadowsoul

http://www.denofgeek.com/books-comics/dungeons-dragons/32990/chris-perkins-interview-dungeons-dragons-the-sundering-and-shared-worlds

Would someone please tell me what is the association with Chris Perkins and the Realms? I'm sure there are plenty of other people who are a lot more knowledgeable about the Realms who could have done this or even worked on it.

Why him?


His association goes back for a while. Remember the "Rich Baker Must Be Stopped" days at the transition towards 4E. Chris Perkins came forth and said to ease off Rich (or any of the 4E architects) because as (what his position was, probably senior creative director), the buck ultimately stopped at him (when in actuality, probably went above him and involved all of the individuals named and unnamed).

Beyond that, his credentials include contributing to major milestones for the game such as Star Wars SAGA, the prototype for 4E mechanics. Chris Perkins had adventures published in Dungeon magazine as a teenager and I believe he became editor of said magazine for a time. He seems to be one of the more better regarded adventure designers (at least according to forums like EnWorld, etc.) of the current eras (and he's been published since the late 80s, thus at least since 2E, so he's been around for at least four editions of the game as of 5E).

He also GMs of the Acquisitions Inc games at PAX amongst other venues. All in all, on top of his varied experience (his position probably involves a lot of project management), he's one of the more visible staffers at WotC, which in and of itself is rare for a game designer.

Why him? And not someone else more Realms oriented?

He's the right person for the job at the right place. Not every "better Realms qualified" candidate wishes to give up their day job and relocate to WotC HQ in Washington. Some of the Realms qualified persons have no experience as project managers or creative directors. Some of the lore-heavy experts aren't the best game designers and vice versa. In short, because he probably gets things done, lots of behind the scenes work that is less glamorous and at the forefront than "Lead Designer" or "Author".

Edited by - Dark Wizard on 23 Dec 2014 22:06:05
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Fellfire
Master of Realmslore

1965 Posts

Posted - 23 Dec 2014 :  22:20:55  Show Profile Send Fellfire a Private Message  Reply with Quote
Just my two coppers...I've seen a few adventures run by the man at various Cons over youtube, and while funny, he never struck me as a GREAT DM. Not sure what relevance, if any, that holds for his current job.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out


Edited by - Fellfire on 23 Dec 2014 22:23:34
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Wooly Rupert
Master of Mischief
Moderator

USA
36803 Posts

Posted - 23 Dec 2014 :  22:21:35  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
And the duration of one's involvement with the Realms is not an indicator of anything, really. Some folks here have been fans for years, but haven't delved too deeply into the lore, while others are relative newcomers, but have dived in feet-first and eagerly began learning everything they can.

All of us were newcomers to the setting, once, even our best lorelords.

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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 23 Dec 2014 :  22:46:03  Show Profile Send Dark Wizard a Private Message  Reply with Quote
His live GMing is probably an inconsequential part of his day-to-day job, but it's another skill he has on his resume to make him a little more indispensable compared to other WotC staffers. He posted his personal campaign notes for his island hopping campaign on Wizards.com and it's quite good, his game design is probably ahead of most persons Realms fans would think to place before him (imo). He also approaches the Realms in terms of what a non-Realms fan can take away from it, so I think Wizards sees a lot of value in that objectivity.

Interestingly, he was the designer for the beginning and the end chapters of the first Adventure Path, the Shackled City, in Dungeon magazine. While others were involved, he was a major contributor for the product model that Paizo staked their banner into with regards to their place in the hobby. Beyond Pathfinder, the Adventure Paths are what Paizo is known for and since they started in 3.5E, even if Pathfinder went belly up tomorrow, Paizo could likely rally around the Adventure Paths lines using another system.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 24 Dec 2014 :  14:45:39  Show Profile Send Markustay a Private Message  Reply with Quote
I'm not a fan. Someone once suggested I "take a look at his earlier work" (because they agreed that his latest offerings were 'sub-par').

I did - I went back to the very first published adventure he did. The back-story on the first page had a major continuity gaff. On a single page, he disagreed with himself.

And that was what someone told me was 'his best work'. Not sure what he is good at (its gotta be something), but it isn't writing RPG story-elements. In 4e - when all that "Rich Baker must be stopped!" crap was flying about, he came forward and said, "blame me".

I DO.

But I don't think he is having as much a hand in the story-aspects as he would like anymore, so the 'Eberroning' of the Realms will stop, I am sure. Ed's got a firm hand on the reigns. They'll listen to him... or they won't have jobs inside of two years. At least not working on D&D anyway. I think 4e's lackluster performance was a nice slap in the face.

And BTW, I really like the 5e core books thus-far, so if he is the one behind those, then we found what he is good at. They are excellent, IMO. Great editing and layout, and very concise and easy to understand (major plus for any RPG rules-book).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 24 Dec 2014 14:48:03
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 24 Dec 2014 :  21:50:50  Show Profile Send Dark Wizard a Private Message  Reply with Quote
If Eberroning was the only issue inflicting the Realms, we'd all be running along a relatively smoother set of transitions.

The team picked the worst of all possible choices* for the Realms, the largest RSE ever and a time jump. Eberron came away relatively unscathed and Dark Sun got a reset of sorts to the more interesting iteration of setting conflicts with later stuff. Being first full setting out the gate hasn't bode well for the Realms going on two editions, we'll see if 5E is any different.

*Well, it could conceivably be worse, but I'm not sure Wizards is that far off the rails, yet.
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George Krashos
Master of Realmslore

Australia
6666 Posts

Posted - 24 Dec 2014 :  22:31:21  Show Profile Send George Krashos a Private Message  Reply with Quote
The time jump was to get rid of the baggage. Unfortunately, WotC decided to travel so light that they traded in five steamer trunks for a wallet. Wallets can only hold so much.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 25 Dec 2014 :  16:43:42  Show Profile Send Markustay a Private Message  Reply with Quote
The problem is, you don't remove THE PAST by jumping forward in time. In fact, you add a whole 'nother century, making it even worse.

I can't understand how they could have missed that.

A soft reboot would have worked better for them (IMO)- just restart the Realms around 1350 or so, and tell everyone that everything written before still applies, UNLESS over-written by future material (because history will mostly work out the same way). Then they could just be rid of any silliness, inconsistencies, and derivations without losing what made FR great - its monumental boatload of lore.

They could have just revamped the old books with fresh art and some great editing - talk about a time/money saver! "Meet the NEW REALMS... same as the old Realms!" It could have been great. Instead we got, "Meet the new Realms... forget the old Realms". It alienated the old fans, and didn't create (many) new ones. It was just a VERY bad plan.

I still have very high hopes for the Forgotten Realms moving forward, because Ed has been so gosh-darn busy (which usually means amazing lore for us). I think great things are in store. You can't just look at the game-products WotC is producing - you have to step back and look at the big picture. Right now its like we have our faces pressed up against the ceiling of the Sistine Chapel and saying, "this is terrible!". We have to step back and realize its a glorious panorama - pick a spot and enjoy it. Or pick another, and enjoy that. You needn't jump right to end... unless thats the part you like.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 25 Dec 2014 16:46:52
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Gary Dallison
Great Reader

United Kingdom
6361 Posts

Posted - 25 Dec 2014 :  18:58:32  Show Profile Send Gary Dallison a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

The time jump was to get rid of the baggage. Unfortunately, WotC decided to travel so light that they traded in five steamer trunks for a wallet. Wallets can only hold so much.

-- George Krashos



A wallet filled with monopoly money at that

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BEAST
Master of Realmslore

USA
1714 Posts

Posted - 25 Dec 2014 :  19:26:05  Show Profile  Visit BEAST's Homepage Send BEAST a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

The time jump was to get rid of the baggage. Unfortunately, WotC decided to travel so light that they traded in five steamer trunks for a wallet. Wallets can only hold so much.

-- George Krashos

Or an entire library of musty books and scrolls for a shiny 2GB flash drive?

"'You don't know my history,' he said dryly."
--Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)

<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works">
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Gustaveren
Learned Scribe

Denmark
197 Posts

Posted - 02 Jan 2015 :  18:25:16  Show Profile  Visit Gustaveren's Homepage Send Gustaveren a Private Message  Reply with Quote
quote:
Originally posted by Markustay

The problem is, you don't remove THE PAST by jumping forward in time. In fact, you add a whole 'nother century, making it even worse.



I agree with that sentence
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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 02 Jan 2015 :  19:13:08  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
quote:
Originally posted by Markustay

The problem is, you don't remove THE PAST by jumping forward in time. In fact, you add a whole 'nother century, making it even worse.


Truth, but it's only worse for us. High Command has been laboring under the delusion that "if it happened more than 8 years ago, it doesn't matter anymore" since the TOT. 2e started in 1367/8, less than 10 years after Ao's dramatic "hiya folks" speech. Other than a couple mentions of wild magic and magic-dead zones, and the ongoing drama of Cyric's church developing and Waukeen's church dissolving, TSR considered the biggest event in Realms history up to that point OVER and DONE and absolutely devoid of further impact on the Realms.

So, in the bizarro world of the Powers That Be, since they restored the Realms to full operation in 8 or 9 years after downsizing the pantheon, 94 years should be way more than enough to clear the etch-a-sketch so that new players will come into the bright and shiny new Faerun without any need to stress about past lore. After all, basically everything in the world has changed. Who in 1480 gives a flying fart about Luiren or Halruaa or Lantan. Those places are so 100 years ago.

The Realms is like the site of a nuclear power plant meltdown; of course it's a pretty crazy place to be during the event, but a few years later... pft, you're fine. Sure, some things look a little different, but there's no ongoing damage and the area has settled into a new vibrant coolness in which we actually have places to write stories about. Because, as we all know, everything that could be written about had already been written about pre-4e. Now we can enjoy the Realms again.

Yes, that is utterly insane. It makes somewhere between little and zero sense to look at the Realms that way. But that's been standard operating procedure --not by all the authors or designers, but by the folks in charge at TSR and WotC-- since 1989, even before WotC arrived on the scene.
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Gustaveren
Learned Scribe

Denmark
197 Posts

Posted - 02 Jan 2015 :  19:21:02  Show Profile  Visit Gustaveren's Homepage Send Gustaveren a Private Message  Reply with Quote
The part i used to care about was the high complexity high lore setting part were i understood the current relations between npcs, realms, gods, ... and how they fitted into past events and ongoing political conflicts..
Example; knowing the line of royalty, high nobles, court wizards several hundred years into the past. Understanding how and why borders had changed, how architecture had changed with time, what crown laws there had changed with time and so forth.
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GMWestermeyer
Learned Scribe

USA
215 Posts

Posted - 02 Jan 2015 :  19:29:35  Show Profile  Visit GMWestermeyer's Homepage Send GMWestermeyer a Private Message  Reply with Quote
My observation over 30 years is that no one in charge at TSr or WotC or Hasbro knew or cared what the Realms was, how well it was done, or any other aspect of it. they were simply marketers trying to market. Expecting anything of value form the system is just kidding yourself. Looking at the development methods of TSR in the old days (https://medium.com/@increment/quagmire-the-making-of-a-1980s-d-d-module-c30e788ea5f2) it is a miracle FR ever made it into print to start with.

Simply put, don't expect art or continuity from Hasbro. They won't deliver and don't care.

"Facts are meaningless. You can use facts to prove anything that is even remotely true."
Homer Simpson, _The Simspons_
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TBeholder
Great Reader

2427 Posts

Posted - 03 Jan 2015 :  23:00:34  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by GMWestermeyer

Looking at the development methods of TSR in the old days (https://medium.com/@increment/quagmire-the-making-of-a-1980s-d-d-module-c30e788ea5f2) it is a miracle FR ever made it into print to start with.
Yeah, impressed me, too, even on top of what we know about Ed's adventures with editors.
To phrase it in the style of "Seventy Maxims"... Production pipelines and anti-tank hedgehogs should be easier to tell apart.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Marc
Senior Scribe

658 Posts

Posted - 05 Jan 2015 :  21:29:00  Show Profile Send Marc a Private Message  Reply with Quote
I don't know about his work in the Realms. Warriors of Heaven is considered the worst planar sourcebook tough.

.
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Entromancer
Senior Scribe

USA
388 Posts

Posted - 06 Jan 2015 :  00:49:14  Show Profile Send Entromancer a Private Message  Reply with Quote
Perkins is an Eberron fan? Sweet, I loved those books and the setting. But I totally get where you're all coming from in respect to the new realms/old realms. I hopped into the realms after Eberron was more or less dropped, so seeing some of those elements creeping in with 4th edition left me pleased as punch.

"...the will is everything. The will to act."--Ra's Al Ghul

"Suffering builds character."--Talia Al Ghul

Edited by - Entromancer on 06 Jan 2015 00:57:07
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