| Author |
Topic  |
|
The Red Walker
Great Reader
    
USA
3567 Posts |
Posted - 24 Aug 2012 : 18:28:13
|
quote: Originally posted by Markustay
Sorry Red Walker - that was a knee-jerk reaction.
I had gotten a three-day ban on the WotC once for making 'racist' comments, when all I was trying to do was point-out how the 4e treatment of Mezro (Chult) looked. In that case, I purposely used provocative terminology, so I suppose the banning was in order (although I still find it amusing I was banned for the exact reason I was accusing them of).
Anyhow, I really should always take at least a 5-minute break before I hit 'post' - I find that helps immensely. Apologies all around. 
Back on-topic: How about we use this? What if the 3e Dragonborn were the ones joining the Cult, and that sparks an internal race war amongst the two branches of Dragonkind? That could get interesting. As for any canon that says it was specifically the Tymanther DB, thats easy to sweep under the carpet. After all, they all look alike to us. 
(and yes, that time I did it on-purpose) 
No worries.... As you can see it "bothered" me so much I agreed with you in a different scroll on another subject. I. An see why at one time a club over the head might have been needed "over there" a few years ago, but I think everyone here at the keep would have gotten your point without it.
On your last topic...why sweep it under the carpet at all , just tarnish the messenger.
One thing we've learned about here is how unreliable some of theses sources that we base "realms truth" on are  |
A little nonsense now and then, relished by the wisest men - Willy Wonka
"We need men who can dream of things that never were." -
John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
|
Edited by - The Red Walker on 24 Aug 2012 18:34:10 |
 |
|
|
Diffan
Great Reader
    
USA
4490 Posts |
Posted - 24 Aug 2012 : 18:35:46
|
quote: Originally posted by Bladewind
In the Realms I have a similar dislike for other, superfantastical creature races like Warforged, Shardminds and Wilden. They lack the history that ties most player races to the history of the Realms.
As far as I know Warforged, Shardminds, and Wilden aren't in any Canon pieces of the Realms. So I wouldn't worry. I do, however, like the idea of Warforged as Gondsmen from Lantan. As for Shardminds, I don't know enougth about them to implement them well into my FR games. I've been lucky that I haven't had any PCs use this race.
quote: Originally posted by Bladewind
I would love to see Dragonborn ousted to Abeir. I had the most problem with their numbers; if they are extremely rare I can accept their inclusion. But all in all I couldn't wrap my head around seeing a dragonborn merchant peddling his wares in a Cormyrean city. It just doesn't fit my image of the Realms.
Outside of Tymanther, how many Dragonborn do you think are running around the Realms?? Could you site some information that points to them being extreamly prolific? Or sweeping nations in the thousands? I've always seen their races as extreamly rare outside that one specific area. And I have people treat Dragonborn PCs like I would any exotic race, with caution and distain at first. I see nothing in the game which signifies that people's attitude has changed in the slightest for these sorts of Races. That includes Drow, Tieflings, Deva, Goliaths, Genasi (outside of Calimshan), Minotaurs, etc.... |
Diffan's NPG Generator: FR NPC Generator
E6 Options: Epic 6 Campaign |
 |
|
|
Diffan
Great Reader
    
USA
4490 Posts |
Posted - 24 Aug 2012 : 18:38:50
|
quote: Originally posted by Dark Wizard
In general, if you put in a story hook, you want it meaty enough to clearly represent the idea, not something that appears like a throwaway line that's a mismatch with established lore. The hook should not be the existence of a contradiction, those could be a dime a dozen. It should be the reason for the contradiction. That's good design, putting forth ideas that tie together separate things, ideas that get the imagination going.
I think the problem might also be painting certain aspects of the 4E Realms in broad, overreaching strokes. "All Dragonborn hate dragons." Instead of clearly relaying "Some Dragonborn hate dragons because..." "but others are okay with them." The latter opens up choices for both DMs and plaers. Here, however, the big slogan does stick in our heads, Dragonborn hate dragons. I can only hope the designers meant to do this right.
I was under the impression that Dragonborn only from Returned Abeir and Tymanther hated Dragons and other Dragonborn (with origins akin to 3E) were reverent of them, espically Bahamut. But I agree that the broad strokes thing was a mistake and a LOT of problems could've been corrected if the then designers had put a little more emphasis on the distinction between the choices they made. |
Diffan's NPG Generator: FR NPC Generator
E6 Options: Epic 6 Campaign |
 |
|
|
Richard Lee Byers
Forgotten Realms Author
   
USA
1814 Posts |
Posted - 24 Aug 2012 : 18:51:45
|
| The majority of dragonborn in Tymanther hate dragons, but not all of them do. I'm pretty sure some guy wrote novels where that was explored. |
 |
|
|
Bladewind
Master of Realmslore
   
Netherlands
1280 Posts |
Posted - 24 Aug 2012 : 19:03:35
|
To make dragonborn work as a PC race their numbers should be high, enough to get the odd PC coming forth from their masses. Otherwise they lack the natural demographics of the other races and are comparativly too strong on average.
The odd thing is, I actually like the other new race, the Genasi, that swapped into the Realms alot. Abeir and its coterminous planar concepts I actually like alot too, but dragonborn just rub me wrong.
Just the fact that a fellow player might join the table as a dragonborn makes me groan. I'm a bit old school / a bit of a grognard when concerned with racial composition of an adventuring party. I like the 'oddball' races in a party to be a little mysterious, like how elves, dwarves and gnomes were in older editions. I just feel the mystery around dragonborn is lacking.
|
My campaign sketches
Druidic Groves
Creature Feature: Giant Spiders |
 |
|
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 24 Aug 2012 : 19:07:04
|
quote: Originally posted by The Red Walker
On your last topic...why sweep it under the carpet at all , just tarnish the messenger.
One thing we've learned about here is how unreliable some of theses sources that we base "realms truth" on are 
Yeah, thats kinda what I meant. Just say all lore is hearsay (which it should be, since it is supposedly coming to us via several channels from Toril).
For instance, I have recently had the pleasure of arguing one of my sore points with a beloved designer (not knowing that he had a hand in that lore). His argument was that he didn't want to invalidate anything in the Netheril box. If you read the introduction to that product, its is begging to be ignored. The entire thing is one long tale being told by one evil (undead) liar to another.
And thats the beauty of 'unreliable third person'. The entire setting is technically that. Its easy enough to say Tymanther Dragonborn hate Dragons, and eyewitnesses accounts stating differently were mislead by what they were seeing.
And to further confuse things, lets apply the 4th edition tier-system to half-dragons. What if they are physically identical to dragonborn by the epic tier? (the culmination of their internal evolution). So you have some that are from Tymanther, some that are 'native' to Toril, and others that evolved to that state, one way or another (it could even be a 'divine gift' onto a non-dragon disciple of a draconic deity).
Which means Kobolds could evolve into mini dragonborn if they survive long enough to reach the epic tier. Give me options, not dead-ends. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
Edited by - Markustay on 24 Aug 2012 19:08:25 |
 |
|
|
Diffan
Great Reader
    
USA
4490 Posts |
Posted - 24 Aug 2012 : 19:16:47
|
quote: Originally posted by Bladewind
To make dragonborn work as a PC race their numbers should be high, enough to get the odd PC coming forth from their masses. Otherwise they lack the natural demographics of the other races and are comparativly too strong on average.
The odd thing is, I actually like the other new race, the Genasi, that swapped into the Realms alot. Abeir and its coterminous planar concepts I actually like alot too, but dragonborn just rub me wrong.
Just the fact that a fellow player might join the table as a dragonborn makes me groan. I'm a bit old school / a bit of a grognard when concerned with racial composition of an adventuring party. I like the 'oddball' races in a party to be a little mysterious, like how elves, dwarves and gnomes were in older editions. I just feel the mystery around dragonborn is lacking.
You'd probably groan at our current party makeup: Air Genasi warlord, Shadar-kai Berserker, Drow Hexblade, Human Bladesinger, human Avenger of Torm working for Cormyr lol.
But seriously, this is something that a DM needs to address to their group specifically, not something a gaming system or lore of a particular setting needs to dictate. While I have no problem with Dragonborn, I've only got about one or two PCs in the last 4 years wanting to play one. This doesn't change how many Dragonborn there are in my specific Realms but even if I had one Dragonborn per group per adventure, it still wouldn't change that number being as their campaign changes all the time as does the location. |
Diffan's NPG Generator: FR NPC Generator
E6 Options: Epic 6 Campaign |
 |
|
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 24 Aug 2012 : 19:29:19
|
yup.
I don't undertsand why anything needs to be shoe-horned into the Realms. We are talking about a world with countless portals to other worlds. If you want to use something, you don't need an explanation for it.
For instance, all the 'how can I have a Warforged in the realms' threads used to irk me a bit, because I was like, "if you want a Warforge, then just say its a Warforged... from Eberron". Whats the problem with that? I can think of at least three other meta-settings that could allow for this (PS, SJ, & RL), aside from Toril's most basic premise of multiversal inter-connectivity.
FR has at least one canon Newhon Ghoul. That means if a player wants to run a Newhon Ghoul in FR, they should be allowed to do so (if the DM and other players are okay with that). There is no reason why anyone would have to create entire FR groups of them, and certainly no reason to give them their own nation. This was a major (bad) premise accepted by 4e designers - that in order to have some core concept in FR, they had to shoe-horn the entire thing into FR. I just don't understand why they thought that was necessary.
And when they said the portal network didn't work anymore, that was just (bad) icing on the cake. Here you have the ultimate tool to explain why anything is where it is, and you nerf it on-purpose... whats with that?
I have never had a problem with allowing players to use most anything in my games, so long as they had a plausible back-story. That was their job, not mine (and certainly not the designers). You want to play a drow, fine - just explain to me how he/she has stayed alive this long. Then again, I have always been of the school that RP begins before the first session.
*grammar edit |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
Edited by - Markustay on 24 Aug 2012 20:14:02 |
 |
|
|
Bladewind
Master of Realmslore
   
Netherlands
1280 Posts |
Posted - 24 Aug 2012 : 19:38:58
|
Yeah, I'd groan. But that party has two humans too, which balances the apearance of the oddball characters a bit. I'm being a bit silly here, but its how I feel.
And yeah, linking a Dragonborn PC thoroughly to Abeir would alleviate my problems with the race alot. Instant mysteriousness! Tymanther needs to go back to Abeir IMHO. |
My campaign sketches
Druidic Groves
Creature Feature: Giant Spiders |
 |
|
|
Venger
Learned Scribe
 
USA
269 Posts |
Posted - 24 Aug 2012 : 20:00:41
|
Once again I'd like to point out the following passage:
quote: 1374 DR Year of Lightning Storms Faerūn is beset by great lightning strikes the length and breadth of the continent. At least some of those lightning strikes mark the impact points of an unusual year-long rain of meteors. In a series of visions, Bahamut and Tiamat instruct their respective followers to seek out such sites, for each contains some form of draconic egg within.
That offered an origin for the Dragonborn player race in the Forgotten Realms without the silliness of swapping countries. |
"Beware what you say when you speak of magic, wizard, or you shall see who has the greater power." |
 |
|
|
Wooly Rupert
Master of Mischief

    
USA
36968 Posts |
Posted - 24 Aug 2012 : 20:12:36
|
quote: Originally posted by Bladewind
The odd thing is, I actually like the other new race, the Genasi, that swapped into the Realms alot. Abeir and its coterminous planar concepts I actually like alot too, but dragonborn just rub me wrong.
Genasi are not a new race. The neon-looking ones that exist in large numbers are new to the setting, but genasi have been in the Realms longer. The race dates back to 2E, and was in the Realms from 3E. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
Edited by - Wooly Rupert on 24 Aug 2012 20:14:35 |
 |
|
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 24 Aug 2012 : 20:20:38
|
Yes, somehow these 'offshoots' of other races managed to become races in their own right on Abeir, and it is that phenomena I would like explored (because instead of being odd, it could prove very interesting).
Was something/someone actively encouraging/breeding mutations?
@Venger - I think we are all aware of that, and are just as confused as you. I have said time again 4e looks more like something created by a half-dozen individuals, rather then a consensus by committee. There seems to have been a 'bullet list' of things that had to be accomplished, and everyone involved did something different to make it happen. If 4eFR is guilty of anything, it's a very rough (unpolished) feel. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
Edited by - Markustay on 24 Aug 2012 20:21:00 |
 |
|
|
Bladewind
Master of Realmslore
   
Netherlands
1280 Posts |
Posted - 24 Aug 2012 : 20:25:03
|
quote: Genasi are not a new race. The neon-looking ones that exist in large numbers are new to the setting, but genasi have been in the Realms longer. The race dates back to 2E, and was in the Realms from 3E.
But they are. The new genasi are quite a different breed from the more 'pure' elemental genasi of yore. I like their 'dual elemental soul' nature, largely because it fits the concepts around the Elemental Chaos, the 4e elemental plane where the elements chaotically mingle, very well.
Some ideas in the new planar lore I liked alot, and I see no reason why the old and new can't exist together anyway. |
My campaign sketches
Druidic Groves
Creature Feature: Giant Spiders |
Edited by - Bladewind on 24 Aug 2012 20:26:19 |
 |
|
|
Diffan
Great Reader
    
USA
4490 Posts |
Posted - 24 Aug 2012 : 20:40:19
|
quote: Originally posted by Markustay
@Venger - I think we are all aware of that, and are just as confused as you. I have said time again 4e looks more like something created by a half-dozen individuals, rather then a consensus by committee. There seems to have been a 'bullet list' of things that had to be accomplished, and everyone involved did something different to make it happen. If 4eFR is guilty of anything, it's a very rough (unpolished) feel.
I use both, to be honest. There are a lot of Dragonborn in Tymanther but they don't venture ALL over the place and tend to stick around that area. There are Dragonborn that are kin of the races "Dragon-kin" (Monsters of Faerūn), there are Dragonborn that derive their history and backstory from those of the Races of the Dragon supplement (once humanoid, turned Dragonborn by a special ritual), and there are some from the same place Saurials are from. I dn't feel the need to pick and choose because they're ALL in my Realms.
quote: Originally posted by Bladewind
But they are. The new genasi are quite a different breed from the more 'pure' elemental genasi of yore. I like their 'dual elemental soul' nature, largely because it fits the concepts around the Elemental Chaos, the 4e elemental plane where the elements chaotically mingle, very well.
Some ideas in the new planar lore I liked alot, and I see no reason why the old and new can't exist together anyway.
Yep, I use both in my Realms. The mor "traditional" Genasi have been around the Realms for a long while. My Air Genasi warlord is from Waterdeep, has flowing whit-ish blue hair and no lines of power. He doesn't have a dual elemental soul but uses 4E stats. Other people who like the Genasi flavor and look can be more "in tune" with the Elemental Chaos and thus, look appropriate to those in the artwork of 4E.
This goes for Tieflings too as I see their appearanace varying WILDLY, from tails and hornes to just human-ish with a stink of Brimstone. The stats don't matter to me as long as I'm getting across the sort of character I want to protray. |
Diffan's NPG Generator: FR NPC Generator
E6 Options: Epic 6 Campaign |
 |
|
|
The Red Walker
Great Reader
    
USA
3567 Posts |
Posted - 24 Aug 2012 : 20:40:55
|
quote: Originally posted by Markustay
Yes, somehow these 'offshoots' of other races managed to become races in their own right on Abeir, and it is that phenomena I would like explored (because instead of being odd, it could prove very interesting).
Was something/someone actively encouraging/breeding mutations?
@Venger - I think we are all aware of that, and are just as confused as you. I have said time again 4e looks more like something created by a half-dozen individuals, rather then a consensus by committee. There seems to have been a 'bullet list' of things that had to be accomplished, and everyone involved did something different to make it happen. If 4eFR is guilty of anything, it's a very rough (unpolished) feel.
Isn't the fact that abeir was created as a world to be ruled over by primordials in the way Toril was left for "the gods" enough explanation in itself? Would they not foster races more "in phase" with them as the races of Toril fit it?
I know those are broad brush strokes, but I tend to like any to be able to fill in details as needed . |
A little nonsense now and then, relished by the wisest men - Willy Wonka
"We need men who can dream of things that never were." -
John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
|
Edited by - The Red Walker on 24 Aug 2012 21:17:35 |
 |
|
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 24 Aug 2012 : 21:57:10
|
I was just wondering why, on Abeir, these half-breed types sought-out others of their ilk and evolved into races, rather then just blend into one (or both) of their progenitor races. On Toril, 'blending in' seems to be the norm, but on Abeir, founding a separate, new species seems to have been the norm.
However, being no expert on 4e, I think I may have just made an inaccurate assumption regarding Tielfings. Aren't FR's 4e Tielfings supposed to be native? Or am I getting that wrong?
I recall a discussion on the WotC boards about how it could be possible the spellplague somehow activated recessive genes, mutating the 'normal' kind of Tiefling into the more fiendish looking ones. That conversation may have happened after the release of the "Wizards Presents" books, but before the actual release of 4e, so I can't recall what the actual canon was/is. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 24 Aug 2012 : 22:01:41
|
quote: Originally posted by Markustay
Najara was detailed in 3e's Serpent Kingdoms; I would not count it as a '4e' thing.
I personally liked the Warlock Knights of Vassa - a little more interesting then a 'cold and forbidding wasteland' which we already had in Icewind Dale and elsewhere. They need to get rid of all the redundancy, and some of the 4e lore can actually help with that.
I wouldn't mind a few compromises. For instance, how about if only the highest plateau of Thay remained undead/plateau of Leng? Give the Red Wizards back their (now even darker) realm, but have that uppermost plateau be an area even they dare not tread.
Personally, I wouldn't like to see that particular compromise of the exiled Thayans recovering a portion of their country. For me, Thay was always about the magic and the people, not their land. At this point, Tam has thoroughly ruined that land, such that who wants it? I'd much prefer to see them take over somewhere else and build a new kind of magocracy. Maybe they decide that they want to call it by a new name too... something like "The United Tharchions of the Shaar". I say this, because I think its better to take the core idea and build on it.
So, for instance, the red wizards were masters of making an agricultural paradise. The people down in the Shaar desolation are suffering. What better way to inspire loyalty amongst the masses than to return to them a better life? So, taking this map I see of the realms, they could take a portion of the Eastern Shaar desolation and start to recover it by pulling in water and nutrient rich soil from the Gulf of Luiren. Maybe they lay claim to the Lake of Salt and Lance Lake.
Maybe their rulers actually begin settling ABOVE the underchasm in Earthmotes. However, maybe they've learned from their Netherese history and make backup methods of travel between motes... via hot air balloons powered by steam engine technology recovered from ancient Mulhorandi ruins (they may also have magic portals, and in desperation maybe they've developed working hang gliders). Maybe the schools where they teach young wizards are on these earthmotes to protect them. Obviously, they also would spread around their power to local areas of the "United Tharchs".
Once they've established a toehold on the eastern Shaar and the area above the Underchasm, maybe they actually start to make ground in the western Shaar and the bottom corner of the Chondalwood. If something were to happen to give them the ability to seize a lot of Akanul, it would give them an empire with a connection on the Great Sea and the inner Sea... but one that's very broken up and not easy to defend or traverse. They'd also have LOTs of nearby ruins that they might be breaking into to discover what magic it holds. Also, their country would be bordered on all sides by non-human cultures which may make good slaves and may not like cooperating with one another (a good thing to have in slaves). Then again, they might start hiring these non-humans. For instance, whereas Thay had a lot of gnoll guards, these United Tharchs may have a lot of Dragonborn and yuan-ti guards.
|
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 24 Aug 2012 : 22:11:30
|
quote: Originally posted by Old Man Harpell
quote: Originally posted by Markustay I wouldn't mind a few compromises. For instance, how about if only the highest plateau of Thay remained undead/plateau of Leng? Give the Red Wizards back their (now even darker) realm, but have that uppermost plateau be an area even they dare not tread.
That is a superb idea. The 'Leng' comparison is especially good. Thay can be creepy without being a 'Dawn of the Dead' caricature. Removing the undead from other regions could have left a void filled by less obvious, but even weirder denizens.
Other compromises also could be simple enough. For example, Mulhorand - is Gheldeneth an anchor in the Realms that the Mulhorandi priests could use to bring their nation back? It's not like the Imaskari have actually done anything with their territory outside of Skyclave.
Unther is a bit trickier - if I recall correctly (and I may be misremembering), the wording made it sound like while Mulhorand simply vanished, Unther had a whole other land (Tymanther) land on it and literally erase it. Maybe certain sections of it were taken away when Mulhorand vanished? When Mulhorand returns, so do these bits of the Untheric nation, providing a definite (if reduced) return of this post-Gilgeam nation. And since Mulhorand would be occupied with a strong and definitely hostile Imaskari presence, that would provide the 'returned Unther' with at least a chance at survival.
5th Edition has a lot of potential. I know they can't please everyone, but I get the impression that they've 'figured it out', and know what needs to be done. For the first time in ages, I'm optimistic. Well, at least about the Realms. 
- OMH
Hmmm, working from what I just posted about how I don't think Thay should return to what it was and they form a new nation somewhere a little further south.... the idea of the Untherites coming back is a perfect catalyst here for where the people forming this new nation come from. They're also Mulan to a degree. Throw in that the Northern Wizards who were from Unther would be coming back too and might ally with this "United Tharchions of the Shaar". An alliance between the exiled red wizards and the Northern Wizards could bring a lot of hope to the people of Unther (and their culture after this much time would have few ties to their decades dead god-king). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
Diffan
Great Reader
    
USA
4490 Posts |
Posted - 24 Aug 2012 : 22:11:56
|
quote: Originally posted by Markustay
However, being no expert on 4e, I think I may have just made an inaccurate assumption regarding Tielfings. Aren't FR's 4e Tielfings supposed to be native? Or am I getting that wrong?
I recall a discussion on the WotC boards about how it could be possible the spellplague somehow activated recessive genes, mutating the 'normal' kind of Tiefling into the more fiendish looking ones. That conversation may have happened after the release of the "Wizards Presents" books, but before the actual release of 4e, so I can't recall what the actual canon was/is.
I think it was something like that. Tieflings in 4E and the Realms specifically are native, just their image changes a bit to look more 'edgy'. Not that I mind the new look, I just don't sucumb to the notion that they ALL reverted to this image and are extreamly diverse in their appearance. Basically, my view is that you can have Tieflings that look like the Prince of Darkness from Legend to the more sinister looking demon-kind from Constantine movie (ie. Gavin Rossdale).
Basically no one specific artists work describes ALL the Tieflings in the Realms (as it should be). |
Diffan's NPG Generator: FR NPC Generator
E6 Options: Epic 6 Campaign |
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 24 Aug 2012 : 22:14:42
|
quote: Originally posted by Shemmy
Dislikes: Most of it. Suffice to say if it replaced or retconned previous material, I wouldn't mourn its passing.
Likes: I don't actually mind Dragonborn in the realms. They're the one thing that 4e developed (yeah technically they originated in late 3.x but not precisely the same critters) that I don't mind sticking around in some capacity.
5e wish-list: A return to using the Great Wheel (or a modified Great Wheel) in some capacity as the assumed cosmology. They don't have to deal with it much, and that should probably be left for an actual Planescape campaign setting release (that I would do anything to get onto), but using the Great Wheel / classic D&D plane names and cosmological assumptions such as what outsider races there are, what they represent, etc should be there in the background.
One of the better things they did was making outer planes finite in size. Put gates and portals between them if you want some big place, but they shouldn't be endless. Maybe they grow or shrink over time, but they shouldn't be so big that there is an endless number of demons and devils, etc... an unthinkable number of them is enough without it being endless. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
Dark Wizard
Senior Scribe
  
USA
830 Posts |
Posted - 24 Aug 2012 : 23:00:15
|
The culture and people of Thay, slaves and soldiers, Red Wizards and all, were what made Thay interesting. Now it's all a mostly undead waste with some skin'n'bones livestock stragglers united under Szass Tam in a boring mad lich hungry for mega-godhood persona. Previously he was far more subtle and all the more mysterious and menacing for it. Previously he was actually original and different for a lich (a relatively young lich, still with some human-level goals), now in the 4e era he's your stereoptyical, Vecna-wannabe, Sauron-lite villain. We had Velsharoon for that ... oh, wait. I guess they needed to rehash that plot line for a replacement...
Also, wouldn't something of this magnitude be great for a campaign. This is adventure path material, WotC. Take some notes from Paizo, a Thayvan Adventure Path would have been epic. Missed. Opportunity.
I agree with the suggestions of posters above, return some element of mainstream (non-undead, non-Tam-dominated) Thayvian peoples and cultures to the plateau. Otherwise, consider what sleyvas suggested, have some of the remaining Red Wizards found a new nation. Make it neutral (with evil tendencies) or evil (with neutral tendencies). Heck, do both, Old Thay and New Thay. Can't ask for more evocative adventuring potential.
quote: Originally posted by Markustay
@Venger - I think we are all aware of that, and are just as confused as you. I have said time again 4e looks more like something created by a half-dozen individuals, rather then a consensus by committee. There seems to have been a 'bullet list' of things that had to be accomplished, and everyone involved did something different to make it happen. If 4eFR is guilty of anything, it's a very rough (unpolished) feel.
I was looking over the 4E FR Campaign Guide last night and this exact thought struck me from reading through the nations/location write-ups. The book had a few decent ideas buried in a lot of rehashing of old Realms stuff (but different in X,Y,Z ways, sometimes superficially, sometimes arbitrarily) all presented in very dry text (it reminded me of the Kara-Tur box set).
It seemed like it everything was composed in a rush, with write-ups barely expanded from their basic outline format. There was just enough to hit the bare points, nothing extra, no flavor, no subtle hints. There were blunt hints separated in boxes anyone could have composed from the main write-up. For that reason, the FRCG repeated points often, like an entry would mention a thieves guild thrice in the main write-up then the same guild would have a box tell us they're a thieves guild, they steal stuff and commit organized crime. Yeah, I surmised as much from their activities in the main write-up, tell me something new.
Sometimes after telling us about the old Realms and how the New Realms altered things, there was no word count remaining to mention a hook for a location. Some locations noted on the regional mini-map had no text entry to even tell us what it is or sometimes just one line. Already the zoomed in nation maps had fewer points of interest than the 3e FRCS equivalent. This made the 4E Realms feel like a tiny world, far from the PoL surrounded by vast dangerous wilds WotC touted. I'm glad I purchased the book at a steep discount. I would have been pissed if I paid full price for it. |
 |
|
|
Venger
Learned Scribe
 
USA
269 Posts |
Posted - 24 Aug 2012 : 23:48:28
|
quote: The culture and people of Thay, slaves and soldiers, Red Wizards and all, were what made Thay interesting. Now it's all a mostly undead waste with some skin'n'bones livestock stragglers united under Szass Tam in a boring mad lich hungry for mega-godhood persona. Previously he was far more subtle and all the more mysterious and menacing for it. Previously he was actually original and different for a lich (a relatively young lich, still with some human-level goals), now in the 4e era he's your stereoptyical, Vecna-wannabe, Sauron-lite villain. We had Velsharoon for that ... oh, wait. I guess they needed to rehash that plot line for a replacement...
Also, wouldn't something of this magnitude be great for a campaign. This is adventure path material, WotC. Take some notes from Paizo, a Thayvan Adventure Path would have been epic. Missed. Opportunity.
I agree with the suggestions of posters above, return some element of mainstream (non-undead, non-Tam-dominated) Thayvian peoples and cultures to the plateau. Otherwise, consider what sleyvas suggested, have some of the remaining Red Wizards found a new nation. Make it neutral (with evil tendencies) or evil (with neutral tendencies). Heck, do both, Old Thay and New Thay. Can't ask for more evocative adventuring potential.
A great big thumbs up to this. 4E Thay blows. I want the old Thay back, with a living populace, Red Wizards, Zulkirs representing different magical traditions, and everything else. I honestly have a hard time understanding why they felt the need to do what they did to Thay in the first place. It was one of the most original and "Realmsian" locales in the setting. Why destroy everything unique about it and make it a country of mostly undead milling about? |
"Beware what you say when you speak of magic, wizard, or you shall see who has the greater power." |
 |
|
|
The Red Walker
Great Reader
    
USA
3567 Posts |
Posted - 24 Aug 2012 : 23:59:42
|
quote: Originally posted by Markustay
I was just wondering why, on Abeir, these half-breed types sought-out others of their ilk and evolved into races, rather then just blend into one (or both) of their progenitor races. On Toril, 'blending in' seems to be the norm, but on Abeir, founding a separate, new species seems to have been the norm.
However, being no expert on 4e, I think I may have just made an inaccurate assumption regarding Tielfings. Aren't FR's 4e Tielfings supposed to be native? Or am I getting that wrong?
I recall a discussion on the WotC boards about how it could be possible the spellplague somehow activated recessive genes, mutating the 'normal' kind of Tiefling into the more fiendish looking ones. That conversation may have happened after the release of the "Wizards Presents" books, but before the actual release of 4e, so I can't recall what the actual canon was/is.
Ok oh I see where your going. But what I lack then is info on abeir, are humans as prevalent there? What are the dominant races......I think you had an all about abeir scroll somewhere, I'll go hunt that up. |
A little nonsense now and then, relished by the wisest men - Willy Wonka
"We need men who can dream of things that never were." -
John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
|
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 25 Aug 2012 : 00:11:18
|
quote: Originally posted by Markustay
As for regions like Unther and Mulhorand (and to a lesser-extent K-T, Maztica, Zakhara, etc), I really don't want to see them brought back 'as is'. They have always needed a facelift, and this is a golden opportunity for Ed and others to "do them right". Don't throw away the 4e lore - use it to go back and fix the 'iffy' 1e/2e/3e lore. There is a golden opportunity to give us the Realms we have have always wanted - the Realms as Ed intended them to be. How many settings can do this - right past wrongs - and do it with an in-game explanation? Its pure win.
I'll agree here too. The problem with the 4E adjustment was "BLAM" all that's gone and this is there. However, let's say that Mulhorand was separated from the realms, and as a result their people found themselves in Abeir. All of a sudden a culture based upon worship of gods is introduced into cultures that have never worshipped gods. I can see where some surrounding territories may have started taking up worship of the Mulhorandi Pantheon, but maybe some of those Mulhorandi slaves decided the other people had the right idea. Maybe they were led by a faction of technologists who had uncovered a lot of the old secrets of the ancient artificers. Maybe the empire over the past century became divided along these lines, as the church sought to repress these studies like they tried to force the Thayans into limiting their studies. This can lead into some interesting things when Mulhorand returns. For instance, what if those technologists ally with High Imaskar and they're able to create a small nation between Thay and Mulhorand. You then have a good conflict going on on both borders of High Imaskar (and sometimes possibly through it, as Mulhorand and Thay still don't like each other). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 25 Aug 2012 : 00:49:30
|
quote: Originally posted by Jeremy Grenemyer
quote: Originally posted by doctorbadwolf
You guys gonna axe Netheril and make Myth Drannor a ruin again, while you're at it?
At what point have you just shoved all forward movement in the setting out a window?
I'm sorry, but this just...this upsets me greatly. I won't edit it, but I will say...read with the understanding that I'm getting weary of recent events that seem a lot like over-corrections rather than steering back on course. I'm hoping this isn't such a case.
Agreed.
I'd like WotC to keep the continent of Laerakond around and I don't mind the idea of Mulhorand and Unther returning...up to a point.
I think a re-swapping Tymanther and Akanul with Mulhorand and Unther wholesale and leaving behind a few genasi and dragonborn in the Realms as the only sign of those continents' time in the Realms is a bad idea.
Tymather and Akanul have done far more IMO to make that region of the Realms interesting and useful to gamers than Unther and Mulhorand ever did. The former have earned their place in the Realms while the later? Well, they may have been nice to read about but setting a Realms campaign there? No thanks.
Better the nations merge in some manner. I'd much rather aspects of each remain and let DMs and players decide which becomes dominant through WotC sponsored adventures.
I think this would be a bad idea too, oddly. The wholesale removal of one thing for another rather than finding a way to TWEAK things is what pissed us all off in the first place. Lets take this idea as an example of what could be done (and if WotC wants to run with it, I freely give it).
So, dragonborn came to the realms and formed Tymanther. Dragonborn also began to worship Bahamut... a draconic deity. Meanwhile, Untherites and Mulhorandi go to Abeir, and they introduce the nearby cultures there to the worship of the Mulhorandi and Untheric deities (and gods in general). Now, the Untheric pantheon has as their enemy goddess, Tiamat, mother of dragons. Since the dragonborn hate dragons... things seem like they could become allies. Maybe those dragonborn see these gods as a sign, and through their fervent prayers the Untheric deities and Mulhorandi deities begin to gain power again. Maybe the dragonborn take to worship with a zeal that is almost bloodthirsty. There's also some priests of the good dragon Bahamut that were in Unther at that time.... but the second the dragonborn heard about these dragon worshippers they slaughtered them.
Now, the Sundering happens. Some of the Tymanther worshipping dragonborn go home, but some stay. Meanwhile some of the "Untheric" Dragonborn come back over along with the majority of the former human population of Unther. These "Untheric" dragonborn learn of the sacreligious practices of their wayward brethren in Tymanther. Holy war breaks out. The Tymanther dragonborn are forced to flee (some through the portals which exist to Abeir). Now the two cultures guard their portals on each side, for fear of reprisal from the other world. Meanwhile, worship of Tiamat spreads on both worlds as the enemy of both cultures. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 25 Aug 2012 : 01:02:49
|
quote: Originally posted by Gyor
I mean think about it, Mulhorand and Unther flipped the bible backwards. In the Bible Jews are enslaved and mistreated by Ancient Egypt and Bablyon, but in the end are divinely lead to the promise land after time in the desert. In Faerun its the Mulan who are kidnapped and,enslaved by a powerful empire. Moses...er Ra and the other Gods are sent by a higher power (In the case of the Mulan Ptah) to deliver thier,people. The oppossers are punished (Red Sea falling on ones head vs. Being driven into the Underdark). They must then journey through the desert to the promise land, where they create a new homeland. Mulhorand is Isreal and Unther is Judea. Its Egyptian and Babylonian sybolism, but Isreal's origin story, Realmsified. From there the story becames about being governed by Gods and the powerful Miracles. I mean to called it a Theocracy is an understatement, Theocracy's are government by Priests, this is government by ones Gods.
LOL, I never thought about what you just said about comparing them to the bible. OMG, that is so true. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 25 Aug 2012 : 01:15:44
|
quote: Originally posted by Wooly Rupert
quote: Originally posted by Diffan
Dragonborn and genasi didn't need a way to be added since they've already been there pre-Spellplague. The fact that they have centers of power is, to me, just icing on the cake. But I don't think I've ever made a Genasi from Akanūl, but I think it would be fun for my character to visit there.
I don't see why dragonborn or genasi need a center of power...
3E dragonborn were individuals, born as something else, who decided to dedicate themselves to serving Bahamut. There prolly weren't enough of them in the Realms to fill a city block, much less have a need for a center of power.
And while 2E and 3E genasi were more common than that, they were still pretty rare -- far rarer than half-elves or half-orcs, who don't have a center of power.
I really hope 5E goes back to the 2E and 3E planetouched. I hate the "there's whole nations of them!" approach of 4E, and I also hate the "genasi are now neon, and you can spot a tiefling from 50 feet away in a dark room!" physical appearances.
HERE HERE! The genasi nations thing made me want to vomit. That being said, I can definitely see genasi mages being accepted within the "United Tharchions of the Shaar" I've been kind of discussing on the side about a newly risen "Thay-like" country built from the remains of the former red wizards, the returning Northern wizards, and maybe some displaced Halruaans and Zakharans. If worship of the elemental deities were a core (since such deities don't put constraints on their wizards) of their culture, then genasi would fit in well with this culture as well. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 25 Aug 2012 : 01:29:41
|
quote: Originally posted by Venger
quote: The fact that something like this sticks in our heads is proof, IMO, the designers are doing it right.
Immortals actually being aliens from the planet Zeist stuck in my head in a big way years after I saw Highlander II: The Quickening. That was most definitely not a sign, however, of the writers doing something right. When something is done horribly, horribly wrong that sticks in your head in a big way, too (Jar Jar Binks, Hayden Christensen, Spider-Man selling his marriage to the Devil, etc). Incidentally, does all the gods coming back include Iyachtu Xvim? I can't really see a place for him amongst the pantheon, but you know what'd be interesting? Seeing him return to the mortal world. He's a demigod in the classical sense, after all. So why not have him play the role of the mythic hero (or villain, as the case may be)? The evil Faerunian version of Heracles, Perseus, or Achilles. And if Zhentil Keep is rebuilt then why not tie him into it? It'd be an exciting turn of events if Iyachtu Xvim, a demigod and the son of Bane, helped fight off the Netherese to re-establish Zhentil Keep.
OMG, I just laughed out loud at that for real. I hated Highlander 2. It just didn't happen.
I agree too on the Xvim piece. Though some believe that the current Bane is really Xvim.... it'd be interesting if that IS what's going on and Bane DOES return, and casts his son to the mortal realm in punishment (because maybe Ao won't LET him kill him, as part of the agreement that he return). Nothing says that Xvim needs to serve the goals of Bane, and maybe just maybe his goals are to return to the heavens and give his father a good smack down. Maybe Xvim even takes up the mantle as a warrior priest/anti-paladin of some other deity who needs some name recognition in order to become a player again (like Cyric or Myrkul or Bhaal). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
 |
|
|
The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 25 Aug 2012 : 01:48:34
|
quote: Originally posted by Jeremy Grenemyer
Does the lore say why the Cult are successful? Does it indicate there's a rogue leader amongst the Drabonborn who's led a small cadre into the Cult's clutches with promises of power?
Does it say the Dragonborn are infiltrating the Cult, to destroy it from within?
I've been tweaking an idea for explaining how the Dragonborn have become involved with the Cult in my Realms.
The way I play it, usually, is that these dragonborn aren't actually "recruited" -- they're "pressed" into service by the Cult. In other words, they're not willingly joining the Cult of the Dragon... they're been forcibly drafted in order for the organisation to bolster its severely depleted forces. The application of mind-wiping and/or other arcane/psionic devotions likely result in the forcible compulsion of these dragonborn coming to work with the Cult.
It's all still tentative, but it does lay a foundation of sorts for why these dragonborn of Tymanther who hate dragons, have somehow found themselves serving an organisation like the Cult of the Dragon. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
 |
|
|
The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 25 Aug 2012 : 01:51:28
|
quote: Originally posted by Wooly Rupert
quote: Originally posted by Bladewind
The odd thing is, I actually like the other new race, the Genasi, that swapped into the Realms alot. Abeir and its coterminous planar concepts I actually like alot too, but dragonborn just rub me wrong.
Genasi are not a new race. The neon-looking ones that exist in large numbers are new to the setting, but genasi have been in the Realms longer. The race dates back to 2E, and was in the Realms from 3E.
Indeed.
If you have a copy of Races of Faerūn, you'll find most of what you need inside...
You'll also find that issues #293 and #297 of DRAGON provide a selection 3e stats for genasi. Specifically, the #293 article discusses genasi from the Earth, Air, Fire and Water planes. The #297 article covers both para-genasi:- Ice, Magma, Ooze, Smoke... and quasi-genasi:- Dust and Steam.
Otherwise... I suggest you look over the "The Roaming Genasi Tavern." See here:- http://users.erols.com/aburner/planescape/ |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
 |
|
Topic  |
|
|
|