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The Arcanamach
Master of Realmslore
1847 Posts |
Posted - 10 May 2016 : 07:29:52
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Hmm, is there any way to copy/paste from your magazine? Or can someone suggest a good 3rd-party app that will open it into a Word-type document? |
I have a dream that one day, all game worlds will exist as one. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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The Arcanamach
Master of Realmslore
1847 Posts |
Posted - 10 May 2016 : 07:52:18
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Oh wow what a quick response. I really only need the first 3 issues dealing with the Bloodstone Lands (I don't think any of the others have articles on that region).
And thanks! |
I have a dream that one day, all game worlds will exist as one. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wrigley
Senior Scribe
Czech Republic
605 Posts |
Posted - 16 May 2016 : 15:17:11
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I have just found this vein of gold and I can't wait to read it. Once I do I can post some thoughts on it here if you are still interested. I have also found interesting that you have had almost the same viewpoint on gods as me but you had a change of mind about a year back. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Adhriva
Learned Scribe
USA
147 Posts |
Posted - 22 May 2016 : 22:36:07
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I'm always up to talk shop and you already have my email. I'll dig through this and see what changed from the draft you gave me previously and answer some of the questions you have here. Seeing as my own project is largely nonpunishable, I'd be happy to help you with art, maps, and game/adventure design. |
Professional illustrator and comic book artist. Portfolio |
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Adhriva
Learned Scribe
USA
147 Posts |
Posted - 23 May 2016 : 01:01:58
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Is it worth putting in 5e rules the subraces (such as Rengarth and Netherese)? I believe so. I would even expand this to neighboring subraces (such as elves and halflings) of the region for the era.
Should I detail any of the spells available at this time (which would really violate canon but I really don't like the Netheril sourcebook). No, I would leave the spells as they are with the base 5e spells.
Should I put in a mini adventure (OGB style) for Patrician's Peak and The Daggers? I like the sound of that. If it's possible to fit into the production schedule you're aiming for, then yes.
Should I detail any monsters or magic items? Yes, even if you're just repeating what's already established and simply altering the weapons or descriptions of tactics used because that will help give the encounters a different feel in terms of gameplay. As for magic items, I would alter the emphasis of items (what mechanic they boost), or do something like allowing a common dagger to also serve as an arcane focus if a 1 hour ritual was performed before hand. Something to make it slightly more distinctive given how far back in the past it is.
Is a map important? In a setting like this where most people would not be familiar with past names of cities or their location, I would consider it very important to include in some way.
Do people want more details on the Rengarth tribes or the goblin bands or the Netherese nobles? Depends on the campaign people will want to run, as such, I would give small slices of details and leave the rest up to a GM. Overall, I would expand on the nobles because these present not only campaign possibilities, but broad inspiration and history for many possible player characters in the form of families, rivals, and quests givers.
Are there any 5e specific options that I should Nethereseise (class pathways and feats etc). Not at this point. Down the line and in later eras, yes. But in this case, they really should feel like the characters created are forging the specialties that will follow in the future instead of them already being distinctive at this point in time. |
Professional illustrator and comic book artist. Portfolio |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wrigley
Senior Scribe
Czech Republic
605 Posts |
Posted - 24 May 2016 : 22:57:30
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Thank you for sharing this. It is very well written and I hope there will be more like it. I think you should definitely put more detail to finish it as a product (spells, items, monsters and MAP) as many people like it. Adventures are another thing which I believe have no place in setting book (but still will be liked by most). Personaly I would go for less information about Arthindol as it should be enigmatic persona that nobody in Netheril know much about. In later books everybody suddenly knew but I think it much better to leave it for now a mystery (there are other sources for more informations about him) as you are focusing on knowledge of that era even in geography.
I do really like idea about Shadow Mountain as it is later domain of Lord Shadow giving him more background and possibly a source of his knowledges. |
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Wrigley
Senior Scribe
Czech Republic
605 Posts |
Posted - 24 May 2016 : 23:06:11
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I have also read most issues of magazine (as I do not like Maztica and do not use Moonshae islands). Your explanation of Tiamat is great and I completely agree with trimming the rules. I would love to read more if you will make it :-) If I will be able to make presentable version of my alternative realms someday I would gladly give it as articles into this magazine. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wrigley
Senior Scribe
Czech Republic
605 Posts |
Posted - 25 May 2016 : 15:03:47
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I haven't said I do not like Moonshae issues I haven't read them as they have little interest for my game (too far) but I will try to get to it based on your recommendation.
I have dealt with Telemont myself but I haven't found his history much of a problem. Can you be more specific? I am only missing more info about his time in Shadow plane and personaly do not like his position as one of the oldest living beings in realms but I have found he is now in quite interesting position. Shadow mountain could just explain why he choose it as his domain (connection to Shadow plane/Shaar).
Regarding rules - if you go much further isn't it actualy better to start from scratch? D&D is not the best base for rpg rules (more like hack&slash rules :-)
Regarding gods - I am happy that you stepped into the middle ground as I felt sad seeing you tear down all godly influence from your realms. I agree that lot of written involvement of gods was unnecesary and overused. Gods shouldn't be directly present except major events and even then it should be risky for them. Sending their servants with task? great! but cleaning butts of heroes and paving their way by direct involvement used in adventures and novels? |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 25 May 2016 : 15:40:57
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I misread you thats all. I assumed you didnt use the moonshaes in your campaign (something i was guilty of because after the novels there was nothing of interest left in the region).
My rulesword has turned into a totally new d20 rules system. There is little similar with 3.5 apart from the language and the dice despite it being the basis. Everything is split into scenes rather than split into combat and non combat. That way spells, skills, and combat all operate under the same rules (and resource tracking is easier).
I only have 3 classes (warrior, expert, and magic user) but you can make whatever you want with them using options. Races also have options and you can have a half dwarf half elf crossbreed you can have anything crossbred with anything else. In fact no two characters need ever be even remotely similar (except for similar tastes).
Im creating futuristic and post apocalyptic content to see if the combat system in particular can handle the mix of genres and so far it operates realistically. Just need some more playtesting and someone to translate my horrible written english then im done.
With regards to lord shadow im operating from memory here but the confusion revolves around the time of his birth and the creatiom of the enclave of thultanthar and a few othet eventsm
Im a bit shory on specifics but ill see if i can find it tonight.
In the end i had telemonts dad creating the enclave and doing a lot of the research into the demiplane of shadow because of the archaeological dig in holloway (finding ruins from thaeravel). He then dies and telemont stays with karsus before returning to claim the enclave and continue his dads research.
I hadnt really considered a link to shadow mountain mostly because the shadow part is just a name and a bridging gap to the shadowtop trees which end with shadowtop boroughs name. Telemont is just a minor part in netherils history whereas shadow mountain keeps cropping up again and again. I just hope the secrets are discoverable by the time i get to Netheril: The Mythallar Age.
Hopefully people wont mind my rationalisation of the myths and legends of the gods. There are more than a few around that time such as tyches split, the destruction of asram, the dark three. The gods are still involved (if you want) but they didnt turn up in person. Avatars are as far as i would ever go for direct deific involvement and then it would have to be for some epic event (like sammasters destruction).
Anyway. Thanks for reading. Im always monitoring this thread. If there is anything you want to know or dont get or think i got wrong then just say. Also any suggestions are more than welcome, i can always use new ideas for existing or future work.
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wooly Rupert
Master of Mischief
USA
36800 Posts |
Posted - 26 May 2016 : 21:49:17
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Page 81 of Magic of Faerûn says that it was Telamont himself who moved the city of Shade into Shadow.
So he may have in fact disappeared in -390, but he did return home at some point after that. |
Candlekeep Forums Moderator
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I am the Giant Space Hamster of Ill Omen! |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wrigley
Senior Scribe
Czech Republic
605 Posts |
Posted - 28 May 2016 : 13:17:24
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I like the idea that his father actualy created the enclave and he just continued his work after his studies with Karsus. It make more sense than before as it is not only his work but legacy of his father. Events of -390 are OK for me as problem was with taking the enclave back not barrier between Material and Shadow planes. He could easily move between even before and start there some sort of base camp before he moved it all. Most strange thing I see with him are his sons who should be nearly as old as he yet they still follow him like puppets. I have created for him a strife with his son Rivalen in current age (1370+) as he is a high priest of Shaar so she started to prefer him and basicaly discarded Talamont who hoped for a chosen status to make him immortal. She has actualy given it to Rivalen mostly to provoke Talamont. He has however not let go of this idea and is now actively searching for Jathiman dagger to steal this divine spark (or another if needed) as he has found about Dark three. Funny thing about this is that he is one of the very few individuals who could actualy succeed in this.
BTW is there any more information about his wife? |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wrigley
Senior Scribe
Czech Republic
605 Posts |
Posted - 30 May 2016 : 00:09:59
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Lords of Darkness p.78+
For his wife, there are only few snippets and I think I read somewhere that she died long ago (from present) in Shadow Plane. There is no specific info about how old are his sons but due to their levels I presume they are quite old (like hundred of years, youngest is level 26) so they should be mature enough for humans they are culturaly. As most of them are powerful magicans themselves I really do not see any other reason to stick with their father for so long than their loyality to him (they can travel planes and find truth about almost any lie he could have told them). |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Brix
Learned Scribe
147 Posts |
Posted - 15 Aug 2016 : 22:10:23
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Wow! Awesome stuff. Any chance the Bloodstone AP will continue? |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 16 Aug 2016 : 03:02:00
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quote: Originally posted by Wrigley
Lords of Darkness p.78+
For his wife, there are only few snippets and I think I read somewhere that she died long ago (from present) in Shadow Plane. There is no specific info about how old are his sons but due to their levels I presume they are quite old (like hundred of years, youngest is level 26) so they should be mature enough for humans they are culturaly. As most of them are powerful magicans themselves I really do not see any other reason to stick with their father for so long than their loyality to him (they can travel planes and find truth about almost any lie he could have told them).
One of Paul Kemp's short stories ("Continuum" in Realms of War) deals with the death of Telamont's wife.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
Edited by - George Krashos on 16 Aug 2016 03:05:42 |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 16 Aug 2016 : 08:43:53
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You should read a few of the short stories in "Realms of the Arcane".
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Brix
Learned Scribe
147 Posts |
Posted - 17 Aug 2016 : 21:34:44
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With regards to your AP I had a similar idea: Start with level 1 PCs and go all the way up to H1, H2, H3, H4. Of course the pre-H campaign should be Orcus/Zhengy/Red Wizards/Bloodstone/Damara/Vaasa - themed. But level 1 to H1 is a long way. So I used a couple of Necromancer Games modules, and everything I could find in Dungeons/Dragons magazines. But your AP is even better to set the stage for the H-events.
Anyone share your ideas for a pre-H campaign in the spirit of dazzlerdal's AP and earn a bunch of karma points :)
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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