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Penknight
Senior Scribe

USA
538 Posts

Posted - 18 May 2009 :  02:35:40  Show Profile Send Penknight a Private Message  Reply with Quote
quote:
Originally posted by Barshevy

Sorry for the delay. I have to work on my own character for another PBP I'm about to participate in as a player, "Against the Cult of the Reptile God" in 1st edition. Old skool, baby!

You know, I think I have an old 1st Edition character sheet in my files, including a nice character booklet of sorts if you're interested, Barshevy. You know, it seems as though I have a character sheet for just about everything. Including a nice 3.5 version specially for Ravenloft that I found somewhere.

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Pathfinder Reference Document
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Barshevy
Learned Scribe

275 Posts

Posted - 18 May 2009 :  17:29:43  Show Profile  Visit Barshevy's Homepage Send Barshevy a Private Message  Reply with Quote
That's okay. Thanks !

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Penknight
Senior Scribe

USA
538 Posts

Posted - 19 May 2009 :  00:44:27  Show Profile Send Penknight a Private Message  Reply with Quote
quote:
Originally posted by Barshevy

That's okay. Thanks !

No problem!

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Pathfinder Reference Document
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Hoondatha
Great Reader

USA
2450 Posts

Posted - 20 May 2009 :  13:59:23  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Considering how often I've looked at that diagram of opposing schools in the PHB, I'm mildly disgusted with myself that it took me this long to figure out that riddle.

Doggedly converting 3e back to what D&D should be...
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Cardoc
Seeker

59 Posts

Posted - 21 May 2009 :  03:30:56  Show Profile  Visit Cardoc's Homepage Send Cardoc a Private Message  Reply with Quote
It's a great riddle for level 1 characters, or people relatively new to the game. Makes them think a bit more about the mechanics of the magic system.
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Hoondatha
Great Reader

USA
2450 Posts

Posted - 21 May 2009 :  04:14:48  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
So I figure we need a place to work on this riddle. Here's a repost of the info we have, as well as my guesses.

-----

Jar #1: The golden vessel in this alcove seems to glow brighter as you approach. When you are close enough to touch it, it disappears. => Illusion

#2: Nothing happens.

#3: The surface of the jar shimmers for a moment. An image appears of the area outside the tomb. You can see buzzards pick at the fresh corpses. This is a scrying device, but it can only view the tomb's entrance, corridor, and sun-chamber (yes, you can see yourselves.)

#4: Like #3, an image appears on the jar when you approach. It is of a finely crafted blade. Runes of power are etched across the steel shaft, and the whole sword glows with a flaring azure radiance. This is too a scrying device. It views not only the sword, but the magic items that you are carrying.

#5 The lid of this jar is missing. When you peer inside, you see moist, dark dirt.

#6 A book appears where the golden vessel should be. The tome's ancient pages are brown and curled. => Conjuration

#7 A decoration of a skeletal warrior adorns this jar. => Necromancy

#8 Nothing happens.

#9 Flames appear around the jar, flare up, then subside.

#10 Twin bands of blue-white energy travel up and down the surface of the jar, crackling and popping as they move. There is a low hum emanating from the container.

-----

So we know jars #1, #6, and #7 are Illusion, Conjuration, and Necromancy. That leaves:

Abjuration
Alteration
Divination
Enchantment
Evocation

Evocation could be either 9 or 10, both are symbolic of the blasting battle spells of the school. Either 3 or 4 is divination. My guess is that it's 3, with 4 being a back-handed attempt at enchantment (since without it, you don't have magical items). I have no idea about abjuration or alteration. We need to get a reaction from the other two jars.

Oh, one other thought. Since we're wandering around with a wild mage, do you think we should look at the schools from Tome of Magic? Then the pot of earth could be elemental magic. If we include that and wild magic to the eight traditional schools, we'd get ten urns. Which means maybe one of 9 and 10 is evocation, the other is wild magic.

I think now I've got an idea for an investigative post. Let's see if we can gin up some more information.

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Ashe Ravenheart
Great Reader

USA
3256 Posts

Posted - 21 May 2009 :  05:39:17  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
My guesses:

3: Divination
4: Enchantment
5: Alteration
9: Evocation
10: Abjuration

Of course, Lith knows absolutely nothing about all this magic stuff, so she's being quiet and letting the pros work.

I actually DO know everything. I just have a very poor index of my knowledge.

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Kuje
Great Reader

USA
7915 Posts

Posted - 21 May 2009 :  05:50:48  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Ashe Ravenheart

Of course, Lith knows absolutely nothing about all this magic stuff, so she's being quiet and letting the pros work.



My feelings pretty much, now if you wanted to discuss divinity.... okay, Cyr would know something. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

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Ghost King
Learned Scribe

USA
253 Posts

Posted - 21 May 2009 :  08:44:45  Show Profile  Visit Ghost King's Homepage Send Ghost King a Private Message  Reply with Quote
Well we shall see if Valak has thought of something clever or it will probably be something hiliarous. Either way this will be fun to see what happens. :)
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Hoondatha
Great Reader

USA
2450 Posts

Posted - 21 May 2009 :  13:43:31  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
I think we can definitely say that #9 is looking like a Flame Shield varient, which would make it Abjuration, and #10 Evocation. I like Divination #3 and Enchantment #4, but I'm not too sure about Alteration. So far, the dirt's just sat there. Maybe #8 is dead magic?

I wonder if we need to get it right the first time, or if we can set up the seven we know and then swap the other three around until it clicks.

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Tyr
Learned Scribe

225 Posts

Posted - 21 May 2009 :  19:13:11  Show Profile  Visit Tyr's Homepage Send Tyr a Private Message  Reply with Quote
yeah, its the Tome of Magic additions, so you've got the 8 real schools and the 2 variant types, which aren't schools.

This week's training course has just frazzled my brain as i've been a bit rough trying to translate the 3 line school descriptions to the pots.
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Hoondatha
Great Reader

USA
2450 Posts

Posted - 21 May 2009 :  19:43:09  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
The way I approached it was that a lot of the pots seemed to be duplicating spells. Like the weak Sepia Snake Sigil or Fire Shield or Invisibility. So I just had to think about lower-level iconic spells from each school. Plus, the way Barshevy described the effects, using words like "shield" and "barrier" helped settle the "Well, which one is Abjuration?" question.

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Penknight
Senior Scribe

USA
538 Posts

Posted - 22 May 2009 :  01:27:01  Show Profile Send Penknight a Private Message  Reply with Quote
Sorry for being so quiet in the puzzle section. I've been a bit busy here at home. Also, my DM was never a big fan of puzzles. A lot of the other players (not me, though. I wanted to run through White Plume Mountain) kept thinking that the DM was out to screw us over if he used a riddle.

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 22 May 2009 :  01:37:47  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
See, I grew up playing the Exile computer games when I wasn't role-playing. This was MILD compared to some of the stuff Mr. Vogel would throw at us. Some of it was so hard you pretty much had to buy the hint book (which, I'm sure, was part of the intent).

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 22 May 2009 :  02:00:26  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Finally I fail a tracking check! It was starting to look as though that 5 was as good as an 18.

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 22 May 2009 :  15:03:32  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
You know, I'm really starting to like Nagrath. Instead of being a hindrance, his low charisma and average wisdom are actually a big help. They allow me to be smart, but still do somewhat foolish things (like approaching corpses or picking up glowing swords), and I don't need to worry about being diplomatic. I can say what he thinks, without worrying about how others will react to it. It's rather fun.

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Ghost King
Learned Scribe

USA
253 Posts

Posted - 22 May 2009 :  17:47:39  Show Profile  Visit Ghost King's Homepage Send Ghost King a Private Message  Reply with Quote
I'm liking being able to play a warrior like Valak for a change as well. Most of the warriors I play are really flat personality wise and just do their job being a meat shield. Although I'm at a bit of a crossroads on which direction to take him further however. With what he has recently done to the corpses I would say his trek to LG is probably been halted for a while. But I wouldn't say he is necessarily on straight shot to evil either. But I don't think LN will be his alignment forever either with a majority of the group being good (or with good intentions).

As of right now I'm pretty certain most of the group thinks he is a brutal enforcer that you don't want to cross. I'm hoping that will change as time goes on. But hey anything can happen. I find it comical though that I can say out-of-character that Valak in-character doesn't think Ariton did kill that guy on purpose or is lying. At least Valak thinks Ariton doesn't remember doing it, but through magic could have. But he doesn't have a very extensive knowledge in magic so he is just guessing.
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Tyr
Learned Scribe

225 Posts

Posted - 22 May 2009 :  18:52:14  Show Profile  Visit Tyr's Homepage Send Tyr a Private Message  Reply with Quote
yeah, with the amount of 2e spells there's probably been any number of methods.

for those who know 2e spells: is there a necromancy spell that lets you assume the form of someone recently deceased?
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Ghost King
Learned Scribe

USA
253 Posts

Posted - 24 May 2009 :  11:45:52  Show Profile  Visit Ghost King's Homepage Send Ghost King a Private Message  Reply with Quote
Should we go ahead and level our characters or wait until the end of the adventure?
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Barshevy
Learned Scribe

275 Posts

Posted - 24 May 2009 :  12:08:55  Show Profile  Visit Barshevy's Homepage Send Barshevy a Private Message  Reply with Quote
Speaking of which, congratulations, most of you have leveled !

This is pretty much the end of the first module of the series. Nothing is going to happen that will change your XP until we start part 2.

Check the "Level and XP" tab of the spreadsheets for accuracy. I'm known to have trouble with the more advanced functions of math (adding, subtracting.)

Then post here what you've gained (HP, THAC0, spells, abilities, etc.) I'll then update it on the spreadsheet.




The Search for Morn * Combat Spreadsheet * Combat Map *
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Barshevy
Learned Scribe

275 Posts

Posted - 24 May 2009 :  12:10:37  Show Profile  Visit Barshevy's Homepage Send Barshevy a Private Message  Reply with Quote
BTW, you'll want to claim Ariton's sword. It's magical.

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 24 May 2009 :  16:13:23  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Actually, Nagrath leveled as well. Or at least the thief half of him did. He gets 3 hit points (1d6 = 4/2 = 2 + Con 2/2 = 3) and 30 thief skill points to distribute. I'm putting 10 into open locks, find/remove traps, and move silently, which brings them to 50, 60, and 65, respectively. THAC0 won't go down until next level.

Funnily enough, if I was only a single-classed thief, I'd be level 3 right now.

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Barshevy
Learned Scribe

275 Posts

Posted - 24 May 2009 :  16:19:10  Show Profile  Visit Barshevy's Homepage Send Barshevy a Private Message  Reply with Quote
Oops, sorry about that Hoondatha.

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 24 May 2009 :  16:22:13  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
No problem. That's why we check.

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Barshevy
Learned Scribe

275 Posts

Posted - 24 May 2009 :  16:23:14  Show Profile  Visit Barshevy's Homepage Send Barshevy a Private Message  Reply with Quote
BTW, which book is Cyreela's Greenfoster class found, again?

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 24 May 2009 :  16:26:29  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Demihuman deities.

Btw, the revised thief abilities I posted are from the No Armor section. Obviously, just add ten to each skill in the Armor category as well. I never had armor on this time, so sort of forgot the other set of numbers was there.

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Barshevy
Learned Scribe

275 Posts

Posted - 24 May 2009 :  16:56:35  Show Profile  Visit Barshevy's Homepage Send Barshevy a Private Message  Reply with Quote
Can you please list your current skill percentages with and without armor here?

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Hoondatha
Great Reader

USA
2450 Posts

Posted - 24 May 2009 :  17:29:20  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Easy.

No armor/Leather armor
PP: 30/25
OL: 50/40
F/RT: 60/50
MS: 65/55
HS: 25/20
DN: 25/25
CW: 55/45

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Ashe Ravenheart
Great Reader

USA
3256 Posts

Posted - 24 May 2009 :  17:31:53  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
Lith update:

HP: 1d10=4
Updated Character Sheet: Lithôniel

I actually DO know everything. I just have a very poor index of my knowledge.

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Kuje
Great Reader

USA
7915 Posts

Posted - 24 May 2009 :  17:53:06  Show Profile Send Kuje a Private Message  Reply with Quote
4 hps + 1 for con = 5 hps.

http://invisiblecastle.com/roller/view/2083277/

And she gains 1 first level spell, next time she can pray.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

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