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MalariaMoon
Learned Scribe

324 Posts

Posted - 24 Jun 2012 :  11:40:04  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote  Delete Topic

Recently I’ve discovered Pathfinder’s Adventure Paths series, and naturally thought how cool it would be to have a similar series set in the Realms. I’m also really enjoying writing up my the newest adventure in my single-player Harper campaign as a more professional, understandable by all module as opposed to a pile of higgledy piggledy DM notes, and naturally my ambitions have gotten the better of me. I’m thinking how cool it would be to try and write an entire adventure path set in the Forgotten Realms.

I’ve never been one to let practicalities such as time or ability stand in the way of a grand enterprise!

Although realistically I wouldn’t even be starting such a project until next year or maybe even later considering the other pies my fingers are planted in, I can’t help playing around with the idea.

So my question to my fellow scribes is; what kind of adventure path would you love to see? Imagine it’s your favourite adventure author at the helm (rather than an optimistic amateur such as me).
What time period of the Realms would it be set in? Where would it be set? Who would be the foes? What themes would if riff off? Which untold stories or still dangling adventure hooks could best be put to rest with a six-part adventure path? I’d love to hear your ideas!

Dalor Darden
Great Reader

USA
4216 Posts

Posted - 24 Jun 2012 :  13:57:10  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I would like to see an adventure path in the Moonsea/North Dales centered around restoring Phlan. We know in 4e Phlan has grown well, and I would like to see the Brothers James showcase the rise of Phlan in a series of modules.

The Old Grey Box and AD&D for me!
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MalariaMoon
Learned Scribe

324 Posts

Posted - 26 Jun 2012 :  19:41:48  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
An interesting and unexpected choice Dalor. Anyone else care to leave some suggestions?
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Diffan
Great Reader

USA
4471 Posts

Posted - 26 Jun 2012 :  20:05:02  Show Profile Send Diffan a Private Message  Reply with Quote
I'd like to see an adventure path set in Rasheman, helping the Wychlaran restoring a fading Othlor. No one knows why the Othlor are slowly fading away to nothingness and it's greatly effecting the Wythlaran power soruce. Is it due to the Durthan (if your using pre-Spellplague)? Is Szass Tam's hand somehow involved (if your using post-Spellplague)? Are the Demons and Cultists from the Nar draining the spirits of the land to fuel their cabalist ways (any time period). And what implications does the waining Wychlaran power have in the area?

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smerwin29
Acolyte

USA
32 Posts

Posted - 26 Jun 2012 :  21:41:51  Show Profile Send smerwin29 a Private Message  Reply with Quote
I would love to see an adventure path set throughout the various Moonshae Isles.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 27 Jun 2012 :  00:46:16  Show Profile Send Markustay a Private Message  Reply with Quote
An Adventure Path set in the Lands of Intrigue, with the Twisted Rune being central to the plot (but not the only 'baddie' involved).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 27 Jun 2012 :  01:08:01  Show Profile Send Eilserus a Private Message  Reply with Quote
There's so many places an adventure path could cover in the Realms. Considering how popular and successful they have been for Pathfinder, I seriously hope Wizards does this. Plus, if they do it in a similar format, imagine how much new Realms lore they could cram into each 6 part adventure series? It would be like getting a mini Volo's guide every month of the year. It's a total, flat out win if Wizards were to do this.

I'd take an adventure arc centered around the dwarves of Earthfast or the reclamation of Tethyamar. :)
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 27 Jun 2012 :  01:10:35  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
I’d like an adventure path that touches on some the Realms’ many dungeons.

It would be set in the post-Spellplague Realms and start as a simple dungeon delve but then expand around the mystery of a being (or beings) that are rebuilding shattered portals in several different dungeons and linking all of these disparate places together. The linking of the dungeons has allowed several varieties of monster to traverse the Realms and emerge in places where they are unknown, with unfortunate/fatal effect on nearby local populaces that aren’t ready for the new dangers.

I’d like the adventure to start in Whisper’s Crypt, then branch out to the Purple Halls and its twin in the Spiderhaunt Peaks, include some dead ends (to places like Ironguard) and ultimately end at Warlock’s Crypt.

Look for me and my content at EN World (user name: sanishiver).
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 27 Jun 2012 :  01:55:53  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Jeremy Grenemyer

I’d like an adventure path that touches on some the Realms’ many dungeons.
I'd sign up for something like this. But I'd want it to feature the lesser-known dungeons, rather than those that have made dungeon-delving in the Realms famous. Those lesser-dungeons need some love as well.

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Quale
Master of Realmslore

1757 Posts

Posted - 27 Jun 2012 :  12:46:28  Show Profile Send Quale a Private Message  Reply with Quote
Something with the planes, involving conflicts for the control of important portals, remains of the Imaskar civilization, and the Red Wizards as foes.
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questing gm
Master of Realmslore

Malaysia
1660 Posts

Posted - 27 Jun 2012 :  13:10:40  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
One vote for an Adventure Path in the Silver Marches (circa 1372 DR) and another for the Dalelands.
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Gary Dallison
Great Reader

United Kingdom
6405 Posts

Posted - 27 Jun 2012 :  15:08:14  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Maybe there could be an adventure path involving the newly reformed The Covenant from CoS and its battles to protect the north from the Orc hordes. That could of involve the Red Wizards, maybe a bit of plane hopping retracing the steps of the original members of the covenant, maybe perhaps an attempt to reorganise the dwindling Uthgardt tribes and reinvigorate their devotion to their god as well as using them as a bulwark against the orcs. It could conceivably involve any location/dungeon in the north all in the name of securing the Savage Frontier. I would love a series of adventures like that.

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Varl
Learned Scribe

USA
284 Posts

Posted - 27 Jun 2012 :  17:34:13  Show Profile Send Varl a Private Message  Reply with Quote
I'd buy an adventure path in Luiren to better see how our halflings live and adventure in their native homeland.

I'm on a permanent vacation to the soul. -Tash Sultana
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MalariaMoon
Learned Scribe

324 Posts

Posted - 28 Jun 2012 :  17:11:27  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Sage - when you say lesser known dungeons are you thinking of dungeons already mentioned in Realmslore (if only in passing) or locations yet to be disclosed? If they're existing dungeons would you care to drop a few names?

Dazzlerdal - Whereabouts are the Covenant mentioned in CoS? They're an organisation of which I'd love to know more.
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 28 Jun 2012 :  17:18:07  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
quote:
Originally posted by The Sage

I'd sign up for something like this. But I'd want it to feature the lesser-known dungeons, rather than those that have made dungeon-delving in the Realms famous. Those lesser-dungeons need some love as well.
Agree with you here.

The more I read about Cormyr's Royal Palace, the more I'm starting to think of it as a dungeon too (even the heavily haunted above ground part too).

Might be a fun surprise for players to discover they're not just in another dungeon in some far-flung location, but in the undercellars of King's Palace.

Look for me and my content at EN World (user name: sanishiver).
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Ashe Ravenheart
Great Reader

USA
3249 Posts

Posted - 28 Jun 2012 :  17:58:20  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
I've always considered the Cormyr/Shadowdale/Anauroch adventures as WotC's version of a AP. That said, I'd like to see one set in the Moonshaes.

I actually DO know everything. I just have a very poor index of my knowledge.

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Derulbaskul
Senior Scribe

Singapore
408 Posts

Posted - 28 Jun 2012 :  18:54:35  Show Profile Send Derulbaskul a Private Message  Reply with Quote
I would love a Moonsea adventure path. Mysteries of the Moonsea had some good points but the mini-adventures generally didn't cut it. And as there is a decent 4E map for the Moonsea North, thanks to Monument of the Ancients, so the "big picture" is already there.

I'm also in agreement with questing gm for an adventure path set in the Silver Marches of 1372 DR or the Dalelands (any era).

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 29 Jun 2012 :  02:22:25  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by MalariaMoon

Sage - when you say lesser known dungeons are you thinking of dungeons already mentioned in Realmslore (if only in passing) or locations yet to be disclosed?
Either, or both, really. There are enough lost and forgotten dungeons in the Realms, to satisfy both conditions.
quote:
If they're existing dungeons would you care to drop a few names?
Well, there were several small support-dungeons referenced briefly -- without names -- in Cult of the Dragon that I'd like to know more about.

The dungeons of Castle Tethyr haven't really received all that much attention in the lore, either.

The Moonsea supplement made reference to a few briefly scouted dungeons in various places... mostly notably under Elmwood.

There are other examples, but you get the idea of what I'm looking for.

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MalariaMoon
Learned Scribe

324 Posts

Posted - 03 Jul 2012 :  18:37:48  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Thanks for everyone's suggestions - there's a lot of inspiration here!
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Xnella Moonblade-Thann
Learned Scribe

USA
234 Posts

Posted - 06 Jul 2012 :  08:52:06  Show Profile Send Xnella Moonblade-Thann a Private Message  Reply with Quote
Another adventure path could possibly be what goes on behind the curtains during the major events, like the ToT or Spellplague for example. I do believe that such events have so much going on that some of the more mundane, backstory stuff could be explored with PCs without affecting the big picture. Correct me if I'm wrong, but I remember a 2e module that mentioned that the PCs could fight in some of Myth Drannor's legendary battles during it's fall without affecting the history already set in stone.

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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 06 Jul 2012 :  19:14:41  Show Profile Send Eilserus a Private Message  Reply with Quote
quote:
Originally posted by Xnella Moonblade-Thann

Another adventure path could possibly be what goes on behind the curtains during the major events, like the ToT or Spellplague for example. I do believe that such events have so much going on that some of the more mundane, backstory stuff could be explored with PCs without affecting the big picture. Correct me if I'm wrong, but I remember a 2e module that mentioned that the PCs could fight in some of Myth Drannor's legendary battles during it's fall without affecting the history already set in stone.



An adventure path set during the Crown Wars would be cool. As would the dwarves of Taark Shanat during the fall of Bhaerynden or even its founding. The reclamation or fall of mithril hall or tethyamar would also be sweet. Lots of good historical events that would be fun to play.
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Wooly Rupert
Master of Mischief
Moderator

USA
36912 Posts

Posted - 06 Jul 2012 :  20:06:02  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Undermountain would be good for an Adventure Path... Or reclaiming one of the lost mythal cities, like Myth Lharast.

I really like the idea of a Myth Lharast Adventure Path, myself... The first part could be just finding out about the place, and the second part actually gaining entry... The third part would be forming an alliance with one of the factions in the city, the fourth part would be gaining more power/influence within the city (enough to be able to work towards part five; maybe by controlling a specific location in the city), the fifth part temporarily re-anchoring it to the Realms, and the sixth part the final reclamation of the city.

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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 06 Jul 2012 :  21:08:31  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
quote:
Originally posted by Markustay

An Adventure Path set in the Lands of Intrigue, with the Twisted Rune being central to the plot (but not the only 'baddie' involved).


oohhh... an adventure path in Tethyr... I'd go for that... or even better an adventure path set in High & Deep Shanatar...
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BARDOBARBAROS
Senior Scribe

Greece
581 Posts

Posted - 06 Jul 2012 :  21:27:34  Show Profile  Visit BARDOBARBAROS's Homepage Send BARDOBARBAROS a Private Message  Reply with Quote
Thay

BARDOBARBAROS DOES NOT KILL.
HE DECAPITATES!!!


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Artemas Entreri
Great Reader

USA
3131 Posts

Posted - 06 Jul 2012 :  21:39:39  Show Profile Send Artemas Entreri a Private Message  Reply with Quote
Zakhara! The Land of Fate has been ignored for far too long.

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 07 Jul 2012 :  02:21:34  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Undermountain would be good for an Adventure Path... Or reclaiming one of the lost mythal cities, like Myth Lharast.

I really like the idea of a Myth Lharast Adventure Path, myself... The first part could be just finding out about the place, and the second part actually gaining entry... The third part would be forming an alliance with one of the factions in the city, the fourth part would be gaining more power/influence within the city (enough to be able to work towards part five; maybe by controlling a specific location in the city), the fifth part temporarily re-anchoring it to the Realms, and the sixth part the final reclamation of the city.

So long as the Minsorran are among those factions involved in the adventure path, then I'm sold. [The Minsorran was a short-lived conclave of different religious orders {to Selûne, Lathander, Shar and Mystra} that settled around Lake Weng in Amn in the Year of the Late Sun {300 DR}. Supposedly, they had some peripheral involvement with the creation of Myth Lharast.]

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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 07 Jul 2012 :  05:38:05  Show Profile Send Dark Wizard a Private Message  Reply with Quote
I was just thinking about this after seeing Paizo compiling and updating their first adventure path into a big 400+ page hardcover. Pathfinder's setting is continuing with setting material and adventure paths, so much so they're doing a reprint of what is becoming their iconic foundational adventure path.

I really can't recall something being as iconic for FR recently or even in past editions. D&D core had decent adventures and Greyhawk and some other settings are built on them, but I can't think of an adventure that screams "This is the Realms".

Maybe this is partly because WotC hasn't really done many adventure path style publication. There have been adventures certainly, but nothing as memorable. Some of the bigger offerings are known more due to notoriety rather than renown for quality, such as the Avatar Trilogy or 3e era Cormyr/Shadowdale/Anauroch. City of the Spider Queen was kind of niche and not nearly as extensive an adventure at least considering page count. Maybe something like Pool of Radiance and sequels? Most of the others, even the "core" ones like Undermountain were rated as mediocre.

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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 07 Jul 2012 :  06:07:48  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Dark Wizard, your mention of sequels made me think about Curse of the Azure Bonds and how I'd like to see some more done with it. Sure there's railroading in that adventure, but it was one of those experiences where I felt like I was really connected with what was in the novels. Plus it was cool to have your character wake up with all those tattoos.

Look for me and my content at EN World (user name: sanishiver).
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Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 07 Jul 2012 :  06:17:13  Show Profile Send Dark Wizard a Private Message  Reply with Quote
You might be on to something there, Jeremy. The obvious markings is a great way to get players investigating their situation. The premise of a decently known early FR adventure could be reinterpreted and expanded for the current system rules and updated for a modern play style. It need not be a "re-imagined", as you said it could be a sequel of some sort.
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 07 Jul 2012 :  07:48:24  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
I think it’d be interesting if overly ambitious, goodly priests were responsible for at least one of the new tattoos. Sort of turn the old adventure on its head by pitting the PCs (who may be unselfish heroes already) against goodly interests that let their desire to see to the greater good 1) cause them to work with neutral or even evil individuals/groups and 2) get in the way of respecting personal freedom.

Another possibility might be a priest or a group of priests from different faiths working together, who believe they’ve been tasked by their deity/deities to find and mark individuals destined to reunite the various Harper factions (Harpers Under the Stars, Harpers of Cormyr and the Dales, and so on) in the post-Spellplague Realms and see to that organization’s re-founding in the Realms.

Maybe this is a legacy type thing for Khelben and Laeral's descendents too? Perhaps a wizard from Rhymanthin is responsible for one of the tattoos.

Either way, PCs generally don’t like being someone else’s pawns, so maybe there’s room in this for the PCs to assert/gain their independence and go about refounding the Harpers/doing things their own way.

Look for me and my content at EN World (user name: sanishiver).
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Derulbaskul
Senior Scribe

Singapore
408 Posts

Posted - 07 Jul 2012 :  12:44:05  Show Profile Send Derulbaskul a Private Message  Reply with Quote
quote:
Originally posted by Jeremy Grenemyer

I think it’d be interesting if overly ambitious, goodly priests were responsible for at least one of the new tattoos. Sort of turn the old adventure on its head by pitting the PCs (who may be unselfish heroes already) against goodly interests that let their desire to see to the greater good 1) cause them to work with neutral or even evil individuals/groups and 2) get in the way of respecting personal freedom. (snip)


I rather like this for the post-Spellplague followers of Torm in Elturgard (cf Erik [forget how to spell his surname]'s wonderful Eye of Justice article) or followers of Amaunator in any era. In regards to the latter, I have always believed that there is a reasonable minority of lawful evil tyrants within the clergy of Amaunator who see Amaunator as the proper holder of Bane's portfolios (ditto for the followers of Pholtus in Greyhawk).

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
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