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Eilserus
Master of Realmslore
   
USA
1446 Posts |
Posted - 04 Sep 2012 : 18:41:15
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With all the rifts opened by foolish warlocks and Elminster powerless to seal them at the moment, I'd like to see some unique demon and devil cults. I like how pathfinder has detailed out a bunch of demon lords that are brand spanking new. Sure I'd like to see some new demon lords, but I think it would be even better to see some unique new demon masters as opposed to just a balor or other known devil type starting a cult. Those work for sure, but I think it adds a bit of mystery if a demon cult master is a unique creature. For whatever reason, I'm not a fan of Bel, Dispater, Grazzt etc, though I am partial to Demogorgon and Bazim Gorag.
Perfect example, in Salvatore's novel The Crystal Shard there is reference to a demon the drow allied with during the Crown Wars called Urgutha Forka that ravaged the planet with a plague in ancient days. We've never seen it referenced in drow lore since. Why not? That's great stuff to use! I think Ed's Nergal from Elminster in Hell was some unique demon too, reminded me of Demogorgon with the arms, but the point is, these powerful demons or devils aren't something a player can read up on in a monster manual and that makes them exciting and extremely dangerous foes. :)
And not all these demon cults need to be Orcus level power demons/devils. In fact, I'd make at least half of them within the ability of a party to destroy. Thrashing the cult of Orcus is one thing, being able to travel the Abyss or destroy the demon permanently and end its threat forever after the party has taken apart the cult, that's good stuff too. You don't need to be a god or demon prince to run a cult. Many of the classic Realms villains aren't meant to be completely annihilated by a party and I think adding a few bad organizations and/or cults that the PC's can go to war with and with some luck, eventually wipe out, would be a good addition to the Realms.
I definitely want all my old classic Realms villains back in one form or another, but it's nice to throw things at the players that will give them a real sense of accomplishment if they pull it off. I'd also be game for seeing things like thieves guilds, mage guilds, smuggler rings, merchant clans etc. Smallish to medium groups that can help or hinder the party. Recurring villains are great, don't get me wrong, but PC's do need to be able to kick the door down, put the bad guys to the sword, and know they've actually accomplished something for the good guys every now and then too as opposed to "Manshoon's gonna need to run another hiring fair when we're finished here...gods this never ends!".
I haven't had my coffee yet so I hope I'm making sense here. haha |
Edited by - Eilserus on 04 Sep 2012 18:42:47 |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 04 Sep 2012 : 19:07:08
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Thinking about the new (5e) map is giving me both joy and trepidation - its a strange mix. I wish I knew precisely how Ao was going to 'set things right'. I think just snapping his fingers and making everything go back to the way it was would be a bad idea. Some of it, perhaps, but I don't think 5e should have an identical map to 1e/2e. I think the idea behind the 3e map was excellent - it could have just been carried out better.
I also like how Chult was broken off from the main continent. Back when Ed ran the Realms, it may have made sense, but with Maztica and other places it just doesn't work anymore. It would be better re-worked as a Caribbean-like pirate region (with a dark, scarey jungle people are afraid to penetrate deep into). Chult can keep its original flavor - its just that now it could be so much more (and coupled with the Halruaa thing below, one helluva great new adventuring arena in the Realms).
quote: Originally posted by Wooly Rupert
Having Halruaa back is a must, for me.
Yesterday, after posting my Anauroch mock-up, I was going to give Halrua an 'island treatment', to see how that would work out.
Before I even began I studied the 4e map (keeping antacids handy in case of an emergency), and noted that there already is an island cahin now directly to west of 'blasted Halruaa'. Now, I have no idea if they intend to put the map back the way it was (this does seem to be their intent), but if they at least leave that part intact (from the 4e map/era), those would make an excellent place for 'new Halruaa'. As the waters recede, they'd be sending out parties to recover many of the artifacts from their homeland to the east - its actually the perfect setup for adventures (because Halruaa would then be a land of 'magical ruins').
And then we have the Scaleyfolk - 'New Halruaa' would be created on the bones of the old Serpentes empire. The Halruaans would think the Yuan-ti and others long-gone (thanks to the devastation wrought by the Spellplague), but they could wrong - how cool would it be to have the serpentfolk secretly operating right beneath their feet, and infiltrating certain aspects of Halruaan society? "wheels within wheels" - its the stuff FR is built on.
As I type this, I am starting to get annoyed at stuff like 'New Halruaa'. Thats fine for 'New Thay', but I don't want it over used (its as bad as new Netheril and new Imaskar). I want Nethril to simply be called "the Shades', or even 'Empire of Thultanthar '. I want the term 'Imaskar' to go back into the past, even if the people don't - its too confusing when we discuss things. If they are going to merge with old stuff, maybe call them something like 'Imashorand' (pronounced "Imas-horand"). New Thay can be that, or simply 'Thay'. If they combine with Unther (in Unther), I think 'Unthay' sounds a bit weird. As for the Halruaans, I would rename them as well. "Netheruaans' sounds nifty, but maybe a bit too comic-bookish. Nethruan? Whatever - if it gets moved, even just slightly east (to those handy islands), I want it renamed. Using old names to describe modern (new) things causes all sorts of confusion during discussions. Once or twice is fine ('Ancient Egypt', Ancient Greece'), but since 5e appears to want to do this a lot (bring back stuff we lost), I'd rather just get some new names.
They should have a contest, like Paizo did to name their new adventure path.
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"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 04 Sep 2012 19:22:53 |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 04 Sep 2012 : 19:37:50
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quote: Originally posted by sleyvas
quote: Originally posted by Markustay
Actually, considering who and what they are, why do they even need a physical realm within the Realms? Why couldn't they have had an 'emergency contingency' that shunted most of their settlements and people into a previously created demi-plane?
In that way, the Halruaan nation doesn't have to be 'on the map' - its always 'right there, next to you".
If people want something a little more substantial, then give the Halruaans the old Thayan Enclaves - it makes more sense for them to be running that show anyway. That way, no-one would know where the Halruaan homeland is now (and not suspect that all the enclaves are directly connected to it in a pocket-plane).
Yeah, that would possibly make sense. The one thing you'd need to do to make it not "taste bad" would be to put it out that its small pockets of Halruaans and that they're learning from the actions of Thay. Whether they're on the moon, on islands, in a demiplane, in Nimbral.... they and their enclaves should be about selling cheap, common magic... meanwhile they may actually be gathering special magics.
I'm leaning toward a co-operation thing post-plague. We have two powerful groups of mages that have become 'men without a country' (and women). Suppose the Halruaans survivors (the ones that were 'far from home'?) approached the Thayan ex-patraites, and formed an alliance? No Thay or Halruaa anymore - more of a 'Magi Confederacy'. However, it wouldn't be setup with a central country - it would operate more like the Eminence of Araunt: The nation would be made-up of all the enclaves (and maybe a pocket-dimension, as discussed earlier, just so their is central place where the leaders could meet).
This could still be coupled with everything else I have discussed above (and elsewhere). The combination of ex-Red Wizards into Halruaan society would give them all a much more 'neutral' tone - they'd become more like one of Faerūn's 'secret societies' then a true nation.
We could still have a Halruaa survivor-state on one of those islands, which would have little or nothing to do with the ones that joined the enclaves. We could have it all. Why just re-hash what has gone before? In the 5e era, everything should be more synergistic, just as it is in the RW. Nations and peoples evolve, and old animosities are put aside for survival. We don't need to have Thay and Halruaa back, when we could use the survivors to form a half dozen new groups (and still keep a couple true to the core principle).
Seriously, why is is assumed that after Thay was obliterated the Thayans would all work together? Thats not even in-character! Same for the Halruaans - they are individuals. Netherese, Imaskar, etc, etc - after such a huge span of time, and with all the catastrophes and other changes (like magic), these groups would all splinter into other groups. Old rivalries would flare-up, power-grabs would be made, etc. Lets have a wee bit of realism in the Realms, eh? |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Old Man Harpell
Senior Scribe
  
USA
498 Posts |
Posted - 04 Sep 2012 : 20:10:22
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quote: Originally posted by Wooly Rupert
Having Halruaa back is a must, for me.
This.
In truth, they really should un-dork the entire Shining South: Var, Halruaa, Dambrath, Luiren, Nimbral, Lantan, all of it. From the generalities, it sounds like they intend a full geographical restoring of Toril, but unless I've missed something (and it is entirely likely that I have), they are holding all the other cards close to the vest.
Thus it is possible we will see, for example, Halruaa the geographical location restored to the way it was, but the existing sociopolitical realities very different from the pre-Sellplague era. I will be rather curious to see how they would explain/sell that idea.
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The Hidden Lord
Learned Scribe
 
148 Posts |
Posted - 04 Sep 2012 : 20:10:57
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| Why would anyone want to turn Halrua into a mish-mash of survivor states when, in 4e, it is clear that Halrua *survived* the Spellplague? |
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The Red Walker
Great Reader
    
USA
3567 Posts |
Posted - 04 Sep 2012 : 20:20:08
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No more realism please....I have enough here in the real world
To me Halruaa was unique...incomparable to any other kingdome in Toril...I like them ding their own thing and would not want to see them infiltrated, or diluted by outside forces.
They already were diluted outcasts from Netheril....another dilution and they will just be gypies selling trinkets from Airships...pretty cool spin there I admit, but not Halruaans anymore.
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A little nonsense now and then, relished by the wisest men - Willy Wonka
"We need men who can dream of things that never were." -
John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 04 Sep 2012 : 21:02:05
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quote: Originally posted by The Hidden Lord
Why would anyone want to turn Halrua into a mish-mash of survivor states when, in 4e, it is clear that Halrua *survived* the Spellplague?
So that maybe someone would actually want to use them?
I am a fan of the OGB Realms, but I probably never used more then 5% of the geography. Most of my games were set in the Eastern heartlands, with only one side-trek going west, into The North. From what I understand, 3e's Shining South sold poorly. What would be the point of the company returning it to that state? Companies have to make money, and they do that by making things interesting, not by keeping a handful of grognards happy.
Was Halruaa great? Yes. Did anyone use it? Apparently not. Turning 5e back into a clone of 1e/2e would recreate the (perceived) problems that have brought us here to begin with. All I want to do is turn the basics of 1e/2e into something more useable going down the road. I amnot talking about the 'support for all eras' which is the major thrust of WotCs FR development - I am talking about the post-4e world.
I bought a brand-new copy of the 2e FR box at Gencon. Guess what? I don't need that lore again. I need something new. If I want 'the same old Realms', I already have that - we all do.
Also, I am talking about the 5e Realms, which we were told at Gencon will 'possibly' be 10-15 years into the future of 4e. That means for a lot of the folks here, they won't be using this lore regardless. They will use the lore presented in other "support for all eras" material (which we are told will be substantial).
Are we trying to say that we not only want more info about the old realms, but we also want to nerf the 'new realms' for fans of that lore? Isn't that the precise argument we used against WotC when we got 4e? That they listened to people who didn't like the realms in order to re-create the realms?
If you already hate the post-plague Realms, then stop trying to steer its creative direction. Its not for you. There will be plenty of 'old lore' for the 'old Realms' moving forward. From what I understand, there will probably be far more of that then post-plague material (depending upon sales).
I can't understand why people are still using the edition-wars argument of "I can never be happy so long as the 4e realms exists". It exists, get over it. If you get ten articles about old Thay and old Halruaa, and I get one about new new Thay and new Halruaa, that would ruin your day? Are we to become that which we railed against at the onset of 4e? A setting should be designed with those in mind who enjoy it, not those who don't. As far as I am concerned, a hand-wave back to the 'good old days' is just as bad as complete retcon - if this is what Ao does, then Ao was just an in-game device to achieve said reset.
This is in regards to game material only. None of this should matter as far as novels are concerned (since they supposedly can be set in any era now). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 04 Sep 2012 21:07:48 |
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Wooly Rupert
Master of Mischief

    
USA
36971 Posts |
Posted - 04 Sep 2012 : 21:45:28
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quote: Originally posted by Markustay
Was Halruaa great? Yes. Did anyone use it? Apparently not.
Indeed. Only enough people liked it for there to be two sourcebooks and a trilogy of novels. You know, unlike other areas, like Sembia. 
quote: Originally posted by Markustay
Turning 5e back into a clone of 1e/2e would recreate the (perceived) problems that have brought us here to begin with.
I disagree. My stance has been to roll back to the end of 2E and start over from that point, not necessarily following the same track forward. Most of the perceived issues could be addressed at that point -- in many cases, by simple de-emphasis -- without recreating those problems. |
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sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 04 Sep 2012 : 21:55:18
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quote: Originally posted by Markustay
quote: Originally posted by sleyvas
quote: Originally posted by Markustay
Actually, considering who and what they are, why do they even need a physical realm within the Realms? Why couldn't they have had an 'emergency contingency' that shunted most of their settlements and people into a previously created demi-plane?
In that way, the Halruaan nation doesn't have to be 'on the map' - its always 'right there, next to you".
If people want something a little more substantial, then give the Halruaans the old Thayan Enclaves - it makes more sense for them to be running that show anyway. That way, no-one would know where the Halruaan homeland is now (and not suspect that all the enclaves are directly connected to it in a pocket-plane).
Yeah, that would possibly make sense. The one thing you'd need to do to make it not "taste bad" would be to put it out that its small pockets of Halruaans and that they're learning from the actions of Thay. Whether they're on the moon, on islands, in a demiplane, in Nimbral.... they and their enclaves should be about selling cheap, common magic... meanwhile they may actually be gathering special magics.
I'm leaning toward a co-operation thing post-plague. We have two powerful groups of mages that have become 'men without a country' (and women). Suppose the Halruaans survivors (the ones that were 'far from home'?) approached the Thayan ex-patraites, and formed an alliance? No Thay or Halruaa anymore - more of a 'Magi Confederacy'. However, it wouldn't be setup with a central country - it would operate more like the Eminence of Araunt: The nation would be made-up of all the enclaves (and maybe a pocket-dimension, as discussed earlier, just so their is central place where the leaders could meet).
This could still be coupled with everything else I have discussed above (and elsewhere). The combination of ex-Red Wizards into Halruaan society would give them all a much more 'neutral' tone - they'd become more like one of Faerūn's 'secret societies' then a true nation.
We could still have a Halruaa survivor-state on one of those islands, which would have little or nothing to do with the ones that joined the enclaves. We could have it all. Why just re-hash what has gone before? In the 5e era, everything should be more synergistic, just as it is in the RW. Nations and peoples evolve, and old animosities are put aside for survival. We don't need to have Thay and Halruaa back, when we could use the survivors to form a half dozen new groups (and still keep a couple true to the core principle).
Seriously, why is is assumed that after Thay was obliterated the Thayans would all work together? Thats not even in-character! Same for the Halruaans - they are individuals. Netherese, Imaskar, etc, etc - after such a huge span of time, and with all the catastrophes and other changes (like magic), these groups would all splinter into other groups. Old rivalries would flare-up, power-grabs would be made, etc. Lets have a wee bit of realism in the Realms, eh?
Actually, at one point in my discussion of the "United Tharchions of the Shaar" I actually proposed that survivors of Halruaa would join up with the red wizards to form this country. Given that many of the red wizards' founders were originally from Halruaa, there might be just a little bit of a finding familiarness in each other's art. This also solves your worry about everything being "New Thay" and "New Halruaa"... because I already came up with a new name Its also close enough to Halruaa that it would make perfect sense that the two groups might come across one another.
The more I think about this idea the more I like it. If you add the corruption, but make it less flagrant and in your face, this place could be interesting. It would also be interesting if the Halruaans form up in their own Tharch and they don't allow slavery (i.e. if the various Tharchs push certain social agendas).
Then I'd like to add a little bit of additional "difference", and its here where I think I may lose some people. I really like the idea that these United Tharchs make contact with Zakhara and begin trade relations with them and possibly some Zakharans migrate to the United Tharchs, bringing their views of elemental magic..... because I'd really like to see this version of Thay not only focus on the 8 normal schools of magic, but also the elemental ones. I mean, before they were masters of fire magic, and they used weather magics all the time as well. I'd also like to see a discovery into the "bending" arts (i.e. mixing of melee and elemental magics, ala Avatar). There should also be a college of "battlemages", "spy-mages". Mage-priests might also have positions of power in the government as spiritual advisers.
This culture, I see as Neutral with more evil tendencies than good, and those evil tendencies would need to be brought to light (i.e. stealing weather, slavery, possibly "privateering" against other countries on the seas, controlling other countries through trade/crops, working behind the scenes to make one group dislike another, etc...). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 04 Sep 2012 : 22:02:56
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| Oh, and depending on what they do as far as restoring the map to its original view could make for some interesting things. For instance, my initial thoughts regarding "United Tharchs" was that its various Tharchs would be separated out with the general middle being the Underchasm. If prior to the sundering, this is the case, but after the Sundering, the Underchasm fills in and the Shaar recovers..... well, these folks really find themselves with the potential for a very powerful kingdom. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 05 Sep 2012 : 00:25:30
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Yeah, they've told us some of what they plan with the cosmology (the deities, specifically), but nothing in regards to the maps, other then 'they will be using the 1e maps to build the new setting'. That could mean a lot of things.
The 1e maps were butt-ugly - I don't want those again. I liked the 3e art the best (obviously), but I preferred the 1e/2e layout. This means i want an amalgam of 1e/2e and 3e (and perhaps some of 4e). I don't just want a new map of the OGB setting.
Actually... I do want that! 
That could be the "presenting The Forgotten Realms" poster-map used in ads and what not. Bright colors - *cough* Mike Shley *cough* and lots and lots of detail. I think something along those lines would really work well for FR - we need it to 'pop'.
On the other hand, a 5e era (post-4e) map SHOULD include the changes wrought by the spellplague. In that era, I wouldn't want to see all the changes just get 'hand waved' (some, like the underchasm, YES - it looks like someone spilled coffee on the map). For that era, I would want to see an amalgam of some of the 4e changes, combined with the earlier map I mentioned above (an amalagm of the first three editions), AND a couple of new things (stuff that neither 1e/2e/3e got right, nor 4e).
5e products should be about all eras, which is their stated goal. However, there is still going to be that 'ugly baby' at the end of the road. I just think the sucker needs a bit of plastic surgery is all. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 05 Sep 2012 00:28:39 |
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deserk
Learned Scribe
 
Norway
239 Posts |
Posted - 05 Sep 2012 : 01:00:12
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I actually liked the 1e map, thought it was colourful and well textured. I like the font in it as well.
I quite like the 2nd edition FR map too, simply because it covered the most of Faerun out of all maps. So I'm really hoping the 5E map will also try to cover as much of Faerun as possible as well.
The 3rd edition FR map had the best ideal representation of Faerun's outlines, in my opinion.
The one I like the least is the 4th edition one, principally because the outlines look far too sharp and unrealistic, and because it just looks wrong with "sandy"-looking texture in northern regions.
But yeah, I'm also hoping for a combination of all the previous versions' strengths for the 5E map.
I also hope they can make simple border markers in the map, like in the Golarion map from Pathfinder.
Oh yeah, and I hope they minimize the Underchasm as much as possible, and bring back the old chunks of the Shaar. The Underchasm being as big in 4E as it was, is a just big waste of space. |
Edited by - deserk on 05 Sep 2012 01:19:26 |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 05 Sep 2012 : 02:28:51
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quote: Originally posted by Markustay
And then we have the Scaleyfolk - 'New Halruaa' would be created on the bones of the old Serpentes empire. The Halruaans would think the Yuan-ti and others long-gone (thanks to the devastation wrought by the Spellplague), but they could wrong - how cool would it be to have the serpentfolk secretly operating right beneath their feet, and infiltrating certain aspects of Halruaan society? "wheels within wheels" - its the stuff FR is built on.
You could even suggest that some of the native sneaky Halruaan survivors/profiteers have been secretly trading with those Serpentes enclaves left in the region. Their aim is to secure a more secure financial foundation for themselves in New Halruaa. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
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Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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The Red Walker
Great Reader
    
USA
3567 Posts |
Posted - 05 Sep 2012 : 02:31:26
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quote: Originally posted by Markustay
Yeah, they've told us some of what they plan with the cosmology (the deities, specifically), but nothing in regards to the maps, other then 'they will be using the 1e maps to build the new setting'. That could mean a lot of things.
The 1e maps were butt-ugly - I don't want those again. I liked the 3e art the best (obviously), but I preferred the 1e/2e layout. This means i want an amalgam of 1e/2e and 3e (and perhaps some of 4e). I don't just want a new map of the OGB setting.
Actually... I do want that! 
That could be the "presenting The Forgotten Realms" poster-map used in ads and what not. Bright colors - *cough* Mike Shley *cough* and lots and lots of detail. I think something along those lines would really work well for FR - we need it to 'pop'.
On the other hand, a 5e era (post-4e) map SHOULD include the changes wrought by the spellplague. In that era, I wouldn't want to see all the changes just get 'hand waved' (some, like the underchasm, YES - it looks like someone spilled coffee on the map). For that era, I would want to see an amalgam of some of the 4e changes, combined with the earlier map I mentioned above (an amalagm of the first three editions), AND a couple of new things (stuff that neither 1e/2e/3e got right, nor 4e).
5e products should be about all eras, which is their stated goal. However, there is still going to be that 'ugly baby' at the end of the road. I just think the sucker needs a bit of plastic surgery is all.
I too would love an "updated" as in more detailed, modernly colored and textured version of the OGB map.
On that is like 8 feet h x 12 feet wide
I could wallpaper my study/library/dungeon with it! |
A little nonsense now and then, relished by the wisest men - Willy Wonka
"We need men who can dream of things that never were." -
John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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CorellonsDevout
Great Reader
    
USA
2708 Posts |
Posted - 05 Sep 2012 : 05:28:39
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quote: Originally posted by Erik Scott de Bie
I don't think WotC is going to outline specifically which deities are back. Or, more accurately, they won't list which deities AREN'T back. Instead, we'll have a core of deities who are definitely there (or at least their churches are active and popular), and the suggestion that many other deities exist, in one form or another. We'll see churches of minor or obscure deities, characters who call themselves champions of this god or that goddess, etc. But the last thing we should see is a definitive statement that "these deities are available, these deities are still dead." Not that you need WotC's permission to change things, but if they leave it gray, people can innovate without contradicting established canon. (I myself am currently running a campaign about the resurrection of Eilistraee and Vhaeraun, for instance.)
If it were me (and I'm not saying WotC will do this), the deities that make the cut into AO's new Tablets of Fate will be those who have--for one reason or another--continued to exist. Perhaps it's a traditionalist family or a cult that keeps worshiping a "slain" deity such as Helm, so the deity is revived. Perhaps the deity has maintained itself through the use of artifacts, like Myrkul and the Crown of Thorns. Or perhaps mortals are still carrying fragments of the deity's power, such as Mystra and her remaining Chosen.
(I think also there's room to bring back the Seven Sisters, if a DM is interested in doing so.)
I think the point is that AO is done with the gods and their petty schemes killing each other. Moving forward, he wants his Realmspace to have less turbulence. Once the deities are listed on the Tablets of Fate, they exist--unless somehow AO concedes to write them out.
Cheers
I'd actually like a definate answer of which deities are back and which aren't. IMO, Ao can still say "no more petty squabbling" and list the deities and their roles on the Tablets of Fate. This, I think, pretains particularly to the novels, because D&D players can choose which deities (if any), they want to include in their compaign, but the novels are a bit different. For example, if there is still question of whether or not Vhaeraun and Eilistraee are brought back, since their followers know they are dead, but are suddenly following them again, that doesn't really...make sense to me. Granted, Shadowbane is following Helm, a dead god, but Helm was connected to the Triad, if not actually -of- the Triad--and Torm now, since he is the Threefold God--so if a follower of Helm were to die, his or her soul would probably be taken in by Torm (though of course I don't know your plans for Kalen). But if a follower of Vhaeraun and Eilistraee were to die but in fact both drow were still dead, his or her soul would probably go to Lolth, and the Spider Queen would probably punish them eternally--though she does kind of do that anyway. And there were the events in Lady Penitent with the "redeemed drow" to consider. Even if the gods are going to interfere less than before, we--and followers--can still know which ones are back, can't we/they? Suddenly having such things up in the air does sound like a retcon, or at least a drastic change and de-realming the Realms to me. And for the core deities that have always been around, shouldn't we and followers know who is alive and who is dead? |
Sweet water and light laughter |
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The Red Walker
Great Reader
    
USA
3567 Posts |
Posted - 05 Sep 2012 : 05:39:21
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quote: Originally posted by CorellonsDevout
quote: Originally posted by Erik Scott de Bie
I don't think WotC is going to outline specifically which deities are back. Or, more accurately, they won't list which deities AREN'T back. Instead, we'll have a core of deities who are definitely there (or at least their churches are active and popular), and the suggestion that many other deities exist, in one form or another. We'll see churches of minor or obscure deities, characters who call themselves champions of this god or that goddess, etc. But the last thing we should see is a definitive statement that "these deities are available, these deities are still dead." Not that you need WotC's permission to change things, but if they leave it gray, people can innovate without contradicting established canon. (I myself am currently running a campaign about the resurrection of Eilistraee and Vhaeraun, for instance.)
If it were me (and I'm not saying WotC will do this), the deities that make the cut into AO's new Tablets of Fate will be those who have--for one reason or another--continued to exist. Perhaps it's a traditionalist family or a cult that keeps worshiping a "slain" deity such as Helm, so the deity is revived. Perhaps the deity has maintained itself through the use of artifacts, like Myrkul and the Crown of Thorns. Or perhaps mortals are still carrying fragments of the deity's power, such as Mystra and her remaining Chosen.
(I think also there's room to bring back the Seven Sisters, if a DM is interested in doing so.)
I think the point is that AO is done with the gods and their petty schemes killing each other. Moving forward, he wants his Realmspace to have less turbulence. Once the deities are listed on the Tablets of Fate, they exist--unless somehow AO concedes to write them out.
Cheers
I'd actually like a definate answer of which deities are back and which aren't. IMO, Ao can still say "no more petty squabbling" and list the deities and their roles on the Tablets of Fate. This, I think, pretains particularly to the novels, because D&D players can choose which deities (if any), they want to include in their compaign, but the novels are a bit different. For example, if there is still question of whether or not Vhaeraun and Eilistraee are brought back, since their followers know they are dead, but are suddenly following them again, that doesn't really...make sense to me. Granted, Shadowbane is following Helm, a dead god, but Helm was connected to the Triad, if not actually -of- the Triad--and Torm now, since he is the Threefold God--so if a follower of Helm were to die, his or her soul would probably be taken in by Torm (though of course I don't know your plans for Kalen). But if a follower of Vhaeraun and Eilistraee were to die but in fact both drow were still dead, his or her soul would probably go to Lolth, and the Spider Queen would probably punish them eternally--though she does kind of do that anyway. And there were the events in Lady Penitent with the "redeemed drow" to consider. Even if the gods are going to interfere less than before, we--and followers--can still know which ones are back, can't we/they? Suddenly having such things up in the air does sound like a retcon, or at least a drastic change and de-realming the Realms to me. And for the core deities that have always been around, shouldn't we and followers know who is alive and who is dead?
Well at GenCon we were told they are all coming back......but there not all going to get a "spotlight" shone on them. I would take that to mean any and all of the old gods are fair game for novels. We pretty much know that Mystra, helm, mask are on their way back...so it's just a matter of time. |
A little nonsense now and then, relished by the wisest men - Willy Wonka
"We need men who can dream of things that never were." -
John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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CorellonsDevout
Great Reader
    
USA
2708 Posts |
Posted - 05 Sep 2012 : 05:51:32
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quote: Originally posted by The Red Walker
quote: Originally posted by CorellonsDevout
quote: Originally posted by Erik Scott de Bie
I don't think WotC is going to outline specifically which deities are back. Or, more accurately, they won't list which deities AREN'T back. Instead, we'll have a core of deities who are definitely there (or at least their churches are active and popular), and the suggestion that many other deities exist, in one form or another. We'll see churches of minor or obscure deities, characters who call themselves champions of this god or that goddess, etc. But the last thing we should see is a definitive statement that "these deities are available, these deities are still dead." Not that you need WotC's permission to change things, but if they leave it gray, people can innovate without contradicting established canon. (I myself am currently running a campaign about the resurrection of Eilistraee and Vhaeraun, for instance.)
If it were me (and I'm not saying WotC will do this), the deities that make the cut into AO's new Tablets of Fate will be those who have--for one reason or another--continued to exist. Perhaps it's a traditionalist family or a cult that keeps worshiping a "slain" deity such as Helm, so the deity is revived. Perhaps the deity has maintained itself through the use of artifacts, like Myrkul and the Crown of Thorns. Or perhaps mortals are still carrying fragments of the deity's power, such as Mystra and her remaining Chosen.
(I think also there's room to bring back the Seven Sisters, if a DM is interested in doing so.)
I think the point is that AO is done with the gods and their petty schemes killing each other. Moving forward, he wants his Realmspace to have less turbulence. Once the deities are listed on the Tablets of Fate, they exist--unless somehow AO concedes to write them out.
Cheers
I'd actually like a definate answer of which deities are back and which aren't. IMO, Ao can still say "no more petty squabbling" and list the deities and their roles on the Tablets of Fate. This, I think, pretains particularly to the novels, because D&D players can choose which deities (if any), they want to include in their compaign, but the novels are a bit different. For example, if there is still question of whether or not Vhaeraun and Eilistraee are brought back, since their followers know they are dead, but are suddenly following them again, that doesn't really...make sense to me. Granted, Shadowbane is following Helm, a dead god, but Helm was connected to the Triad, if not actually -of- the Triad--and Torm now, since he is the Threefold God--so if a follower of Helm were to die, his or her soul would probably be taken in by Torm (though of course I don't know your plans for Kalen). But if a follower of Vhaeraun and Eilistraee were to die but in fact both drow were still dead, his or her soul would probably go to Lolth, and the Spider Queen would probably punish them eternally--though she does kind of do that anyway. And there were the events in Lady Penitent with the "redeemed drow" to consider. Even if the gods are going to interfere less than before, we--and followers--can still know which ones are back, can't we/they? Suddenly having such things up in the air does sound like a retcon, or at least a drastic change and de-realming the Realms to me. And for the core deities that have always been around, shouldn't we and followers know who is alive and who is dead?
Well at GenCon we were told they are all coming back......but there not all going to get a "spotlight" shone on them. I would take that to mean any and all of the old gods are fair game for novels. We pretty much know that Mystra, helm, mask are on their way back...so it's just a matter of time.
Yes, that is true (I didn't attend Gen Con, but I saw the seminar about the Sundering on Youtube), but I think I'm getting mixed messages here. One minute it sounds like they're coming back, and the next it sounds uncertain of whether it's definate or not *shrugs* the signals are just mixed to me. |
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Irennan
Great Reader
    
Italy
3823 Posts |
Posted - 05 Sep 2012 : 10:05:31
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quote: Originally posted by CorellonsDevout
quote: Originally posted by Erik Scott de Bie
I don't think WotC is going to outline specifically which deities are back. Or, more accurately, they won't list which deities AREN'T back. Instead, we'll have a core of deities who are definitely there (or at least their churches are active and popular), and the suggestion that many other deities exist, in one form or another. We'll see churches of minor or obscure deities, characters who call themselves champions of this god or that goddess, etc. But the last thing we should see is a definitive statement that "these deities are available, these deities are still dead." Not that you need WotC's permission to change things, but if they leave it gray, people can innovate without contradicting established canon. (I myself am currently running a campaign about the resurrection of Eilistraee and Vhaeraun, for instance.)
If it were me (and I'm not saying WotC will do this), the deities that make the cut into AO's new Tablets of Fate will be those who have--for one reason or another--continued to exist. Perhaps it's a traditionalist family or a cult that keeps worshiping a "slain" deity such as Helm, so the deity is revived. Perhaps the deity has maintained itself through the use of artifacts, like Myrkul and the Crown of Thorns. Or perhaps mortals are still carrying fragments of the deity's power, such as Mystra and her remaining Chosen.
(I think also there's room to bring back the Seven Sisters, if a DM is interested in doing so.)
I think the point is that AO is done with the gods and their petty schemes killing each other. Moving forward, he wants his Realmspace to have less turbulence. Once the deities are listed on the Tablets of Fate, they exist--unless somehow AO concedes to write them out.
Cheers
I'd actually like a definate answer of which deities are back and which aren't. IMO, Ao can still say "no more petty squabbling" and list the deities and their roles on the Tablets of Fate. This, I think, pretains particularly to the novels, because D&D players can choose which deities (if any), they want to include in their compaign, but the novels are a bit different. For example, if there is still question of whether or not Vhaeraun and Eilistraee are brought back, since their followers know they are dead, but are suddenly following them again, that doesn't really...make sense to me. Granted, Shadowbane is following Helm, a dead god, but Helm was connected to the Triad, if not actually -of- the Triad--and Torm now, since he is the Threefold God--so if a follower of Helm were to die, his or her soul would probably be taken in by Torm (though of course I don't know your plans for Kalen). But if a follower of Vhaeraun and Eilistraee were to die but in fact both drow were still dead, his or her soul would probably go to Lolth, and the Spider Queen would probably punish them eternally--though she does kind of do that anyway. And there were the events in Lady Penitent with the "redeemed drow" to consider. Even if the gods are going to interfere less than before, we--and followers--can still know which ones are back, can't we/they? Suddenly having such things up in the air does sound like a retcon, or at least a drastic change and de-realming the Realms to me. And for the core deities that have always been around, shouldn't we and followers know who is alive and who is dead?
The main point with E. and V. is giving a meaning and explanation to the end of those novels while bringing them back. No, not the redemption (even tho the dark elves should get their own lore), but the assumed 'sacrifice' of Eilistraee -which was unmotivated for her goal (and now that I think about it, didn't have the undoing of the Descent for her people as purpose -this was Q'arlynd ritual's result- but simply removing the Balor Curse to grant them a better afterlife than the -good- one they already had, at the price of leaving so many living drow lost...)- or her being 'killed', which wouldn't improve the situation.
In this case (since the siblings were not simply swept away by the Spellplague), I'd like something less anonymous than 'Ao brought them back' (and they should get it, because they are -I dare to say- iconic to the realmsian drow) and that's why I wish so much for the content with them as archfey (the one cut from the Menzo book, which explains this matter) to be published. |
Mathematics is the art of giving the same name to different things. |
Edited by - Irennan on 05 Sep 2012 10:36:29 |
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Tarlyn
Learned Scribe
 
USA
315 Posts |
Posted - 05 Sep 2012 : 11:50:06
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quote: Originally posted by CorellonsDevout Yes, that is true (I didn't attend Gen Con, but I saw the seminar about the Sundering on Youtube), but I think I'm getting mixed messages here. One minute it sounds like they're coming back, and the next it sounds uncertain of whether it's definate or not *shrugs* the signals are just mixed to me.
I get the same vibe of a mixed message. Part of it is the fact that 5e realms appears to still be influx and the authors don't seem sure what the end result will be. However, from the freelancers talking below is an example of my current interpretation of how returned deities will be presented.
2e-4e presentation of Bhaal Lord of Murder Intermediate Power LE Portfolio: Death Symbol: A white, face-on human skull surrounded by a counter clockwise orbit of many streaming teardrops Status:Dead
5e presentation of Bhaal Lord of Murder Intermediate Power LE Portfolio: Death Symbol: A white, face-on human skull surrounded by a counter clockwise orbit of many streaming teardrops
From what I have gathered so far, that is a simplified presentation of how most returned deities will appear (that would be the extent of published info on Bhaal in 5e). Which in Bhaal's case, I don't think that would necessarily be a terrible thing, but I don't think posters arguing that deity x, y or z needs to be alive would view the above as an acceptable fix. I think people are saying I want to deity x represented in the realms and to actually have a presence in the official realms again. |
Tarlyn Embersun |
Edited by - Tarlyn on 05 Sep 2012 11:53:59 |
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sleyvas
Skilled Spell Strategist
    
USA
12194 Posts |
Posted - 05 Sep 2012 : 16:19:35
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Regarding maps, this is one area that I think WotC can easily put a decent effort into providing us good detail on. I mean, its 5th edition... the realms has been out for about 25 years. Please provide a very complete map. What I'd like to see is this strictly for the 5th edition view (i.e. after the cleanup of the spellplague)
1 set of world overview maps. Very high level, Basically showing the continents and identifying their names, then showing "regional" names that we're used to (i.e. Shining south, Unapproachable East, Old Empires, Western Heartlands, major regions of Zakhara, Maztica, Kara-Tur, Osse, etc...). It should show and label the smaller islands that tend to get left off maps (like Nimbral).
1 set of underdark maps at a high level for the entirety of Faerun for each of the upperdark, middledark,and lowerdark. It should show the major "KNOWN" population areas. Each should also have some kind of disclaimer on it from "the mapmaker" stating that his map is made from the research others have provided, some of which may be outdated. Also, there should be portions on this map that are specifically marked as "unmapped" to allow freedom for expansion by authors. Nothing needs to be said about what's in a given city (for instance one of the cities of Undrek'Thoz may still be labeled by its old name... but maybe mind flayers have seized it in 5e).
I'd like to see one map split into 3 pieces showing Zakhara, Kara-Tur, and Maztica in slightly more detail (i.e. the various countries, major cities and maybe ruins)
Then, I'd like to see 1 map with more explicit detail showing Faerun itself from the sword coast through the hordelands, including rough boundary lines.
Then, like we've seen more recently, whenever you discuss a region, a much more thoroughly detailed map should be presented along with said region.
Printing all of this may cost a little more, but I think its a way that you can show your customers up front that you are really interested in providing them not just rehashed material, but some good value. In an alternative view, perhaps some of these extra maps could come on a CD that comes with the product instead, as well as maybe scans of the maps from 1st through 4th edition as well. For that matter, maybe a copy of the old forgotten realms interactive atlas and maybe PDF copies of the campaign settings from 1st through 4th edition. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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combatmedic
Senior Scribe
  
USA
428 Posts |
Posted - 06 Sep 2012 : 06:42:03
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From what I gather, the two biggest turn-offs that many gamers have reported in regard to FR are:
1) frequent RSEs related to gods mucking about and getting killed off
2) uber NPCs hogging all the glory and choking the setting with complex metaplot
That's not meant as a criticism of anyone who likes the official FR metaplot, nor of the talented designers and authors who crafted it. It's a blunt observation based on years of playing the game, looking over online forums, talking with other gamers, etc.
An approach the allows the gods to recede to the background and become more mysterious seems like a great idea. Likewise, reducing the 'air time' of famous (or infamous) high powered NPCs will probably please a lot of folks.
After the Sundering is complete, I suggest that the designers take a hiatus from RSEs. I'm not suggesting that there should never again be major changes. Just take some time developing the setting with an eye towards attracting new customers as well as winning back old ones. If new RSEs arise in the future, it would be nice if more of them were driven by human action with the gods in the background.
That's all just IMHO, of course!

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Edited by - combatmedic on 06 Sep 2012 06:46:20 |
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CorellonsDevout
Great Reader
    
USA
2708 Posts |
Posted - 06 Sep 2012 : 08:31:07
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quote: Originally posted by Erik Scott de Bie
Re: "Long brewing vengeance": my thinking is that the Masked Lady is equal parts Eilistraee (who sacrificed herself for her people) and Vhaeraun (who didn't sacrifice himself for nobody). The anger comes from him, and then the story is Eilistraee showing him that the cycle of hatred never solves anything. Etc. You get me?
There's also some discussion to be had as to whether resurrecting Eilistraee diminishes her sacrifice, but that really depends on how you received the LP series.
Re: "Exotic": I don't think you understand my meaning. What I was asking was whether the drow should be "exotic" in the sense of "mysterious" and "not fully developed." Should drow be as developed as elves, with a full pantheon of their own gods, an entire vast, detailed empire of their own, etc., etc., or do they work better as "lone wolf/extremely rare" sorts of characters (like Drizzt or Liriel)?
If you look back on what drow were in 1e D&D, they were basically another evil race of creatures that had one goddess who had an unsettling drawing in the Fiend Folio. They became super popular from there, but it's arguable as to whether that popularity came from the coolness of the concept, or from examining every aspect of the race with a microscope.
Don't get me wrong. Drow are cool. I like drow. And drow are obviously extremely popular. But as you look ahead to 5e, do you really want to see MORE drow coverage, or would you be interested in seeing drow return more to their roots, as the Realms over all is doing?
(That may sound rhetorical, but really it's a legitimate question.)
Also, fun fact: Vhaeraun and Eilistraee are the two drow deities Gary Gygax did NOT design, but rather they were created by Ed Greenwood as part of the Forgotten Realms.
So they are Realms specific, and I personally think there is a place for them in the Realms. Will they return? I couldn't say. I hope so. But even if they do, I don't need to examine them and their churches through the microscope. I'm actually happier having them be mysterious, because as I see it, that's part of their charm.
Cheers
What about the Rise of the Underdark I've been hearing/reading rumors about, where Lolth is going to try and take over the Weave? Is that all going to happen before the Sundering? And if the drow are going to truly return to their roots, then wouldn't that imply something along similar lines of what happened in LP when they became "dark elves" again? aka, before the descent to the Underdark? Maybe I'm going back too far there.
Also, while I'm trying, I still don't fully understand why it is so much "up to us" which deities are back and which aren't. I understand that WotC wants players to be able to choose what they include in their campaign, but what about the novels themselves? Don't they deviate somewhat from the game anyway? (this may be a bad example, but like the whole eladrin/elf thing where the eladrin were sun elves in the game, but in the novels they were from the Feywild, and sun elves were just that, sun elves). As I believe I've mentioned, I don't play D&D much--though I do roleplay through writing, and E and V are still around--so which gods are back concerning the [i]novels[i/] is important to me. Shouldn't a follower know whether or not his/her deity is alive or dead? Granted, some people in 4e do follow dead gods (Shadowbane, for example. I love him, btw), but after the Sundering, shouldn't it be clear, even though mortals don't read the ToF, whether their deities are back or not? Even if they play a less invasive role, I think the knowledge that they are there would help greatly and would still allow for the characters to "take center stage". Considering the gods were a large part of some of the character's lives (not just the famous ones, but others I've read), why should it change? To me, knowing a god exists doesn't mean they have to play the games AO is tired of and thus puts them in their place.
Another example of a supposedly dead deity is Mask. At the end of the Twilight Wars, Riven told Magadon that Mask is comig back, but to "keep it between us". I guess Godborn may provide answers to that, huh? And since AO is rewriting the ToF and all the gods will be affected, I'd like to know about the fate of the "core deities" as well. Again, this pretains mainly to the novels, since players have always had creative license in any edition. It's not as though you have to play a cleric or paladin or make a campaign centered around a deity.
Of course, not every character in the future novels is going to have a relationship, shall we say, with a deity, and I don't expect that. And as you have stated, there is a certain mystery involved with the deities. But IMO, the mystery of their existence is different from the "divine" mystery that surrounds all deities. In your later analogy about blind men touching different parts of the elephant, each experiences something different about the same thing, but they know that what they experienced exists. They don't know all its parts or what it is, but they know -something- is there, and it's not hypothetical. Maybe your average farmer, or perhaps to a citizen of Waterdeep, which gods are around may not be their biggest concern, but for some races, such as elves, dwarves, and even drow, the gods play a big role in their culture/society. I took some comfort at the end of LP when some of the "saved" drow went to Arvandor and were in favor of the Protector, but that hasn't been addressed since either. And if E and V really -are- coming back, then that is pretty significant for the whole drow race. Mostly what I'm asking for is clarification of their existence, both for the readers of the future novels and the characters they feature.
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CorellonsDevout
Great Reader
    
USA
2708 Posts |
Posted - 06 Sep 2012 : 08:54:52
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quote: Originally posted by deserk
All gods coming back is much better than only a few select gods.
I mean, think about it. What if they brought back gods you didn't like, over gods you did like? Bringing back them all is bound to make at least the majority of people happy.
I'd personally like for there to be as much gods as possible, to give further diversity to the setting.
Agreed |
Sweet water and light laughter |
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Old Man Harpell
Senior Scribe
  
USA
498 Posts |
Posted - 06 Sep 2012 : 12:21:04
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quote: Originally posted by combatmedic
From what I gather, the two biggest turn-offs that many gamers have reported in regard to FR are:
1) frequent RSEs related to gods mucking about and getting killed off
2) uber NPCs hogging all the glory and choking the setting with complex metaplot
That's not meant as a criticism of anyone who likes the official FR metaplot, nor of the talented designers and authors who crafted it. It's a blunt observation based on years of playing the game, looking over online forums, talking with other gamers, etc.
An approach the allows the gods to recede to the background and become more mysterious seems like a great idea. Likewise, reducing the 'air time' of famous (or infamous) high powered NPCs will probably please a lot of folks.
After the Sundering is complete, I suggest that the designers take a hiatus from RSEs. I'm not suggesting that there should never again be major changes. Just take some time developing the setting with an eye towards attracting new customers as well as winning back old ones. If new RSEs arise in the future, it would be nice if more of them were driven by human action with the gods in the background.
That's all just IMHO, of course!

That's not just your opinion - that's a wise idea.
RSE's should be put into their cage and let out only with great care, supervision, and oversight. The Sellplague/time jump was letting the RSE out and then ignoring it while turning on Jersey Shore.
And the uber-NPC's were never presented correctly. At best, they should be presented as Gandalf - who involves himself only when the very survival of Middle-Earth is in question. Otherwise, he and the other Maiar are always off taking care of issues that others are too inexperienced to handle (and thus needn't be bothered with), and never even hear about it. Why? It isn't germane to their goals and activities. Sure, Gandalf plays a huge role in The Lord of the Rings, but prior to that, he spent '300 generations of Men' doing things no one ever heard about - and that is what uber-NPC's should be doing.
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The Red Walker
Great Reader
    
USA
3567 Posts |
Posted - 06 Sep 2012 : 13:14:43
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quote: Originally posted by combatmedic
From what I gather, the two biggest turn-offs that many gamers have reported in regard to FR are:
1) frequent RSEs related to gods mucking about and getting killed off
2) uber NPCs hogging all the glory and choking the setting with complex metaplot
That's not meant as a criticism of anyone who likes the official FR metaplot, nor of the talented designers and authors who crafted it. It's a blunt observation based on years of playing the game, looking over online forums, talking with other gamers, etc.
An approach the allows the gods to recede to the background and become more mysterious seems like a great idea. Likewise, reducing the 'air time' of famous (or infamous) high powered NPCs will probably please a lot of folks.
After the Sundering is complete, I suggest that the designers take a hiatus from RSEs. I'm not suggesting that there should never again be major changes. Just take some time developing the setting with an eye towards attracting new customers as well as winning back old ones. If new RSEs arise in the future, it would be nice if more of them were driven by human action with the gods in the background.
That's all just IMHO, of course!

Well we were told at GenCon that was the plan, by Ed and many others....no more RSEs.......as long as the current managment is intact anyways! |
A little nonsense now and then, relished by the wisest men - Willy Wonka
"We need men who can dream of things that never were." -
John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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TBeholder
Great Reader
    
2511 Posts |
Posted - 06 Sep 2012 : 14:00:22
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I didn't see anything of 5e D&D except questions on their site suggesting designers don't know what they want to make, but they are sure they want to label it "D&D". So... #0 of the wish list is to have living and sane D&D 5 in the first place. Without this, there's no point to bother with wish-lists. "Fixing" a rotten core with customization may make it look decent from afar or when squinting painfully enough, but that's about it. This means designers will have to jump through hoops as opposed to using tools. Just like with polishing MTHAC, or Microsoft Bob, or Unity - if the idea was really bad and the thing ended up stillborn, it's possible to say "oh, look, it works now!" after turning it into as a zombie shambling around for next 5 years, but paint covering most stupid and/or ugly parts won't make it good as a whole. IMO the problem with 4e, if put in one phrase was: raised intrusiveness of the core, aggravated by dropping quality. Continuing on this road will give us overexcited fans of Harry Potter or Twilight dropping in with their pet Canis Latinicus and Sparkles (respectively) "because it's kewl!!1" and thus must be splattered everywhere. Therefore, the only way to have anything above the level of a wiki-written MUD is to keep this out. The same applies to attempts to retcon things without even trying to pretend there's rhyme or reason, just because "Eladrin" sounds kewl!!1 for the sake of scribbling one's name above everything previously written on the same wall. 
quote: Originally posted by Markustay
I am so sick of Menzoberanzan, you couldn't give me a new Menzo book for free. Serously, I hate the damn place. Maybe we should just rename FR 'The Land of Drizzt' and ignore everything that isn't Drow-related (because, dammit, thats precisely what it feels like). 'Drizzt World' - its like an angsty amusement park.
Indeed, if they want to milk Emo Teen Conan theme anyway, could as well do it with the whole new Fightan Magic game rather than trying to palm it off as next "D&D" (which, as someone wikispeaking told us in the next thread, have bad reputation anyway). Or just "The Game of Drizzt" indeed - simple and to the point. Jokes aside - yep, the problem seems to stem from an attempt to sit on two chairs at once. Not trying to dress a new game as D&D would leave it only with its own bugs and gems (if any). Having the designers - who already happlessly flounder, not knowing what exactly they want to make - to deal with the whole panopticum at once cannot improve the situation. With something other than a misshapen hybrid, there's always at least a fair chance. |
People never wonder How the world goes round -Helloween And even I make no pretense Of having more than common sense -R.W.Wood It's not good, Eric. It's a gazebo. -Ed Whitchurch |
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CorellonsDevout
Great Reader
    
USA
2708 Posts |
Posted - 06 Sep 2012 : 19:24:18
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| I disagree, I like Menzo. I think some good stories could be made there, especially if Vhaeraun and Eilistraee return. |
Sweet water and light laughter |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 06 Sep 2012 : 20:08:02
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I never said they shouldn't produce such material. In fact, if it really does sell well they should produce new Menzo/underdark/Drow material every 6 months. More power to them. I was just stating I, personally, have no interest in the material. As a part of the setting, I enjoy it, but that stuff is near-useless for the games I run (because I never venture that far underground).
quote: Originally posted by CorellonsDevout
What about the Rise of the Underdark I've been hearing/reading rumors about, where Lolth is going to try and take over the Weave? Is that all going to happen before the Sundering? And if the drow are going to truly return to their roots, then wouldn't that imply something along similar lines of what happened in LP when they became "dark elves" again? aka, before the descent to the Underdark? Maybe I'm going back too far there. <snip>
Here's what I think:
Look at where Ed's novels are going - Elminster's becoming a Drow (hopefully temporarily). That leads right into the 'Rise of the Underdark' storyline. That storyline is all about Lolth making a power-grab for Shar's goodies. Supposedly, Lolth learned from Shar and is now creating her own 'demonweb' to compete with the Weave (which may be in the process of re-forming by the time this storyline begins). Lastly, we have Ao restoring the Tablets of Fate... because obviously something has pissed him off. THIS, right after two uber-baddie goddesses decide to turn Faerun into their personal battleground.
Its one story... just as The Forgotten Realms was meant to be. One vast panorama of small stories that make up the greater story that is The Realms. As it should be. 
The Map: From what I understand, from various snippets they let slip, they are working on a set of 'mapping tools' that will allow them to tweak FR maps 'on the fly'. I think this is primarily for them, but I think it will also be 'for us' (so that DMs can tweak their own maps for their campaigns, much as I do). The great part about the 'for them' part is that designers will be able to use these tools to take the official map and tweak it to fit an era they want to discuss, or an article they want to detail. This is a VERY good thing. The only downside to that is that it may make the wonderful work of guys like Mike Shley and Rob Lazzeretti obsolete. Some amazing things can be done with mapping software now, but I will miss the old school 'hands on' feel of those maps.
That is what I am fairly sure IS going to happen. What I am also hoping for is a gallery of online maps, put together similar to the FRIA, where we can browse certain areas, and 'zoom in' to see more detail, and ALSO be able to change eras (to see how the continents have changed over time). You just download the map of the area you want, in the era you want, and use the tools to hand-tailor it to your campaign. That would be fantastic, is ambitious, and I would personally give my right arm to be a part of it. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 06 Sep 2012 20:24:27 |
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Lord Bane
Senior Scribe
  
Germany
479 Posts |
Posted - 06 Sep 2012 : 21:06:52
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What i did like about the 4th Edition Realms:
- Return of the Imaskari as a faction to breath new live into the politics of Eastern Faerun (though i had not made them take over Mulhorand)
- Thay becoming a banite nation (though a more living majority one would have been nice)
- Shadowfell and Feywild as new areas to travel outside Toril
- Making the Netherese a player in politics (though i definatly had not made them the big threat,a way more minor role)
- Making Bane more powerfull by forcing Abbathor, Maglubiyet, Hruggek, Hoar and Tiamat to do his bidding. Making Loviator more of a "henchman" in Banes goals
What i did not like about the 4th Edition Realms:
- Moving the timeline 100 years ahead
- Dropping alot of Gods out of the picture/killing them off
- Genasi mayhem in Calimshan
- Making Baldurs Gate a bigger city than Waterdeep (personal taste)
- Lantan/Evermeet disappearing
- Halruaa getting wiped out
- Making Chult an island
- Removing Maztica
- Putting Returned Abeir in the world (the new continent never did spark my interest)
- Unther/Mulhorand being removed along other southern nations
- Making the Red Wizards "non evil"
- Forcing "core" races into the Forgotten Realms setting with dropping their "nation" onto the planet
- Having the Netherese "dominate" northern Faerun
- Destroying the Citadel of the Raven and Zhentil Keep
- Taking the Zhentarim from Fzoul Chembryl and making the Church of Bane sever ties with it only to give it to the Church of Cyric and reducing them to nothing more than some brigands (I love the Zhentarim and this did upset me greatly)
- Warlock Knights of Vaasa who worship some "alien thing"
- Ruining the Cosmology of the Great Wheel
- Ending the Blood War and have Asmodeus "meddle" as a greater Power in the Realms
What I would like to see change in the 5th Edition of the Forgotten Realms:
- Removal of the Abeir lands and reinstating the ones they replaced
- Bringing Maztica back
- Lantan and Evermeet returning
- Unther and Mulhorand enriching the southeastern edge of Faerun
- Enviormental damage of the Spellplague reduced, return of areas lost to water
- Return of the Gods dropped from the setting
- Return of a God or Goddess of Magic
- Return to the old Cosmology but keeping the Shadowfell and the Feywild as additional options
- Reignite the Blood War and have Asmodeus refocus back to the lower planes to deal with it, ridding him of greater power status
- Elves stay elves and are not turned into Feywild Eladrin who should stick to their own place in the Feywild
- Netherese losing their "evil major power status"
- Making Thay a place who is not dominated by undead yet keeping Szass Tam in power
- Have Mulhorand suffer diplomatic difficulties with Imaskar and giving the untherian people some rebel movement to free occupied territory of mulhorandi oppression
- Making the Zhentarim the evil major power that they used to be and ditching the Church of Cyric out of their ranks and have the Church of Bane run them again (they were more efficient and a greater threat)
- Rebuilding of ruined cities, especially the Citadel of the Raven and Zhentil Keep
- Have Waterdeep reclaim the title of most populated City in Faerun (personal taste)
- Let the Fey'ri become a minor power again to threaten the elves
- Return of the Drow to Cormanthor to harass Myth Drannor
- Less Chosen of Mystra and other "goodies" saving the day and giving evil equal spotlight
I am aware that mostlikely 99% of it will not occure but one can hope right?
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The driving force in the multiverse is evil, for it forces good to act. |
Edited by - Lord Bane on 06 Sep 2012 21:07:39 |
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Dennis
Great Reader
    
9933 Posts |
Posted - 07 Sep 2012 : 01:52:31
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quote: Originally posted by The Sage
quote: Originally posted by Markustay
And then we have the Scaleyfolk - 'New Halruaa' would be created on the bones of the old Serpentes empire. The Halruaans would think the Yuan-ti and others long-gone (thanks to the devastation wrought by the Spellplague), but they could wrong - how cool would it be to have the serpentfolk secretly operating right beneath their feet, and infiltrating certain aspects of Halruaan society? "wheels within wheels" - its the stuff FR is built on.
You could even suggest that some of the native sneaky Halruaan survivors/profiteers have been secretly trading with those Serpentes enclaves left in the region. Their aim is to secure a more secure financial foundation for themselves in New Halruaa.
I like this. As long as they don't interbreed. Netheril has always be a humanocentric civilization. Given that Halruaa is a direct descendant of fallen Netheril, I would think it strange, really strange, if they somehow stoop to interbreeding with the stinky scaly folk. |
Every beginning has an end. |
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