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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 16 May 2009 : 15:39:35
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| [waves hand] Teleport away! |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
Edited by - Hoondatha on 16 May 2009 16:19:03 |
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Barshevy
Learned Scribe
 
275 Posts |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 16 May 2009 : 16:18:38
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| Whoops, right. I'll make it go away. |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Ashe Ravenheart
Great Reader
    
USA
3256 Posts |
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Ashe Ravenheart
Great Reader
    
USA
3256 Posts |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 16 May 2009 : 18:13:27
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| Works for me. :) |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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Ghost King
Learned Scribe
 
USA
253 Posts |
Posted - 16 May 2009 : 18:49:25
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| I thought on it some here, and looked at the stats page a bit. Go ahead and give Valthorin the +1 longsword. He needs it more than my character right now, plus it would help him out more considerably then it would Valak. |
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Penknight
Senior Scribe
  
USA
538 Posts |
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Penknight
Senior Scribe
  
USA
538 Posts |
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Penknight
Senior Scribe
  
USA
538 Posts |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 17 May 2009 : 00:33:13
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| Well, I've gotten a "we're moving in" post up. Unfortunately, I've got a bad headache and am off to bed to try and kill it. I'll check in later tonight. |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Barshevy
Learned Scribe
 
275 Posts |
Posted - 17 May 2009 : 01:25:18
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quote: Originally posted by Penknight
I'll use it then if no one minds, and thank you. Am I getting the weapon now, or do I need to wait to write it down?
You've got it, and I'm updating all the sections of the sheet to reflect that.
And remember to add +1 to your hit roll in Invisible Castle, as well as +1 to your damage. |
The Search for Morn * Combat Spreadsheet * Combat Map * |
Edited by - Barshevy on 17 May 2009 01:51:28 |
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Barshevy
Learned Scribe
 
275 Posts |
Posted - 17 May 2009 : 01:30:01
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| I'll be providing a partial map of the dungeon as you progress, a little later today. |
The Search for Morn * Combat Spreadsheet * Combat Map * |
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Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 17 May 2009 : 01:52:50
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Whenever Valthorin has a chance, he'll see if he can't lend his arcane skill into figuring out what the remaining items are. Just post when I have the time if you would be so kind, sir.  |
Telethian Phoenix Pathfinder Reference Document |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 17 May 2009 : 04:45:05
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Ah, yes. Now we get to the thief doing what the thief is supposed to do.  |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 17 May 2009 : 06:08:06
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quote: Originally posted by Tyr
...or shore up Valthorin a bit, but it seems he'll be getting the chainmail, which is the next item on the list of things to Sepllcraft check.
Just caught this part. I'm not to sure if Valthorin can use that and his bladesong ability. Would Kuje or Hoondatha mind looking this over for me, please? I know it mentions magical armor and elven chainmail. My group (when I played a 2nd Edition bladesinger) took it to mean by magical armor something along the lines of bracers of defense. Then again, my DM was a bit picky about making sure he could hit my character any time he wanted. I'd appreciate any clarification on this that you esteemed gentlemen can provide, please. |
Telethian Phoenix Pathfinder Reference Document |
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Barshevy
Learned Scribe
 
275 Posts |
Posted - 17 May 2009 : 06:25:53
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| The Elves Handbook says no armor heavier than studded leather or elven chain, otherwise you receive a -2 or greater penalty when attacking while bladesinging. However, if you choose to wear the chain armor, you will receive only a -1 penalty because of its superior craftsmanship. |
The Search for Morn * Combat Spreadsheet * Combat Map * |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 17 May 2009 : 06:34:03
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Right. However, you won't be able to cast spells. That can only be done while wearing elven chain (or elven plate, scarily enough). Or we could always hang onto it and sell it once we get back to civilization.
Also, have you been adding your bladesong bonuses to your attack rolls? You know, the +1 to hit/+1 AC/1 attack and 1 parry option? As a bladesinger, I assume to picked up the full bladesong proficiency. |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 17 May 2009 : 06:45:27
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quote: Originally posted by Hoondatha
Right. However, you won't be able to cast spells. That can only be done while wearing elven chain (or elven plate, scarily enough). Or we could always hang onto it and sell it once we get back to civilization.
Also, have you been adding your bladesong bonuses to your attack rolls? You know, the +1 to hit/+1 AC/1 attack and 1 parry option? As a bladesinger, I assume to picked up the full bladesong proficiency.
My thanks to both of you gentlemen. And yes, I have the full benefits provided in the kit itself. +2 to hit, and +1 to damage. Or rather, +3 to hit and a +2 to damage. At least, I believe that's right... +1 for being an elf, +1 for longsword being my chosen weapon, and a +1 for it being enchanted. Then a +1 on damage from being a bladesinger and a +1 for the enchantment. Is my math correct?
Also, on buying/selling magic items in 2nd Edition... how do you determine the value of an item? For example, if a person wanted a potion of healing or a longsword +1? |
Telethian Phoenix Pathfinder Reference Document |
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Barshevy
Learned Scribe
 
275 Posts |
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Ghost King
Learned Scribe
 
USA
253 Posts |
Posted - 17 May 2009 : 07:57:18
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| We could just put the armor on my donkey's pack saddle if you don't wish to wear it to sell later. BTW, I took off some items from the donkey, the block and tackle, the 100 ft hemp rope and the climber's kit. Plus two torches as I already discribed in my post. Figure I'd say that now before we got into a senerio where it might come in handy. |
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Tyr
Learned Scribe
 
225 Posts |
Posted - 17 May 2009 : 10:27:02
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I'd assume if we identify an item that when we decide who gets it then they get it during the quiet period before we move on.
Also is Spellcraft in 2e able to be redone on an item at a later time or is it a one chance kind of deal? |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 17 May 2009 : 14:45:59
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Penknight: I meant the bladesong style, found on pages 70-72 of the CBE. A bladesinger uses bladesong, but you need to have the style itself as well. The one that costs three or four weapon proficiency slots and gives several bonuses. They stack on top of everything the kit gives you. I just realized I haven't seen you adding them.
As for selling magical items, I have two things: first, the Encyclopedia Magica (which is an awesome set, and I hope we see some items out of it) has GP values for everything in its pages. The only thing I haven't yet been able to find is a value for just a straight weapon +X or armor +X. And second, the real value is whatever we can get for it. Which means we want someone other than Nagrath negotiating! |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 17 May 2009 : 23:45:02
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| Hoondatha: Are you sure about that? I thought the weapon Proficiency slots were for the characters that didn't want to take the kit. I thought it was a simple 'pick up kit and apply pertinent character information' situation. Now I'll have to dig it back out and look it over again... |
Telethian Phoenix Pathfinder Reference Document |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 17 May 2009 : 23:51:20
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| It doesn't say specifically in the kit that you have the proficiencies, but it's a pretty strange bladesinger that can't use bladesong. Plus, the kit abilities aren't as strong as those of the proficiencies, and seem to be a logical continuation of them (ie: from spending three or four proficiency slots on one weapon to being able to only use one without penalty). We may have been wrong, but the way my group always ran bladesingers was that if you wanted to take the kit, you had to take the proficiencies, and that the bonuses stacked (ie: there are those who practice bladesong, and there are those who embody it). |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 18 May 2009 : 00:03:40
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| Ok, thank you for the information, Hoondatha. I'll respectfully wait and see if Kuje agrees. As it presently stands, I'll have to take the other weapons I chose (to have basically no negative with them) and replace them with the bladesong proficiency. If you're correct (and I have no doubt that you are, my friend) then it does explain why bladesingers don't get other weapon benefits like other fighter/mages. So since I have the weapon proficiency for the longsword, how many weapon slots would it cost me to have as many as possible? Two or three? |
Telethian Phoenix Pathfinder Reference Document |
Edited by - Penknight on 18 May 2009 00:13:41 |
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Hoondatha
Great Reader
    
USA
2450 Posts |
Posted - 18 May 2009 : 00:53:28
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To have as many as possible? Three, plus the one for the long sword for a total of four. That gets you the max bonus of +2 to hit/+2 AC (your choice). The third option, attack and parry in the same round, in unaffected by the third slot.
Incidentally, the attack/parry option seems to imply the Complete Fighter's parry option, which is pretty nice: choose one attack and roll to hit that person's AC. If you hit, you parry their attack for no damage. Normally it takes the place of one attack, so you're essentially going from 1/1 to 2/2 attacks. |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Penknight
Senior Scribe
  
USA
538 Posts |
Posted - 18 May 2009 : 01:37:56
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quote: Originally posted by Hoondatha
To have as many as possible? Three, plus the one for the long sword for a total of four. That gets you the max bonus of +2 to hit/+2 AC (your choice). The third option, attack and parry in the same round, in unaffected by the third slot.
Incidentally, the attack/parry option seems to imply the Complete Fighter's parry option, which is pretty nice: choose one attack and roll to hit that person's AC. If you hit, you parry their attack for no damage. Normally it takes the place of one attack, so you're essentially going from 1/1 to 2/2 attacks.
Ok, thank you again! |
Telethian Phoenix Pathfinder Reference Document |
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Barshevy
Learned Scribe
 
275 Posts |
Posted - 18 May 2009 : 01:53:40
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| Sorry for the delay. I have to work on my own character for another PBP I'm about to participate in as a player, "Against the Cult of the Reptile God" in 1st edition. Old skool, baby! |
The Search for Morn * Combat Spreadsheet * Combat Map * |
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Kuje
Great Reader
    
USA
7915 Posts |
Posted - 18 May 2009 : 01:57:22
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| Sorry Pen, I lost track of what you two are discussing. So... I'm not going to give an opinion here.... I don't recall that you had to spend prof on getting bladesong though..... |
For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird
Scribe for the Candlekeep Compendium |
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