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jerrod
Learned Scribe
 
157 Posts |
Posted - 17 Jul 2013 : 22:38:47
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In the prince of lies novel it spoke of the souls lf the dead having to travel through the elemental planes to purify it before it reached the fugue plane.and I read somewhere that elves could bypass the fugue plane and go directly to arvandor threw the astral plane because they had spirits instead of souls. Remember during the war of the spider queen,the drow souls didnt wait in the fugue plane.but in the astral until lolth opened the demonweb pits again. Meaning only the elves without a patron must travel to the fugue .for demon worshipper...remember those wizards that have imp familiars(fiendish pacts)are seized at the tim e of their deaths by their familiars and dragged off to the lowerplanes.The abyssal lords send their servant demons to retrieve their property. |
I haven't been here in years but I used to be DARKFLAME MILLITHOR(DROW ARCHMAGE of wildmagic |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 18 Jul 2013 : 04:38:09
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I think the only real difference between some of the less-powerful gods and the fiend-lords is that the fiends don't take-on the 'deity' template, simply because its a two-way conduit.
When your a fiend and you lose worshipers, so what? Even if some crummy mortal 'kills' you, you just come back.
But when you are a deity, EVERYTHING mortals do matters. Sure, the payoff is bigger, but you also risk so much more. If your faithful all get killed, or even start believing in something you don't agree with, it alters your reality (within that sphere). Death (locally) could actually become a permanent thing.
Its like the difference between a 'day trader' risking a few hundred (or even thousand) dollars, and someone with millions tied up in his stock portfolio. Its fun to dabble, but do you really want to jump into the deep and and swim with the big fish? To risk it all on mortal whims? Better to never build that bridge in the first place, unless you are absolutely sure of your odds. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 18 Jul 2013 04:39:48 |
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Aldrick
Senior Scribe
  
909 Posts |
Posted - 18 Jul 2013 : 13:41:14
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quote: Originally posted by Markustay
I think the only real difference between some of the less-powerful gods and the fiend-lords is that the fiends don't take-on the 'deity' template, simply because its a two-way conduit.
When your a fiend and you lose worshipers, so what? Even if some crummy mortal 'kills' you, you just come back.
But when you are a deity, EVERYTHING mortals do matters. Sure, the payoff is bigger, but you also risk so much more. If your faithful all get killed, or even start believing in something you don't agree with, it alters your reality (within that sphere). Death (locally) could actually become a permanent thing.
Its like the difference between a 'day trader' risking a few hundred (or even thousand) dollars, and someone with millions tied up in his stock portfolio. Its fun to dabble, but do you really want to jump into the deep and and swim with the big fish? To risk it all on mortal whims? Better to never build that bridge in the first place, unless you are absolutely sure of your odds.
This is EXACTLY how I view fiends (and other powerful Outsiders) and the deities. I see the fiends viewing the deities in those exact terms.
Being a deity isn't all it's cracked up to be - high risks with high rewards, but also massive downsides. In my view that's one of the reasons Myrkul prefers to stay in the Crown of Horns rather than attempting to return to divinity. |
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silverwolfer
Senior Scribe
  
789 Posts |
Posted - 18 Jul 2013 : 16:56:44
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It is not cliche, this is the original thing. Going to Cuba to try out a Cuban cigar is not cliche it is literally one of the things it is known for. |
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Chosen of Asmodeus
Master of Realmslore
   
1221 Posts |
Posted - 18 Jul 2013 : 18:18:31
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quote: Originally posted by Markustay
I think the only real difference between some of the less-powerful gods and the fiend-lords is that the fiends don't take-on the 'deity' template, simply because its a two-way conduit.
When your a fiend and you lose worshipers, so what? Even if some crummy mortal 'kills' you, you just come back.
But when you are a deity, EVERYTHING mortals do matters. Sure, the payoff is bigger, but you also risk so much more. If your faithful all get killed, or even start believing in something you don't agree with, it alters your reality (within that sphere). Death (locally) could actually become a permanent thing.
Its like the difference between a 'day trader' risking a few hundred (or even thousand) dollars, and someone with millions tied up in his stock portfolio. Its fun to dabble, but do you really want to jump into the deep and and swim with the big fish? To risk it all on mortal whims? Better to never build that bridge in the first place, unless you are absolutely sure of your odds.
The issue I see with this is that the "Gods need worship" thing is pretty much unique to the Realms as far as D&D settings go- other fictional settings have used it, but out of the active D&D settings, it's a Realms-only thing.
The archfiends, however, exist in all of the D&D settings. |
"Then I saw there was a way to Hell even from the gates of Heaven" - John Bunyan, Pilgrim's Progress
Fatum Iustum Stultorum. Righteous is the destiny of fools.
The Roleplayer's Gazebo; http://theroleplayersgazebo.yuku.com/directory#.Ub4hvvlJOAY |
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Gray Richardson
Master of Realmslore
   
USA
1291 Posts |
Posted - 19 Jul 2013 : 06:45:32
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Not really. The "gods need worship" mechanic is in the Deities & Demigods book. It's part of the God rules in 3.0.
There's a chart that links approximate number of worshipers to divine rank.
The belief concept is also firmly rooted all through the Planescape setting. See "On Hallowed Ground" and "Guide to the Astral Plane" among others for specifics about what happens to a god when people stop believing in him. |
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Xar Zarath
Senior Scribe
  
Malaysia
552 Posts |
Posted - 19 Jul 2013 : 08:06:15
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I like Planescape and how they show that even demons and devils can be "good". That there is variety and spice all across the multiverse even in the lower planes.
Such as Fall from Grace, there was a spine devil who dwells in Celestia on a mission to redeem himself and other devils who followed suit, a bone devil and a demon which work together and look out for another (cant remember their names)
Anyway, just because a demon is a demon, it does not mean they are subject to stereotype, I'm sure there are many fiends who fight on the side of "good" or who want out of their fiendish lives. |
Everything ends where it begins. Period.
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