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Wooly Rupert
Master of Mischief
Moderator

USA
36803 Posts

Posted - 08 Feb 2011 :  03:24:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Alystra Illianniis

Why not just keep the darkvision, but make it magically-based and allow for seeing magical or life-force "auras" of creatures or objects? Since Narbondel's heat was magically created, that would allow them to see the magical aura of the spell on it even with darkvision. No need to change their physiology, just how the darkvision works.



I don't see that working -- either the entire pillar would radiate magic, or you'd have one bright concentration of it.

This is one place where I would stick with prior lore. In this case, trying to make newer lore fit is just too problematic.

Candlekeep Forums Moderator

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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 08 Feb 2011 :  03:33:43  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
True, I was thinking of having it reflect how much of the magic is active, like showing its radius at any given time, which would work. In other words, as the magical radience grows or fades, their darkvision would show the limits of that radius. It could work with the aura of any creature or object, allowing them to see its aura (since there has been some lore indicating that magic="life").

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 08 Feb 2011 :  03:44:39  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message  Reply with Quote
Markustay, "Batna" is a name of a female devil romantically linked to Lucifer in the (admittedly confused) ancient lore that most of these diabolical names come from - - the same tradition that "orders" angels into thrones, dominations, cherubs, et al, and envisages Hell as having nine layers (see Dante, or for a modern fantasy treatment, Niven & Pournelle's INFERNO and its recent sequel).
TSR designers always "kept things fuzzy" in their derivations so as not to offend those of Christian, Jewish, and other real-world faiths that draw on parts of this lore - - but this lore is where the names Asmodeus, Baalzebul/Bealzebub/whatever your preferred variant, Dispater, Lucifer, Belial, etc. all come from - - not to mention the concept of nine layers of Hell with the evil getting greater/more powerful as one descends.
Yep, the Realms has depth, all right. REAL depth.
love,
THO
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 08 Feb 2011 :  09:05:38  Show Profile Send Ayrik a Private Message  Reply with Quote
I still think giving Narbondel a coat of special paint is the simplest canon-compatible solution, lol.

Then again, my players and I have long used carefully distinct mechanics for vision, infravision, ultravision, and "low-light" darkvision in my games, adjusting rules/lore new and old to suit our needs. We have elvensight, drowsight, dwarvensight, orcsight, etc and they can each "see in the dark" in different ways.

"Darkvision" is vastly oversimplified and meant to handwave how some races see in the dark (just like Common streamlines the game and handwaves linguistic complexities), deliberately given little emphasis in D&D because the designers probably didn't want the extensive descriptions, rules, modifiers, and questions/confusion that would result. Other RPGs (Shadowrun comes to mind) dedicated many pages to clarifying the topic of different visual senses. More science-minded players (and grognards) tend to prefer and easily accept more "realistic" complexities related to this topic. Everybody's seen thermal and lowlight imaging (and perhaps more exotic UV, radio, or x-ray imaging), and it's not hard to learn a little about how they work and what the images mean, so there's really no reason not to adopt these details into D&D if you feel it makes any difference.

[/Ayrik]

Edited by - Ayrik on 08 Feb 2011 09:12:16
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BEAST
Master of Realmslore

USA
1714 Posts

Posted - 08 Feb 2011 :  23:16:17  Show Profile  Visit BEAST's Homepage Send BEAST a Private Message  Reply with Quote
quote:
Originally posted by Markustay

EDIT: @CofAsmodeus - I tried to cover that little hiccup in my Elven Netbook article covering the Drow. Basically, FR Drow have a certain 'boon' (from Lolth?) that non-FR Drow do not; they have a second eyelid that acts as a filter - a lens if you will - that allows them to see into the infra-red spectrum. It also gives them an ability that most Darkvision-using races do not - by varying how much they open the extra eyelids they can see in color using Darkvision - something normally not possible.

Not the ideal solution to the lore conundrum, and many folks had issue with it, but it was the best I could come up with without invalidating much Menzoberranzan lore. I picture the eyelids working similar to that creature Will Smith chased at the beginning of MiB. Entirely Homebrew, so use what you want, or not.

My personal theory is that infravision-possessing beings might have extra organelles in the retinas of their eyes, like rods and cones, which sense electromagnetic radiation (EMR) in the infrared (IR) band of the EM spectrum, versus the usual visible light (VL) band. We could call them infra-rods and infra-cones, for example.

That shouldn't involve a great stretch from familiar reality, because it would simply entail optical organs sensing EMR, very similarly to the way the real life optical organs do. We're just talking about a slightly different band of the spectrum (IR) than in real life (VL).

And I have supposed that there may be some other organelles inside their eyeballs which serve as infrared beam emitters, which would provide for the glowing red eye effect characteristic of Realmsians that can see in the dark. In those instances when one's surroundings don't provide much differential intrinsic infrared radiation (a situation making things look blurry to the viewer), an onboard infrared beam emitter may allow the viewer to "paint" one's surroundings with IR energy; there would probably be a differential infrared absorption and/or reflection rate in the various assorted materials in those surroundings, which the infravision viewer could detect and use to make sense of his surroundings.

I've never understood the change from infravision to darkvision. It was a "solution" without a problem.

"'You don't know my history,' he said dryly."
--Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)

<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works">
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Lily M Green
Learned Scribe

Australia
115 Posts

Posted - 01 Mar 2011 :  21:42:25  Show Profile  Visit Lily M Green's Homepage Send Lily M Green a Private Message  Reply with Quote
Okay, I'm going to stick this here because... 1) it's most likely a really stupid question & 2) it sorta links back to the question I posed a while back about alignments, specifically those to do with Helm. (Thanks to those who answered previously) Having had a nosey through Faiths & Avatars and Faiths & Pantheons, could anyone enlighten me as to why the alignments of Helm's followers were altered between the two editions? From Good through Neutral encompassing chaotic alignments to purely Lawful Good through Evil). Was it something to do with the events in Maztica? (You're going to tell me I've answered my own question, right?) Sorry, still struggling to comprehend him having any followers of evil alignment. It's just not working for me.

Also, does anyone have any insight as to how both Helm and Lathander might view a follower taking revenge? For example where someone believes they have been personally grievously wronged by another, but the wrongdoer also poses a significant threat to the general populus. From the POV of the Helmite it could be that in his/her duty to protect (from evil) the (bloody) revenge would kill two birds with one stone. But, would Helm approve of that motivation? And how would Lathander view it?

I hope that makes sense?


Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.

A Dark Alliance - Beyond Baldur's Gate

Edited by - Lily M Green on 01 Mar 2011 21:47:33
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 01 Mar 2011 :  21:57:42  Show Profile Send Ayrik a Private Message  Reply with Quote
Helm is listed as LN in the ancient FRC0 (1E) and FRA (2E) material. Technically (under the rules of these game editions) this means Helm could've been worshipped by all non-Chaotics, including LE and NE sorts. He suffered a lot of bad rep in Faerūn after the ToT (because the avatars caused so much damage) and his church fell into disfavour. I can easily imagine Helm being worshipped by LE followers in Zhentil Keep (where his slaying of Mystra, the harlot and enemy of Cosmic Overlord Cyric, would be carefully observed and celebrated).

[/Ayrik]
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Fellfire
Master of Realmslore

1965 Posts

Posted - 01 Mar 2011 :  23:09:58  Show Profile Send Fellfire a Private Message  Reply with Quote
I wonder Arik, how did things work out for you with the Gold Golem? That still makes me chuckle when I think about it. Do you or does anybody here keep a blog or somesuch of their ongoing games? If so I'd be interested in reading them.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out


Edited by - Fellfire on 02 Mar 2011 04:06:20
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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 02 Mar 2011 :  03:35:58  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
I don't, but I was wondering much the same thing. I walso had a convo with the hubby yesterday regarding the calzone golem that was mentioned in a WotC articcle, and how it would be used by my Arcane Chef PrC that I'm working on. Heh, food fights were never THIS much fun!!! (Animated spagetti balls, anyone?) I could even include divine magic in the class via the FSM as a patron!!!

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
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althen artren
Senior Scribe

USA
780 Posts

Posted - 02 Mar 2011 :  03:54:38  Show Profile Send althen artren a Private Message  Reply with Quote
Arik, you could also use the gemstone guardians from Moster's of Faerun.
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 02 Mar 2011 :  08:34:28  Show Profile Send Ayrik a Private Message  Reply with Quote
Ah, I'd opted for the golden guardian variant I'd described earlier: 8½' tall, ~2000 lbs, a solid gold statue shaped like an anatomically exaggerated Greek Hercules, hypnotism and glitterdust (3/day total for both) instead of tentacle attacks. It can also heal damage (slowly) by "eating" gold, mwoohaha.

My PCs are being extreme slowpokes, although in fairness that might have something to do with the fact that they've literally fought off over five hundred opponents already. They're really quite frustrated with my merchant's screaming hysterics every single time his goods and property (including the gold golem) suffer damage ... they've already repaired the golem (after half it's head was melted off) and even customized it with a sculpted handsome face and Jaffa-inspired forehead coin emblem, they also maintain a daily stoneskin spell on it to hopefully defer further operational expenses. Their money losses were getting so extreme that I had a (previously) faster-moving merchant caravan join them; so now they earn a few more coins for their protection (and have a bit of a harder job) and also have a convenient outlet to sell all the captured weapons and wargear which was once arrayed against them.

It's the fashion to publish anecdotes and stories from gaming sessions here?

[/Ayrik]
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Fellfire
Master of Realmslore

1965 Posts

Posted - 02 Mar 2011 :  11:38:10  Show Profile Send Fellfire a Private Message  Reply with Quote
500?! Ahahahaa! And you're charging THEM for damages? That is brutal! If I were them I'd be seriously considering terminating that job and recouping my losses, so to speak. I don't think I need to spell it out.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out

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BEAST
Master of Realmslore

USA
1714 Posts

Posted - 02 Mar 2011 :  14:45:57  Show Profile  Visit BEAST's Homepage Send BEAST a Private Message  Reply with Quote
quote:
Originally posted by Alystra Illianniis

I don't, but I was wondering much the same thing. I walso had a convo with the hubby yesterday regarding the calzone golem that was mentioned in a WotC articcle, and how it would be used by my Arcane Chef PrC that I'm working on. Heh, food fights were never THIS much fun!!! (Animated spagetti balls, anyone?) I could even include divine magic in the class via the FSM as a patron!!!

With sprinkles of Parmesan as elements of its magical spells!

"'You don't know my history,' he said dryly."
--Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)

<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works">
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 02 Mar 2011 :  17:36:58  Show Profile Send Ayrik a Private Message  Reply with Quote
Well, not all 500 at once, duh. There was the bandit "toll" ambush. Then wave two, more of the same bandits. Then some different bandits. Then a random warband of gnolls. And a little attack by a handful of hungry landsharks. Then the PCs unwisely chose to be quite belligerent and antagonistic during the planned encounter with my pilgrimage of "friendly" Tempus Battlepriests, so that turned kind of nasty. Some random will-o-wisps at night, whoops. Ah, a group of barbarians were exterminated (the PCs thought they were hostile mercenaries from Tantras). Then there were the actual hostile mercenaries from Tantras (plus their illusionists). More bandits. Even more bandits - orcs this time, just for variety. Then there was a bit of a political misunderstanding over dinner with the lizard king which led to much bloodshed. As well as the gator pit in the swamps. A (still unfinished) running battle with the Teeth (Calaunt's brawling road pirates, currently awaiting reinforcements). Then some orcs. More orcs. Harpies. Gypsies (didn't have to end badly, but it did). Then even more orcs (actually orogs), led by an electrical Stormlord of Talos. A harmless dragon flyby, because the PCs didn't seem nervous enough. Then there was quite an epic battle with a large pack of gnolls led by a certain Red nemesis (plus his tiny zombie legion and beholder buddies) at Viperstongue Ford. Then a little dispute with another merchant caravan travelling the opposite direction through the narrow mountain pass (or more accurately, with their half-ogre beefcake guards) to determine right of way. Then the trio of stone giants. And the goblin dropped-rock ambush. More bandits. The stray vampire. The angry dwarves. The tax station. All of this little stuff adds up, y'know.

Consider:
1) Everybody who's seen the golden caravan (and survived) has been greatly impressed by the astonishing display of wealth (which has, incidentally, become far more glamourous ever since my merchant discovered the PCs could use illusion on his bling); by now all this gold has been talked about across half the Vast. Certain grasping merchant Dukes of Calaunt want this loot very, very badly, the Blades of Mulmaster are monitoring progress in eager anticipation of the caravan's arrival, and bandits/monsters are congregating from everywhere. The ostentatious fanfare, wagon pavilions and banners, percussive parade music, nightly fireworks, scantily clad slave girls, and endless drunken revelry make it rather easy to locate this caravan and strangely seem to attract a little bit of unwanted attention.
2) The PCs, foreseeing a little trouble way back in Tantras, unwisely sent messengers ahead to Mulmaster. They provided a full inventory of their goods and requested a military escort, and - being a magnanimous and eternally compassionate DM - I have taken special pains to ensure that they will get one.
3) The PCs ruthlessly rooted out, judged, sentenced, and executed a "spy" from the High Council of Tantras who was, alas, a simple guardsman completely innocent of their charges. As petty turnabout I've decided that one of the simple guardsmen is in fact a spy (great idea!), and all it took was a kind offer by him to take watch for the PCs one night ... they instantly trusted him with all their juicy secrets at the campfire. In fact, he's become surprisingly popular (involuntary DM's pet, though I protest and genuinely don't understand why they like him so), they even expended costly one-shot resurrection magics on this guy (while letting another much more important guardsman perish, lol) ... I might abandon the spy plot entirely and just promote him into somebody's Henchman. If he lives.
4) Ever read about the cursed Jewel of Attacks (in the DMG) which doubles the likelihood of random encounters? Did I ever mention that my greedy PCs unknowingly carry four of these cursed jewels? (Hey, they did detect magic but inexplicably chose not to cast identify since the jewels appear to be less valuable than black pearls.)
5) Finally, the "special motivation" (which I euphemistically prefer to call a "bribe") I've given my PCs to ensure survival of this merchant and his caravan is quite inescapable. Abandoning the mission simply isn't an option for them.

Given the sheer number of dice being rolled lately, I've held off on deploying certain gith agencies from Phlan I'd planned to have attack the PCs. Several of the above encounters were actually intended to be beneficial, though my PCs seem to have become delightfully frantic and paranoid. Not my fault, I'm really a nice guy.

[/Ayrik]

Edited by - Ayrik on 02 Mar 2011 19:39:59
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Fellfire
Master of Realmslore

1965 Posts

Posted - 02 Mar 2011 :  22:16:32  Show Profile Send Fellfire a Private Message  Reply with Quote
Viscious, devious, ruthless! My hat goes off to you, sir. Thanks for that. I will be laughing for days. It brings a warm fuzzy feeling to the cold, black hole in my chest. You really should post updates more often. AHAHHAHAHAAA!

edit: By Sune's fiery crotch, the gremlins are out in force tonight. Took me 7 tries to post this.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out


Edited by - Fellfire on 02 Mar 2011 22:32:24
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 02 Mar 2011 :  23:54:50  Show Profile Send Ayrik a Private Message  Reply with Quote
Er, surely ye mean Kossuth's fiery crotch, Fellfire? I've been having Candleserver problems, too.

The cursed jewels bring me to an official stupid question. About cursed items.

The basic idea with cursed items is that you're stuck using them and just can't get rid of the damnable things without remove curse, dispel magic, wish, or similar magics. You can abandon your cursed sword, sell it, give it away, hurl it into the ocean, and yet somehow mysteriously still manage to grab it every time you reach for a weapon. Perhaps it's even stuck to your hand, perhaps it compels you to always use it in preference to other items, or even convinces you it is a valuable item that should be protected from others.

On the face of it, these abilities are actually pretty useful. You're able to throw your sword in battle, leave it stuck in somebody, and yet it's instantly ready to use again the moment you need a blade. Teleport magics? Too bad cursed items always inflict undesirable penalties.

So my question is what happens when your cursed weapon is disarmed? Or when your cursed ring remains stuck to your hand after it gets bitten off? Or when a pickpocket lifts your cursed gem? Does it still return to you or does it curse the next owner?

So far the question has been largely sidestepped in my campaign. The logic is that cursed items are basically unique; they're typically the result of failed item creation, not originally intended to carry curse magics. I've made a lot more use of what I call flawed items instead; they work imperfectly or even detrimentally but aren't cursed in the traditional D&D sense. (An example is a flawed ring of detect invisibility: it works by letting the wearer see the world in muted, almost monochromatic tones, making invisible or hidden things obvious by showing them in vivid colours. The drawback is that continual use gradually afflicts the wearer with permanent colour-blindness, the ring still works but is not useful to a colour-blind wearer because he can no longer see colourfully invisible things. It's not cursed, it can be taken off, lost, or sold any time without difficulty.)

[/Ayrik]
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Fellfire
Master of Realmslore

1965 Posts

Posted - 03 Mar 2011 :  00:01:02  Show Profile Send Fellfire a Private Message  Reply with Quote
Kossuth's Flaming Spheres. I'll have to consider the cursed item thing. It seems like it could be blatant rules manipulation

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out


Edited by - Fellfire on 03 Mar 2011 00:05:30
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Fellfire
Master of Realmslore

1965 Posts

Posted - 03 Mar 2011 :  04:01:09  Show Profile Send Fellfire a Private Message  Reply with Quote
Grumbar's Granite Gonads! They're worse than before.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out


Edited by - Fellfire on 03 Mar 2011 04:05:32
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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 03 Mar 2011 :  04:01:36  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
I've only rarely used cursed items myself. I did use the infamous black pearl from the old Phantom's Wake module, and had a dandy time when the party's mage found and kept the thing! It was in an aboleth's pool (amid the remains of a wizard with the letters HP embroidered onto his robe, lol!) and he had quite a hard time struggling under the burden of his possessions until he managed to get rid of the pearl.

I've made far more use of what I call "quirk items". These are magic items that work as they should, but which also have some bizarre quirk that is either humorous, detrimental, or both. These are items like bags of holding that burp or ask for donations when opened, or candles which re-light when blown out, or the like. Some of these fall more under the category of "joke items", such as a cloak of invisibility which does indeed become invisible when worn, but leaves the wearer completely unaffected, or my "musical chairs", which could play music when sat upon, or might instead give a Bronx cheer! (Being musical in the sense that a whoopy cushion is "musical", lol!) Some items are both of the joke and quirk variety, such as a hat of wisdom which delivers sagely advice to the wearer. It does indeed make the person wiser, by virtue of the advise being pertinent to the situation!

Edit: Yeah, the gremlins have been running amok all day.

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u

Edited by - Alystra Illianniis on 03 Mar 2011 04:13:59
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Wooly Rupert
Master of Mischief
Moderator

USA
36803 Posts

Posted - 03 Mar 2011 :  05:40:18  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Back in the days of 2E, there was a great article in Dragon 163 on quirks for magical items. I loved that article, and for a while I didn't build any NPCs that didn't have at least one quirked magical item.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 03 Mar 2011 :  08:19:59  Show Profile Send Ayrik a Private Message  Reply with Quote
So nobody's used a "standard" cursed item from the DMG? A basic longsword -2 or somesuch?

Has anyone ever made use of DMG-style magic scrolls with minor curses? I've used a number of cursed scrolls but they were always problematic in ways of my own devising (such as my much-reviled Typo affliction), but these were always carefully placed items, not random results.

[/Ayrik]
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Alisttair
Great Reader

Canada
3054 Posts

Posted - 03 Mar 2011 :  12:36:15  Show Profile  Visit Alisttair's Homepage Send Alisttair a Private Message  Reply with Quote
Could you curse someone's Melf's Minute Meteors before they shoot them off??

What? The thread is called Stupid Question Time...

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
http://www.dmsguild.com/m/product/172023
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 03 Mar 2011 :  20:28:11  Show Profile Send Ayrik a Private Message  Reply with Quote
Ah, well, there was the accidental but spectacular TPK a few years ago when the party found and squabbled over a wand of delayed blast fireball which was activated with the command word "wand" spoken in common. Quite messy.

[/Ayrik]
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Mr_Miscellany
Senior Scribe

545 Posts

Posted - 03 Mar 2011 :  22:13:37  Show Profile Send Mr_Miscellany a Private Message  Reply with Quote
I've used Cursed Unholy Avengers that appear as Holy Avengers. I've inserted a Deck of Many Things into my Realms game (twice); one PC got hit with Queen of spades (-1 penalty on all saving throws) and one of the two Wizard PCs got hit with the negative intelligence card (Two of Clubs).

...but I've never used lesser cursed items, like a Bag of Devouring or something.
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Kno
Senior Scribe

452 Posts

Posted - 03 Mar 2011 :  22:16:14  Show Profile Send Kno a Private Message  Reply with Quote
Bags of Devouring are standard in the bathrooms.

z455t
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Portella
Learned Scribe

United Kingdom
247 Posts

Posted - 03 Mar 2011 :  22:46:42  Show Profile  Visit Portella's Homepage Send Portella a Private Message  Reply with Quote
I have used cursed items one of my most memorable was a hat, with a huge feather very flamboyant red. it cursed the wearer to always be rude to everyone one they meet. there was no exceptions it wasn't like rude swearing or anything it was more like being sarcastic and rude saying the most obviously truth that hurt and generally causing offence. the pc was great at insults which was even better. he end up from level 5 to 8 wearing that hat. when he finally got ride of the hat after much pain no one believed him that he could be nice.

Purple you say?!


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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 04 Mar 2011 :  00:08:56  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Back in the days of 2E, there was a great article in Dragon 163 on quirks for magical items. I loved that article, and for a while I didn't build any NPCs that didn't have at least one quirked magical item.



That's the one, Wooly! That's where I got the idea for my quirk items, of which I have many.

@ Arik- Well, as I mentioned, I have used the black pearl from Phantom's Wake (causes owner's str to be reduced to 3!) but I can't think of any "standard" cursed items I've ever used. I did place a bag of devouring once, but the party never found it, and there was a bag of holding that was trapped with a black pudding inside. (Not a "curse", but still....) And there was the ring of "spell- turning", which did exactly what it said. It was never actually used, though.

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Ayrik
Great Reader

Canada
7989 Posts

Posted - 04 Mar 2011 :  10:03:37  Show Profile Send Ayrik a Private Message  Reply with Quote
I'm quite fond of the ring of bureaucratic wizardry. My players aren't.

[/Ayrik]
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Wooly Rupert
Master of Mischief
Moderator

USA
36803 Posts

Posted - 04 Mar 2011 :  11:45:10  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Arik

I'm quite fond of the ring of bureaucratic wizardry. My players aren't.



Oh, gods, I'd forgotten that bit of evil!

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Edited by - Wooly Rupert on 04 Mar 2011 11:53:30
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Fellfire
Master of Realmslore

1965 Posts

Posted - 09 Mar 2011 :  00:49:36  Show Profile Send Fellfire a Private Message  Reply with Quote
What in the world is a Mordenkrad? Is it a Great-Hammer? Where did this word come from?

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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