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 Ubtao, outside Chult
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Wolf In The Throne Room
Acolyte

3 Posts

Posted - 29 Jun 2010 :  10:39:23  Show Profile  Visit Wolf In The Throne Room's Homepage Send Wolf In The Throne Room a Private Message  Reply with Quote  Delete Topic
Hello! Here comes my quick, and a simple question.

Would Ubtao's worshipers (priests/druids) still receive powers from him outside of Chult?

Wooly Rupert
Master of Mischief
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Posted - 29 Jun 2010 :  11:41:53  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Wolf In The Throne Room

Hello! Here comes my quick, and a simple question.

Would Ubtao's worshipers (priests/druids) still receive powers from him outside of Chult?



They should still receive powers from him anywhere in Realmspace. Just because a god isn't worshipped in a particular area doesn't mean they can't give spells and such to a follower that enters that area.

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Wolf In The Throne Room
Acolyte

3 Posts

Posted - 29 Jun 2010 :  11:55:35  Show Profile  Visit Wolf In The Throne Room's Homepage Send Wolf In The Throne Room a Private Message  Reply with Quote
Thanks for the quick answer. I've gotten into a debate just recent about that, where it was claimed exactly in the opposite way. As in:

quote:
Nothing to prevent worshiping him. However, he is a very distinct case, his powers are fairly Chult specific.
I was under the impression from what I have read that his power is limited to the domain of Chult.


quote:
A Cleric of Ubtao would be powerless outside Chult, as I understand.


I found it a bit awkward myself, as it would simply mean that as soon as an Ubtao worshipper crosses the Chult border, he couldn't cast a single spell anymore, but as soon as he makes a step back, he can.


So basically, this is untrue, lore-wise?
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Wooly Rupert
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Posted - 29 Jun 2010 :  12:28:47  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I know of nothing in the lore -- particularly in Ubtao's write-up in Powers & Pantheons -- that indicates his followers are powerless outside of Chult. In fact, we know that one of his barae left Chult, at least for a short time.

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Wolf In The Throne Room
Acolyte

3 Posts

Posted - 29 Jun 2010 :  12:50:27  Show Profile  Visit Wolf In The Throne Room's Homepage Send Wolf In The Throne Room a Private Message  Reply with Quote
Thanks once again.

So basically a deity-worshipper does not need to be in the "deity's area/territory" when he prays for new spells to have them granted, yes?
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Kilvan
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Canada
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Posted - 29 Jun 2010 :  13:15:52  Show Profile Send Kilvan a Private Message  Reply with Quote
That would be like saying that a priest of Torm loses all his power if he enters Thayvian territory, of if a Cyricist reaches Silverymoon. Not only can the priest exit his deity's 'territory', but he can also enter his deity's enemy territories without worry for his spells (his life, in certain situations, is another matter).
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The Red Walker
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Posted - 29 Jun 2010 :  13:37:38  Show Profile Send The Red Walker a Private Message  Reply with Quote
quote:
Originally posted by Wolf In The Throne Room

Thanks once again.

So basically a deity-worshipper does not need to be in the "deity's area/territory" when he prays for new spells to have them granted, yes?




Definately, if it were not so....for an example, followers of Asmodeus could not access any spells while on Faerun!

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Wolf In The Throne Room
Acolyte

3 Posts

Posted - 29 Jun 2010 :  13:52:54  Show Profile  Visit Wolf In The Throne Room's Homepage Send Wolf In The Throne Room a Private Message  Reply with Quote
Yeah, my thoughts exactly. Thanks for the confirmation, guys!
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woodwwad
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Posted - 29 Jun 2010 :  18:17:46  Show Profile  Visit woodwwad's Homepage Send woodwwad a Private Message  Reply with Quote
The Mulhorandi gods can grant spells everywhere, there is a good bit of mention in realms lore about that. Such as Sseth, god of Yuan-ti's, portfolios being stolen by Set who grants spell to Yuan-ti outside of Mulhorandi, in places such as Serpents Hill.

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Markustay
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Posted - 29 Jun 2010 :  18:54:50  Show Profile Send Markustay a Private Message  Reply with Quote
I actually use the chart in the old F&A book and give regional bonuses (although to be honest, none of my campaigns ever traveled wide enough for it to become an issue).

It makes more sense that some gods - and their priests - would have greater powers in or near their 'centers of worship'.

However, FR canon says a Realmspace god is a Realmspace god (as Wooly pointed out), and that is of course a very straight-forward solution. At the end of the day, FR is still just an RPG setting, after all, and we really don't need D&D rules any more convoluted then they are (in ANY edition!)

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 29 Jun 2010 18:55:12
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Kilvan
Senior Scribe

Canada
896 Posts

Posted - 29 Jun 2010 :  19:36:57  Show Profile Send Kilvan a Private Message  Reply with Quote
Once, one of my PC, a priest of Bahamut, traveled to Krynn (Dragonlance setting). Since I considered Bahamut to be the same god as Paladine (though I think they aren't), and since Paladine is much more powerful on Krynn than Bahamut on Faerun, he felt a surge of divine power, effectively granting him bonuses to his spells (something like +1 CL and +1 to his spell's DCs). Since I knew his journey there would be a short one, it gave good RP opportunity, without unbalancing the party. Priests of other religions lost connection to their god (I guess that's what would happen, right?). They kept their spells for the day, and could cast them without hindrances, but they couldn't pray for new ones.

I guess that's the one time that the PCs location affected their divine spells in my campaign. I don't use much plane travel though, so it won't happen very often.

Edited by - Kilvan on 29 Jun 2010 19:42:05
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