Author |
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Matt James
Forgotten Realms Game Designer
USA
918 Posts |
Posted - 20 Jan 2012 : 02:10:53
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....and thanks for invoking Godwin's Law, Althen. I'm not sure how it is relevant, but it sure isn't very funny--if that was your intent.
Erik, as always, I'm with you. We'll continue doing our part. I never gave up on the Forgotten Realms. |
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althen artren
Senior Scribe
USA
780 Posts |
Posted - 20 Jan 2012 : 02:12:06
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He said that everybody who's a hater stay away, it is stil ok to hate Nazi's right?
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 20 Jan 2012 : 02:33:46
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I'd rather discuss possibilities which Wizbro could use to improve the Realms in 5E. I think it's safe to say Nazis won't be involved, nor is the lack of Nazis in the Realms anything which needs to be addressed. Go ahead and hate Nazis all you want, but not here please. |
[/Ayrik] |
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sfdragon
Great Reader
2285 Posts |
Posted - 20 Jan 2012 : 02:41:04
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I love Nazis..... love to shoot them...... hahahahahahha die you nazi dog...... great thanks alot now I've got the urge to go find taht copy of return to castle wolfenstein I've got around here somewhere.
oh and nobody is an FR hater... we're all very passionate about the realms... and unfortunatelly very very very vocal about it. |
why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power
My FR fan fiction Magister's GAmbit http://steelfiredragon.deviantart.com/gallery/33539234 |
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The Sage
Procrastinator Most High
Australia
31798 Posts |
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Brimstone
Great Reader
USA
3287 Posts |
Posted - 20 Jan 2012 : 03:05:53
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quote: Originally posted by Matt James
Erik, as always, I'm with you. We'll continue doing our part. I never gave up on the Forgotten Realms.
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"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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scererar
Master of Realmslore
USA
1618 Posts |
Posted - 20 Jan 2012 : 03:08:39
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quote: Originally posted by Erik Scott de Bie
Basically, help me build a single, sweeping, panoramic Realms that is stronger and more vibrant than ever before. One Canon, One Story, One Realms
Before you ask, yes, I've read the other threads, and I think this one is sufficiently *different* from those to have some value as a thread. I also felt there were a lot of threads out there that said "how would you reboot it?" or "how would you change it?" being answered by "reboot!" as though it's just that easy.
The concept of this thread is to get at those canonical/design hobgoblins that need to be addressed in order to move forward with a Realms that answers all concerns, serves all eras, and makes everyone (or at least most) happy.
This is not me asking "what would you change?" or "how would you reboot?"
This is me asking "what would you do to make things line up?"
(That said, Mods, please review, and let me know if you think this thread is redundant.)
The Concept:
So let's assume that WotC, in their allegedly "modular" approach to 5e FR, doesn't reboot or retcon anything but instead provides a series of "fixes" to the Realms and opens up design to multiple eras (pre-ToT, pre-Spellplague, post-Spellplague).
Basically, we're assuming WotC does what I'm suggesting on my website: How to make 5e FR the greatest of all possible worlds
The Work:
What would you do? How would you address issues that need to be addressed in a way that does not compromise the lore that's been built up over the last thirty years?
The Nitty-Gritty:
I've listed some ideas below, but I'd like to hear from more folks about what they would do as well:
1. Multiple Eras
Design products that are open to use with any edition or era you want should include baseline design for most of the book (70%) with a section for lore added-on to support any particular era (10% for each of three eras).
So for instance, a CORMYR sourcebook will contain 70% lore about the kingdom of Cormyr's lands, political structure, history, nobility, armies, etc., etc., everything you need to know to build a campaign there for any timeline, and 30% lore for three different eras in Cormyr's history (10% each): basically, a plug-in to run Cormyr in that particular era.
What eras, you ask?
1. Age of Legends, 1340s-1358 (grounded in the OGB, stopping just before the Time of Troubles): The classic era of Ed's original Realms. And since this book is Cormyr, we get to learn about his original canon set in the Forest Kingdom.
2. Age of Upheaval, 1368-1384 (2e-3e, stopping just before the Spellplague): Ten years after the Time of Troubles, the Realms has begun to rebuild itself, in time for fresh perils to befall. In Cormyr, we learn about the Fall of Azoun, the establishment of Alusair's court, and the cold war with Sembia.
3. Age of Heroes, 1470-1480s (4e, 100 years after the Spellplague): A hundred years after the cataclysm of the Blue Fire, the Realms has changed in some ways and held true in many others. With many of its legendary champions receding into the shadows, the Realms has never needed heroes more. In Cormyr, we see the court of King Foril, the enduring schemers seeking to destroy the weakening Obarskyr family, and a little of Elminster's activities in the recent novels.
(We could add a 4th option: Age of Change, 1385-1400, which covers the Wailing Years.)
The concept being that you pick one of these eras in which to run your Cormyr game. If you want to run it at some other point--such as in Cormyr's distant past or somewhere between the eras (such as 1358-1368, or in the big gap after the Spellplague)--you have enough lore in the book to do whatever you want.
(Also note, Brian Cortijo's Cormyr Lineage appears as part of this book, or as a web enhancement to the book.)
We Candlekeep folk might term gameplay in the new, all-eras-open Realms to be CLASSIC Realms (1340-1384), HEROIC Realms (1385+), and LEGENDARY Realms (any other era in Realms history.
Novels are, of course, able and encouraged to explore whatever timelines they want and be set whenever they want. I would suggest the majority of them stick to those three eras, probably mostly in the "current" FR of the "Era of Heroes."
2. Dealing with Spellplague
I think we can all agree that something needs to happen with the Spellplague. It's the elephant in the room that is difficult for any of us to ignore. I would suggest that the 5e FR make an effort (whether through an event or just moving away from it in design) to downplay or otherwise neuter the Spellplague. It was never intended to have such sweeping effects on the 4e FR current setting (i.e. it happened 100 years before and only persists in rare flare-ups), but the perception that the 4e marketing fostered was that it was a big deal.
Moving forward with 5e FR, we have an opportunity to correct that, and I suggest that the Spellplague be relegated to the dusty tomes of history as an event that occurred, had sweeping changes, but has largely been forgotten, like the Time of Troubles, the Return of Shade, Lolth's Silence, etc.
3. Big Canonical Sticking Points
This is mostly a question for the community: What areas of the 4e FR grew too wide from the Realms and need to be reigned in--or more accurately, which aspects of the 4e FR need the most work/detail? How would you do it? What needs to happen to make things "line up" in your opnion?
I think my big, transcending point is the lore-lite timejump. As I see it, the big stumbling block of 4e FR was that we advanced 100 years, NONE OF WHICH were filled in. We were given so little hint as to what happened in that time and told to make it up ourselves. No canonical interpretation of WHY things were muddled up, so it just gave rise to all sorts of online debates. This needs to be corrected, at least in some respect. I don't see a need to fill in all that time, but WotC needs to throw us a bone here.
That said, my top three specific canonical concerns are these:
1) Kingdom of Many-Arrows
I think the orc kingdom is an awesome thing that is sorely in need of detail and development. I think a novel ala Cormyr or Evermeet would be exactly what the doctor ordered, detailing Many-Arrows from its founding shortly before the Spellplague to the present day (1480). I know Bob was working with it for a while--I don't know what future plans he has for it.
2) Halruaa
As I've seen suggested in another thread, we need a novel or a trilogy about the event of Halruaa's demise and about survivors of the nation going elsewhere. It's already in the 4e FR book--the skyship fleet, as it were--but we should carry it through to the reclamation of Halruaa or at least a new founding nation.
Me, I'd put Halruaa together with Lantan and create a high-magic city-state out of the survivors of both countries.
3) The Chosen of Mystra
I don't know about you, but when I think of the Realms, I do indeed think of the Chosen of Mystra as being iconic characters that are key to the setting. 4e FR did some rough things to the Chosen (some of which we know about, some are only implied), and I'd like to see it established what happened to all of them (dammit!). If nothing else, this would allow you to use them (or their legends) in your game without feeling like you were wandering really far afield, or shoe-horning them in.
Other thoughts?
Remember, this thread is specifically about ADDITIVE lore, POSITIVE design (positive meaning addition, as opposed to negative meaning subtraction), and (I hope) healing. It does NOT consider retconning the whole 4e FR (or any other stretch of time) out of existence. It is NOT about a reset and NOT about a reboot. There are plenty of threads for discussing that. In this thread, please focus on the questions I have asked. Thanks!
Cheers
I am really interested in the multiple era thought process. The campaign guide might be very thick though
This could provide lots of opportunities and could open the doorways to more specific lore past, present, and future in the form of era specific novels, and sourcebooks. I for one want more past information and stories on the Knights of Myth Drannor, the Zhentarim, and the Harpers. Additionally, sourcebook information from any era on Waterdeep, Cormyr, the North, and the Sword Coast. For the future though, let's clean up Waterdeep's Harbor. I'll grab a trash bag and a pair of gloves to pitch in. |
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sfdragon
Great Reader
2285 Posts |
Posted - 20 Jan 2012 : 03:20:45
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or would that be multiple 200 hundred page books? |
why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power
My FR fan fiction Magister's GAmbit http://steelfiredragon.deviantart.com/gallery/33539234 |
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Super Wizard
Acolyte
31 Posts |
Posted - 20 Jan 2012 : 03:50:35
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quote: Originally posted by Matt James
Erik, as always, I'm with you. We'll continue doing our part. I never gave up on the Forgotten Realms.
Thank you both for the excellent gaming material you both have worked to develop.
I will continue to buy the sourcebooks, keep my DDI subscription, and run games for new players.
Thank you for continuing to bring new life to the greatest role playing setting that ever was.
I appreciate it. My players appreciate it.
Thanks again.
Super Wizard!! |
Unstoppably Awesome to the Max |
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Old Man Harpell
Senior Scribe
USA
497 Posts |
Posted - 20 Jan 2012 : 04:15:46
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Erik, I must ask - does your premise, at all, include the possibility of any sort of alternate future timeline? If the answer is 'no', all well and good, that means we can focus on the 1480 'as it exists' iteration with no further distraction (sort of what I was attempting before you pointed the focus of this thread out to me).
Assuming the answer is indeed 'no' (and to continue from my almost-earliest post), I would also press Wizbro for some sort of way to (at least partially) undo what they did to the Vilhon. That simply did not make any sense to me, particularly the city of Hlondeth just falling to ruin seemingly overnight. In the present day and age, yuan-ti and naga (and so forth) would seem to require a place of their own. I would like to see them undertake a serious and extensive reclamation of the city, as it was pretty much the only place they had to call their own. As Wizbro really didn't print much about this, I don't see why this would present an obstacle. |
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Erik Scott de Bie
Forgotten Realms Author
USA
4598 Posts |
Posted - 20 Jan 2012 : 04:32:07
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@WalkerNinja: Thank you for sharing your history and passion about it. You are indeed one of those gamers/readers who should find a welcoming Realms waiting. You have kept the faith and paid your dues many times over. WotC should be in the business of serving you, not spiting you. What I am trying to do is find the right way to do that.
I truly believe that the best (and indeed only real) way to do that is to pull everything together, rather than introduce yet another divisive retcon or reboot into the canon. The Realms has always been the Realms, good and bad, and going forward in the new edition, it should pull all the sometimes extremely disjointed threads together into a seamless Weave. (Yep, I said it!)
So far your contribution appears to be expressing that the task will be difficult--yep, we got that. I never assumed it would be easy. But this is a thread where we talk solutions. If you'd like to participate in that effort, great. If you'd like to sit back and wait and see, that's cool too.
If I can ask anything of you, it's that you keep an open mind. After all, what's on offer is something you love and value. I don't think a little faith is too much to ask.
quote: Originally posted by Old Man Harpell
Erik, I must ask - does your premise, at all, include the possibility of any sort of alternate future timeline? If the answer is 'no', all well and good, that means we can focus on the 1480 'as it exists' iteration with no further distraction (sort of what I was attempting before you pointed the focus of this thread out to me).
The answer is indeed "no." I personally think that would be a disastrously bad decision, and one that would further divide the Realms from its already fractured state. Also, there are plenty of threads that talk about it elsewhere on the site. The point of this thread is to create One Canon, One Story, One Realms. Not two or more.
And thanks for the suggestion! The Vilhon thing is something that should be addressed.
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 20 Jan 2012 : 04:57:29
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quote: Lady Swiftstrike Assassin
The Elves/Eladrin Controversy The Dragonborn/Warforged
Although I can't agree much with Swiftstrike's opinions on these issues, I do agree that they are canon sticking points which should be ironed out.
Agreed: the 4E version of eladrin is not as terrible as many people claim, although I suspect a fix which appeals to everybody would not be as offhandedly easy as LSA indicates. I think some actual lore detailing the traditional Tel'Quessir races and the eladrin - exactly who and what each is, where they came from, where they live, the relations between them, etc - could iron out these wrinkles in a way which everyone finds agreeable. Simply stating "they came from the Feywild" just isn't enough.
Agreed: the dragonborn and warforged (and also the planetouched races) are cool. I think they should be a part of the Realms, but (like the eladrin) their presence needs to be explained in a palatable manner. Dragonborn, genasi, and perhaps tieflings seem to have been accepted fairly easily.
The current lore approach essentially retconned all these races into the Realms, as if nobody had noticed them forever and suddenly large populations lived everywhere. Some thoughtful lore placements would make these races welcome instead of making them seem like some circus freakshow which invaded overnight. I would recommend some grand tales for each race, similar to those which brought the Shadovar into the Realms. |
[/Ayrik] |
Edited by - Ayrik on 20 Jan 2012 05:04:47 |
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Erik Scott de Bie
Forgotten Realms Author
USA
4598 Posts |
Posted - 20 Jan 2012 : 05:05:04
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Inspired by the challenge I issued above, I have crafted another thread which specifically solicits Realmslore challenges for me (or any other scribe who wants to do so) to craft in order to bridge the gap: http://forum.candlekeep.com/topic.asp?TOPIC_ID=16105
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Old Man Harpell
Senior Scribe
USA
497 Posts |
Posted - 20 Jan 2012 : 05:10:15
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quote: Originally posted by Ayrik Agreed: the dragonborn and warforged (and also the planetouched races) are cool. I think they should be a part of the Realms, but (like the eladrin) their presence needs to be explained in a palatable manner.
The current lore approach essentially retconned all these races into the Realms, as if nobody had noticed them forever and suddenly large populations were everywhere. Some thoughtful lore placements would make these races more welcome instead of making them seem like some circus freakshow which appeared overnight.
Diffan presented an idea for Warforged that I thought was absolutely brilliant - simply put, they are the product of Gondsmen and other inhabitants of Lantan. He changed my opinion of them virtually overnight from 'Ugh, no way," to "Yeah...that actually works quite well."
Don't remember the exact scroll, and he was much more articulate than my one-sentence recall, but now I won't automatically say 'no' should one of my home players express an interest in playing one. I will say only that each would be unique and tailor-made to the inhabiting spirit, appearance-wise, as I do not see a Lantanese version of Henry Ford coming into existance to mass market them...that is an Eberron thing in my opinion, not a Realms (in any iteration) thing. |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 20 Jan 2012 : 05:23:11
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Diffan's expressed his excellent notion about warforged in many scrolls, it's hard to pinpoint the specific one you cannot reference, OMH, but I think I essentially understand and agree nonetheless. |
[/Ayrik] |
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WalkerNinja
Senior Scribe
USA
577 Posts |
Posted - 20 Jan 2012 : 05:27:44
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I think that a novel series set in the Plague Century would go a long way toward bridging the gap. Functionally it was a continent wide dark-ages and some of our most intiguing myths/history come from our own Dark Ages. For years the standard Fantasy trope was that the setting had to have dark ages level technology.
I think that one novel from each of the "missing" decades could go a long way toward restoring some faith. Possibly a "Plague Years" supplement could be released for people that want to experience it for themselves.
In the end you'll have a series roughly the size of The Harpers that provides a narrative and necessary. It's largish, but I think do-able.
To guarantee market success have RA Salvatore kick it off with a Drizzt book and invite Jeff Grub to do one to recapture the Grognard audience. |
*** A Forgotten Realms Addict since 1990 *** Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011 |
Edited by - WalkerNinja on 20 Jan 2012 05:29:41 |
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WalkerNinja
Senior Scribe
USA
577 Posts |
Posted - 20 Jan 2012 : 05:32:28
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quote: Originally posted by Old Man Harpell Diffan presented an idea for Warforged that I thought was absolutely brilliant - simply put, they are the product of Gondsmen and other inhabitants of Lantan. He changed my opinion of them virtually overnight from 'Ugh, no way," to "Yeah...that actually works quite well."
I think the key here is that this explanation is:
1. Localized/Incremental- it doesn't force Warforged into every location on Toril.
2. Utilizes and Enhances Lore- The concept of Gondsmen had already been around for awhile, but had never really taken off while the warforged were a highly popular aspect of a different campaign setting. It's a perfect melding. |
*** A Forgotten Realms Addict since 1990 *** Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011 |
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sfdragon
Great Reader
2285 Posts |
Posted - 20 Jan 2012 : 05:40:39
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but would they do well if they were canonized into the realms.....
not a fan of gond or the gondsmen and I dislike WArforged and only then because the idea of playing an intelligent golem is very alien to me.
but hey if it does float your boat( Helm knows it sinks mine) more power to you.
but in 5e if they put other odditiy races in the phbs, I hope they consdier the following line in the campiagn settings: Other races: all player races listed in the phb may not be accounted for in each setting. and then go in and give suggestions on where those races could come from if dm allows it. this way it's not shoehorned into the 5e realms or 5e eberron, or 5e greyhawk or 5e raveloft or 5e etc..... |
why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power
My FR fan fiction Magister's GAmbit http://steelfiredragon.deviantart.com/gallery/33539234 |
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Therise
Master of Realmslore
1272 Posts |
Posted - 20 Jan 2012 : 07:12:53
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quote: Originally posted by Erik Scott de Bie
@Therise: Well, what I'm doing here in this thread is trying to find those canonical hobgoblins that need to be minimized/neutered in order to remake the Realms in a way that pleases the old guard but doesn't piss off the 4e-fans.
I do think the novels and sourcebooks HAVE been doing this, basically since the release of 4e FR. Not necessarily because 4e came out and we all went *oh snap! must fix!*, but because the gaps in canon aren't really that vast, and the setting IS the same setting it always has been. The 4e FRCG is just really, really bad at showing that (it's a matter of tone, presentation, marketing, etc).
(And there, see? I think I'm doing the other thing you mentioned too--attacking the concept of a divide. I'm not saying there isn't, but rather that there doesn't need to be.)
So what are your canonical hobgoblins, that we intrepid designers-errant might slay them, my lady?
Okay, remember you asked for my list. I have some hesitance posting this because I'm sure someone will brand me a hater. But here's my laundry list of “needs fixing” and why:
The 100-year jump - The first thing is that it isn't just lore light, it's lore absent. It needs filler, explanation, badly. - Abeir feels totally shoehorned in. I mean, here we have a whole new planet, twinned from Toril, and there's a crash-merging, and NO ONE on Faerun can interview a dragonborn and give us more details? It's a PLANET! - BAM! here are dragonborn, tieflings, genasi. Thanks, I guess? Could we have a full explanation, perhaps? Why the blackout on information that could be used for a million plot hooks and unusual new adventures? Instead, they're just PC options... "Hi, and no, I can't tell you where I was from or much about that. But I can show you my flaming hair or earthy fists. And don't you like my dragon boobs? They -are- functional, I'm more like a monotreme." - What happened in those 100 years, seriously? Potentially one of the most interesting periods of Faerun history, particularly because it's not so far in the past that it would be out of common memory, but we got nothing. - Too many favorite characters from novels were rendered dead, with no end-story. Kick me in the gut and then say, "sorry, NDA!"
Changes to the Elves - I really do not get the point of re-framing the Elves and giving them things like Fey Step. Beyond that, naming changes just to change them, it was confusing for no reason.
Halflings - Insto-growth for all! This, of all things, is the one thing that apparently is allowed a hand-wave.
The Extreme shift in tone: to not just post-cataclysm, but dark fatalism - At the end of 3E, we see evil winning as a matter of course, it follows into 4E. - Commoners don't make sense: villages, small towns (thinking here of Neverwinter as presented in Salvatore's novels), all have this darkly fatalist feeling to them. Why would common villagers stick around when neighbors, not just monsters, routinely appear to kill and steal. - The complete lack of any other heroes is shocking. Particularly when adventuring companies and adventurers in general were well-known in prior editions and not totally absent. - My sense from novels is that anyone powerful is corrupt, gray morality, or bereft of common decency.
Killing, removal, merging, and narrowing down gods - My issue here isn't with the general idea that some gods have multiple avatars, or that some gods actually turned out to be a different deity. My main gripe here is with the scope of the scale-down, some of the bizarre choices in "melding", and how completely inorganic and non-mythical it felt. Shouldn't god-stories feel mythic, developing from stories that mortals believe, and change organically as the culture changes? Each culture, especially if it's an isolated racial group, needs its own deities and mythic-heroic stories. The narrowing and paring down went way too far. I miss Eilistraee the most. If we are going forward, I'd want her back as the Masked Lady.
The Spellplague Although I am not fond of post-cataclysm settings, my main problem is not with that. Rather, it has more to do with the after-effects. Spellscars feel like they are mutant powers, not a small thing that adds flavor. Superheroes often become defined by their special power, and that's the problem here. Many novel characters, particularly in Cordell's novels, have spellscars that override any other aspect of characterization.
- The destruction of nations was way, way too over the top. Thay is ridiculous now. I see Mordor, not an interesting nation at all. It's monolithic and deadly dull. - Why boff Impiltur? Honestly, it had an amazing write-up by Krashos in Dragon, and all of that great stuff is gone, just wiped out for something totally bland. - Mulhorand, Unthur, Maztica... I get it, these countries didn't have a lot of love from the fans. However, was that the fans' fault or was it because really interesting plot hooks were never really developed and pursued for them? - Halruaa... blown to bits for what? I loved the whole idea of the ancient Netherese having learned their lesson and become (mostly) responsible with magic. - Does anyone like Elturgard? - Tymanther and Akanul are cartoonish at best, they need depth, filling, something. - Amn is really just a shallow caricature of its former self. - Jumbling up the cosmology was unnecessary in my opinion. The Feywild and Shadowfell feel fake to me, not ancient and mythical. They should both have a deep sense of antiquity, being truly old and mysterious places. Instead, they feel "built" and new, and like you could just go visit them by taking the right caravan. - I hate bizarre, aberrant areas, beings, and geography that are introduced -only- because they're weird-looking, "kewl" or odd. - Earthmotes are not unique, and instantly turn me off because they don't DO anything other than float for the "weird" factor of floating. Also, reactions that common people have about them are odd. Does it seem logical that after a magical cataclysm, where magic is distrusted and viewed as potentially unsafe, that commoners would choose to settle on them? - Turning Mystra into the ultimate glass cannon was bad writing, in my opinion. I cling to hope that Greenwood can turn that around and surprise me with a radically different explanation of what happened.
General gripes - Aberrations tend to be handled poorly. Are they unknowable, or not? Flip-flopping on this, where today they have a clear villainous plan and tomorrow they seem random and insane, just doesn't help. - The layout of 4E FRCS, and the poster map, felt just plain empty and rather cheap. I can't help but compare it to the 3E guide, which felt like its designers loved it and threw their hearts into it with artistic abandon.
Things that have been problems since 2E but never got fixed - After all this time and people complaining, I still see some authors/designers treating gods as PCs (not you, Erik). - Gods have an INT of 3? Sometimes, it seems like the gods have blinders on, or act in ways that are incomprehensibly dumb. Mystra as a mortal trying to push past Helm as a full god, Cyric acting like a dopey stooge or a noodlehead, the Helm-Torm-Tymora romance silliness, Mystra turning her back on Cyric and Shar then getting the whack. Aren't they supposed to have divine-level intelligence? - Replacing old Mary Sues with new Mary Sues - The Time of Troubles, widely panned for many problems, was never fixed - Too many high-powered folk running around? Well, still too many high-powered villains and not enough midrange / low level villains - Kitchen sink still the kitchen sink, just different crazy dishes - Prior evil organizations portrayed as Keystone Kops. It wasn't the Harpers or the Chosen of Mystra that needed nerfing, it was more that the true villainy of evil organizations was never shown.
Well, that's a start on my list anyway. It's seriously not meant to be a "hater" list, I'm just responding to your question of what I see as needing fixes.
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Female, 40-year DM of a homebrew-evolved 1E Realms, including a few added tidbits of 2E and 3E lore; played originally in AD&D, then in Rolemaster. Be a DM for your kids and grandkids, gaming is excellent for families! |
Edited by - Therise on 20 Jan 2012 07:50:10 |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 20 Jan 2012 : 07:26:40
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So halflings are taller ... I don't see it as a big deal. They're just eating better, more vitamins, pseudo-Renaissance medical leeches do wonders. Human populations in RL used to stand shorter too.
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But bring back my bearded dwarf women, dammit! |
[/Ayrik] |
Edited by - Ayrik on 20 Jan 2012 07:40:03 |
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Therise
Master of Realmslore
1272 Posts |
Posted - 20 Jan 2012 : 07:54:15
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quote: Originally posted by Ayrik
So halflings are taller ... I don't see it as a big deal. They're just eating better, more vitamins, pseudo-Renaissance medical leeches do wonders. Human populations in RL used to stand shorter too.
[Edit]
But bring back my bearded dwarf women, dammit!
No! Gosh! Lady beards are SO incredibly 1378. You will have your tall halflings with no explanation, and your beardless dorf babes, and you will LIKE it. Pink is the new blue, and smooth chins are the new fashion-forward!
Honestly, I don't really care so much about why halflings were made taller. It's just bizarre to me that they're the one change that gets a total handwave and other things are super-secret.
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Female, 40-year DM of a homebrew-evolved 1E Realms, including a few added tidbits of 2E and 3E lore; played originally in AD&D, then in Rolemaster. Be a DM for your kids and grandkids, gaming is excellent for families! |
Edited by - Therise on 20 Jan 2012 07:56:05 |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 20 Jan 2012 : 08:11:17
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Well, halflings didn't really have it so bad. The other short race, gnomes, were temporarily extinct. |
[/Ayrik] |
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Jorkens
Great Reader
Norway
2950 Posts |
Posted - 20 Jan 2012 : 09:11:43
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quote: Originally posted by Erik Scott de Bie
For the record, "Grognard" should not be used as a pejorative--I consider that to be a POSITIVE, not a negative. It means that you are set in a particular edition/style of D&D, and you judge everything new based on that. And that's totally fine--grognards have extremely important things to say as we move forward with the next iteration of the game and the setting, just as do people who want to shake things up and innovate.
I would like to push for a line of products that appeals to everyone: grognards, innovators, all new players, etc.
Cheers
Thank you Erik, that’s a perfectly usable definition that I have no problem with. I do wish you all the luck in the world with this thread and almost wish I could contribute, but unfortunately I am twelve years out of date where canon is concerned and not even to steady on the earlier stuff.
Now for the unpleasant post that needs answering (sorry Erik, I will stay away now): Brimstone: thanks a lot, I really deserve that; I am sorry that I have disturbed you with all my hateful opinions and postings.
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Mumadar Ibn Huzal
Master of Realmslore
1338 Posts |
Posted - 20 Jan 2012 : 10:06:09
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quote: Originally posted by Ayrik
quote: Lady Swiftstrike Assassin
The Elves/Eladrin Controversy The Dragonborn/Warforged
Although I can't agree much with Swiftstrike's opinions on these issues, I do agree that they are canon sticking points which should be ironed out.
Agreed: the 4E version of eladrin is not as terrible as many people claim, although I suspect a fix which appeals to everybody would not be as offhandedly easy as LSA indicates. I think some actual lore detailing the traditional Tel'Quessir races and the eladrin - exactly who and what each is, where they came from, where they live, the relations between them, etc - could iron out these wrinkles in a way which everyone finds agreeable. Simply stating "they came from the Feywild" just isn't enough.
Agreed: the dragonborn and warforged (and also the planetouched races) are cool. I think they should be a part of the Realms, but (like the eladrin) their presence needs to be explained in a palatable manner. Dragonborn, genasi, and perhaps tieflings seem to have been accepted fairly easily.
The current lore approach essentially retconned all these races into the Realms, as if nobody had noticed them forever and suddenly large populations lived everywhere. Some thoughtful lore placements would make these races welcome instead of making them seem like some circus freakshow which invaded overnight. I would recommend some grand tales for each race, similar to those which brought the Shadovar into the Realms.
Even if I am not up to date on Realms Lore past "The Grand History of the Forgotten Realms", I'd still think that the new PC races (for me that is Warforged and Dragonborn) could have their place in the Realms, just not in high population numbers.
While I have no clear idea yet on where the warforged could come from, the link with Gond might not be too far fetched and if there was a magic unstable period, technology could have gotten a boost to replace some of magic's usefullness.
Dragonborn are IMO a bit easier (if introduced in the timeline somewhat gradually), Sammaster and the Cult of the Dragon have been working for centuries in creating the race. Many times wihout success, but events during and after the Year of Rogue Dragons 1373 DR led finally to success in creating a viable race - though much to the CotD's dislike, the new race did not turn out to be under control of the Cult and went its own way. Sometimes forming communities, many times more like roving bands or individuals (the latter being the main source of Dragonborn adventurers)
Thieflings and Genasi as introduced in 3E did - to me at least - not come across as 'new'. Somehow, like the sorcerer class, they felt like they had always been present in Ed's version of the Realms, just we did not recognize them as such. Just browsing through the Volo's Guides reveals plenty of characters where the 2e class descriptions actually feel 'forced' to try and give the NPC write ups a counter part in game mechanics. Having the sorcerer class, tieflings, genasi and planetouched gave a game mechanics model that alllowed for a bit more natural and fitting set of statistics to go with the NPC write-ups. |
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Wooly Rupert
Master of Mischief
USA
36844 Posts |
Posted - 20 Jan 2012 : 10:46:11
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Tieflings and genasi, as races, date back to 2E. We just didn't have many references to them in 2E Realmslore. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 20 Jan 2012 : 11:19:11
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Tieflings were a player race in 2E Planescape. But in the Realms these characters would be viewed as fiends, cambions, or some kind of "tainted" evil unfortunates best avoided. A sizeable population of tieflings in 2E Realms would not be realistic, aside perhaps near Ascalhorn and other places with gates and portals to the lower planes.
I don't recall any genasi in 2E. Although some retro-lore has placed a civilization of giants and genasi somewhere East of Netheril, near the Moonsea, the Vast, or the Cold Lands. Genasi would fit quite well in the Zakhara and even in the Oriental Adventures settings, they might fit well in places like Calimshan and Halruaa. |
[/Ayrik] |
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Wooly Rupert
Master of Mischief
USA
36844 Posts |
Posted - 20 Jan 2012 : 11:51:56
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quote: Originally posted by Ayrik
Tieflings were a player race in 2E Planescape. But in the Realms these characters would be viewed as fiends, cambions, or some kind of "tainted" evil unfortunates best avoided. A sizeable population of tieflings in 2E Realms would not be realistic, aside perhaps near Ascalhorn and other places with gates and portals to the lower planes.
I don't recall any genasi in 2E. Although some retro-lore has placed a civilization of giants and genasi somewhere East of Netheril, near the Moonsea, the Vast, or the Cold Lands. Genasi would fit quite well in the Zakhara and even in the Oriental Adventures settings, they might fit well in places like Calimshan and Halruaa.
I wouldn't expect to find sizable populations anywhere... More uncommon than rare in some areas, yes, but that's it. I prefer the almost-but-not-quite normal appearance of genasi and tieflings as described in 2E and 3E, as well.
I just wanted to point out that genasi and tieflings were not developed for 4E, though the physical appearance of both races changed then, and they became more prominent in 4E. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Diffan
Great Reader
USA
4454 Posts |
Posted - 20 Jan 2012 : 13:19:08
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Ayrik
Tieflings were a player race in 2E Planescape. But in the Realms these characters would be viewed as fiends, cambions, or some kind of "tainted" evil unfortunates best avoided. A sizeable population of tieflings in 2E Realms would not be realistic, aside perhaps near Ascalhorn and other places with gates and portals to the lower planes.
I don't recall any genasi in 2E. Although some retro-lore has placed a civilization of giants and genasi somewhere East of Netheril, near the Moonsea, the Vast, or the Cold Lands. Genasi would fit quite well in the Zakhara and even in the Oriental Adventures settings, they might fit well in places like Calimshan and Halruaa.
I wouldn't expect to find sizable populations anywhere... More uncommon than rare in some areas, yes, but that's it. I prefer the almost-but-not-quite normal appearance of genasi and tieflings as described in 2E and 3E, as well.
I just wanted to point out that genasi and tieflings were not developed for 4E, though the physical appearance of both races changed then, and they became more prominent in 4E.
I also think its important to note that one artist's description doesn't mean ALL members of that race fit the description exactly. My windsoul genasi Warlord looke mostly human but with white-ish hair and blueish tint skin. No lines of power or crystalline hair spikes.
Also, I'm flattered that many of you enjoyed my version of how Warforged came to be in the Realms. There are also other canon examples of how they came to be such as early Imaskari blood golems or even wizard experiments that hace been altered somehow. |
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arry
Learned Scribe
United Kingdom
317 Posts |
Posted - 20 Jan 2012 : 15:17:07
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I will try and answer your question about ‘grafting new stuff wholesale’ Sage. The new material was put in at the expense of old lore. Old lore was removed, invalidated or retconned to accommodate the new lore. This, to me, made the new lore feel very intrusive and alien. |
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Diffan
Great Reader
USA
4454 Posts |
Posted - 20 Jan 2012 : 15:28:42
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quote: Originally posted by arry
I will try and answer your question about ‘grafting new stuff wholesale’ Sage. The new material was put in at the expense of old lore. Old lore was removed, invalidated or retconned to accommodate the new lore. This, to me, made the new lore feel very intrusive and alien.
Could you specify what lore was removed ? . Also, you could offer ideas as to make it better? Personally, I like to see mpre info and fleshing out of the Eminence of Araunt amd how they would deal with such areas like Thay. And possibly linking their ties farther back than the spellplague. |
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